2. WHAT IS AUGMENTED REALITY?
• Augmented reality is the result of using technology to
superimpose information — sounds, images and text — on the
world we see.
• This can be achieved in a variety of ways: see through devices,
head mounted displays, mobile devices, etc.
• The common features of all these systems is that virtual reality
and reality are combined and overlaid, the systems operate
interactively in real time and three dimensional information is
provided.
3.
4.
5. WHAT ARE THE POSSIBLE
APPLICATIONS OF AR?
• Archaeology
• Architecture
• Urban Planning
• Visual art
• Commerce
• Education
• Emergency
management/search and
rescue
• Social interaction
• Music
• Video games
• Industrial design
• Medical
• Spatial immersion and
interaction
• Flight training
• Military
• Navigation
• Workplace and sightseeing
• Translation
6. AUGMENTED REALITY
DEVICES
• Mobile devices (smartphones and tablets) – the most available
and best fit for AR mobile apps, ranging from pure gaming and
entertainment to business analytics, sports, social networking,
architecture and urban planning.
• Special AR devices, designed primarily and solely for augmented
reality experiences. One example is head-up displays (HUD),
sending data to a transparent display directly into user’s view.
Originally introduced to train military fighters pilots, now such
devices have applications in aviation, automotive industry,
manufacturing, sports, etc.
• AR glasses (or smart glasses) – Google Glasses, Microsoft
Hololens, Meta 2 Glasses, Laster See-Thru, Laforge AR eyewear,
etc. These units are capable of displaying notifications from your
smartphone, assisting assembly line workers, access content
hands-free, etc.
7. AUGMENTED REALITY
DEVICES
• AR contact lenses (or smart lenses), taking Augmented Reality
one step even farther. Manufacturers like Samsung and Sony
have announced the development of AR lenses.
Respectively, Samsung is working on lenses as accessory to
smartphones, while Sony is designing lenses as separate AR
devices (with features like taking photos or storing data).
• Virtual retinal displays (VRD), creating images by projecting
laser light into the human eye. Aiming at bright, high contrast and
high resolution images, such systems yet remain to be made for
a practical use.
10. INTRODUCTION
• AR in planning is a contribution to the toolsets used to visualize
plans and projects.
• Al-Kodmany(Professor of Sustainable Urban Design at the
University of Illinois at Chicago (UIC)) (2002) developed a
conceptual model to organize the manifold toolset for
visualization in planning.
• According to his model, non computerized tools can be divided
into: (1)pen and paper, (2)paper maps, (3)photographs and (4) 3D
physical models.
• The corresponding computerized tools are (1)electronic pen and
paper, (2)GIS, computer aided mapping(CAM), mapping
information management system(MIMS), (3)image editing
programs, motion picture, video and (4)3D digital models, virtual
reality, and urban simulators.
• Augmented reality tool fits best under the 4th category.
11. • Within the AR sector, different methods are used to combine
reality and virtuality.
• Kevin Hohl of HD Interactive in 2008 differentiated between four
different possibilities: projective augmented reality, video see
through, optical see through, optical see through and monitor
augmented reality.
• Another distinction can be made between stationary and mobile
system.
INTRODUCTION
13. • While it may seem counter-intuitive to utilize newly developing
high-tech tools for historic purposes, it becomes immediately
clear that technology can drastically enhance preservation
efforts.
• A simple example of this is the digital scanning of historic
documents to enable widespread sharing, as well as the digital
perpetuity of the artifact itself.
• Once a user downloaded the appropriate application on their
mobile device, they could traverse the real world locations and
scan the environment, viewing digital overlays of what the
historic districts previously looked like.
• For example, the “Archeoguide” (AR based culture heritage on
site guide), which shows multimedia information such as
historical buildings, needs special mobile devices or special AR
gear.
AR IN TOURISM AND HISTORIC
PRESERVATION
14. Archeo Guide: AR Guidance in Tourism
PIVOT( Point of Interest Visual
Optimization Tool) is an app that
lets you see what a place looked
like in the past and digitally
streamlines the preservation of
culture & history!
Source:
https://www.fastcompany.com/3043797/take-in-the-scenery-of-the-past-while-you-walk-with-this-augmented-
reality-app
Source:
https://ieeexplore.ie
ee.org/document/1
028726/
15. • AR systems can also be differentiated according to the type of
visual information provided.
• The most popular AR browsers such as Layar, Wikitude or Junaio
work on regular mobile devices but most of the time only location
–based information such as restaurant signs, offices or other
points of interest such as museums are displayed.
• The real-estate sector uses these instruments for real-state
searches , information on the surrounding area as well as for
interior design or marketing.
AR IN GEOTAGGING
17. • With the advent of augmented reality technology (and other
technologies), the realm of personal vehicles and the transportation
planning surrounding them has the potential to reach new levels of
social integration.
• Perhaps the most imminent major fusion of augmented reality and
personal vehicles lies in a predictable place: the windshield.
• As the automobile driver’s primary visual source of information, the
windshield presents an excellent opportunity for digitally enhanced
reality.
• A navigation system called “Navion” by technology firm WayRay is a
small device that can turn any windshield into a robust AR navigation
experience.
• Vehicle manufacturers like Ford, BMW, Mercedes-Benz, Audi, and Kia
have already implemented aspects of augmented reality into their
research and design efforts.
AR IN TRANSPORTATION:
PERSONAL VEHICLES
19. • Similar to the augmented windshield, users can have head-
mounted or other wearable displays capable of providing routes
and updated directions based on factors like construction,
crowding and updated pathways.
• For the safety component of a walkable environment, AR can also
provide substantial benefits. Displaying hazard information
based on traffic, crime, weather, and other harmful conditions
can help users directly avoid particular issues during their
walking or biking experience.
• Augmented reality can also help emphasize road conditions, like
rough sidewalks or ill-tended paths, based on public data
participation or official tracking to help avoid tricky areas.
AR IN TRANSPORTATION:
BIKING AND WALKABILITY
20. WaveOptics, an Oxford based
startup is working on boosting
the field of vision in AR
headsets
Source: https://www.businessinsider.com/augmented-reality-
startup-waveoptics-has-raised-12-million-2017-7?IR=T
21. • While art itself may be subjective, the necessity of its presence
in a local community is anything but.
• An example of augmented reality infused with public art is the
“Tomorrow’s Augmented Reality” murals in New York City by
artist Jordan Seiler.
• These murals contains intractable augmented components
viewable via mobile device application.
• The mural, paired with digital overlay, exemplifies the
interactivity of physical and digital art, with 3D objects popping
out of the mural.
AR IN PUBLIC ART
22. Augmented Reality for Open Spaces Mural, New York
Source: https://digitalcommons.unl.edu/arch_crp_theses/42/
23. • Using similar techniques, the mobile application Lapse provides
a set of artistic AR experiences across the city of Miami, Florida.
• The project aims to augment multiple sensory aspects such as
urban soundscapes, visual images, and written word.
• Each AR component contributes to an overall urban adventure,
with the artist Ivan Toth Depena urging people to “discover the
nooks and crannies of the built environment”.
• The variety of contributing pieces offers different interpretations
on what it means to exist and live in an urban community, and
augmented reality is able to follow along.
AR IN PUBLIC ART
24. Lapse “The Sounds” (Depena, 2016)
Lapse “The Writing” (Depena, 2016)
Source: https://digitalcommons.unl.edu/arch_crp_theses/42/
25. • Health Hazards:
While using AR/VR headsets we are confined in a limited
area from our environment. And we see and focus on
particular details for long due to which we may tend to blink
less compared to normal frequency of blinking. This results
in drying of the front surface of our eyes and strain on
eyes.
• Breach of security:
AR game PokemonGo is the best example how any
stranger can just barge into your garden just to chase any
augmented character and breach your personal security.
DISADVANTAGES OF AR
26. DISADVANTAGES OF AR
• Social Inequity:
The economic reality of our society means that individuals
with lesser means would not be able to access augmented
reality features with relative ease.
• Privacy Hack:
With the application of AR in web browsing and browsing in
realtime, it would be possible in near future to just get any
person’s details like Facebook profile details or other
details just by pointing your camera on the person.
27. • Technology is an integral part to every society, and thus should
be considered as a necessary component in policy and decision-
making.
• Thus, augmented reality can massively improve the ability for
design professionals to collaborate and display their work for
interactive public presentations.
• Yet still the technology is mostly in the conceptual stage and is
still a far cry from being fully realized and accepted in the real
world.
• While not insurmountable, there are certainly some anticipated
concerns such as inattention, social equity, and privacy to
consider.
CONCLUSION