SlideShare a Scribd company logo
Evaluation
Research
Before I was able to start planning out my magazine, I first had to research different magazines in order to see
what they put into them in order for the magazines to do as well as they have done, as well as to get an idea for
what I could do. I had researched 3 different magazines, them being PlayStation Magazine, Xbox Magazine and
PCGamer. I had researched different aspects of the magazines (such as the Front Cover and the Double Page
Spread) as well as their respective websites (minus PlayStation’s as the magazine didn’t have a website) in
order to see what worked and what doesn’t work as well. The good part about doing this was that I’d get more
of an idea on what to do from doing research on similar magazines prior to developing my own, but a downside
of this was that some aspects weren’t as developed as others, as with the websites of the magazines,
PlayStation Magazine didn’t have a website to begin with, and Xbox Magazine’s had shutdown, with the page I
used only working if the Wayback Machine was used. One change that I would’ve made when doing the
research would’ve been to change the magazines that I would’ve researched, as whilst PCGamer was
informative and helped a lot when it came to planning out the magazine, the others weren’t as helpful, and
when it was they were practically the same as PCGamer, so instead of using PlayStation and Xbox Magazines, I
probably would’ve used Empire and MOTD instead, as then I would’ve not only have been looking at 3 different
types of magazines instead of just 3 gaming magazines, but I also would’ve been able to get more out of the
research, as they would’ve been structured differently as they all would’ve had different target audiences to try
and influence.
Planning
After doing the research, I had to plan out what my magazine was going to look like, this included planning out the
Front Cover, Double Page Spread, and a Website for the magazine. First of all I had made a practice version of what
I’d think the final product would’ve looked like, and analysed them in order to find the strengths and weaknesses of
the Prototype in order to see what was good and what would need to be improved for the final product. I had
included several key components that would be in the final product, such as the intended layout for the Front
Cover, the Images, the Headline etc., since I already knew what game I was going to talk about in the article.
After that, I had to generate a Flat Plan for each of the things that I was going to make for the Magazine, as well as
make a style sheet and a website plan. These were needed in order to make sure that there was proof that I’d put
some thought into how I’d want the different pieces of the magazine to look like, rather than not putting anything
on the PowerPoint and just going ahead with the final product without having anything to show for the planning
stages. These were also needed as it would at least give an idea of what the initial plans for the magazine were like,
and it would be easier to see what had changed in the event that it ended up being different from the initial idea,
as well as the practice version. As well as this I had to write up a copy of the article that was going to be used in the
Double Page Spread, this was needed to be done during the planning, as then I would’ve been able to structure my
DPS around the article, instead of just trying to write one into an otherwise completed DPS and being unable to fit
it into the gaps.
Production (Front Cover)
The Front Cover was made using Adobe Photoshop, and the final version ended up looking somewhat like my initial
ideas, however everything was slightly altered from the original design. For example the Logo was enlarged and moved
from its original position, the poster section was moved down into its own section in order to make the top look better,
the headline was moved into a better location with the text edited to be a lot easier to see. Overall the difference
between the initial ideas and the final product wasn’t too different though, as the differences for the most part are
small, and the initial idea of where everything was going to be is still shown clearly, just small changes were done in
order to make it look more like a proper magazine compared to its prototype, however one thing from the Flat Plan that
wasn’t implemented was an image for the secondary articles at the bottom of the page, this however was due to the
fact that trying to implement it there would’ve made the area look off when compared to other magazines, thus it had
to be cut from the final product. One issue that I had with making the Front Cover was due to the custom fonts (i.e.
Saiyan Sans and Arcade Classic), as every time I loaded up Photoshop I’d need to reinstall the font just for it to work
properly, however no other issue really came up a part from that.
Practice Final
Front Cover Comparison
All of the main conventions that
would usually be included on a
Front Cover for a magazine are
present on my Cover, however one
difference that is quite noticeable is
that on the Xbox Magazine cover,
there is more on it than there is on
my Front Cover, so whilst the Xbox
Cover is giving small hints to readers
as to what they’d expect to read
about when opening the magazine,
on my magazine it’s mainly just the
main headline as well as one small
line at the bottom of the page,
other than this one difference, the
comparison seems to be quite
similar. If I had to redo the Front
Cover I’d mainly just add a few more
small pieces to it just to fill up some
of the gaps left by the lack of space.
Production (DPS)
The Double Page Spread was created using Adobe InDesign, and the final version ended up looking quite different
compared to its prototype, with the main reason being because of the article itself, since the article was too big to
fit on just one page I had to move around where the images would go in order for the full article to fit on the DPS,
and in order to make up for the loss of the bigger image on the first page, I took several images from the game
itself and inserted them into several gaps that I could make with the limited space that I had left, the result is the
final product on the next slide. Another change that I wanted to make was to change the colour of the page, as it
not only matched up well with the background of the Front Cover, but also because I felt that having white text on
a blue background would help it to be easier to see. The main Issues that I had with this part of the Production
was because of the Images, both with replacing what couldn’t be used because of the article, but also because of
the new images that I needed to get from the game itself, another significant issue specifically regarding the
software was that there were times where the software wouldn’t allow me to edit the DPS because of it being an
older version, as well as having to reinstall the custom font every time I started up the software.
Practice
Final
DPS Comparison
For the most part the two Double Page Spreads look similar, however there are a few differences that I have
noticed, for example there are certain quotes taken out of the PlayStation Magazine DPS and emphasized, in my
magazine there is no such thing as not only did I feel like this wasn’t needed, but even if I did try to add this in, it
wouldn’t have been able to fit onto the page due to the space taken up by the article and the images. There is also
other content that was included on PlayStation’s DPS, such as the ‘Info Patches’ on the right side of the page, with
my magazine this would’ve been almost impossible to implement properly, as there simply wouldn’t have been
enough space to fit it into, especially if emphasized quotes were also added onto the page. Whilst my DPS is a lot
simpler compared to PlayStation’s, at the same time I feel like this is preferred, as having too much on it could
possibly end up ruining it.
Production (Website)
The Website was made using another website called Wix, which is a website building that helps to easily structure
sites for those new to building their own site. Like with the Front Cover, the website is quite similar to the prototype,
however at the same time some changes were made, such as the images, the placement of the name and menu,
and the background being changed to be more animated. As well as that, the rest of the website was implemented
into this version as there was a lot more time to make this one, as well as the fact that I had actually planned out
what the rest of the website was going to look like. Some problems that I had with making this included once again,
the fonts glitching out however it wasn’t nearly as bad with the website, I also had some issues when it came to
images and trying to wrap them around the text, as there wasn’t an automatic way of doing that, meaning that not
only did it have to be done manually, but sometimes the text ended up moving into one of the images (however this
was eventually fixed). Unlike the Front Cover and the DPS, the Website was more complicated to finish in time, and
because of this some things I would’ve been able to implement had to be cut in order to finish it in time, one of
these things was a gallery, where images from games could be viewed, as well as ‘fan-art’ sent in related to said
games.
Practice
Final
Website Comparison
There are quite a few differences between my website and PCGamer’s, for example unlike my site, PCGamer’s
keeps to their colour scheme of Black, White and Red, however in my case this was because there not only wasn’t
a default colour scheme that could be used for the site, but also the colours that were used on the Front Cover
didn’t work as well as the colour I ended up using for the background. The way PCGamer showcases the
news/reviews that it wants to share is also a lot better than my website, as theirs is structured into several boxes
of easy to read headlines that would be topped off with a little funny remark about the game in order to convince
the audience to take a look, meanwhile my website just has them in single file with some of the information next
to an image of the topic in question, looking a lot more bland as a result and looking less likely to be convincing to
the Target Audience.
Conclusion
In some ways I’d like to say that the final result of my magazine went quite well, however
after analysing them and comparing them to similar products, I’d have to say that there is
things that would defiantly need improving if I had to do this again, for example with the
front cover more would need to be added onto it as at the moment there are too many
gaps on the page where other headlines could’ve been. For the Double Page Spread it
would need to be planned out slightly better, as the major problem with it was that after
inserting the article into it, I wasn’t able to add more onto the page because of the lack
of space that it presented. For the website there is multiple issues that would need fixing
in the event that I’d need to do this again, for example I’d need to put some more time
into finishing off the pages that didn’t get much time invested into developing them
(such as the About Us Page and the Gallery), as well as this I’d try and improve the overall
quality of the website, adding small pieces to it in order to make it look more appealing.
Overall however I do feel like I did a good job with the magazine, however it does need
improvements in order for it to be comparable to actual magazines.

More Related Content

What's hot

Evaluation
EvaluationEvaluation
Evaluation
Jack Hickman
 
Fmp evaluation
Fmp evaluationFmp evaluation
Fmp evaluation
stefan hughes
 
Evaluation Question 7
Evaluation Question 7Evaluation Question 7
Evaluation Question 7
emilybritcliffe
 
3. FMP Production Experiments
3. FMP Production Experiments3. FMP Production Experiments
3. FMP Production Experiments
TamzinTwose
 
13 a aaroncowley
13 a aaroncowley13 a aaroncowley
13 a aaroncowley
Aaron Cowley
 
Visual Media Portfolio
Visual Media PortfolioVisual Media Portfolio
Visual Media Portfolio
Kate Juarez
 
6. production reflection (aa)
6. production reflection (aa)6. production reflection (aa)
6. production reflection (aa)
Aaron Aacster
 
Fmp research
Fmp researchFmp research
Fmp research
Tommy Lister
 
Fmp Research
Fmp Research Fmp Research
Fmp Research
Tommy Lister
 
Diary entries
Diary entriesDiary entries
Diary entries
samuelakporoh
 
Steven Young Graphic Design Portfolio
Steven Young Graphic Design PortfolioSteven Young Graphic Design Portfolio
Steven Young Graphic Design Portfolio
Steven Young
 
7. fmp evaluation (1) (1) (1)
7. fmp evaluation (1) (1) (1)7. fmp evaluation (1) (1) (1)
7. fmp evaluation (1) (1) (1)
Cameron Tomlinson
 
13 a jerrodthomas
13 a jerrodthomas13 a jerrodthomas
13 a jerrodthomas
Jerrod Thomas
 
Evaluation print
Evaluation printEvaluation print
Evaluation print
stefan hughes
 
Post production diary magazine
Post production diary magazinePost production diary magazine
Post production diary magazine
Grace Crawford
 
Rebekah Harris Portfolio Visual Media
Rebekah Harris Portfolio Visual MediaRebekah Harris Portfolio Visual Media
Rebekah Harris Portfolio Visual Media
Rebekah Harris
 
Portfolio - Jenner Porter
Portfolio - Jenner PorterPortfolio - Jenner Porter
Portfolio - Jenner Porter
Jenner Porter
 
3. production experiments (fmp)
3. production experiments (fmp)3. production experiments (fmp)
3. production experiments (fmp)
coremhind
 

What's hot (20)

Evaluation
EvaluationEvaluation
Evaluation
 
Fmp evaluation
Fmp evaluationFmp evaluation
Fmp evaluation
 
Evaluation Question 7
Evaluation Question 7Evaluation Question 7
Evaluation Question 7
 
3. FMP Production Experiments
3. FMP Production Experiments3. FMP Production Experiments
3. FMP Production Experiments
 
13 a aaroncowley
13 a aaroncowley13 a aaroncowley
13 a aaroncowley
 
Visual Media Portfolio
Visual Media PortfolioVisual Media Portfolio
Visual Media Portfolio
 
6. production reflection (aa)
6. production reflection (aa)6. production reflection (aa)
6. production reflection (aa)
 
Fmp research
Fmp researchFmp research
Fmp research
 
Fmp Research
Fmp Research Fmp Research
Fmp Research
 
Diary entries
Diary entriesDiary entries
Diary entries
 
Steven Young Graphic Design Portfolio
Steven Young Graphic Design PortfolioSteven Young Graphic Design Portfolio
Steven Young Graphic Design Portfolio
 
7. fmp evaluation (1) (1) (1)
7. fmp evaluation (1) (1) (1)7. fmp evaluation (1) (1) (1)
7. fmp evaluation (1) (1) (1)
 
13 a jerrodthomas
13 a jerrodthomas13 a jerrodthomas
13 a jerrodthomas
 
Evaluation print
Evaluation printEvaluation print
Evaluation print
 
Post production diary magazine
Post production diary magazinePost production diary magazine
Post production diary magazine
 
Print powerpoint
Print powerpointPrint powerpoint
Print powerpoint
 
Rebekah Harris Portfolio Visual Media
Rebekah Harris Portfolio Visual MediaRebekah Harris Portfolio Visual Media
Rebekah Harris Portfolio Visual Media
 
Website evaluation
Website evaluationWebsite evaluation
Website evaluation
 
Portfolio - Jenner Porter
Portfolio - Jenner PorterPortfolio - Jenner Porter
Portfolio - Jenner Porter
 
3. production experiments (fmp)
3. production experiments (fmp)3. production experiments (fmp)
3. production experiments (fmp)
 

Similar to Print Evaluation

7. evaluation (aa)
7. evaluation (aa)7. evaluation (aa)
7. evaluation (aa)
Aaron Aacster
 
7. evaluation (aa)
7. evaluation (aa)7. evaluation (aa)
7. evaluation (aa)
Aaron Aacster
 
Evaluation for print
Evaluation for printEvaluation for print
Evaluation for print
Harry Taylor
 
Print production research, experiments, planning
Print production research, experiments, planningPrint production research, experiments, planning
Print production research, experiments, planning
JoshEastham2
 
Print Production & Evaluation
Print Production & EvaluationPrint Production & Evaluation
Print Production & Evaluation
Daniel Corr
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
Jack Ward
 
6. production reflection(3)
6. production reflection(3)6. production reflection(3)
6. production reflection(3)
jay birkin
 
Print Production
Print ProductionPrint Production
Print Production
Daniel Corr
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
Jack Ward
 
Weekly reflection (auto recovered)
Weekly reflection (auto recovered)Weekly reflection (auto recovered)
Weekly reflection (auto recovered)
Samuel-Schoettner
 
7. evaluation(visual)
7. evaluation(visual)7. evaluation(visual)
7. evaluation(visual)
Tahmid Ahmed
 
7. fmp evaluation luke
7. fmp evaluation luke7. fmp evaluation luke
7. fmp evaluation luke
luke young
 
Production Reflection
Production ReflectionProduction Reflection
Production Reflection
SpencerFox5
 
Fmp evaluation real
Fmp evaluation realFmp evaluation real
Fmp evaluation real
stefan hughes
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
LouisGilliland
 
Factual Evaluation
Factual EvaluationFactual Evaluation
Factual Evaluation
DanMorland
 
6. production reflection f
6. production reflection f 6. production reflection f
6. production reflection f
AlicjaMorawska
 
7. Evaluation (visual)
7. Evaluation (visual)7. Evaluation (visual)
7. Evaluation (visual)
TamzinTwose
 
Print Evaluation Lvl 3
Print Evaluation Lvl 3Print Evaluation Lvl 3
Print Evaluation Lvl 3
Fraser Hardwick
 

Similar to Print Evaluation (20)

7. evaluation (aa)
7. evaluation (aa)7. evaluation (aa)
7. evaluation (aa)
 
7. evaluation (aa)
7. evaluation (aa)7. evaluation (aa)
7. evaluation (aa)
 
Evaluation for print
Evaluation for printEvaluation for print
Evaluation for print
 
Print production research, experiments, planning
Print production research, experiments, planningPrint production research, experiments, planning
Print production research, experiments, planning
 
Print Production & Evaluation
Print Production & EvaluationPrint Production & Evaluation
Print Production & Evaluation
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
6. production reflection(3)
6. production reflection(3)6. production reflection(3)
6. production reflection(3)
 
Evaluation
EvaluationEvaluation
Evaluation
 
Print Production
Print ProductionPrint Production
Print Production
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
Weekly reflection (auto recovered)
Weekly reflection (auto recovered)Weekly reflection (auto recovered)
Weekly reflection (auto recovered)
 
7. evaluation(visual)
7. evaluation(visual)7. evaluation(visual)
7. evaluation(visual)
 
7. fmp evaluation luke
7. fmp evaluation luke7. fmp evaluation luke
7. fmp evaluation luke
 
Production Reflection
Production ReflectionProduction Reflection
Production Reflection
 
Fmp evaluation real
Fmp evaluation realFmp evaluation real
Fmp evaluation real
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
 
Factual Evaluation
Factual EvaluationFactual Evaluation
Factual Evaluation
 
6. production reflection f
6. production reflection f 6. production reflection f
6. production reflection f
 
7. Evaluation (visual)
7. Evaluation (visual)7. Evaluation (visual)
7. Evaluation (visual)
 
Print Evaluation Lvl 3
Print Evaluation Lvl 3Print Evaluation Lvl 3
Print Evaluation Lvl 3
 

More from BattamsPortfolio

6. production reflection
6. production reflection6. production reflection
6. production reflection
BattamsPortfolio
 
4. production experiments(1)
4. production experiments(1)4. production experiments(1)
4. production experiments(1)
BattamsPortfolio
 
6. pre production
6. pre production6. pre production
6. pre production
BattamsPortfolio
 
7. production reflection
7. production reflection7. production reflection
7. production reflection
BattamsPortfolio
 
4. production experiments
4. production experiments4. production experiments
4. production experiments
BattamsPortfolio
 
undertale case study
undertale case studyundertale case study
undertale case study
BattamsPortfolio
 
6. evaluation sf 2017
6. evaluation sf 20176. evaluation sf 2017
6. evaluation sf 2017
BattamsPortfolio
 
3. proposal sf 2017 in progress
3. proposal sf 2017 in progress3. proposal sf 2017 in progress
3. proposal sf 2017 in progress
BattamsPortfolio
 
4. pre production sf 2017
4. pre production sf 20174. pre production sf 2017
4. pre production sf 2017
BattamsPortfolio
 

More from BattamsPortfolio (20)

5. pre production
5. pre production5. pre production
5. pre production
 
7. evaluation (online)
7. evaluation (online)7. evaluation (online)
7. evaluation (online)
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
 
5. pre production
5. pre production5. pre production
5. pre production
 
4. production experiments(1)
4. production experiments(1)4. production experiments(1)
4. production experiments(1)
 
3. research(1)
3. research(1)3. research(1)
3. research(1)
 
1. initial plans
1. initial plans1. initial plans
1. initial plans
 
2. proposal
2. proposal2. proposal
2. proposal
 
6. pre production
6. pre production6. pre production
6. pre production
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
7. production reflection
7. production reflection7. production reflection
7. production reflection
 
3. research
3. research3. research
3. research
 
5. proposal
5. proposal5. proposal
5. proposal
 
4. production experiments
4. production experiments4. production experiments
4. production experiments
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
undertale case study
undertale case studyundertale case study
undertale case study
 
Print project
Print projectPrint project
Print project
 
6. evaluation sf 2017
6. evaluation sf 20176. evaluation sf 2017
6. evaluation sf 2017
 
3. proposal sf 2017 in progress
3. proposal sf 2017 in progress3. proposal sf 2017 in progress
3. proposal sf 2017 in progress
 
4. pre production sf 2017
4. pre production sf 20174. pre production sf 2017
4. pre production sf 2017
 

Recently uploaded

2024.06.01 Introducing a competency framework for languag learning materials ...
2024.06.01 Introducing a competency framework for languag learning materials ...2024.06.01 Introducing a competency framework for languag learning materials ...
2024.06.01 Introducing a competency framework for languag learning materials ...
Sandy Millin
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
siemaillard
 
Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.
Ashokrao Mane college of Pharmacy Peth-Vadgaon
 
Adversarial Attention Modeling for Multi-dimensional Emotion Regression.pdf
Adversarial Attention Modeling for Multi-dimensional Emotion Regression.pdfAdversarial Attention Modeling for Multi-dimensional Emotion Regression.pdf
Adversarial Attention Modeling for Multi-dimensional Emotion Regression.pdf
Po-Chuan Chen
 
Guidance_and_Counselling.pdf B.Ed. 4th Semester
Guidance_and_Counselling.pdf B.Ed. 4th SemesterGuidance_and_Counselling.pdf B.Ed. 4th Semester
Guidance_and_Counselling.pdf B.Ed. 4th Semester
Atul Kumar Singh
 
Francesca Gottschalk - How can education support child empowerment.pptx
Francesca Gottschalk - How can education support child empowerment.pptxFrancesca Gottschalk - How can education support child empowerment.pptx
Francesca Gottschalk - How can education support child empowerment.pptx
EduSkills OECD
 
Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
DeeptiGupta154
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
JosvitaDsouza2
 
678020731-Sumas-y-Restas-Para-Colorear.pdf
678020731-Sumas-y-Restas-Para-Colorear.pdf678020731-Sumas-y-Restas-Para-Colorear.pdf
678020731-Sumas-y-Restas-Para-Colorear.pdf
CarlosHernanMontoyab2
 
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
Nguyen Thanh Tu Collection
 
"Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe..."Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe...
SACHIN R KONDAGURI
 
Additional Benefits for Employee Website.pdf
Additional Benefits for Employee Website.pdfAdditional Benefits for Employee Website.pdf
Additional Benefits for Employee Website.pdf
joachimlavalley1
 
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdf
Welcome to TechSoup   New Member Orientation and Q&A (May 2024).pdfWelcome to TechSoup   New Member Orientation and Q&A (May 2024).pdf
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdf
TechSoup
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
EugeneSaldivar
 
Chapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptxChapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptx
Mohd Adib Abd Muin, Senior Lecturer at Universiti Utara Malaysia
 
Unit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdfUnit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdf
Thiyagu K
 
Synthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptxSynthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptx
Pavel ( NSTU)
 
The geography of Taylor Swift - some ideas
The geography of Taylor Swift - some ideasThe geography of Taylor Swift - some ideas
The geography of Taylor Swift - some ideas
GeoBlogs
 
Acetabularia Information For Class 9 .docx
Acetabularia Information For Class 9  .docxAcetabularia Information For Class 9  .docx
Acetabularia Information For Class 9 .docx
vaibhavrinwa19
 
The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
Jisc
 

Recently uploaded (20)

2024.06.01 Introducing a competency framework for languag learning materials ...
2024.06.01 Introducing a competency framework for languag learning materials ...2024.06.01 Introducing a competency framework for languag learning materials ...
2024.06.01 Introducing a competency framework for languag learning materials ...
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.
 
Adversarial Attention Modeling for Multi-dimensional Emotion Regression.pdf
Adversarial Attention Modeling for Multi-dimensional Emotion Regression.pdfAdversarial Attention Modeling for Multi-dimensional Emotion Regression.pdf
Adversarial Attention Modeling for Multi-dimensional Emotion Regression.pdf
 
Guidance_and_Counselling.pdf B.Ed. 4th Semester
Guidance_and_Counselling.pdf B.Ed. 4th SemesterGuidance_and_Counselling.pdf B.Ed. 4th Semester
Guidance_and_Counselling.pdf B.Ed. 4th Semester
 
Francesca Gottschalk - How can education support child empowerment.pptx
Francesca Gottschalk - How can education support child empowerment.pptxFrancesca Gottschalk - How can education support child empowerment.pptx
Francesca Gottschalk - How can education support child empowerment.pptx
 
Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
 
678020731-Sumas-y-Restas-Para-Colorear.pdf
678020731-Sumas-y-Restas-Para-Colorear.pdf678020731-Sumas-y-Restas-Para-Colorear.pdf
678020731-Sumas-y-Restas-Para-Colorear.pdf
 
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
 
"Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe..."Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe...
 
Additional Benefits for Employee Website.pdf
Additional Benefits for Employee Website.pdfAdditional Benefits for Employee Website.pdf
Additional Benefits for Employee Website.pdf
 
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdf
Welcome to TechSoup   New Member Orientation and Q&A (May 2024).pdfWelcome to TechSoup   New Member Orientation and Q&A (May 2024).pdf
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdf
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
 
Chapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptxChapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptx
 
Unit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdfUnit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdf
 
Synthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptxSynthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptx
 
The geography of Taylor Swift - some ideas
The geography of Taylor Swift - some ideasThe geography of Taylor Swift - some ideas
The geography of Taylor Swift - some ideas
 
Acetabularia Information For Class 9 .docx
Acetabularia Information For Class 9  .docxAcetabularia Information For Class 9  .docx
Acetabularia Information For Class 9 .docx
 
The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
 

Print Evaluation

  • 2. Research Before I was able to start planning out my magazine, I first had to research different magazines in order to see what they put into them in order for the magazines to do as well as they have done, as well as to get an idea for what I could do. I had researched 3 different magazines, them being PlayStation Magazine, Xbox Magazine and PCGamer. I had researched different aspects of the magazines (such as the Front Cover and the Double Page Spread) as well as their respective websites (minus PlayStation’s as the magazine didn’t have a website) in order to see what worked and what doesn’t work as well. The good part about doing this was that I’d get more of an idea on what to do from doing research on similar magazines prior to developing my own, but a downside of this was that some aspects weren’t as developed as others, as with the websites of the magazines, PlayStation Magazine didn’t have a website to begin with, and Xbox Magazine’s had shutdown, with the page I used only working if the Wayback Machine was used. One change that I would’ve made when doing the research would’ve been to change the magazines that I would’ve researched, as whilst PCGamer was informative and helped a lot when it came to planning out the magazine, the others weren’t as helpful, and when it was they were practically the same as PCGamer, so instead of using PlayStation and Xbox Magazines, I probably would’ve used Empire and MOTD instead, as then I would’ve not only have been looking at 3 different types of magazines instead of just 3 gaming magazines, but I also would’ve been able to get more out of the research, as they would’ve been structured differently as they all would’ve had different target audiences to try and influence.
  • 3. Planning After doing the research, I had to plan out what my magazine was going to look like, this included planning out the Front Cover, Double Page Spread, and a Website for the magazine. First of all I had made a practice version of what I’d think the final product would’ve looked like, and analysed them in order to find the strengths and weaknesses of the Prototype in order to see what was good and what would need to be improved for the final product. I had included several key components that would be in the final product, such as the intended layout for the Front Cover, the Images, the Headline etc., since I already knew what game I was going to talk about in the article. After that, I had to generate a Flat Plan for each of the things that I was going to make for the Magazine, as well as make a style sheet and a website plan. These were needed in order to make sure that there was proof that I’d put some thought into how I’d want the different pieces of the magazine to look like, rather than not putting anything on the PowerPoint and just going ahead with the final product without having anything to show for the planning stages. These were also needed as it would at least give an idea of what the initial plans for the magazine were like, and it would be easier to see what had changed in the event that it ended up being different from the initial idea, as well as the practice version. As well as this I had to write up a copy of the article that was going to be used in the Double Page Spread, this was needed to be done during the planning, as then I would’ve been able to structure my DPS around the article, instead of just trying to write one into an otherwise completed DPS and being unable to fit it into the gaps.
  • 4. Production (Front Cover) The Front Cover was made using Adobe Photoshop, and the final version ended up looking somewhat like my initial ideas, however everything was slightly altered from the original design. For example the Logo was enlarged and moved from its original position, the poster section was moved down into its own section in order to make the top look better, the headline was moved into a better location with the text edited to be a lot easier to see. Overall the difference between the initial ideas and the final product wasn’t too different though, as the differences for the most part are small, and the initial idea of where everything was going to be is still shown clearly, just small changes were done in order to make it look more like a proper magazine compared to its prototype, however one thing from the Flat Plan that wasn’t implemented was an image for the secondary articles at the bottom of the page, this however was due to the fact that trying to implement it there would’ve made the area look off when compared to other magazines, thus it had to be cut from the final product. One issue that I had with making the Front Cover was due to the custom fonts (i.e. Saiyan Sans and Arcade Classic), as every time I loaded up Photoshop I’d need to reinstall the font just for it to work properly, however no other issue really came up a part from that.
  • 6. Front Cover Comparison All of the main conventions that would usually be included on a Front Cover for a magazine are present on my Cover, however one difference that is quite noticeable is that on the Xbox Magazine cover, there is more on it than there is on my Front Cover, so whilst the Xbox Cover is giving small hints to readers as to what they’d expect to read about when opening the magazine, on my magazine it’s mainly just the main headline as well as one small line at the bottom of the page, other than this one difference, the comparison seems to be quite similar. If I had to redo the Front Cover I’d mainly just add a few more small pieces to it just to fill up some of the gaps left by the lack of space.
  • 7. Production (DPS) The Double Page Spread was created using Adobe InDesign, and the final version ended up looking quite different compared to its prototype, with the main reason being because of the article itself, since the article was too big to fit on just one page I had to move around where the images would go in order for the full article to fit on the DPS, and in order to make up for the loss of the bigger image on the first page, I took several images from the game itself and inserted them into several gaps that I could make with the limited space that I had left, the result is the final product on the next slide. Another change that I wanted to make was to change the colour of the page, as it not only matched up well with the background of the Front Cover, but also because I felt that having white text on a blue background would help it to be easier to see. The main Issues that I had with this part of the Production was because of the Images, both with replacing what couldn’t be used because of the article, but also because of the new images that I needed to get from the game itself, another significant issue specifically regarding the software was that there were times where the software wouldn’t allow me to edit the DPS because of it being an older version, as well as having to reinstall the custom font every time I started up the software.
  • 9. DPS Comparison For the most part the two Double Page Spreads look similar, however there are a few differences that I have noticed, for example there are certain quotes taken out of the PlayStation Magazine DPS and emphasized, in my magazine there is no such thing as not only did I feel like this wasn’t needed, but even if I did try to add this in, it wouldn’t have been able to fit onto the page due to the space taken up by the article and the images. There is also other content that was included on PlayStation’s DPS, such as the ‘Info Patches’ on the right side of the page, with my magazine this would’ve been almost impossible to implement properly, as there simply wouldn’t have been enough space to fit it into, especially if emphasized quotes were also added onto the page. Whilst my DPS is a lot simpler compared to PlayStation’s, at the same time I feel like this is preferred, as having too much on it could possibly end up ruining it.
  • 10. Production (Website) The Website was made using another website called Wix, which is a website building that helps to easily structure sites for those new to building their own site. Like with the Front Cover, the website is quite similar to the prototype, however at the same time some changes were made, such as the images, the placement of the name and menu, and the background being changed to be more animated. As well as that, the rest of the website was implemented into this version as there was a lot more time to make this one, as well as the fact that I had actually planned out what the rest of the website was going to look like. Some problems that I had with making this included once again, the fonts glitching out however it wasn’t nearly as bad with the website, I also had some issues when it came to images and trying to wrap them around the text, as there wasn’t an automatic way of doing that, meaning that not only did it have to be done manually, but sometimes the text ended up moving into one of the images (however this was eventually fixed). Unlike the Front Cover and the DPS, the Website was more complicated to finish in time, and because of this some things I would’ve been able to implement had to be cut in order to finish it in time, one of these things was a gallery, where images from games could be viewed, as well as ‘fan-art’ sent in related to said games.
  • 12. Website Comparison There are quite a few differences between my website and PCGamer’s, for example unlike my site, PCGamer’s keeps to their colour scheme of Black, White and Red, however in my case this was because there not only wasn’t a default colour scheme that could be used for the site, but also the colours that were used on the Front Cover didn’t work as well as the colour I ended up using for the background. The way PCGamer showcases the news/reviews that it wants to share is also a lot better than my website, as theirs is structured into several boxes of easy to read headlines that would be topped off with a little funny remark about the game in order to convince the audience to take a look, meanwhile my website just has them in single file with some of the information next to an image of the topic in question, looking a lot more bland as a result and looking less likely to be convincing to the Target Audience.
  • 13. Conclusion In some ways I’d like to say that the final result of my magazine went quite well, however after analysing them and comparing them to similar products, I’d have to say that there is things that would defiantly need improving if I had to do this again, for example with the front cover more would need to be added onto it as at the moment there are too many gaps on the page where other headlines could’ve been. For the Double Page Spread it would need to be planned out slightly better, as the major problem with it was that after inserting the article into it, I wasn’t able to add more onto the page because of the lack of space that it presented. For the website there is multiple issues that would need fixing in the event that I’d need to do this again, for example I’d need to put some more time into finishing off the pages that didn’t get much time invested into developing them (such as the About Us Page and the Gallery), as well as this I’d try and improve the overall quality of the website, adding small pieces to it in order to make it look more appealing. Overall however I do feel like I did a good job with the magazine, however it does need improvements in order for it to be comparable to actual magazines.