Virtual reality uses computer technology to create simulated environments. It was coined in 1987 and has seen significant research development. There are several types including desktop, immersive, and mixed reality. Virtual reality has many applications such as architecture, medicine, engineering, entertainment, training, and manufacturing. It provides advantages like creating realistic experiences and experimenting safely, but also has disadvantages like requiring expensive equipment and complex technology.
Virtual reality actually is a technology that uses virtual reality headsets, and sometimes in combination with physical spaces or multi projected environments in order to generate realistic images, sounds and sensations, with high quality virtual reality equipment the user can enjoy in an artificial environment and can look around there.
Virtual Reality is a growing technology.
VIRTUAL REALITY REFERS TO A HIGH-END USER INTERFACE THAT INVOLVES REAL-TIME SIMULATION AND INTERACTION THROUGH MULTIPLE CENSORIAL CHANNELS.
VIRTUAL REALITY IS A COMPUTER GENERATED WORLD WITH WHICH THE USER CAN INTERACT WITH THE COMPUTER GENERATED VIRTUAL WORLD.
IVAN SUTHERLAND IS THE 1ST PERSON TO DEVELOP A VIRTUAL REALITY MACHINE. THAT IS THE FIRST HEAD MOUNTED DISPLAY ( HMD ), WHICH WAS DEVELOPED IN 1968.
This power point presentation is about the future technology.
Effect of virtual reality in todays world.
Here now we are gona show u whats gona be in our future.
Virtual reality actually is a technology that uses virtual reality headsets, and sometimes in combination with physical spaces or multi projected environments in order to generate realistic images, sounds and sensations, with high quality virtual reality equipment the user can enjoy in an artificial environment and can look around there.
Virtual Reality is a growing technology.
VIRTUAL REALITY REFERS TO A HIGH-END USER INTERFACE THAT INVOLVES REAL-TIME SIMULATION AND INTERACTION THROUGH MULTIPLE CENSORIAL CHANNELS.
VIRTUAL REALITY IS A COMPUTER GENERATED WORLD WITH WHICH THE USER CAN INTERACT WITH THE COMPUTER GENERATED VIRTUAL WORLD.
IVAN SUTHERLAND IS THE 1ST PERSON TO DEVELOP A VIRTUAL REALITY MACHINE. THAT IS THE FIRST HEAD MOUNTED DISPLAY ( HMD ), WHICH WAS DEVELOPED IN 1968.
This power point presentation is about the future technology.
Effect of virtual reality in todays world.
Here now we are gona show u whats gona be in our future.
A virtual environment (VE) is a digital space in which a user’s movements are tracked and his or her surroundings rendered, or digitally composed and displayed to the senses, in accordance with those movements.
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
Since the beginning of mankind, we always used technology to improve our learning abilities. What will be the next thing that will help us learn faster?
A virtual environment (VE) is a digital space in which a user’s movements are tracked and his or her surroundings rendered, or digitally composed and displayed to the senses, in accordance with those movements.
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
Since the beginning of mankind, we always used technology to improve our learning abilities. What will be the next thing that will help us learn faster?
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the concept. Jaron Lanier coined the term Virtual Reality in 1987. Today Virtual Reality plays a big part in the everyday lives of the world’s population.
The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
Digital Signature, Electronic Signature, How digital signature works, Confidentiality of digital signature, Authenticity of digital signature, Integrity of digital signature, standard of digital signature, Algorithm of digital signature, Mathematical base of digital signature, parameters of digital signature, key computation of digital signature, key generation of digital signature, verification of of digital signature
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slide show on Virtual Reality Technology,
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Seminar report on augmented and virtual realityDheeraj Chauhan
A Seminar report on VIRTUAL AND AUGMENTED REALITY which gives you a proper Understanding of these two technology .If u want to learn that how these technology work then go through it
There are many more uses of VR than first realised which range from academic research through to engineering, design, business, the arts and entertainment. But irrespective of the use, virtual reality produces a set of data which is then used to develop new models, training methods, communication and interaction.
this covers
1)what is virtual reality?
2)introduction.
3)history
4)types of virtual reality.
5)hardware used in virtual reailty
6)applications
7)advantage and disadvantage
Virtual Reality is one of emerging concepts in the present tech industry. And it has that potential to shape the world in a more interactive way. (My second presentation at Arena)
This presentation by Morris Kleiner (University of Minnesota), was made during the discussion “Competition and Regulation in Professions and Occupations” held at the Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found out at oe.cd/crps.
This presentation was uploaded with the author’s consent.
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Have you ever wondered how search works while visiting an e-commerce site, internal website, or searching through other types of online resources? Look no further than this informative session on the ways that taxonomies help end-users navigate the internet! Hear from taxonomists and other information professionals who have first-hand experience creating and working with taxonomies that aid in navigation, search, and discovery across a range of disciplines.
Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...Orkestra
UIIN Conference, Madrid, 27-29 May 2024
James Wilson, Orkestra and Deusto Business School
Emily Wise, Lund University
Madeline Smith, The Glasgow School of Art
0x01 - Newton's Third Law: Static vs. Dynamic AbusersOWASP Beja
f you offer a service on the web, odds are that someone will abuse it. Be it an API, a SaaS, a PaaS, or even a static website, someone somewhere will try to figure out a way to use it to their own needs. In this talk we'll compare measures that are effective against static attackers and how to battle a dynamic attacker who adapts to your counter-measures.
About the Speaker
===============
Diogo Sousa, Engineering Manager @ Canonical
An opinionated individual with an interest in cryptography and its intersection with secure software development.
3. Introduction
History of Virtual Reality
Development in Virtual Reality
Virtual Reality VS Augmented reality
Types of Virtual Reality
Applications of Virtual Reality
Advantages of Virtual Reality
Conclusion
4. Virtual Reality is the use of computer
Technology to create simulated environment.
Unlike traditional user interfaces, such as helmet
with screen inside or gloves fitted with sensors.
The term ‘virtual reality ‘ was coined by
jaron lanier in 1987 during a period of intense
Research activity into this form of technology
VPL(Visual programming language)research
patents were later acquired by
Sun micro systems in 1999
5.
6. The definition of virtual reality comes,
naturally, from the definitions for both
‘virtual’ and ‘reality’.
The definition of ‘virtual’ is near And reality
is what we experience as human beings.
So the term ‘virtual reality’ basically means
‘near-reality’. This could, of course ,mean
anything but it usually refers to a specific
type of reality emulation.
7. * The concept of virtual reality is basically
from 1950.
* Then in 1965-Ultimate Display.
* 1966-HMD was Invented.
* People became aware of VR in 1990.
8. NASA, The department of Defense and the National
science foundation founded much of the research and
development for virtual reality projects. $80,000 was
contributed by the CIA for research purpose to Sutherland.
After that in 1984, Micheal Mc greevy, a computer scientist
started to experiment with virtual reality technology as path
to advance human computer interface(HCI) designs. HCI
still is a domination factor in research. It further led the
media picking up on the idea of virtual reality within
a couple of years .
Jaron Lanier coined the term virtual reality in 1987. today
virtual reality plays a big part in the every day lives of the
world’s population.
13. Also called as Desktop VR.
Using a conventional computer monitor to display the
3D virtual world.
14. A variation of visualizing complete computer
generated worlds.
Links remote sensors in the real world with the senses
of a human operator. The remote sensors might be
located on a robot. Useful for performing operations in
dangeroust environments.
15.
16. Merging the Telepresence and Virtual reality systems
gives the mixed virtual reality or seamless simulation.
A fighter pilot can see computer generated maps and
scenes data displays in there fancy HMD that is
Helmet visor or cockpit displays.
In this type of virtual reality user can see, Hear virtual
world and can operate that world by using
Telepresence.
19. For many years virtual reality has been used to establish
models of architectural models and buildings before
construction begins.
It can also be used to reconstruct building which is
collapsed or damaged or to determine how this
happened & the steps needed prevent the situation in the
future.
20.
21. The medical field uses virtual reality in many ways.
It can be used in medical studies to enable students to
know the human body structure.
The most common implementation of the technology is to
combine images provided by other scans and merge
them to present the details, using medical imaging
technology
This helps doctors diagnose problems without performing
surgery.
22.
23. Engineering and Design:
It can be used in scientific research laboratories so that
scientist can be easily research on the specific topic.
VR is widely used in engineering and designing
process.
It gives better understanding of the design and
facilitates changes wherever necessary
It helps to reduce the time and cost factor.
Examples: Building construction field.
24.
25. Entertainment:
The entertainment industry is one of the
most enthusiastic advocates of virtual reality,
most noticeably in games and virtual worlds.
Gaming
Film and theaters
Virtual theme parks
26.
27. Training and Manufacturing Field
It can most widely used in Military training for the soldiers
to get familiar with different areas in the battlefield
United states uses VR as flight simulator to train pilots.
It is used in Hardware parts manufacturing field
28. Advantages and disadvantages
Advantages:
Virtual reality creates a
realistic world
It enables user to explore
places.
Through virtual reality user
can experiment with an
artificial environment.
Virtual reality make the
education more easily and
comfort.
Disadvantages:
The equipments used in Virtual
reality are very Expensive.
It consists of complex
technology.
In virtual reality environment
we cant move by our own like in
the real world .
29. The sole objective of virtual reality is to give the
user an environment as realistic as possible and
a thrilling sensory experience.
Web is very suitable for VR applications, but the
proper technology is not yet there
VR introduces a new way of interacting with
computers