This document discusses the history and components of virtual reality systems. It begins by defining virtual reality as an artificial 3D environment created by computer hardware and software that users can interact with and appears real. The document then summarizes the history of virtual reality from its origins in the 1980s to current applications. It describes the key components of virtual reality systems including head mounted displays, audio units, gloves, and reality engines. It also discusses types of virtual reality systems from non-immersive to fully immersive and how immersion is experienced by users. The document concludes by outlining advantages and disadvantages of virtual reality systems.