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REAL TIME SYNCHRONIZED
VIRTUAL VISUAL EXPERIENCE
        presented by Lee Yih Shian
ABSTRACT
This research was to identify the possibility to create an approximate AR (Augmented reality) virtual visual experience on a mobile
device via an application platform.
ABSTRACT
The heritage archiving of Kumamoto Castle will be focused as an experiment target of this project, a beta application will be
created base on information convey and interaction of Kumamoto Castle tourism guide. An extra theme or content add-on also
can be considerable.
ABSTRACT
The heritage archiving of Kumamoto Castle will be focused as an experiment target of this project, a beta application will be
created base on information convey and interaction of Kumamoto Castle tourism guide. An extra theme or content add-on also
can be considerable.
ABSTRACT
The process can be categorize in to modeling, simulating, interface design and programing.Numerous feedback study and data archiving
will be executed during the construction of a presume application design.
As an extension, a comprehensive AR archiving and communication platform will be proposed depend to the verification.
ABSTRACT
The process can be categorize in to modeling, simulating, interface design and programing.Numerous feedback study and data archiving
will be executed during the construction of a presume application design.
As an extension, a comprehensive AR archiving and communication platform will be proposed depend to the verification.
ABSTRACT
The process can be categorize in to modeling, simulating, interface design and programing.Numerous feedback study and data archiving
will be executed during the construction of a presume application design.
As an extension, a comprehensive AR archiving and communication platform will be proposed depend to the verification.
ABSTRACT
The process can be categorize in to modeling, simulating, interface design and programing.Numerous feedback study and data archiving
will be executed during the construction of a presume application design.
As an extension, a comprehensive AR archiving and communication platform will be proposed depend to the verification.
BACKGROUND
WHY WE NEED AR?
WHY WE NEED AR?


•   Approach of Post PC era.
WHY WE NEED AR?


•   Approach of Post PC era.
•   Net service are booming.
WHY WE NEED AR?


•   Approach of Post PC era.
•   Net service are booming.
•   Change of communication behavior.
WHY WE NEED AR?


•   Approach of Post PC era.
•   Net service are booming.
•   Change of communication behavior.
•   Popularized of high-spec mobile device.
WHY WE NEED AR?


•   Approach of Post PC era.
•   Net service are booming.
•   Change of communication behavior.
•   Popularized of high-spec mobile device.
•   Net Surfing become more frequent.
WHAT IS AR?
AR WAS...
AR WAS...


•   Merge with real environment.
AR WAS...


•   Merge with real environment.
•   Virtual Interface.
AR WAS...


•   Merge with real environment.
•   Virtual Interface.
•   Real Time Accessible.
AR WAS...


•   Merge with real environment.
•   Virtual Interface.
•   Real Time Accessible.
•   Interactive Feature.
AR WAS...


•   Merge with real environment.
•   Virtual Interface.
•   Real Time Accessible.
•   Interactive Feature.
•   3D.
SO, WHAT IT HAS DONE?
SO, WHAT IT HAS DONE?

•   Medical.
SO, WHAT IT HAS DONE?

•   Medical.
SO, WHAT IT HAS DONE?

• Medical.
• Military.
SO, WHAT IT HAS DONE?

• Medical.
• Military.
• Heritage digital archiving.
SO, WHAT IT HAS DONE?

• Medical.
• Military.
• Heritage digital archiving.
SO, WHAT IT HAS DONE?

• Medical.
• Military.
• Heritage digital archiving.
• Mechanical.
SO, WHAT IT HAS DONE?

•   Medical.
•   Military.
•   Heritage digital archiving.
•   Mechanical.
•   Internet video communication.
SO, WHAT IT HAS DONE?

•   Medical.
•   Military.
•   Heritage digital archiving.
•   Mechanical.
•   Internet video communication.
•   Television media.
SO, WHAT IT HAS DONE?

•   Medical.
•   Military.
•   Heritage digital archiving.
•   Mechanical.
•   Internet video communication.
•   Television media.
•   Entertainment and gaming.
SO, WHAT IT HAS DONE?

•   Medical.
•   Military.
•   Heritage digital archiving.
•   Mechanical.
•   Internet video communication.
•   Television media.
•   Entertainment and gaming.
SO, WHAT IT HAS DONE?

•   Medical.
•   Military.
•   Heritage digital archiving.
•   Mechanical.
•   Internet video communication.
•   Television media.
•   Entertainment and gaming.
•   Tourism and Exhibition.
SO, WHAT IT HAS DONE?

•   Medical.
•   Military.
•   Heritage digital archiving.
•   Mechanical.
•   Internet video communication.
•   Television media.
•   Entertainment and gaming.
•   Tourism and Exhibition.
•   Architect and Landscaping.
RESEARCH OBJECT
WHAT WILL I DO?
The object of this research was to analyze the possibility to achieve a 3D virtual environment application on a mobile device
through reference of numerous feedback from experiment or simulation. User feedback will be an addition data if published.

                                                              a
WHAT WILL I DO?




This research will divide into 3 category to represent different kind of features as the start-up
of application. ‘Archive’, ‘Convey’ and ‘Interaction’ will be emphasized through those
experiment individually.
WHAT WILL I DO?




This research will divide into 3 category to represent different kind of features as the start-up
of application. ‘Archive’, ‘Convey’ and ‘Interaction’ will be emphasized through those
experiment individually.
WHAT WILL I DO?




This research will divide into 3 category to represent different kind of features as the start-up
of application. ‘Archive’, ‘Convey’ and ‘Interaction’ will be emphasized through those
experiment individually.
WHAT WILL I DO?




This research will divide into 3 category to represent different kind of features as the start-up
of application. ‘Archive’, ‘Convey’ and ‘Interaction’ will be emphasized through those
experiment individually.
WHAT WILL I DO?




This research will divide into 3 category to represent different kind of features as the start-up
of application. ‘Archive’, ‘Convey’ and ‘Interaction’ will be emphasized through those
experiment individually.
PRESUMED PROJECT
ARCHIVING

Archiving research will focus on create a Digital Heritage Archiving as a contents into platform. Kumamoto Castle will be
the target of this heritage recovering project. Kumamoto Castle of past form will be digitalized by 3D modeling and
present by merging and replace the current Kumamoto Castle landscape.
The accuracy of GPS and data caching will be consider as an issue to CG merging.
CONVEY

Convey research will focus on a simulation for motion information expressing. An presume CG animate event will
be added and present in a real time rendering. A verification regards to possibility of present an information by using
motion graphic.
INTERACTION

This section can be known as a content gaming design. User be able to interact with an AR object and obtain
related information recognize a meaning via gaming. For example an user might understand the situation of war
that occur at Sengoku Period and even the negative of war via experience of killing AR samurai at Kumamoto
Castle.
HOW CAN IT BE DONE?


 Blender 3D will be the main software for modeling, Unity 3D will be the engine for simulating
 the scene and xCode for application publishing.
END
i n t e r a c c o d e .w e e b l y .c o m

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Real Time Synchronized Virtual Visual Experience

  • 1. REAL TIME SYNCHRONIZED VIRTUAL VISUAL EXPERIENCE presented by Lee Yih Shian
  • 2. ABSTRACT This research was to identify the possibility to create an approximate AR (Augmented reality) virtual visual experience on a mobile device via an application platform.
  • 3. ABSTRACT The heritage archiving of Kumamoto Castle will be focused as an experiment target of this project, a beta application will be created base on information convey and interaction of Kumamoto Castle tourism guide. An extra theme or content add-on also can be considerable.
  • 4. ABSTRACT The heritage archiving of Kumamoto Castle will be focused as an experiment target of this project, a beta application will be created base on information convey and interaction of Kumamoto Castle tourism guide. An extra theme or content add-on also can be considerable.
  • 5. ABSTRACT The process can be categorize in to modeling, simulating, interface design and programing.Numerous feedback study and data archiving will be executed during the construction of a presume application design. As an extension, a comprehensive AR archiving and communication platform will be proposed depend to the verification.
  • 6. ABSTRACT The process can be categorize in to modeling, simulating, interface design and programing.Numerous feedback study and data archiving will be executed during the construction of a presume application design. As an extension, a comprehensive AR archiving and communication platform will be proposed depend to the verification.
  • 7. ABSTRACT The process can be categorize in to modeling, simulating, interface design and programing.Numerous feedback study and data archiving will be executed during the construction of a presume application design. As an extension, a comprehensive AR archiving and communication platform will be proposed depend to the verification.
  • 8. ABSTRACT The process can be categorize in to modeling, simulating, interface design and programing.Numerous feedback study and data archiving will be executed during the construction of a presume application design. As an extension, a comprehensive AR archiving and communication platform will be proposed depend to the verification.
  • 10. WHY WE NEED AR?
  • 11. WHY WE NEED AR? • Approach of Post PC era.
  • 12. WHY WE NEED AR? • Approach of Post PC era. • Net service are booming.
  • 13. WHY WE NEED AR? • Approach of Post PC era. • Net service are booming. • Change of communication behavior.
  • 14. WHY WE NEED AR? • Approach of Post PC era. • Net service are booming. • Change of communication behavior. • Popularized of high-spec mobile device.
  • 15. WHY WE NEED AR? • Approach of Post PC era. • Net service are booming. • Change of communication behavior. • Popularized of high-spec mobile device. • Net Surfing become more frequent.
  • 18. AR WAS... • Merge with real environment.
  • 19. AR WAS... • Merge with real environment. • Virtual Interface.
  • 20. AR WAS... • Merge with real environment. • Virtual Interface. • Real Time Accessible.
  • 21. AR WAS... • Merge with real environment. • Virtual Interface. • Real Time Accessible. • Interactive Feature.
  • 22. AR WAS... • Merge with real environment. • Virtual Interface. • Real Time Accessible. • Interactive Feature. • 3D.
  • 23. SO, WHAT IT HAS DONE?
  • 24. SO, WHAT IT HAS DONE? • Medical.
  • 25. SO, WHAT IT HAS DONE? • Medical.
  • 26. SO, WHAT IT HAS DONE? • Medical. • Military.
  • 27. SO, WHAT IT HAS DONE? • Medical. • Military. • Heritage digital archiving.
  • 28. SO, WHAT IT HAS DONE? • Medical. • Military. • Heritage digital archiving.
  • 29. SO, WHAT IT HAS DONE? • Medical. • Military. • Heritage digital archiving. • Mechanical.
  • 30. SO, WHAT IT HAS DONE? • Medical. • Military. • Heritage digital archiving. • Mechanical. • Internet video communication.
  • 31. SO, WHAT IT HAS DONE? • Medical. • Military. • Heritage digital archiving. • Mechanical. • Internet video communication. • Television media.
  • 32. SO, WHAT IT HAS DONE? • Medical. • Military. • Heritage digital archiving. • Mechanical. • Internet video communication. • Television media. • Entertainment and gaming.
  • 33. SO, WHAT IT HAS DONE? • Medical. • Military. • Heritage digital archiving. • Mechanical. • Internet video communication. • Television media. • Entertainment and gaming.
  • 34. SO, WHAT IT HAS DONE? • Medical. • Military. • Heritage digital archiving. • Mechanical. • Internet video communication. • Television media. • Entertainment and gaming. • Tourism and Exhibition.
  • 35. SO, WHAT IT HAS DONE? • Medical. • Military. • Heritage digital archiving. • Mechanical. • Internet video communication. • Television media. • Entertainment and gaming. • Tourism and Exhibition. • Architect and Landscaping.
  • 37. WHAT WILL I DO? The object of this research was to analyze the possibility to achieve a 3D virtual environment application on a mobile device through reference of numerous feedback from experiment or simulation. User feedback will be an addition data if published. a
  • 38. WHAT WILL I DO? This research will divide into 3 category to represent different kind of features as the start-up of application. ‘Archive’, ‘Convey’ and ‘Interaction’ will be emphasized through those experiment individually.
  • 39. WHAT WILL I DO? This research will divide into 3 category to represent different kind of features as the start-up of application. ‘Archive’, ‘Convey’ and ‘Interaction’ will be emphasized through those experiment individually.
  • 40. WHAT WILL I DO? This research will divide into 3 category to represent different kind of features as the start-up of application. ‘Archive’, ‘Convey’ and ‘Interaction’ will be emphasized through those experiment individually.
  • 41. WHAT WILL I DO? This research will divide into 3 category to represent different kind of features as the start-up of application. ‘Archive’, ‘Convey’ and ‘Interaction’ will be emphasized through those experiment individually.
  • 42. WHAT WILL I DO? This research will divide into 3 category to represent different kind of features as the start-up of application. ‘Archive’, ‘Convey’ and ‘Interaction’ will be emphasized through those experiment individually.
  • 44. ARCHIVING Archiving research will focus on create a Digital Heritage Archiving as a contents into platform. Kumamoto Castle will be the target of this heritage recovering project. Kumamoto Castle of past form will be digitalized by 3D modeling and present by merging and replace the current Kumamoto Castle landscape. The accuracy of GPS and data caching will be consider as an issue to CG merging.
  • 45. CONVEY Convey research will focus on a simulation for motion information expressing. An presume CG animate event will be added and present in a real time rendering. A verification regards to possibility of present an information by using motion graphic.
  • 46. INTERACTION This section can be known as a content gaming design. User be able to interact with an AR object and obtain related information recognize a meaning via gaming. For example an user might understand the situation of war that occur at Sengoku Period and even the negative of war via experience of killing AR samurai at Kumamoto Castle.
  • 47. HOW CAN IT BE DONE? Blender 3D will be the main software for modeling, Unity 3D will be the engine for simulating the scene and xCode for application publishing.
  • 48. END
  • 49. i n t e r a c c o d e .w e e b l y .c o m

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