How to make the Mobile Internet &
Social Media work for your business


      mobileSQUARED Roadshow
        Singapore, 5 May 2010

              KF Lai
           CEO, BuzzCity
The Mobile Internet Report, Morgan Stanley, Dec 2009
Companies are spending up to 12% to 13% on digital
[advertising]. We know we spend up to 20% of our
time online, so in theory spending should be up at
20%. It’s just natural conservatism, resistance to
change and inability to adapt to change. I believe
when digital budgets get to 20%, which will be in four
or five years, we will be spending 30% of our time
online.


                  -- Sir Martin Sorrell, CEO of WPP Group
Mobile Internet goes mainstream …

1.   Apple to charge U$1M to early adopters on iAd
2.   Google-Admob brace for the worst (from FTC)
3.   Many ad networks at recent MMA Singapore conference
4.   Big numbers




                                                           4
Monetization on Social Media

1. Social gaming company Zynga reportedly brought in
   U$10M in Q4 running games like Sorority Life on
   Facebook & mySpace.
2. QQ in China has revenue exceeding U$1B, more than
   60% from virtual items
3. Most follow the free-mium model and spread through
   feeds.
4. Advertising: one multi-player game forces losers to wait
   and watch video ads until the rest of the players lose as
   well.

                                                               5
Mobile overtakes PC in Internet Access

1. In South Africa, Google receives
   more searches from mobile then
   from PC Internet
2. In India, there are more than
   500M mobile phone users
   growing at about 10M per month.
   PC internet penetration is less
   than 50M in total.
3. Indonesia is the largest market
   for BuzzCity Ad Network, serving
   more than 1 billion ads per
   month.


                                          6
Favourable Conditions for Mobile Internet

1. Low PC ownership and access
2. High mobile penetration
3. Mass market pricing for mobile
   data – flat or quasi-flat rate


 The “Unwired”

   A new, unique audience emerges

   An INTERACTIVE medium

                                             7
Users surfs the mobile web




                                Pay for clicks (CPC) or

                                Impressions (CPM)




                                No SPAM (SMS broadcast)




Text of Graphical Banners
What is BuzzCity Network

                                        2. Categorize them into channels:
                                            •   Community
                                            •   Entertainment
                                            •   Information / Search
                                            •   ….
                                            •   Adult


                                        3. Provide easy ways to target
                                            •   Countries
                                            •   Carriers
                                            •   Phone Types & Capabilities
1. Aggregate 1,000’s of mobile
   Internet sites
   (Some sites owned by us, some not)                                        9
Online Interface – Campaign Settings
Advertisers : Measurement Tools

After clicking, users can go to
• Your mobile site (or micro-site)
• Landing page (click-to-call, click-to-SMS)
• Survey



Real-Time Reports




                                               11
Advertisers : Advanced Analytics




** Sampling of campaign clicks from mobile
community : myGamma
Advertisers : Advanced Analytics (2)
Advertisers : Advanced Analytics (3)
myGamma – Award Winning Mobile Community

1. Ad supported
2. Virtual currency
3. 5 million members,
   88 countries, 150
   million pv / month
4. India, Middle East,
   South East Asia
5. More than 100
   languages through
   member translation

                                            15
Summaries

1. With lowering cost of ownership (handset and data rate),
   large number of Unwired users are surfing on mobile
   Internet. The activities are increasingly going off-portal.
2. Marketers and brands can exploit the opportunities to
   reach this new audience, the “Unwired”, interactively.
3. Social media presents new frontiers and challenges to
   marketers and brand owners
4. Innovative developers can exploit new monetization
   models on mobile and social media


                                                                 17

Roadshow asia buzz city

  • 1.
    How to makethe Mobile Internet & Social Media work for your business mobileSQUARED Roadshow Singapore, 5 May 2010 KF Lai CEO, BuzzCity
  • 2.
    The Mobile InternetReport, Morgan Stanley, Dec 2009
  • 3.
    Companies are spendingup to 12% to 13% on digital [advertising]. We know we spend up to 20% of our time online, so in theory spending should be up at 20%. It’s just natural conservatism, resistance to change and inability to adapt to change. I believe when digital budgets get to 20%, which will be in four or five years, we will be spending 30% of our time online. -- Sir Martin Sorrell, CEO of WPP Group
  • 4.
    Mobile Internet goesmainstream … 1. Apple to charge U$1M to early adopters on iAd 2. Google-Admob brace for the worst (from FTC) 3. Many ad networks at recent MMA Singapore conference 4. Big numbers 4
  • 5.
    Monetization on SocialMedia 1. Social gaming company Zynga reportedly brought in U$10M in Q4 running games like Sorority Life on Facebook & mySpace. 2. QQ in China has revenue exceeding U$1B, more than 60% from virtual items 3. Most follow the free-mium model and spread through feeds. 4. Advertising: one multi-player game forces losers to wait and watch video ads until the rest of the players lose as well. 5
  • 6.
    Mobile overtakes PCin Internet Access 1. In South Africa, Google receives more searches from mobile then from PC Internet 2. In India, there are more than 500M mobile phone users growing at about 10M per month. PC internet penetration is less than 50M in total. 3. Indonesia is the largest market for BuzzCity Ad Network, serving more than 1 billion ads per month. 6
  • 7.
    Favourable Conditions forMobile Internet 1. Low PC ownership and access 2. High mobile penetration 3. Mass market pricing for mobile data – flat or quasi-flat rate  The “Unwired” A new, unique audience emerges An INTERACTIVE medium 7
  • 8.
    Users surfs themobile web Pay for clicks (CPC) or Impressions (CPM) No SPAM (SMS broadcast) Text of Graphical Banners
  • 9.
    What is BuzzCityNetwork 2. Categorize them into channels: • Community • Entertainment • Information / Search • …. • Adult 3. Provide easy ways to target • Countries • Carriers • Phone Types & Capabilities 1. Aggregate 1,000’s of mobile Internet sites (Some sites owned by us, some not) 9
  • 10.
    Online Interface –Campaign Settings
  • 11.
    Advertisers : MeasurementTools After clicking, users can go to • Your mobile site (or micro-site) • Landing page (click-to-call, click-to-SMS) • Survey Real-Time Reports 11
  • 12.
    Advertisers : AdvancedAnalytics ** Sampling of campaign clicks from mobile community : myGamma
  • 13.
  • 14.
  • 15.
    myGamma – AwardWinning Mobile Community 1. Ad supported 2. Virtual currency 3. 5 million members, 88 countries, 150 million pv / month 4. India, Middle East, South East Asia 5. More than 100 languages through member translation 15
  • 17.
    Summaries 1. With loweringcost of ownership (handset and data rate), large number of Unwired users are surfing on mobile Internet. The activities are increasingly going off-portal. 2. Marketers and brands can exploit the opportunities to reach this new audience, the “Unwired”, interactively. 3. Social media presents new frontiers and challenges to marketers and brand owners 4. Innovative developers can exploit new monetization models on mobile and social media 17