Augmented reality vs. virtual reality differences and similaritiesGlobalTechCouncil
Augmented Reality and Virtual Reality are two buzzwords we hear in the technology sector. Though People are aware of the two technologies in a broad manner but very few understand their true meaning, potential and how they are similar in certain ways yet different altogether.
Let’s have an insight into the two futuristic technologies that are slowly transforming the world around us.
How is augmented reality different from virtual reality?
This is one of the top trending questions nowadays. In this PPt, we will explain in detail about vr vs ar and significance of augmented reality.
If you're looking for augmented reality app development for your business, click for queries - https://bit.ly/2wouPFt
Virtual Reality (VR) & Augmented Reality (AR): Are You Ready?SilverTech
This on-demand webinar will help your organization prepare for a very near future in which virtual reality (VR) and augmented reality (AR) will change the way we consume and interact with content.
Seminar report on augmented and virtual realityDheeraj Chauhan
A Seminar report on VIRTUAL AND AUGMENTED REALITY which gives you a proper Understanding of these two technology .If u want to learn that how these technology work then go through it
Virtual reality and augmented reality -Bournane AbdelkrimAbdelkrim Bournane
This is a presentation about virtual reality and augmented, it contains basics about the origin of VR and why does it work, and some application of AR and VR.
Augmented reality vs. virtual reality differences and similaritiesGlobalTechCouncil
Augmented Reality and Virtual Reality are two buzzwords we hear in the technology sector. Though People are aware of the two technologies in a broad manner but very few understand their true meaning, potential and how they are similar in certain ways yet different altogether.
Let’s have an insight into the two futuristic technologies that are slowly transforming the world around us.
How is augmented reality different from virtual reality?
This is one of the top trending questions nowadays. In this PPt, we will explain in detail about vr vs ar and significance of augmented reality.
If you're looking for augmented reality app development for your business, click for queries - https://bit.ly/2wouPFt
Virtual Reality (VR) & Augmented Reality (AR): Are You Ready?SilverTech
This on-demand webinar will help your organization prepare for a very near future in which virtual reality (VR) and augmented reality (AR) will change the way we consume and interact with content.
Seminar report on augmented and virtual realityDheeraj Chauhan
A Seminar report on VIRTUAL AND AUGMENTED REALITY which gives you a proper Understanding of these two technology .If u want to learn that how these technology work then go through it
Virtual reality and augmented reality -Bournane AbdelkrimAbdelkrim Bournane
This is a presentation about virtual reality and augmented, it contains basics about the origin of VR and why does it work, and some application of AR and VR.
A New Reality - Virtual Reality And Augmented RealityTim Gentle
Let's explore a new reality, both Virtual Reality And Augmented Reality. Let's learn what they are, how they are used and then let's create our some of our own. Presented at the 2016 Melbourne Mini Maker Faire
Mixed Reality also referred as ‘Hybrid Reality’ is a combination of both virtual reality and physical reality which creates a completely new environment where both physical and digital objects co-exist & interact in real time.
A New Reality - Virtual Reality And Augmented RealityTim Gentle
Let's explore a new reality, both Virtual Reality And Augmented Reality. Let's learn what they are, how they are used and then let's create our some of our own. Presented at the 2016 Melbourne Mini Maker Faire
Mixed Reality also referred as ‘Hybrid Reality’ is a combination of both virtual reality and physical reality which creates a completely new environment where both physical and digital objects co-exist & interact in real time.
During this webinar, Emil Fernandez, VP of Oracle Applications Practice at Perficient, discussed the benefits SupportNet can deliver to meet the unique needs of your organization:
- Cost comparison for in-house support versus on-demand
- The ideal Hyperion support model
- The 3 major components of SupportNet
- Customization options
- Savings associated with SupportNet
It's a Ning Thing: Using Social Networking for Virtual FieldworkLaura Nicosia
This is the presentation I gave to university faculty, librarians and IT technologists for the Summer Symposium Conference at Montclair State University in June 2009.
Maps from Nature's Benefits in Kenya -- Chapter 2: Spatial Patterns of Poverty and Human Well-Being. Provides a brief overview of the major elements of human well-being, the definition of poverty in official Kenyan statistics, and various indicators related to well-beign or lack of well-being.
This power point presentation is about the future technology.
Effect of virtual reality in todays world.
Here now we are gona show u whats gona be in our future.
Con’s of using Virtual realityPeople who do not have access virt.docxdonnajames55
Con’s of using Virtual reality
People who do not have access virtual reality or cannot afford this technology will be left out. As the world is developing very fast in the area of Virtual Reality and online worlds, there is a lack of laws regarding these worlds. People may misuse this technology. Users can say and do things in these worlds that is illegal in reality. Also, users may be less inhibited than in real life due to a sense of anonymity, and may act in a way that is socially unacceptable. Communication using this technology would be susceptible to deception. Many people may become addicted to living in these virtual worlds, and as a result forget or neglect their responsibilities in real life.
Technology is still developing and there are still many flaws to be worked to. Arising health issues due to usage of this technology. Like, some people have been known to have motion sickness due to using the Virtual Reality headset.
Future of virtual reality:
Virtual reality development has slowed down in recent years because of public expectations created by media sensationalisation. Today mostly cars and aeronautics companies are using VR technology. They use this technology to test the product designs and to simulate the user interaction. VR technology is also useful in medical training, and in addition to helping patients recover. There will be more advances for VR in urban design, manufacturing, games, medical therapy, and music.
Virtual reality makes its breakthrough as a mainstream technology. Facebook sees virtual technology as the next big computing platform, but that would be possible only when VR will be considered as a mainstream device. In the future most of the people will have computers with high-end graphics cards with good virtual experience computers. YouTube has introduced 360-degree videos in March and followed up in November with a format called VR video, which has to be watched with Google cardboard headset. The first and foremost barrier for this technology success is getting VR hardware into people’s hand.
Virtual reality in education projects are already disclose. How VR could help its operators practice using robotic arms on the international space station. VR education application based on the Apollo 11 moon landing by Irish, the British Museum use of VR to transport visitors back to the bronze age are the experimental projects in education using VR technology (Dredge, S. 2016, January 07). VR films is a fascinating area for experimentation mainly on journalism. Many of these filmmakers see VR as a way for viewers to actively become a participant and experience how terrible wars or disasters can be using virtual reality.
Virtual reality in healthcare is still in its early days in terms of treatment, widespread clinical adoption and its usage. Innovators are continuously inspect evidence for clinical use through properly designed and accurate clinical trials. Later in future the technology will get interesting w.
Introduction to Virtual Reality (VR) or Augmented Reality: VR is the illusion of a three-dimensional, interactive, computer-generated reality. It can be used in the field of medicine, architecture as well as education. VR can
influence human behavior, interpersonal communication, and cognition (i.e., virtual genetics).
This is a detailed presentation on the concept of virtual reality which has in-depth knowledge of where virtual reality can be used in everyday life and improve our imagination. VR can be great scope of work and study in the future
VR (Virtual Reality) is a technology that has transformed the way we interact with digital environments. In a nutshell, virtual reality provides a simulated experience that can be similar to or completely different from reality. It allows users to enter a computer-generated 3D environment and feel as if they are in a different world through various sensory stimuli. Since its inception, virtual reality has come a long way and is increasingly finding applications in fields such as gaming, education, healthcare, and even therapy. This article delves into the world of virtual reality, including its history, current applications, and potential future impact.
I. A Glimpse into the History of Virtual Reality
The Evolution of VR: From Humble Beginnings to Global Phenomenon
Though virtual reality may appear to be a recent innovation, it has a long history dating back to the mid-20th century. It all started with Morton Heilig's Sensorama, a machine he created in the 1950s. Sensorama aimed to provide the user with a multisensory cinematic experience. This early attempt laid the groundwork for what we now call virtual reality.
The term "virtual reality" was coined in the 1980s by Jaron Lanier, who founded VPL Research. Lanier and his team created the first VR goggles and data gloves, which allowed users to immerse themselves in and interact with virtual worlds. Since then, VR technology has advanced significantly, with significant contributions from companies such as Oculus and HTC.
II. The Mechanics of Virtual Reality
How VR Works: Creating the Illusion of Reality
At its core, VR is based on the combination of several technologies to create the convincing illusion of being in a different location or environment. This is made possible by four major components:
1. Head-Mounted Display (HMD): The most recognizable component of virtual reality is the VR headset, also known as an HMD. It has a screen for each eye that displays the virtual 3D environment. The HMD is worn on the user's head, allowing them to look around and feel as if they are inside the virtual world.
2. Tracking Sensors: These sensors are in charge of tracking the user's movements. They monitor the position and orientation of the head, as well as the position of any handheld controllers. This information is critical for real-time visual updates, ensuring that the virtual environment responds to the user's actions.
3. Audio Systems: Immersive audio is critical to making VR believable. Sound directionality is replicated by 3D audio systems, making it appear as if sounds are coming from specific locations within the virtual environment. This improves the overall feeling of presence.
4. Handheld Controllers: Handheld controllers are input devices that enable users to interact with the virtual environment. In a game, for example, they could act as virtual hands or tools, allowing users to manipulate objects and interact with the VR world.
Calongne vr simulations games ctu doctoral july 2017Cynthia Calongne
Two virtual reality, virtual worlds, games and simulation research workshops at the Colorado Technical University Doctoral Symposium July 12-13, 2017 hosted by Dr. Cynthia Calongne, aka Lyr Lobo in the Metaverse.
Virtual reality (VR) is a computer technology that uses Virtual reality headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to "look around" the artificial world, and with high quality VR move about in it and interact with virtual features or items. VR headsets are head-mounted goggles with a screen in front of the eyes. Programs may include audio and sounds through speakers or headphones.
Similar to Virtual reality presentation3_sama_s3239506 (20)
1. Serious Games Virtual Reality, Augmented Reality and Simulation Blurring the line between what’s real and what’s not Sama Rind (s3239506)
2. “ Human beings have longed to "break out" of this reality, to transcend the imposed limitations on their physical being.” - Christopher Grau (The Philosophy of the Matrix)
3. What Is Virtual Reality? ‘ Virtual reality’ ‘is a technology which allows a user to interact with a computer-simulated environment’; an environment that is immersive, intuitive, reactive and absorbing. The term itself, ‘virtual reality’ (or VR), first truly came into being around the 1980s, where technology was advancing enough to allow for reasonably realistic representations of physical environments.
4. The Simulated World Being able to interact with something that is not real, to touch and feel what is not there, or to make decisions that do not have a negative impact or bad consequences in the real world is intriguing and appealing to many people. It is a method that allows us to express ourselves, to learn in a safe environment and to experience without consequence, reprimand or judgments – which usually act as restraints in the real world. The virtual world is without these fundamental constraints.
5. Virtual Reality Today http://www.youtube.com/watch?v=H2FOLeONyWM 00:00 – 03:36 Serious games have been integrating VR to help create a far deeper, personal and far more educational experience. As VR enables total immersion and visual separation from the physical world, it has been incorporated in numerous fields, such as therapy and rehabilitation; as well as the treating of post traumatic stress disorder. Some exposure therapy patients are fitted with head-mounted displays (HMDs) and are immersed into an environment that could trigger their anxiety attacks, such as a VR of a train carriage for those with a phobia of public transport. On the other hand, VR simulation is utilized to create real environments in the virtual world for proposed land developments, architecture and landscape design. The aviation industry also takes advantage of VR in training, where flight simulation is used to map out real world events and environments. VR has also started to make an appearance in health care education, where virtual surgery is allowing dangerous procedures to take place in a safe environment, without any real patients or potential mishaps.
6. Augmented Reality http://www.youtube.com/watch?v=ZfV4R4x2SK0 Augmented reality is when real-world objects (or real space) is ‘enhanced’ by virtual elements that can be interacted with in the real world. A good example of this is the ‘Sixth Sense’ gestural interface technology created by Pranav Mistry. This device is able to project on any surface and is fully interactive. One can zoom, draw, take photos, access the internet and other relevant information with total ease using simple gestures.
7. The Future of Simulation Mychilo S. Cline argues in his book Power, Madness, and Immortality: The Future of Virtual Reality , that VR will become one day become an integral part of daily activity and culture. His prediction may one day come true.
8. References Internet 1. Wikipedia (Virtual Reality): http://en.wikipedia.org/wiki/Virtual_reality#Attractions 2. The Philosophy of the Matrix: http://onwardoverland.com/matrix/philosophy.html 3. Virtual Surgery: http://www.youtube.com/watch?v=H2FOLeONyWM 4. SxthSense: http://www.youtube.com/watch?v=mUdDhWfpqxg 5. ‘Earth Room’ – scene from Sunshine : http://www.youtube.com/watch?v=i93cX42xiZ0