Virtual Reality Augmented Reality
Presented By
Er. Tejas Kapile
Contents:
What is VR ?
• Types of VR
What is AR ?
AR v/s VR
Display Technologies
Applications
What is Virtual Reality?
 Virtual Reality means feeling the imaginary(virtual) world,
rather than real one. The imaginary world is simulation running
in computer.
Virtual reality the term used for computer generated 3D
environments that allow the user to enter and interact with
alternate realities.
The definition of ‘virtual’ is near and ‘reality’ is what we
experience as human beings.
Types of Virtual Reality
 Immersive Virtual Reality:
• Immersion into virtual reality is a perception of being
physically present in a non-physical world.
• Elements of environments that increase the immersiveness
of the experience:
1. Continuity of surroundings
2. Conformance to human vision
3. Freedom of movement
4. Physical interaction
5. Physical feedback
 Non-Immersive Virtual Reality:
• Large display, but doesn't surround the user.
 Window on world Virtual Reality:
• Desktop based virtual reality involves displaying a 3D
virtual on regular desktop display without use of any
specialized movement tracking environment.
Continue…
Immersive Virtual Reality Non-Immersive Virtual Reality Window on world Virtual
Reality
What is Augmented Reality?
 A combination of real scene viewed by a user and a virtual
scene generated by a computer that augments the scene with
additional information.
An augmented reality adds virtual computer generated objects,
audio and other sense enhancements to a real world environment
real time.
The augmented reality system enhance a person’s performance
and perception of the world.
It can create a system such that a user can’t tell the difference
between the real world and the virtual augmentation of it.
Augmented Reality v/s Virtual
Reality
Augmented Reality Virtual Reality
System augments the real world Totally immersive environment.
User maintains a sense of presence in
real world.
Visual senses are under control of
system.
Needs a mechanism to combine
and real worlds.
Needs a mechanism to combine only
virtual world.
Display Technologies
 Head Mounted Display (HMD):
• A device paired to a headset such as a harness or helmet.
• These are further classified as:
o Video see-through
o Optical see-through
 Eye Glasses:
• Eye wear that employs camera to intercept the real world
view and re-display it’s augmented view through the eye
pieces.
 Contact Lenses:
• Contain the element for display embedded into the lens
including integrated circuitry, LED’s and an antenna for
wireless communication.
Continue…
 Virtual Retina Display:
• A personal display device under development.
• A display is scanned directly onto to the retina of a viewer’s
eye.
Continue…
 Handheld:
• A small display that fits in a user’s hand.
• Physical constrains of the user having to hold the device.
 Spatial:
• It makes the use of digital projectors to display graphical
information.
• User is not required to carry equipment or wear the display
over the eyes.
• It can be used by multiple people at the same time without
each having to wear a HMD.
Applications
Medical Military Engineering Design
Education Entertainment Robotics
Any Queries ?
Virtual Reality & Augmented Reality

Virtual Reality & Augmented Reality

  • 1.
    Virtual Reality AugmentedReality Presented By Er. Tejas Kapile
  • 2.
    Contents: What is VR? • Types of VR What is AR ? AR v/s VR Display Technologies Applications
  • 3.
    What is VirtualReality?  Virtual Reality means feeling the imaginary(virtual) world, rather than real one. The imaginary world is simulation running in computer. Virtual reality the term used for computer generated 3D environments that allow the user to enter and interact with alternate realities. The definition of ‘virtual’ is near and ‘reality’ is what we experience as human beings.
  • 4.
    Types of VirtualReality  Immersive Virtual Reality: • Immersion into virtual reality is a perception of being physically present in a non-physical world. • Elements of environments that increase the immersiveness of the experience: 1. Continuity of surroundings 2. Conformance to human vision 3. Freedom of movement 4. Physical interaction 5. Physical feedback
  • 5.
     Non-Immersive VirtualReality: • Large display, but doesn't surround the user.  Window on world Virtual Reality: • Desktop based virtual reality involves displaying a 3D virtual on regular desktop display without use of any specialized movement tracking environment. Continue… Immersive Virtual Reality Non-Immersive Virtual Reality Window on world Virtual Reality
  • 6.
    What is AugmentedReality?  A combination of real scene viewed by a user and a virtual scene generated by a computer that augments the scene with additional information. An augmented reality adds virtual computer generated objects, audio and other sense enhancements to a real world environment real time. The augmented reality system enhance a person’s performance and perception of the world. It can create a system such that a user can’t tell the difference between the real world and the virtual augmentation of it.
  • 7.
    Augmented Reality v/sVirtual Reality Augmented Reality Virtual Reality System augments the real world Totally immersive environment. User maintains a sense of presence in real world. Visual senses are under control of system. Needs a mechanism to combine and real worlds. Needs a mechanism to combine only virtual world.
  • 8.
    Display Technologies  HeadMounted Display (HMD): • A device paired to a headset such as a harness or helmet. • These are further classified as: o Video see-through o Optical see-through  Eye Glasses: • Eye wear that employs camera to intercept the real world view and re-display it’s augmented view through the eye pieces.
  • 9.
     Contact Lenses: •Contain the element for display embedded into the lens including integrated circuitry, LED’s and an antenna for wireless communication. Continue…  Virtual Retina Display: • A personal display device under development. • A display is scanned directly onto to the retina of a viewer’s eye.
  • 10.
    Continue…  Handheld: • Asmall display that fits in a user’s hand. • Physical constrains of the user having to hold the device.  Spatial: • It makes the use of digital projectors to display graphical information. • User is not required to carry equipment or wear the display over the eyes. • It can be used by multiple people at the same time without each having to wear a HMD.
  • 11.
    Applications Medical Military EngineeringDesign Education Entertainment Robotics
  • 12.