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RANDOM SCAN DISPLAYS
AND
RASTER SCAN DISPLAYS
RASTER SCAN DISPLAY
 Raster: A rectangular array of points or dot.
 An image is subdivided into a sequence of (usually
horizontal) strips known as "scan lines“ which can be
further divided into discrete pixels for processing in
a computer system.
A raster image is a collection of dots called pixels
RASTER IMAGE
WORKING
 In a raster scan system, the electron beam is swept
across the screen, one row at a time from top to
bottom.
 As the electron beam moves across each row, the
beam intensity is turned on and off to create a
pattern of illuminated spots.
 The return to the left of the screen, after refreshing
each scan line is called Horizontal retrace.
 At the end of each frame the electron beam returns
to the top left corner of the screen to begin the
next frame is called Vertical retrace:
Raster Scan Display
WORKING
• Picture definition is stored in a memory
area called the refresh buffer or frame
buffer.
• Refresh buffer or frame buffer is
memory area that holds the set of
intensity values for all the screen points.
• Stored intensity values then retrieved from
refresh buffer and “painted” on the screen
one row (scan line) at a time.
Object as set of discrete points across each scan line
 The quality of a raster image is determined by the
total number pixels (resolution), and the amount
of information in each pixel (color depth)
 A black-and-white system: each screen point is
either on or off, so only one bit per pixel is needed
to control the intensity of screen positions. Such
type of frame buffer is called Bit map
 High quality raster graphics system have 24 bits
per pixel in the frame buffer (a full color system
or a true color system)
 Refreshing on raster scan displays is carried out
at the rate 60 to 80 frame per second.
INTERLACING
 On some raster systems (TV), each frame is displays in
two passes using an interlaced refresh procedure.
 Interlacing is primarily used for slower refresh rates.
 An effective technique to avoid Flicker.(Flicker occurs
on CRTs when they are driven at a low refresh
rate, allowing the brightness to drop for time intervals
sufficiently long to be noticed by a human eye)
INTERLACING
APPLICATIONS
 Suited for realistic display of screens
 Home television computer printers create their
images basically by raster scanning. Laser
printers use a spinning polygonal mirror (or an
optical equivalent) to scan across the
photosensitive drum, and paper movement
provides the other scan axis
 Common raster image formats include BMP
(Windows Bitmap), JPEG (Joint Photographics Expert
Group), GIF (Graphics Interchange Format) , PNG
(Portable Network Graphic), PSD (Adobe PhotoShop)
DISADVANTAGE
• To increase size of a raster image the pixels
defining the image are be increased in either
number or size Spreading the pixels over a larger
area causes the image to lose detail and clarity.
• Produces jagged lines that are plotted as discrete
points
RANDOM SCAN DISPLAY
 Random scan display is the use of
geometrical primitives such as
points, lines, curves, and polygons, which
are all based upon mathematical
equation
VECTOR IMAGE
WORKING
 When operated as a random-scan
display unit, a CRT has the electron
beam directed only to the parts of the
screen where a picture is to be drawn.
 Random-scan monitors draw a
picture one line at a time and for this
reason are also referred to as vector
displays (or stroke-writing or
calligraphic displays).
RASTER SCAN DISPLAY
 Refresh rate depends on the number of
lines to be displayed.
 Picture definition is now stored as a line-
drawing commands an area of memory
referred to as refresh display file (display
list).
 To display a picture, the system cycle
through the set of commands in the display
file, drawing each component line in turn.
 Random scan displays are designed to
draw all the component lines of a picture 30
to 60 times each second
Ideal Drawing Vector Drawing
Raster
Outline primitives Filled primitives
A Raster system produces jagged lines that are plotted as
discrete points sets.
Vector displays product smooth line drawing
 Random scan displays are designed for
line-drawing applications and can not
display realistic shaded scenes
Advantages
 Random scan displays have higher
resolution than raster systems.
 Vector displays product smooth line
drawing.
 This minimal amount of information
translates to a much smaller file size. (file
size compared to large raster images)
 On zooming in, and it remains smooth
 The parameters of obje.cts are stored and
can be later modified.
RASTER SCAN SYSTEM
 In addition to the central processing unit (CPU), a
special processor, called the video controller or display
controller, is used to control the operation of the display
device.
 A fixed area of the system memory is reserved for the
frame buffer, and the video controller is given direct
access to the frame buffer memory.
 Operation performed:
1. Refreshing operation
2. Transformation (Areas of the screen can be enlarged,
reduces, or moved during the refresh cycles)
The Basic refresh operation of the video
controller.
 Frame buffer location, and the corresponding screen
positions, are referenced in Cartesian coordinates
 Scan lines are then labeled from ymax at the top of the
screen to 0 at the bottom. Along each scan line, screen
pixel positions are labeled from 0 to xmax
 Two registers are used to store the coordinates of the
screen pixels.
x
y Line Scany max
x max
Raster Scan Generator
x Register y Register
Memory Address
Frame Buffer Intensity
DISPLAY PROCESSOR
 The purpose of the DP is to free the CPU
from the graphics chores.
 A major task of the display processor is
Scan Conversion.
 Scan Conversion: is digitizing a picture
definition given in an application program into a
set of pixel intensity values for storage in the
frame buffer.
RASTER SCAN SYSTEM
 Graphic commands are translated by the
graphics package into a display file stored in
the system memory.
 This file is then accessed by the display
processor unit (DPU)(graphic controller) to
refresh the screen.
RASTER SCAN SYSTEM
THANK YOU
BY:
SOMYA BAGAI(11CSU148)
SONA KUMAR(11CSU149)
SONIA KUKREJA(11CSU150)

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Randomscandisplaysandrasterscandisplays 130930115124-phpapp01

  • 2. RASTER SCAN DISPLAY  Raster: A rectangular array of points or dot.  An image is subdivided into a sequence of (usually horizontal) strips known as "scan lines“ which can be further divided into discrete pixels for processing in a computer system. A raster image is a collection of dots called pixels
  • 4. WORKING  In a raster scan system, the electron beam is swept across the screen, one row at a time from top to bottom.  As the electron beam moves across each row, the beam intensity is turned on and off to create a pattern of illuminated spots.  The return to the left of the screen, after refreshing each scan line is called Horizontal retrace.  At the end of each frame the electron beam returns to the top left corner of the screen to begin the next frame is called Vertical retrace:
  • 6. WORKING • Picture definition is stored in a memory area called the refresh buffer or frame buffer. • Refresh buffer or frame buffer is memory area that holds the set of intensity values for all the screen points. • Stored intensity values then retrieved from refresh buffer and “painted” on the screen one row (scan line) at a time.
  • 7. Object as set of discrete points across each scan line
  • 8.  The quality of a raster image is determined by the total number pixels (resolution), and the amount of information in each pixel (color depth)  A black-and-white system: each screen point is either on or off, so only one bit per pixel is needed to control the intensity of screen positions. Such type of frame buffer is called Bit map  High quality raster graphics system have 24 bits per pixel in the frame buffer (a full color system or a true color system)  Refreshing on raster scan displays is carried out at the rate 60 to 80 frame per second.
  • 9. INTERLACING  On some raster systems (TV), each frame is displays in two passes using an interlaced refresh procedure.  Interlacing is primarily used for slower refresh rates.  An effective technique to avoid Flicker.(Flicker occurs on CRTs when they are driven at a low refresh rate, allowing the brightness to drop for time intervals sufficiently long to be noticed by a human eye)
  • 11. APPLICATIONS  Suited for realistic display of screens  Home television computer printers create their images basically by raster scanning. Laser printers use a spinning polygonal mirror (or an optical equivalent) to scan across the photosensitive drum, and paper movement provides the other scan axis  Common raster image formats include BMP (Windows Bitmap), JPEG (Joint Photographics Expert Group), GIF (Graphics Interchange Format) , PNG (Portable Network Graphic), PSD (Adobe PhotoShop)
  • 12. DISADVANTAGE • To increase size of a raster image the pixels defining the image are be increased in either number or size Spreading the pixels over a larger area causes the image to lose detail and clarity. • Produces jagged lines that are plotted as discrete points
  • 13. RANDOM SCAN DISPLAY  Random scan display is the use of geometrical primitives such as points, lines, curves, and polygons, which are all based upon mathematical equation
  • 15. WORKING  When operated as a random-scan display unit, a CRT has the electron beam directed only to the parts of the screen where a picture is to be drawn.  Random-scan monitors draw a picture one line at a time and for this reason are also referred to as vector displays (or stroke-writing or calligraphic displays).
  • 17.  Refresh rate depends on the number of lines to be displayed.  Picture definition is now stored as a line- drawing commands an area of memory referred to as refresh display file (display list).  To display a picture, the system cycle through the set of commands in the display file, drawing each component line in turn.  Random scan displays are designed to draw all the component lines of a picture 30 to 60 times each second
  • 18. Ideal Drawing Vector Drawing Raster Outline primitives Filled primitives A Raster system produces jagged lines that are plotted as discrete points sets. Vector displays product smooth line drawing
  • 19.  Random scan displays are designed for line-drawing applications and can not display realistic shaded scenes
  • 20. Advantages  Random scan displays have higher resolution than raster systems.  Vector displays product smooth line drawing.  This minimal amount of information translates to a much smaller file size. (file size compared to large raster images)  On zooming in, and it remains smooth  The parameters of obje.cts are stored and can be later modified.
  • 21. RASTER SCAN SYSTEM  In addition to the central processing unit (CPU), a special processor, called the video controller or display controller, is used to control the operation of the display device.  A fixed area of the system memory is reserved for the frame buffer, and the video controller is given direct access to the frame buffer memory.  Operation performed: 1. Refreshing operation 2. Transformation (Areas of the screen can be enlarged, reduces, or moved during the refresh cycles)
  • 22.
  • 23. The Basic refresh operation of the video controller.  Frame buffer location, and the corresponding screen positions, are referenced in Cartesian coordinates  Scan lines are then labeled from ymax at the top of the screen to 0 at the bottom. Along each scan line, screen pixel positions are labeled from 0 to xmax  Two registers are used to store the coordinates of the screen pixels. x y Line Scany max x max
  • 24. Raster Scan Generator x Register y Register Memory Address Frame Buffer Intensity
  • 25. DISPLAY PROCESSOR  The purpose of the DP is to free the CPU from the graphics chores.  A major task of the display processor is Scan Conversion.  Scan Conversion: is digitizing a picture definition given in an application program into a set of pixel intensity values for storage in the frame buffer.
  • 26.
  • 27. RASTER SCAN SYSTEM  Graphic commands are translated by the graphics package into a display file stored in the system memory.  This file is then accessed by the display processor unit (DPU)(graphic controller) to refresh the screen.
  • 29. THANK YOU BY: SOMYA BAGAI(11CSU148) SONA KUMAR(11CSU149) SONIA KUKREJA(11CSU150)