Session introduction with summary notes and recommendations. From the American Association of Museums 2009 annual conference. See also related powerpoint show.
Applying Game Design Thinking to Education & Business Practices DeMarleAnn DeMarle
As an example, I wish to share a short video on our BREAKAWAY game (http://breakawaygame.champlain.edu ) camps in Hebron, Palestine and El Salvador where we applied both Game-Based Learning and Gamification principles to address the issue of violence against women and girls.
Digital Culture and the Shaking Hand of ChangeMichael Edson
The presentation shows how to create and use a "problem space" to organize complex challenges. The central metaphor for the talk is the "civic handshake" — a process by which different parts of society cooperate through the informal exchange of information and the sharing of responsibilities.
Applying Game Design Thinking to Education & Business Practices DeMarleAnn DeMarle
As an example, I wish to share a short video on our BREAKAWAY game (http://breakawaygame.champlain.edu ) camps in Hebron, Palestine and El Salvador where we applied both Game-Based Learning and Gamification principles to address the issue of violence against women and girls.
Digital Culture and the Shaking Hand of ChangeMichael Edson
The presentation shows how to create and use a "problem space" to organize complex challenges. The central metaphor for the talk is the "civic handshake" — a process by which different parts of society cooperate through the informal exchange of information and the sharing of responsibilities.
GDC15 BREAKAWAY: A Narrative Game's Success at Addressing Gender-based ViolenceAnn DeMarle
As recent events in the game industry, as well as in professional sports and international affairs have shown, gender-based violence and bullying are deep-seated issues. But can games offer a solution to bring about significant change? BREAKAWAY, a game funded by the United Nations Population Fund and produced by students at Champlain College, proves that they can. Four years after the game's global release, project director and professor Ann DeMarle discusses the results of a research study, and explains how the game's unique narrative methodology (reinforced by its tactical gameplay system) was key to its success.
Takeaway: Learn how games can be successful in addressing profound social issues by examining a case study in action. BREAKAWAY is a game funded by the UN and created by college students, which effectively combined narrative goals with reinforcing game mechanics to change how young men and women view gender-based violence.
Social Media: Where Do We Go from Here?Rich Ullman
The future of marketing will be driven by how social media can turn audiences into advocates. A vital element of any company's future strategy will be the ability to reach and engage the right audience, and to unite their marketing and social elements in a way that can turn audiences into buyers and brand believers. The leaders will be those who can harness, manage and unlock the power of not just Facebook, Twitter and other individual networks, but the entire ecosystem of conversations about their brand happening across the social web and throughout their world.
MEGT Personalized Learning October 2015Brian Housand
Brian Housand, Ph.D.
brianhousand.com
@brianhousand
Utilizing Technology to Construct Personalized Learning Experiences
Since the dawn of the computer revolution, the promise of PERSONAL Computing has been ever present. Yet, when we simply leave students to their own devices, technology can serve to depersonalize their experiences. This is especially true of their educational experiences. Meanwhile, as teachers we struggle to effectively manage truly differentiated learning environments. However, this need not be the case. Together, we will explore the possibilities and potential afforded by today’s technology and empower you to utilize technology resources to make learning personal, meaningful, and differentiated for today’s connected students.
Participatory Surprises - Exploring the Intersections of Serendipity, Partici...Christoph Lutz
This presentation tries to answer the question: Are beneficial, happy accidents – serendipity – more likely to occur among more participatory Internet users? And among users with larger and more diverse social networks as well as more trust? It derives a research framework to relate digital serendipity, online trust, and participation on the Internet.
Zoey’s Room (www.zoeysroom.com) is an award-winning online collaborative network whose goal is to encourage 9 to 14 year-old girls to pursue advanced courses and careers in science, technology, engineering and math (STEM).
A Social Milieu Approach to the Online Participation Divides in GermanyChristoph Lutz
This presentation summarizes a qualitative study of participation divides in Germany. Focus groups and online communities with 96 participants from seven distinct social milieus serve to differentiate online participation along social lines. The results show that German citizens are strongly segregated into distinct Internet milieus that differ in their intensity, variety, understanding and attitudes towards online participation. Each milieu displays a specific participatory habitus and some of the findings challenge existing research on digital and participation divides.
Exploring aspects of collaborative, cooperative and community learning in relation to networked online spaces with consideration of the benefits of formal, informal and non-formal learning.
Michael Edson @ UGame ULearn: The Smithsonian Commons PrototypeMichael Edson
Overview of the Smithsonian Web and New Media Strategy process and the development of the Smithsonian Commons for the UGame ULearn conference, TU Delft Library and DOK
Library Concept Center, Delft, NL
3/31/2010
Overexposed Portraits: Technology Overload and the Identities of the YoungChristoph Lutz
Technostress and information overload represent serious challenges of the Information Age. An alarming number of people exhibit dangerously intensive media consumption, while Internet and mobile phone addictions are a widespread phenomenon, especially among teens. Despite increasing evidence for technostress and information overload within the literature, the consequences of new media overexposure on young individuals are so far understudied. When it comes to Social Network Sites (SNS), in particular, only limited research has been conducted on the causes and effects of excessive use and perceived overexposure.
The value of social media for identity experimentation, construction and negotiation has been widely covered in research: the aim of our study is to explore how feelings of overexposure and stress relate to the self-expressive needs of teenagers, made explicit through their digital interactions. In this contribution we present and discuss the results of a large-scale survey conducted during an exhibition on media overload in Berne, Switzerland: a total of 6989 adolescents provided answers on their media overload and stress. Through a quantitative analysis, significant factors fostering and inhibiting SNS overload are found. Our results are discussed considering their meanings for the digital identities of teenagers, and for their well-being online.
Presentation at the Boekman library on 10 Dec 2014.
Overview of research and conclusions from A History of Digitization: Dutch Museums.
University of Amsterdam
Bex lecture 5 - digitisation and the museumBex Lewis
Lecture given on Thursday 6th May to first years on History module "Creating and Consuming History", encouraging them to think about the possibilities of digitisation in museums (the heritage sector/historical research), and the benefits and otherwise of some of the tools currently available.
GDC15 BREAKAWAY: A Narrative Game's Success at Addressing Gender-based ViolenceAnn DeMarle
As recent events in the game industry, as well as in professional sports and international affairs have shown, gender-based violence and bullying are deep-seated issues. But can games offer a solution to bring about significant change? BREAKAWAY, a game funded by the United Nations Population Fund and produced by students at Champlain College, proves that they can. Four years after the game's global release, project director and professor Ann DeMarle discusses the results of a research study, and explains how the game's unique narrative methodology (reinforced by its tactical gameplay system) was key to its success.
Takeaway: Learn how games can be successful in addressing profound social issues by examining a case study in action. BREAKAWAY is a game funded by the UN and created by college students, which effectively combined narrative goals with reinforcing game mechanics to change how young men and women view gender-based violence.
Social Media: Where Do We Go from Here?Rich Ullman
The future of marketing will be driven by how social media can turn audiences into advocates. A vital element of any company's future strategy will be the ability to reach and engage the right audience, and to unite their marketing and social elements in a way that can turn audiences into buyers and brand believers. The leaders will be those who can harness, manage and unlock the power of not just Facebook, Twitter and other individual networks, but the entire ecosystem of conversations about their brand happening across the social web and throughout their world.
MEGT Personalized Learning October 2015Brian Housand
Brian Housand, Ph.D.
brianhousand.com
@brianhousand
Utilizing Technology to Construct Personalized Learning Experiences
Since the dawn of the computer revolution, the promise of PERSONAL Computing has been ever present. Yet, when we simply leave students to their own devices, technology can serve to depersonalize their experiences. This is especially true of their educational experiences. Meanwhile, as teachers we struggle to effectively manage truly differentiated learning environments. However, this need not be the case. Together, we will explore the possibilities and potential afforded by today’s technology and empower you to utilize technology resources to make learning personal, meaningful, and differentiated for today’s connected students.
Participatory Surprises - Exploring the Intersections of Serendipity, Partici...Christoph Lutz
This presentation tries to answer the question: Are beneficial, happy accidents – serendipity – more likely to occur among more participatory Internet users? And among users with larger and more diverse social networks as well as more trust? It derives a research framework to relate digital serendipity, online trust, and participation on the Internet.
Zoey’s Room (www.zoeysroom.com) is an award-winning online collaborative network whose goal is to encourage 9 to 14 year-old girls to pursue advanced courses and careers in science, technology, engineering and math (STEM).
A Social Milieu Approach to the Online Participation Divides in GermanyChristoph Lutz
This presentation summarizes a qualitative study of participation divides in Germany. Focus groups and online communities with 96 participants from seven distinct social milieus serve to differentiate online participation along social lines. The results show that German citizens are strongly segregated into distinct Internet milieus that differ in their intensity, variety, understanding and attitudes towards online participation. Each milieu displays a specific participatory habitus and some of the findings challenge existing research on digital and participation divides.
Exploring aspects of collaborative, cooperative and community learning in relation to networked online spaces with consideration of the benefits of formal, informal and non-formal learning.
Michael Edson @ UGame ULearn: The Smithsonian Commons PrototypeMichael Edson
Overview of the Smithsonian Web and New Media Strategy process and the development of the Smithsonian Commons for the UGame ULearn conference, TU Delft Library and DOK
Library Concept Center, Delft, NL
3/31/2010
Overexposed Portraits: Technology Overload and the Identities of the YoungChristoph Lutz
Technostress and information overload represent serious challenges of the Information Age. An alarming number of people exhibit dangerously intensive media consumption, while Internet and mobile phone addictions are a widespread phenomenon, especially among teens. Despite increasing evidence for technostress and information overload within the literature, the consequences of new media overexposure on young individuals are so far understudied. When it comes to Social Network Sites (SNS), in particular, only limited research has been conducted on the causes and effects of excessive use and perceived overexposure.
The value of social media for identity experimentation, construction and negotiation has been widely covered in research: the aim of our study is to explore how feelings of overexposure and stress relate to the self-expressive needs of teenagers, made explicit through their digital interactions. In this contribution we present and discuss the results of a large-scale survey conducted during an exhibition on media overload in Berne, Switzerland: a total of 6989 adolescents provided answers on their media overload and stress. Through a quantitative analysis, significant factors fostering and inhibiting SNS overload are found. Our results are discussed considering their meanings for the digital identities of teenagers, and for their well-being online.
Presentation at the Boekman library on 10 Dec 2014.
Overview of research and conclusions from A History of Digitization: Dutch Museums.
University of Amsterdam
Bex lecture 5 - digitisation and the museumBex Lewis
Lecture given on Thursday 6th May to first years on History module "Creating and Consuming History", encouraging them to think about the possibilities of digitisation in museums (the heritage sector/historical research), and the benefits and otherwise of some of the tools currently available.
Digital technology for museum learning oxford 2 mar 12 reduced for uploadingMartin Bazley
Slides used by Martin Bazley during training day for Skills for the Future trainees and others in the Education Studio at Ashmolean Museum on 2 March 2012
A keynote address on three technologies to improve the museum visitor experience: responsive, sharing, and mission-driven. Presented by Nina Simon of Museum 2.0 at the California Association of Museums conference on March 4, 2010 in San Jose.
The first museum pecha kucha night was a chance to revisit and reflect on the inspiring presentations and conversations at the 2009 Museums and the Web conference.
Scroll down the page for my notes for each slide
Here is the BIMA presentation we facilitated and part presented at Social Media Week London 2014.
We discussed how to engage 3 distinct youth segments through digital and social media and the state of digital skills in the UK today.
BIMA's Masterclass art Social Media Week London.
Slides supporting Natalies Gross, CEO, Amaze. Tiffany St James, Co-Founder, Transmute and Andrew Henning, CEO, Redweb on "Youth Social Media & Digital Engagement" #SMWLdn
Pages and Profiles: Understanding Facebook & Pinterest Susan Chesley Fant
These slides are an introduction to the University of Alabama Masters of Marketing Sciences course: MKT597 - Digital & Social Media Marketing. Focused on developing a bridge between personal use of Facebook and Pinterest to a professional use of these social places. Utilizes discussion of a McKinsey Quarterly white paper and examples of corporate social media campaigns including, Mountain Dew, Gatorade, Ford Escape and New Girl, Old Spice and Nordstrom.
From the adoption of content management systems to the explosion of Web 2.0 features, museum websites have undergone enormous growth and change over the past decade. This session features three speakers who have been working in the museum website space during this critical period of rapid growth and change. Presented at the California Association of Museums Annual Conference in San Jose, CA, March 2010.
Technology Tools for Leaders - presentation to the National State Auditors Association in Harrisburg on September 30, 2009. Features I2A - Insights to Action - a strategic thinking system, CPA Vision Project, Social Media, and Mindmanager CPA edition, XBRL.
Presentation from October 4, 2015: Arts Midwest Orchestras 20/20: Context, Connection, Collaboration. An attempt to lay out the context of audience, competition, technology and strategy - then a set of practical steps to get things done.
Presentation delivered on January 8, 2015 at the McKnight Foundation - a response and reflection upon the "Like, Link, Share" report authored by Sarah Lutman & commissioned by the Wynecote Foundation. Focus is on strategy, digital strategy, staffing, proactive planning, and the big questions that remain in the cultural heritage sector.
A look at millenials, who they are, the emerging technologies they're using, how social media is being used in the workplace and some guesses at the future of technology.
Talk on 21st century skills given at LABCI conference in Lima 11/07.Michael Harris
This talk is about 21st century skills and answers these questions: what are they?; which ones are the most useful?; how can we help students acquire them?
Similar to Technology, New Media, and Museums: Who's In Charge? (20)
Shaking Hands with the Future: Culture and Heritage at a Moment Full of ChangeMichael Edson
Keynote for the congress of the Network Oorlogsbronnen (Netherlands WWII data network), Amsterdam, The Netherlands
2 November 2021.
Note that some of the text/callouts seem hard to read w. SlideShare's new compression scheme — sorry about that! Probably best to download the show and view it in PowerPoint, or, I've put a link to a PDF version on slide 2 (and the links work on the PDF version too!)
(This is the second version of these slides. The previous version was for some reason flagged as suspicious by SlideShare and made irrevocably un-shareable.)
Ignite talk for the Museum Computer Network 2019 conference.
Annotated script with links and references.
A video of the talk: https://youtu.be/Psf-1C3ocDA
A blog post with some context and links: https://www.usingdata.com/usingdata/2019/11/5/the-web-we-want
Keynote for the Prague Platform on the Future of Cultural Heritage, convened by the European Commission, October 7-8, 2019. The Prague Platform talks about
“Enhanced digitally enabled cultural heritage participation for all citizens.”
But what do these words mean? And how might we approach them — as practitioners, communities, governments and institutions, and citizens?
Michael Peter Edson — Robot vs. Human: Who Will Win?Michael Edson
Presentation for the VIII St. Petersburg International Cultural Festival, St. Petersburg, Russia. 16 November 2019. See https://usingdata.com for updates and new versions.
Conference: https://culturalforum.ru.
Panel: https://culturalforum.ru/event/1565208895246-robot-vs-chelovek-kakie-navyki-pobedyat
An overview of how change works, and what can be done to accelerate transformational change in an industry. Created for the Openlab Workshop, December 1-2, 2015 in Washington, DC.
Think Big, Start Small, Move Fast: Digital Strategy in a Changing WorldMichael Edson
Keynote for MMEx digital strategy symposium, Randers, Denmark, August 2015. This presentation discusses the shortcomings of traditional strategy processes and suggests alternatives that emphasize speed, iteration, and a bias for action.
Dark Matter - - the dark matter of the internet is open, social, peer-to-peer...Michael Edson
Keynote for Europeana Creative, Kulturstyrelsen - Danish Agency for Culture, Internet Librarian International (London), Southeastern Museum Conference (USA), Library of Congress Reference Forum, St. John's University Library Forum, University of Oklahoma Digital Humanities Presidential Lecture, Smith Leadership Symposium (Balboa Park, USA)...
The Dark Matter of the Internet - - the dark matter of the internet is open, social, peer-to-peer and read write...and it's the future of libraries, museums, archives, and institutions of all kinds.
Also see the essay on which this talk is based: Dark Matter - - https://medium.com/@mpedson/dark-matter-a6c7430d84d1
And a video of me presenting these slides at the 2014 Southeastern Museums Conference (USA): http://youtu.be/-tdLD5rdRTQ
Boom: Openness and Sharing in the Cultural Heritage SectorMichael Edson
My essay for the book Sharing is Caring: Openness and sharing in the cultural sector, Merete Sanderhoff, editor, published by the National Gallery of Denmark, 2014.
Free download at http://sharingiscaring.smk.dk/en
"Michael opens this anthology by establishing why it is crucial for the cultural heritage sector to seize the opportunity offered by the Internet and digitization to reach global populations and make a difference in their lives. Through many years of pioneering efforts within the field of digital technologies, and generous sharing of expertise and advice, Michael has inspired institutions worldwide to dare working more openly and inclusively with the users’ knowledge and creativity."
Try Not: Do (New Zealand National Digital Forum, Closing Remarks)Michael Edson
Text from a short video for the closing plenary of the 2013 New Zealand National Digital Forum. This was cooked up - - improvised - - with no advanced planning a few hours before Andy Fenton's conference wrap-up.
Many thanks to Andy and everyone at the #ndfnz for allowing me to be there with you, if only for a few minutes, virtually.
The Tortoise and the Hare, Netherlands Museum CongresMichael Edson
Remarks to the Netherlands Museum Congress, October 3, 2013 plenary session keynote. Footnotes and citations are coming later, in an edited version, but let me know if you need sources/links. - - Mike
"Scope, Scale, Speed" -- for the Journal of the American Association of Schoo...Michael Edson
Text (and a few, adapted/simplified graphics) of an article in the May/June 2013 issue (Volume 41, No. 5) of Knowledge Quest, the journal of the American Association of School Librarians. I have included a few adapted /simplified graphics from the article, and I have added hyperlinks and an update/note or two. The original publication was sent to 7,000 school libraries and members of the American Association of School Librarians, and it is also available via several research databases.
The article is published in Knowledge Quest as CC-BY
Keynote for Wikimedia UK GLAM-WIKI conference, British Library, London, April 12, 2013.
https://uk.wikimedia.org/wiki/GLAM-WIKI_2013
Also presented at the National Museum, Denmark; Danish Broadcasting; Danskkulturarv.dk; the FIAT/IFTA conference; National Museum Congress, the Netherlands; Arts Council Norway annual conference; J. Boye, Copenhagen
Scope, scale, and speed are the focus of most of my work this year.
"Click to Add Title"/ Thoughts on PresentingMichael Edson
Short presentation for the Museums and the Web Speaker Training webinar.
The session was lead by Loic Tallon and Nancy Proctor, and Peter Samis, Dana Mitroff-Silvers, Amy Heibel and Susan Chun all gave short talks that are well worth looking at ;)
http://mw2013.museumsandtheweb.com/mw2013-speaker-training-free-webinars/
Are museums a dial that only goes to 5? Michael Edson
For Social Media Week, Washington, D.C., "Defining and measuring social media success in museums and arts organizations." http://socialmediaweek.org/blog/event/are-you-remarkable-defining-and-measuring-social-media-success-in-museums-and-arts-organizations/#.US4XyOtARCQ
Super-Successful GLAMs (Text version with notes)Michael Edson
Opening remarks for The Commons and Digital Humanities in Museums
Sponsored by the City University of New York Digital Humanities Initiative, November 28, 2012
Organized by Neal Stimler and Matt Gold, with Will Noel and Christina DePaolo.
http://cunydhi.commons.gc.cuny.edu/2012/11/07/wednesday-november-28-the-commons-and-digital-humanities-in-museums/
Jack the Museum (Museums in the Age of Scale) -- Text versionMichael Edson
Ignite talk (text version with footnotes) for the Museum Computer Network 2012 annual conference, November 7, 2012, Seattle, WA.
Slides at Slides at
http://www.slideshare.net/edsonm/jack-the-museum-museums-in-the-age-of-scale-15089314
European Cultural Commons Workshop, Introductory Remarks (transcript)Michael Edson
YouTube video of this talk: http://youtu.be/VlHC0uPqdRY.
This is a transcript of a short introductory video recorded for Europeana’s European Cultural Commons workshop in Limassol Cyprus on October 30, 2012.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
How libraries can support authors with open access requirements for UKRI fund...
Technology, New Media, and Museums: Who's In Charge?
1. Rough notes for ―who’s in charge‖ session
AAM 2009
To-do: clean-up and re-post
Introduction
Hello. I’m Michael Edson, I’m the Director of Web and New Media Strategy for the
Smithsonian Institution, and this session is titled ―Technology, New Media, and
Museums: who’s in charge?‖
Few topics are more pressing to museums than the oversight and management of Web
and New Media initiatives. A 2007 survey of 27,000 Web and New Media professionals
on the ―alistapart‖ yielded this conclusion:
―From law firms to libraries, from universities to Fortune 500 companies, the
organization’s website almost invariably falls under the domain of the IT Department or
the Marketing Department, leading to turf wars and other predictable consequences.
While many good (and highly capable) people work in IT and marketing, neither area is
ideally suited to craft usable websites or to encourage the blossoming of vital web
communities.‖i
In the old days, museum executives assigned responsibility for New Media to the first
person on staff who knew how to use a computer. And why wouldn’t they?
A Director may have thought ―why take time and resources from Frank in Curatorial or
Marge in Public Affairs when I don’t really know how this Internet thing is going to play
out. I need Frank and Marge focused on the next exhibit: I can’t risk a show-down with
them over something that none of my donors or board members even know how to use.‖
This was very rational thinking, and, it must be noted that many museums did important
work and created social value with the resources that they didn’t put in to
institutionalizing New Media in the 1980’s and 90’s. Aren’t you glad that your museum
didn’t create a Department of Laser Disk Productions back in 1989?
But this is 2009 and the enduring value…the transformational power… of the Web, the
network, the social graphii, is now beyond debate. We’re past the tipping point.
— Time Magazine named the socially-networked ―you‖ the person of the year in
2006—three years ago!
2. — There are 1.5 billion Internet users and 3.5 billion mobile phone subscribers
on the planet.iii
— The Internet use of American 70 – 75 year olds has doubled in the last three
years, with nearly half of that group now online.iv
— Lee Rainie, Director of the Pew Internet and American Life Project, asserts
that your customers—the public you exist to serve—consider your Web sites
and your bricks-and-mortar facilities to be co-equals.v Equals!
This is not a passing fancy
So why do I hear from so many of you that the new media program in your museum is
still an orphan, an interloper, or a renegade? Why are Education, Publications, Marketing,
Exhibitions, and Curatorial still fighting over authority, control, and accountability for the
Web?
Why have some institutions made Web and New Media their own department with their
own Associate Director, while others tolerate ambiguous ownership? Why do we still
struggle to green-light non-traditional projects even when they’re high-impact, low cost
propositions backed by passionately enthusiastic staff?
This is especially perplexing to emerging professionals—gen Y’ers and gen X’ers in
entry-level positions or with a few years under their belts who, in their private lives, use
the most powerful publishing and collaboration platforms in the history of the planet—
blogs, social media, social network, mobile, and instant-messaging platforms—but who
at work can’t get their museums to understand what they understand about these things.
I’m convinced that there are some good answers to these questions, and some reasonable
ways to move past them in our museums, so I was thrilled when Aurelie Henry, my
colleague at the Smithsonian National Postal Museum brought me, Jeff Tancil, formerly
of the Tenement Museum, and Cynthia Graville-Smith from the St Louis Science Center
together to work on this session. And we were all thrilled that six AAM committees
endorsed the vision for this discussion today:
— Media and Technology Committee
— Committee on Education
— Development and Membership Committee
— Museum Management Committee
— Committee on Museum Professional Training
— Public Relations and Marketing Committee
3. The message we got back from the AAM was ―do this‖ and focus in particular on the
voice of young and emerging professionals on this issue.
Our slides are on slideshare right now: www.slideshare.net [give URL] and I’ll be using
and watching the twitter hashtag #aam09 to the best of my ability during these talks…
First up is Cynthia Graville-Smith
Cynthia Graville-Smith serves as the Director of Learning Technologies for the School
and Community Partnerships department of the Saint Louis Science Center. Mrs.
Graville-Smith integrates a majority of her work in the SLSC’s work-based youth
outreach program, Youth Exploring Science (YES). She has driven the department’s
commitment to utilizing new media as a means of engaging at-risk youth in a variety of
academic and career pathways. She created the program’s participatory website,
www.youthexploringscience.com. For her work on this site, she was recently awarded the
Roy L. Shafer award for New Leadership in the field from the Association of Science and
Technology Centers. Mrs. Graville-Smith has a B.A. in Interactive Media from Webster
University, and a Masters of Education in Educational Technology from the University of
Missouri-St. Louis.
[…Cynthia’s presentation]
Next up is Aurelie Henry
Aurelie Henry is the Education Technology Projects Coordinator for the National Postal
Museum’s Education Department. Her background in history and cultural tourism is
completed by an extensive training in website and interactive development within the
realm of museums and practical interpretive and exhibit development experience. She is
the project manager in charge of the enhancement of interactive kiosks located on the
museum floor. She also brings her education background and expert knowledge of
museum visitors’ use and needs for New Media and Technology to exhibits’ website
creation and website’s redesign.
[…Aurelie’s presentation]
Next up is Jeff Tancil
Jeff Tancil served as the Director of Web/IT at the Tenement Museum from 1999 to
2009. During that time, he built the Museum’s award-winning website
(www.tenement.org), launched the acclaimed Digital Artists in Residency Program and
served as Producer on From Ellis To Orchard Street (www.tenement.org/immigrate), a
new interactive game designed to teach immigration history to middle school students
4. around the country. Prior to joining the Museum, Jeff Tancil worked at IconMedia, a
New York multimedia shop. He is currently serving as a consultant on web initiatives for
various museums and nonprofits, including the Museum of Modern Art, the Museum at
Eldridge Street, the American Poetry Museum and the Brooklyn Greenway Initiative.
[Jeff’s presentation…]
Some summary thoughts
Slide: Natural Progression
There seems to be a natural, evolutionary progression to
Slide: Higher Standards for Stewardship of New Media
I would like to press the AAM accreditation committee to set higher goals and provide
roadmaps for the management and organization of new tech in museums. A few
questions on the accreditation self-study questionnaire is not enough.
Slide: Note: don’t hate your colleagues
There’s a natural progression through these evolutionary states
…goes for everyone in the museum.
You may perceive that they’re lacking vision, ―don’t get it‖… but they probably just
haven’t had the ahah moment. Yet. There’s a natural progression, and this stuff is HARD.
I do it full time.
Slide: Use your internal social network
— Success from having advocates in several areas
Slide: It’s not over
— ―It’s not over‖ - - it never is
Slide: be transparent and consistent
5. When bad decisions happened staff will ―know‖ what the NM team is and stands
for.
Slide: advocate for your vision
―Advocate for your vision. Do it yourself. Don’t cede this to others.‖
In a competitive environment, you have to communicate effectively.
The director isn’t going to (or don’t assume) pick you to run new media if you’re not an
effective advocate, spokesperson, team leader.
Slide: don’t assume your Director is too busy
Advice from Max Anderson
— Paraphrase ―don’t assume the director is too busy‖ to hear from you. He/she
certainly wants to hear from you now, rather than when failure has arrived.
— For most of us leadership and communication at the senior management level
does not come naturally. I cringe when I think back on some of my early
conversations with Milo Beach who was Director when I was cutting my teeth
at the Freer Gallery of Art. But that’s how you learn: do it, make mistakes, get
better.
Slide: Don’t obsess about how other people organize
Advice: VP: ―people obsess about how other people organize. Pick a model that
works for you & where your organization is: Ultimately…―It’s less about how
you’re situated in the organization and much more about the conversations you’re
having with the rest of the organization and to what degree there is strategic
visibility at the CEO level,‖ says Greg Foglesong, general manager of Home Depot
Direct, the e-commerce and catalog arm of The Home Depot Inc.vi
Slide: Don’t confuse reporting structure with leadership
Says Victoria Portway who leads Web and New Media for the National Air and Space
Museum (NASM).
Slide: Understand the natural evolutionary model
6. This is what I’ve observed happening in museums and private industry.
Much thanks to Victoria Portway from NASM for critical help with this model.
1. Ad Hoc (chaotic)
web program started in a scientific research group where the internet
connection existed (grass-roots, matter of convenience & where the passion &
interest resides).
Underground, success (but not repeatable)
Nothing measured
Dependent on heroics
2. Emerging/ Repeatable
Separate Division, still small, position & importance in organization uncertain
(special interest hobby shop, everyone knows it is important but not sure to
what degree or how it works).
Some measurement, explicit responsibility to somebody, usually lower in the
org chart
3. Emerging/Defined: authority vested in some semi-logical entity.
— Director level awareness of web importance, uncertainty over purpose of web
& org. placement leads to internal power struggle, debate over quot;who ownsquot;,
multiple reorgs.
— Mostly based on competence and/or willingness, without regard to org chart
rationale.
— Lots of matrix and dotted-lines
— Corsely visible in budgets, PD’s, planning, measurement
4. Managed
— Professionalization of web, greater awareness of role and key stakeholders,
integral part of organization.
7. — Formal organization, oversight. Usually in the Director’s office to someone
without specific background
Increasing cross-disciplinary expertise/experience: the team is familiar and
broadly competent with each others areas of expertise.
5. Optimized
— There’s aFormal ownership in the executive suite
[note: semantics different in every org]
[note: ―ownership‖ and ―leadership‖ VP’s story]
— Directors engaged (look at their appointment book)
— Professional, full-time management
— Win/win scenarios with controlled innovation and experimentation
i
―Let There be Web Divisions.‖ Jeffrey Zeldman 2007, http://www.zeldman.com/2007/07/02/let-there-be-web-
divisions/ accessed 5/3/2009
ii
See Thoughts on the Social Graph by Brad Fitzpatrick and David Recodorn, 8/17/2009, http://bradfitz.com/social-
graph-problem/, accessed 5/3/2009
iii
November, 2007 statistics from International Telecommunications Union, http://www.itu.int/ITU-
D/ict/newslog/Global+Mobile+Phone+Users+Top+33+Billion+By+End2007.aspx
iv
Pew Internet and American Life Project: Generations Online in 2009:
http://www.pewinternet.org/Reports/2009/Generations-Online-in-2009.aspx, referenced 5/3/2009
v
Email to the author, 21 April, 2008. The exact quote is ―Everything we hear from people we interview is that
today’s consumers draw no distinctions between an organization’s Web site and their traditional bricks-and-mortar
presence: both must be excellent for either to be excellent.‖
vi
Where does the Web team belong? http://www.internetretailer.com/internet/marketing-conference/68843-where-
does-web-team-belong.html, accessed 5/3/2009