The document outlines a production plan for a sports magazine. It includes a breakdown of tasks by day, such as taking photographs, designing pages in Photoshop and Word, and building a website. It also lists potential problems like losing work files and solutions like backing up regularly. Screenshots show the front cover design process in Photoshop, including templates, images, and layouts. A double page spread template is also created, with player profiles and stats for the team of the year selection.
The document outlines the production plan and process for creating a magazine. It includes a breakdown of tasks by day such as taking photographs, designing pages in Photoshop and writing articles. It also lists potential problems that could arise during production like losing work or equipment and proposes solutions to address these issues. Screenshots show the process of designing pages like the front cover and double page spreads featuring profiles of soccer players Lionel Messi, Cristiano Ronaldo and Neymar.
This document provides a reflection on the process of creating magazine covers and spreads for a football magazine. It describes applying background images and adjusting colors and lighting. Cutting out images and adding shadows is discussed. Various design elements like titles, headers, and lines are added. For the spreads, images are precisely placed and colors are used symbolically. Text on different topics is added to provide information and entertainment about football. Grids help organize the layout. Overall the reflection outlines the iterative process of composing visual designs and integrating images and text.
The document analyzes and summarizes key aspects of three music or entertainment fanzines. For the first fanzine on wealth, the front cover uses bold colors and images to draw attention. The double page spread is neatly laid out with columns and an embedded money tree image. The second fanzine focuses on gaming and uses a large game image on the front cover along with descriptions of interior stories. For films, it provides short summaries and large character images. The third fanzine stands out with colorful anime-style drawings and abbreviates the title for the front cover. While layouts are not perfectly professional, the fanzines effectively showcase their topics through visuals and personal touches appropriate for their informal style.
Joseph created a magazine cover and two-page game review spread for his final production. He began with a selling line using a teal rectangle and white text. Later additions included logos, an issue number, date, and magazine title in white. Joseph then added a plug graphic and subheading hinting at game reviews. He imported a background image and added a headline, bullet points, and other design elements. Finally, Joseph designed a two-page spread with columns of text reviewing a game, along with images and scores. He refined his work through multiple iterations and steps.
This document summarizes and evaluates several existing game magazine covers and products that could provide inspiration for the creator's own magazine. It analyzes the design elements, color schemes, layouts, and themes of the covers. Key points that are called out include the use of dark colors to match franchises, large prominent title text, diagonal layouts of information, and creative lighting effects. Advertisements and additional information are also noted. The document considers what design aspects are effective at attracting audiences and communicating the content and tone of the magazines.
This document summarizes and evaluates several existing game magazine covers and products that could provide inspiration for the creator's own magazine. It analyzes the design elements, color schemes, layouts, and themes of the covers. Key points that are called out include the use of dark colors to match franchises, large prominent title text, diagonal layouts of information, and creative lighting effects. Advertisements and additional information are also noted. The document considers how these magazines appeal to audiences and what design aspects the creator may want to emulate or improve upon for their own publication.
The feedback Jazz Kamara-Marsh received on their music magazine praised the photography, color scheme, and representation of the jazz genre. Some suggestions included making the contents page landscape, adjusting image sizes, and adding more color or photos. Jazz made improvements based on this feedback, such as adding a second page to the contents and correcting the barcode size. Overall, the feedback was positive and helped Jazz further refine their magazine to better represent the genre of jazz music.
The document summarizes a student's magazine project. The student created a magazine focused on music and pop culture targeted towards 16-year-old females. They discuss the design elements of the magazine, including the cover page featuring a model in blue, the color scheme and fonts used, and additional elements like barcodes and dates. The student explains they went through several drafts, initially targeting younger teenagers, before settling on the current design. They provide images and explanations of the first draft cover and contents pages, describing the elements and software used to create each part of the magazine.
The document outlines the production plan and process for creating a magazine. It includes a breakdown of tasks by day such as taking photographs, designing pages in Photoshop and writing articles. It also lists potential problems that could arise during production like losing work or equipment and proposes solutions to address these issues. Screenshots show the process of designing pages like the front cover and double page spreads featuring profiles of soccer players Lionel Messi, Cristiano Ronaldo and Neymar.
This document provides a reflection on the process of creating magazine covers and spreads for a football magazine. It describes applying background images and adjusting colors and lighting. Cutting out images and adding shadows is discussed. Various design elements like titles, headers, and lines are added. For the spreads, images are precisely placed and colors are used symbolically. Text on different topics is added to provide information and entertainment about football. Grids help organize the layout. Overall the reflection outlines the iterative process of composing visual designs and integrating images and text.
The document analyzes and summarizes key aspects of three music or entertainment fanzines. For the first fanzine on wealth, the front cover uses bold colors and images to draw attention. The double page spread is neatly laid out with columns and an embedded money tree image. The second fanzine focuses on gaming and uses a large game image on the front cover along with descriptions of interior stories. For films, it provides short summaries and large character images. The third fanzine stands out with colorful anime-style drawings and abbreviates the title for the front cover. While layouts are not perfectly professional, the fanzines effectively showcase their topics through visuals and personal touches appropriate for their informal style.
Joseph created a magazine cover and two-page game review spread for his final production. He began with a selling line using a teal rectangle and white text. Later additions included logos, an issue number, date, and magazine title in white. Joseph then added a plug graphic and subheading hinting at game reviews. He imported a background image and added a headline, bullet points, and other design elements. Finally, Joseph designed a two-page spread with columns of text reviewing a game, along with images and scores. He refined his work through multiple iterations and steps.
This document summarizes and evaluates several existing game magazine covers and products that could provide inspiration for the creator's own magazine. It analyzes the design elements, color schemes, layouts, and themes of the covers. Key points that are called out include the use of dark colors to match franchises, large prominent title text, diagonal layouts of information, and creative lighting effects. Advertisements and additional information are also noted. The document considers what design aspects are effective at attracting audiences and communicating the content and tone of the magazines.
This document summarizes and evaluates several existing game magazine covers and products that could provide inspiration for the creator's own magazine. It analyzes the design elements, color schemes, layouts, and themes of the covers. Key points that are called out include the use of dark colors to match franchises, large prominent title text, diagonal layouts of information, and creative lighting effects. Advertisements and additional information are also noted. The document considers how these magazines appeal to audiences and what design aspects the creator may want to emulate or improve upon for their own publication.
The feedback Jazz Kamara-Marsh received on their music magazine praised the photography, color scheme, and representation of the jazz genre. Some suggestions included making the contents page landscape, adjusting image sizes, and adding more color or photos. Jazz made improvements based on this feedback, such as adding a second page to the contents and correcting the barcode size. Overall, the feedback was positive and helped Jazz further refine their magazine to better represent the genre of jazz music.
The document summarizes a student's magazine project. The student created a magazine focused on music and pop culture targeted towards 16-year-old females. They discuss the design elements of the magazine, including the cover page featuring a model in blue, the color scheme and fonts used, and additional elements like barcodes and dates. The student explains they went through several drafts, initially targeting younger teenagers, before settling on the current design. They provide images and explanations of the first draft cover and contents pages, describing the elements and software used to create each part of the magazine.
The document provides details about the production process of a magazine cover and contents page. Key steps included choosing colors, adding text and images, and laying out the design. Black was used as the cover background to make gold, the main color, stand out. Headlines were added in yellow and red. Images were edited and placed, including a portrait on the cover. The contents page lists article sections in colored boxes.
The document discusses the ways in which the author's media product uses and challenges conventions of real music magazines. Specifically:
- The logo "Stereo Beat" was designed to be memorable while challenging conventions of typically one-word magazine titles. Design elements were inspired by magazines like Kerrang and Q.
- Images on the cover and contents page were selected and styled to represent the target genres of alternative and pop music while following conventions like close-up portraits and eye contact.
- Typography was chosen to be readable while reinforcing the vintage style, with techniques like colored text blocks used for emphasis.
- Layout of elements generally followed conventions seen in magazines like Kerrang and Q but the author
Plans for front cover, contents page & double page spreadSuzyQuinn13
The document describes two proposed designs for the front cover and contents page of a music magazine.
The first design proposes a black, white and red color scheme for the cover with the title "Motion" in red on an angle. It would feature article teasers and the word "exclusive" to entice readers. Photographs would provide the background.
The preferred contents page design follows a typical "rule-of-thirds" structure with the main feature photo also on the cover. It would include section headings, a web address, and brief article summaries for navigation.
A double-page article spread is also proposed, with photographs on one page and text in columns on the other for organization. Quotes and
- The document analyzes the codes and conventions used in the student's media product, a magazine, by comparing it to real magazines.
- For the front cover, the student followed many conventions like including a masthead, main cover image, cover line, and smaller additional images. However, the colors were more bland than comparisons.
- The contents page included section titles in color blocks like comparisons, but had less imagery. Font size was also smaller.
- For the double-page spread, the student was pleased but felt mentioning the band name too prominently violated conventions. Other aspects like drop caps and a bleed image were convention-following.
The document summarizes changes made to the magazine mock-up based on audience feedback received during preliminary testing. For the front cover, a skyline banner and modifications to the layout and design of text blocks were implemented. The contents page was improved by increasing image and text sizes to remove empty spaces. The double page spread saw changes like adding a pull quote, inline quote, and additional images. Across sections, minor details and consistency of style and formatting were enhanced.
Here are the edits I would make:
What are your favorite meals/ snacks?
I enjoy making veggie "mush" - it's a mix of chopped vegetables and spices blended together. While it may not look appealing, you can use mush to make burgers, soups, or as a topping for baked potatoes. The taste is amazing and it's a nutritious way to get lots of veggies into your diet.
This document summarizes the planning, production, content, and style of a 12-page fanzine about the 2018 FIFA World Cup created by Sjon Barnes. Key aspects included a timeline of how Russia was selected as the host, a guide to 9 teams to watch, graphics of past winners, and a fan prediction survey. While the original intentions included more sections, time constraints required scaling back content. The style utilized typography and colors inspired by Russia. Planning and Photoshop skills improved, particularly with sticking to a consistent theme and style throughout.
The document compares the author's magazine mock-up to real magazines. It analyzes the conventions used in magazine design and layout, such as prominent mastheads, cover lines, images, fonts, and other design elements. The author evaluates their mock-up pages against examples from real magazines, noting what design aspects they incorporated successfully and areas that could be improved. Overall, the author determines that their mock-up follows normal magazine conventions and would be appealing to their target audience.
The document evaluates the conventions used in the author's magazine compared to a real magazine. Some key points made:
- The author's masthead is clearer than the one being compared, which has its image covered up.
- Both magazines use a variety of pinks and only three colors, though the compared magazine has more dense cover lines.
- The author's contents page could fit more information and smaller text when printed, and its image is less interesting.
- The author's double-page spread uses two small images rather than one large image, with a film strip design and colors.
- The author believes their magazine represents conventions well while also adding personal touches.
The document evaluates the conventions used in the author's magazine compared to a real magazine. It compares aspects like the masthead, cover lines, images, fonts, and other design elements. Overall, the author believes their magazine effectively portrays conventions of a normal magazine, while also adding some unique elements like a tagline and 3D badge. The evaluation shows an understanding of how to design an effective magazine cover and contents page for the target audience.
The document provides an evaluation of the author's research, planning, time management, and products for a music band project. Some key points:
- The author's research of similar products and annotation of details helped provide inspiration and ideas for their own designs. They analyzed surveys and interviews but felt they could have provided more detailed analysis.
- Their planning of fonts, colors, and layouts in advance helped their production process. They would have benefited from creating alternative designs to choose from.
- They felt they managed their time well overall but occasionally rushed themselves. Having more time could have allowed improving and adding more products.
- Their logo, album cover, and t-shirts turned out better than expected but
The document provides details of the tasks completed to design a magazine cover and contents page for a college magazine project. It includes flat plans and sketches of the cover and contents page layouts. Screenshots are then provided of the digital designs created in Photoshop, with descriptions of the steps taken to add elements like images, text, logos and barcodes. Analysis is given on aspects that could be improved, such as making images and text more cohesive and informative.
The document discusses print production research for a gaming magazine. Key points include:
- Researching other gaming magazine covers and websites to inform planning, focusing on fonts, images, color schemes, and layouts.
- Creating flat plans for the magazine cover, inside spread, and website to draft designs before production.
- Producing a magazine cover, inside double page spread, and website, making adjustments from the plans based on creative choices.
- Evaluating similarities and differences between initial plans and final products, such as sticking closely to plans or experimenting more. Consistency of branding elements like color and font was emphasized.
The document discusses conventions used in the student's media product magazine. It uses common music magazine conventions like cover lines, band listings, prominent cover images of featured artists, attention-grabbing headlines, and typical rock genre color schemes. Inside, it employs organizational techniques such as headers, a tile layout for band photos on the contents page, and a repeated house style of fonts and colors throughout. The goal is to engage readers and emulate real music magazines using effective conventions.
The document discusses plans for the front cover of a magazine about grime music. It will be called "KABOOM" to appeal to its young, urban target audience. The cover will feature an image of people recording in a studio to represent grime artists. Black font will be used for the masthead, placed in the top left, using an "eroded" typeface to represent street life. Only 1-2 fonts will be used to make the cover look professional. The target audience is those aged 15+ interested in grime music and the underground scene.
This is an Evaluation point for my AS Media coursework. I have picked out small sections and analysed what I have done well and what could be improved.
This double page magazine spread analysis discusses the unconventional design elements of a double page magazine spread. It notes that the main image takes up a full page, the masthead uses a bold, simple font surrounded by colored circles, and the text is laid out beneath the circles. It also discusses the target teenage audience for this spread, focusing on its more mature, sophisticated style and inclusion of a relatable photo of the footballer outside of the pitch wearing casual clothes.
The document outlines the process for creating a magazine from start to finish in three stages:
1. The front cover and double page spreads are designed in Photoshop using images, text, and graphics to attract the target audience and match the style of inspiration magazines.
2. The production plan schedules the work of writers, editors, layout staff, and other employees over a week to determine content, edit pages, and place advertisements.
3. The finished magazine files are sent to the printer, distributed to warehouses, and made available to the public, completing the monthly magazine production cycle.
The document outlines the process for creating a magazine from start to finish in three stages:
1. The front cover and double page spreads are designed in Photoshop using images, text, and graphic elements to attract the target audience and match the style of inspiration magazines.
2. The production plan schedules the work of writers, editors, layout staff, and other employees over a week to determine content, edit pages, and place advertisements.
3. The finished magazine files are sent to the printer, distributed to warehouses, and made available to the public, completing the monthly magazine production cycle.
The peer feedback provided both positive and constructive feedback on the magazine product. Positives included that the layout matched magazine conventions well, color schemes worked for the target audience, and the double page spread looked realistic. Constructive feedback addressed the front cover having too many varied colors that distracted from articles, hard to read text on the left page, and potential to add more buzz words to articles. The creator agreed with most feedback, only slightly disagreeing that designs clashed, but agreed colors could be used better. They would make suggested changes like simplifying colors on the front cover and adding more attention-grabbing words.
The peer feedback provided both positive and constructive feedback on the magazine product. Positives included that the layout matched magazine conventions well, images and graphics worked with the format, and the double page spread looked realistic. Constructive feedback addressed the front cover having varied colors that could distract, hard to read text on the left page, and potential to emphasize buzzwords more. The creator agreed with most feedback, only slightly disagreeing that designs clashed, but agreed colors could be used better. They would make text more readable and use buzzwords to grab attention based on the feedback.
The document provides details about the production process of a magazine cover and contents page. Key steps included choosing colors, adding text and images, and laying out the design. Black was used as the cover background to make gold, the main color, stand out. Headlines were added in yellow and red. Images were edited and placed, including a portrait on the cover. The contents page lists article sections in colored boxes.
The document discusses the ways in which the author's media product uses and challenges conventions of real music magazines. Specifically:
- The logo "Stereo Beat" was designed to be memorable while challenging conventions of typically one-word magazine titles. Design elements were inspired by magazines like Kerrang and Q.
- Images on the cover and contents page were selected and styled to represent the target genres of alternative and pop music while following conventions like close-up portraits and eye contact.
- Typography was chosen to be readable while reinforcing the vintage style, with techniques like colored text blocks used for emphasis.
- Layout of elements generally followed conventions seen in magazines like Kerrang and Q but the author
Plans for front cover, contents page & double page spreadSuzyQuinn13
The document describes two proposed designs for the front cover and contents page of a music magazine.
The first design proposes a black, white and red color scheme for the cover with the title "Motion" in red on an angle. It would feature article teasers and the word "exclusive" to entice readers. Photographs would provide the background.
The preferred contents page design follows a typical "rule-of-thirds" structure with the main feature photo also on the cover. It would include section headings, a web address, and brief article summaries for navigation.
A double-page article spread is also proposed, with photographs on one page and text in columns on the other for organization. Quotes and
- The document analyzes the codes and conventions used in the student's media product, a magazine, by comparing it to real magazines.
- For the front cover, the student followed many conventions like including a masthead, main cover image, cover line, and smaller additional images. However, the colors were more bland than comparisons.
- The contents page included section titles in color blocks like comparisons, but had less imagery. Font size was also smaller.
- For the double-page spread, the student was pleased but felt mentioning the band name too prominently violated conventions. Other aspects like drop caps and a bleed image were convention-following.
The document summarizes changes made to the magazine mock-up based on audience feedback received during preliminary testing. For the front cover, a skyline banner and modifications to the layout and design of text blocks were implemented. The contents page was improved by increasing image and text sizes to remove empty spaces. The double page spread saw changes like adding a pull quote, inline quote, and additional images. Across sections, minor details and consistency of style and formatting were enhanced.
Here are the edits I would make:
What are your favorite meals/ snacks?
I enjoy making veggie "mush" - it's a mix of chopped vegetables and spices blended together. While it may not look appealing, you can use mush to make burgers, soups, or as a topping for baked potatoes. The taste is amazing and it's a nutritious way to get lots of veggies into your diet.
This document summarizes the planning, production, content, and style of a 12-page fanzine about the 2018 FIFA World Cup created by Sjon Barnes. Key aspects included a timeline of how Russia was selected as the host, a guide to 9 teams to watch, graphics of past winners, and a fan prediction survey. While the original intentions included more sections, time constraints required scaling back content. The style utilized typography and colors inspired by Russia. Planning and Photoshop skills improved, particularly with sticking to a consistent theme and style throughout.
The document compares the author's magazine mock-up to real magazines. It analyzes the conventions used in magazine design and layout, such as prominent mastheads, cover lines, images, fonts, and other design elements. The author evaluates their mock-up pages against examples from real magazines, noting what design aspects they incorporated successfully and areas that could be improved. Overall, the author determines that their mock-up follows normal magazine conventions and would be appealing to their target audience.
The document evaluates the conventions used in the author's magazine compared to a real magazine. Some key points made:
- The author's masthead is clearer than the one being compared, which has its image covered up.
- Both magazines use a variety of pinks and only three colors, though the compared magazine has more dense cover lines.
- The author's contents page could fit more information and smaller text when printed, and its image is less interesting.
- The author's double-page spread uses two small images rather than one large image, with a film strip design and colors.
- The author believes their magazine represents conventions well while also adding personal touches.
The document evaluates the conventions used in the author's magazine compared to a real magazine. It compares aspects like the masthead, cover lines, images, fonts, and other design elements. Overall, the author believes their magazine effectively portrays conventions of a normal magazine, while also adding some unique elements like a tagline and 3D badge. The evaluation shows an understanding of how to design an effective magazine cover and contents page for the target audience.
The document provides an evaluation of the author's research, planning, time management, and products for a music band project. Some key points:
- The author's research of similar products and annotation of details helped provide inspiration and ideas for their own designs. They analyzed surveys and interviews but felt they could have provided more detailed analysis.
- Their planning of fonts, colors, and layouts in advance helped their production process. They would have benefited from creating alternative designs to choose from.
- They felt they managed their time well overall but occasionally rushed themselves. Having more time could have allowed improving and adding more products.
- Their logo, album cover, and t-shirts turned out better than expected but
The document provides details of the tasks completed to design a magazine cover and contents page for a college magazine project. It includes flat plans and sketches of the cover and contents page layouts. Screenshots are then provided of the digital designs created in Photoshop, with descriptions of the steps taken to add elements like images, text, logos and barcodes. Analysis is given on aspects that could be improved, such as making images and text more cohesive and informative.
The document discusses print production research for a gaming magazine. Key points include:
- Researching other gaming magazine covers and websites to inform planning, focusing on fonts, images, color schemes, and layouts.
- Creating flat plans for the magazine cover, inside spread, and website to draft designs before production.
- Producing a magazine cover, inside double page spread, and website, making adjustments from the plans based on creative choices.
- Evaluating similarities and differences between initial plans and final products, such as sticking closely to plans or experimenting more. Consistency of branding elements like color and font was emphasized.
The document discusses conventions used in the student's media product magazine. It uses common music magazine conventions like cover lines, band listings, prominent cover images of featured artists, attention-grabbing headlines, and typical rock genre color schemes. Inside, it employs organizational techniques such as headers, a tile layout for band photos on the contents page, and a repeated house style of fonts and colors throughout. The goal is to engage readers and emulate real music magazines using effective conventions.
The document discusses plans for the front cover of a magazine about grime music. It will be called "KABOOM" to appeal to its young, urban target audience. The cover will feature an image of people recording in a studio to represent grime artists. Black font will be used for the masthead, placed in the top left, using an "eroded" typeface to represent street life. Only 1-2 fonts will be used to make the cover look professional. The target audience is those aged 15+ interested in grime music and the underground scene.
This is an Evaluation point for my AS Media coursework. I have picked out small sections and analysed what I have done well and what could be improved.
This double page magazine spread analysis discusses the unconventional design elements of a double page magazine spread. It notes that the main image takes up a full page, the masthead uses a bold, simple font surrounded by colored circles, and the text is laid out beneath the circles. It also discusses the target teenage audience for this spread, focusing on its more mature, sophisticated style and inclusion of a relatable photo of the footballer outside of the pitch wearing casual clothes.
The document outlines the process for creating a magazine from start to finish in three stages:
1. The front cover and double page spreads are designed in Photoshop using images, text, and graphics to attract the target audience and match the style of inspiration magazines.
2. The production plan schedules the work of writers, editors, layout staff, and other employees over a week to determine content, edit pages, and place advertisements.
3. The finished magazine files are sent to the printer, distributed to warehouses, and made available to the public, completing the monthly magazine production cycle.
The document outlines the process for creating a magazine from start to finish in three stages:
1. The front cover and double page spreads are designed in Photoshop using images, text, and graphic elements to attract the target audience and match the style of inspiration magazines.
2. The production plan schedules the work of writers, editors, layout staff, and other employees over a week to determine content, edit pages, and place advertisements.
3. The finished magazine files are sent to the printer, distributed to warehouses, and made available to the public, completing the monthly magazine production cycle.
The peer feedback provided both positive and constructive feedback on the magazine product. Positives included that the layout matched magazine conventions well, color schemes worked for the target audience, and the double page spread looked realistic. Constructive feedback addressed the front cover having too many varied colors that distracted from articles, hard to read text on the left page, and potential to add more buzz words to articles. The creator agreed with most feedback, only slightly disagreeing that designs clashed, but agreed colors could be used better. They would make suggested changes like simplifying colors on the front cover and adding more attention-grabbing words.
The peer feedback provided both positive and constructive feedback on the magazine product. Positives included that the layout matched magazine conventions well, images and graphics worked with the format, and the double page spread looked realistic. Constructive feedback addressed the front cover having varied colors that could distract, hard to read text on the left page, and potential to emphasize buzzwords more. The creator agreed with most feedback, only slightly disagreeing that designs clashed, but agreed colors could be used better. They would make text more readable and use buzzwords to grab attention based on the feedback.
This document outlines the production process and equipment needed to produce a print-based media product. It describes the key stages in the production process from setting a publication date and budget, to deciding content, gathering articles, layout, printing, distribution and final publication. It then provides a list of the major equipment needed like office space, computers, printers, cameras, lighting equipment, paper, ink and office supplies. Costs are provided for each item and the total estimated cost to produce the print magazine is around £94,000.
College magazine project by Adam SkinnerAdam Skinner
This document summarizes the steps taken to design magazine covers for a college magazine project. It describes researching existing college magazine covers for inspiration. A mock-up flat plan is created for the front cover displaying the masthead, main image, and article teasers. Another flat plan is made for the contents page outlining the layout. The covers are then designed in Photoshop using images and text, with adjustments made compared to the original plans. Screenshots document the process of adding each visual element to bring the covers to completion.
The document describes the research, planning, and production processes for creating a magazine. It discusses researching existing magazines to understand their structure and content. Plans were made for the front cover, double page spread, and website. The front cover and double page spread were created in Photoshop and InDesign, respectively, with some changes from the initial plans. The website was built in Wix. Comparisons are drawn between the created pieces and examples from existing magazines. Some challenges included issues with fonts and images across the different software programs used.
Oliver Frost created a gaming magazine for a school project. In his research, he looked at existing gaming magazines to understand their typical layout and structure. For his magazine, Oliver chose Super Smash Bros Ultimate as the featured game. He selected turquoise and purple as the color scheme and fonts. According to the feedback, peers liked the logo and color scheme but felt the magazine cover was cluttered with characters overlapping the masthead. Oliver agreed some aspects could be improved like the double page background and secondary article leads.
Cesca Haig created a magazine design project. She conducted research through questionnaires to determine what content and design elements readers preferred. Her research found that advertisements, interviews, more images than text, and free gifts would attract buyers. She used this research to design her magazine's cover, contents page, and a double page interview spread. Cesca gathered feedback on her magazine design through an online survey to evaluate her work.
The document outlines Emma Parker's process for producing a music magazine, beginning with handwritten shot plans and creating mockups in Photoshop. Research through surveys and focus groups provided feedback, and adjustments were made to the front cover layout and double page spread based on this feedback. The contents page was also mocked up and revised based on teacher feedback. The final products incorporated industry conventions to create a realistic magazine.
The document provides a summary and evaluation of the author's work on their FMP (Final Major Project) which involved creating a magazine. For their designer research section, the author analyzed various graphic designers and their styles, finding Peter Saville the most interesting. They struggled to find enough information on each designer. For their research section, the author analyzed magazine covers, contents pages and spreads, finding Mixmag the most useful to reference. They could have analyzed production techniques and target demographics more. For problem solving, listing issues and exploring solutions prepared them for production. They practiced photo editing and article writing. Overall, the author found the project sections straightforward but could have planned more and explored topics in more depth.
The document describes the process of designing the front cover and interior pages of a magazine. It discusses selecting photos that capture a busy club scene, choosing fonts and layouts that match the theme, and including relevant details like barcodes. The final double page spread aims to grab attention with large fire photos below a header, while also including an interview to provide more content on the topic of nightlife photography. The overall goal was to create a professionally designed magazine that showcases photographers' work and inspires readers.
The document discusses plans for designing a magazine cover and layout in Photoshop. It includes choosing fonts, collecting inspiration images, creating a draft cover design with band logos and headlines, and developing a double page story spread. Potential issues like computer problems or illness are addressed, along with health and safety considerations for prolonged computer use. A 6-day schedule is outlined to complete the design work.
The document provides details about the production process for the front cover and contents page of a student-created magazine about grime music. Key steps included choosing colors, adding images and text, and laying out sections and headlines. Black was used as the background to make gold, a theme color, stand out. Images were edited in Photoshop and positioned. Text was added in strips and headlines with highlighting techniques inspired by real music magazines.
The document describes the process of designing a tabloid newspaper layout about Tupac Shakur. It discusses adding different elements like mastheads, images, headlines, and body copy in various configurations. Over multiple iterations, adjustments were made to things like font sizes, image placement, use of color, and addition of other stories to fill space and make the design look more professional and engaging like a real tabloid newspaper. The final layout included The Sun masthead, a large centered image of Tupac with headline in a black box, body copy in a right-side white box, and a celebrity news brief about Chris Brown in the top right.
The document discusses plans for creating a fashion magazine, including choosing fonts, layouts, and design elements. Fonts like Liquidrom and Home Plan BB were selected to make titles eye-catching. Different layouts were planned, including using drop shadows and placing text around images. Props, locations, and potential issues were also considered, such as finding a backup model if needed. A one-week schedule was outlined to take photos, design pages in Photoshop and PowerPoint, and produce a cover, double-page spread, and sketchbook section.
The document summarizes the stages of developing a double page spread for a music magazine. Key points include:
1) Using large, eye-catching images and shapes to grab readers' attention.
2) Organizing text into columns for easier reading and adding headers and page numbers for navigation.
3) Gradually refining the layout by adding more images and adjusting fonts and effects to make the pages more visually interesting and professionally designed.
4) Noting that while the draft meets some conventions, it could be improved to better match the brief and concept of a music magazine.
The document describes the process of selecting and designing elements for a magazine, including the front cover, content page, and double page spread. Key details include:
- An image was selected for the front cover based on matching the envisioned aesthetic. The image was then edited and design elements like the masthead, coverlines, and barcode were added.
- Images were chosen for the content page based on correlating with article topics. A layout with columns was designed along with selecting fonts.
- Images were filtered and organized in a layout for the double page spread. Gray boxes were used to frame where text would go before adding the text in columns around relevant images.
The document describes the process of creating a magazine, including research on existing magazines, primary research through questionnaires, comparisons of magazine covers and contents pages, designing a logo in Photoshop, editing photos, and creating the final magazine cover, contents page, and double page article spread. Feedback from 10 students praised the images, style, and text layout, but critiqued some images and lack of text on the cover and contents pages. Areas for improvement included time management and further editing photos to a professional standard.
The document describes the process of designing a broadsheet newspaper layout in InDesign. Key details include:
- Fonts, images, and layouts were tested to create the design for a broadsheet article about hip hop artist 50 Cent.
- The finished layout includes a large central image of 50 Cent surrounded by the title in a distinctive font. The article is placed in two columns below.
- Additional content like a football preview and another story were added to fill white space on the page. Guidelines, grids, and moving elements ensured a professional layout.
1. The document is a UCAS application that includes the applicant's personal and academic details such as name, grades, courses studied, and a personal statement.
2. The applicant has studied Creative Media at York College, achieving a Level 3 Extended Diploma, and has also studied Sport and Exercise Science, achieving a Pass grade.
3. In their personal statement, the applicant expresses a passion for sports and media, and a goal of pursuing a career in sports journalism by combining these interests.
This document appears to be about articles on UFC fighters Henry Cejudo, Kamaru Usman, and Jon Jones. The document includes front and back covers with article sections on each fighter that are 3 paragraphs long discussing their careers and accomplishments in the UFC.
The peer provided positive feedback on the MMA magazine project:
1. They felt the magazine fit the theme of MMA well, containing a lot of MMA content and showing knowledge of the sport.
2. They said the magazine looked very professional in its design.
3. No criticisms or areas for improvement were noted. The peer seemed to feel the project achieved its goals of creating a professional-looking MMA magazine.
The document is a diary entry describing the process of designing the front cover and contents page for an MMA magazine. It details the steps taken to layout the cover, including adding guides for spacing, the magazine title, a background image of Jon Jones, and side stories. It also describes dividing the contents page into sections and listing the stories and pages included in the magazine.
This document provides a summary of the student's progress through their course so far and plans for their final major project (FMP). The student's FMP idea is to create a sports magazine focused on MMA news. They chose this idea because they are knowledgeable about MMA from following it for many years and believe there is room for another MMA magazine. Their goal is to inform and intrigue readers by having them learn more than they knew before picking up the magazine. The magazine will have a professional tone and style conveyed through careful editing and multiple articles.
This document provides an overview and summary of the TV show "Power" including:
- The premise of the show following main characters in the New York City drug trade.
- Key people behind the show including executive producer Curtis "50 Cent" Jackson and creator Courtney Kemp.
- Descriptions of main characters played by actors like Omari Hardwick and Joseph Sikora.
- Context around the drug wars in New York City that inspired the show's setting and themes.
- The consistent narrative theme throughout the show of James "Ghost" St. Patrick's attempts to leave the drug business despite obstacles.
The client for this project is a pub/restaurant called "Inn on the Green" in Acomb, Yorkshire, UK. The target audience is mostly local residents and regulars, who are predominantly older adults around age 45+. Research using Cameo, a demographic profiling tool, showed that the area has a low household income and social status. While many locals are older, advertising will need to target younger people as well to attract new customers. Cameo also indicated that 14% of local residents frequent a pub at least weekly and over half dine out weekly, so promotions could capitalize on these lifestyle traits through ads in the local area and on social media.
The document outlines plans for a quarterly mixed martial arts magazine that will cover the past 3 months of events and news as well as preview the next 3 months, with articles reviewing fights, discussing divisions and rumors. Layouts and schedules are proposed for the content and production of the magazine.
This document outlines potential problems and solutions for an FMP project. Practical problems include ensuring the proper equipment and software, developing necessary techniques, backing up work, and storage. Theoretical problems involve managing production time, finances, and health and safety. Solutions involve pre-planning needs, experimenting with techniques, backing up to multiple locations like OneDrive, and creating a schedule to stay on track. No financial issues are expected as no special equipment or travel is required.
Ariel Helwani is a well-known MMA journalist who works as the ESPN MMA Insider. He is known for breaking news on social media before official announcements, such as leaking Brock Lesnar's UFC return, which led to him being banned from UFC events. Helwani does podcasts and shows for ESPN and MMAFighting.com, interviewing high-profile guests. His approach is to report on all MMA information to keep his fans informed. David Carson is an influential graphic designer known for his experimental typography and layouts while art directing Ray Gun magazine. He helped launch the careers of many designers and is still actively lecturing worldwide. Existing MMA magazine Fighters Only uses relevant fighters and stories on the
This proposal outlines a graphic design project to create a magazine and branding for a sports company called YourSports. The project will focus on designing an MMA magazine reviewing the year 2018, with additional branding elements like advertisements, a website, and logo. Research will include studying graphic designers, sports journalists, and MMA results from the past year. Progress will be evaluated through regular reflections, peer feedback, and reviewing work from start to finish. The bibliography lists 10 potential sources including primary research from audience surveys and interviews. A schedule outlines tasks over 20 weeks from initial proposal and research to the final presentation.
The peer feedback provided positive feedback on the logo design, noting its clean and professional appearance. The Christmas menu was also seen to fit the theme well due to its use of festive colors. However, some improvements were suggested for the Christmas menu, such as adjusting the spacing and font sizes for readability. Overall, the designs were deemed to fit the theme of a local pub/restaurant due to their style and quality being on par with other similar establishments. The logo received particular praise for its modern, block color design. Some minor adjustments to spacing and fonts were the main critiques provided.
Client Project - Production ScreenshotsDaniel Corr
The document provides details on the design process for logos and menus for a pub called Inn on the Green. For the logo, the designer used shapes, paint tools and other effects to incorporate details of the pub building. Text was added and styled differently for parts of the name. For the Christmas menu, a photo was used as the background and layers were added for colors. Decorative elements like trees and banners were incorporated. The main menu used the same background approach and included the logo, fonts, layout of food options and contact details. Feedback requested changing colors for easier printing.
The document summarizes a student's 4-week production project for designing marketing materials for a pub client. In week 1, the student designed a logo depicting the pub building and began designs for a Christmas menu. In week 2, the student finished the menu designs including order forms. In week 3, the student designed a new main menu after receiving feedback and made changes. In week 4, the student created a PowerPoint documenting the production process and made final revisions to all designs.
The client has requested designs for a Christmas menu and a new main menu for a pub called the Inn on the Green. The designer created mind maps with ideas for both menus, including using Christmas themes and images for the Christmas menu and incorporating photos of menu items. The designer also proposed designing a logo incorporating the pub name and image that could be used across materials. Mockups were created exploring font and color options. A production schedule allocates two weeks for the Christmas menu, one week for the logo, and two weeks for the main menu, allowing time for feedback and resources like Photoshop.
The client is a pub/restaurant called "Inn on the Green" in Acomb, so the target audience is locals to the area, especially older people aged 45+. Research using Cameo found the household income in the area is low and the social status is DE. While many locals are older, advertising will need to target younger people as well to attract new customers. Cameo also showed 14% of local residents go to a pub at least weekly, and over half like to eat out weekly, so the pub can promote its restaurant through social media or local ads to appeal to these lifestyle preferences.
The document describes three experiments the author conducted to help develop their skills for their final product.
In the first experiment, the author created a basketball animation to practice animating movements for a sports game. They designed characters and backgrounds, then used Photoshop's timeline tool to create a walk cycle.
The second experiment involved designing logos for an app. The author tested different designs and had classmates vote on their favorites to get feedback.
The third experiment was designing a game case cover using templates. Pixelated images and text were used along with a blurred background image.
The author reflected that completing these experiments provided beneficial experience with animation, logo design, and game packaging that will help with designing their final
This document provides style guidelines for fonts, colors, and layouts to be used in a video game. For fonts in game text and menus, pixelated fonts like Fixedsys, Courier, and Small Fonts are recommended. Bolder fonts would be used for titles and branding materials to catch the eye of a younger audience. The color scheme would change based on the team the player chooses in-game, using the actual team's colors. Example color schemes from real soccer teams like Liverpool, Barcelona, and Real Madrid are provided. Layout designs show what the in-game menus and gameplay might look like.
The document describes experiments conducted by the author to help develop their skills for a final game product. They created an animated basketball walk cycle to practice sports animation. They also designed several app logos and tested them with classmates to get feedback. Finally, they designed a pixelated game case cover for a basketball game to learn cover design skills. The author reflected that completing these experiments provided valuable experience with animation, logo design, and game cover design that will benefit their final product.
The document outlines initial plans for a class project exploring video games, print media, or film. The student believes they will perform best creating a sports-focused video game using Photoshop and Premier Pro, as they enjoy gaming and know a lot about sports. Alternatively, they propose a sports magazine covering the upcoming World Cup that would require little additional research. Mind maps and mood boards are included focusing on street and professional football to inspire the game's design from amateur to professional levels.
How to Download & Install Module From the Odoo App Store in Odoo 17Celine George
Custom modules offer the flexibility to extend Odoo's capabilities, address unique requirements, and optimize workflows to align seamlessly with your organization's processes. By leveraging custom modules, businesses can unlock greater efficiency, productivity, and innovation, empowering them to stay competitive in today's dynamic market landscape. In this tutorial, we'll guide you step by step on how to easily download and install modules from the Odoo App Store.
How to Manage Reception Report in Odoo 17Celine George
A business may deal with both sales and purchases occasionally. They buy things from vendors and then sell them to their customers. Such dealings can be confusing at times. Because multiple clients may inquire about the same product at the same time, after purchasing those products, customers must be assigned to them. Odoo has a tool called Reception Report that can be used to complete this assignment. By enabling this, a reception report comes automatically after confirming a receipt, from which we can assign products to orders.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
How to Setup Default Value for a Field in Odoo 17Celine George
In Odoo, we can set a default value for a field during the creation of a record for a model. We have many methods in odoo for setting a default value to the field.
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
4. Contingency Plan
Potential Problem Effect on Production Solution/Control
Losing work from the Mac’s Will mean you lose everything you have
done so far at that point.
Back up work in plenty of places, such as
OneDrive and USB’s.
Spillage of food and/or drink on the
Mac’s.
Will damage the Mac and could make
you lose all work.
Don’t eat or drink near the Mac’s.
Poor Planning. Will make work harder to do and also
make the work look worse.
Plan thoroughly for every part of the
work.
Losing SD card from camera. Will mean you have lost all the photos
you have taken.
Back up work in plenty of places and be
careful with where you place important
things.
Photos from the camera corrupting. Will lose all photos that have been taken. Go out and take the photos again, if
there is no way to get them back.
Losing any equipment. Will lose everything from you have done
with the equipment.
Keep the equipment in safe places and
consistently in the same place so you
always know.
Breaking equipment. Will lose everything from you have done
with the equipment.
Be careful with equipment and use all
the safety features that you can.
7. In this screenshot I have created a template for my front cover, this has
spaces for the magazine name, headline, main story and 4 other
sections at the bottom for side stories. To make this I used the guides
and rulers on Photoshop to create evenly proportioned sections,
everything was made evenly, for example the bottom 4 sections equal
the same size as the top three sections. This makes the magazine look
more professional as everything is evenly spaced.
8. Next I decided to add the magazine company name and the title of the
magazine onto the front cover, to do this I used fonts found from
dafont.com and downloaded them in order to use them for my
magazine. I also used colour overlay in order to have it match the
colour theme of the rest of the cover, this being the gold/yellow and
black design, I also decided to get rid of the original line at the top, this
is as I needed more space for my headline and magazine name.
9. Next I collected images to use on the front cover and fit them into the
template, these images were of three big names in Cristiano Ronaldo, Lionel
Messi, and Neymar. These are the main focus of my article and as well as this
they will bring a lot of eyes to the product because of what big names they
all are. I fit them into the template through using the background removing
tool, as well as eraser to get them to fit the certain parts of the template that
they were put into. As well as this I had the two previous winners be holding
the Balon D’or and the new younger player who hasn’t won the competition
before be in the middle of them with out the Balon D’or.
10. Then I decided I didn’t like that design so I changed it, I thought the
headline did not have enough room for the thing that should be
grabbing most people’s attention, so I moved the pictures of Messi,
Ronaldo, and Neymar down and made more space for the headline, I
also changed the design of this, instead of having one line for the title I
would have the main part, this being the “Balon D’or!”, stick out on it’s
own and have a larger part of the cover than the rest of the headline,
this being “Battle For The”.
11. I then took and added my own photo’s into the magazine, these were
used as the little added stories in the bottom of the magazine, they are
added at the bottom to attract attention to certain sports that are
included in the stories, for example the MMA fans may like that MMA
is included on the cover and this will attract them to the product more.
I also added a barcode.
12. I then added a background to the front cover as I believed without one it
looked a bit plain and boring, the background I decided to use is similar to
the Champions League design, which fits in with another part of my cover,
this being one of the stories at the bottom, as well as it showing the most
prestigious club football competition in the world, which fits in with the
Balon D’or theme, as well as attracting an audience.
13. My front cover went very similarly to how I originally planned it, the split into three
sections on the main story is exactly how I had first planned it, as I did this in my
experiment in order to see how it would work. As well as this all the photo’s that I
took for the front cover were good and not exactly what I was originally thinking of
doing, as I thought I may take the pictures outside and not in a studio, but I think the
studio photo’s work better, as they all now have a similar background and therefore
carry a theme throughout the bottom stories on the cover, I think this turned out
better than my original plan. As well as this the original plan for the template of the
cover was changed and the fonts in the title are different than original planned, as I
changed it to have two parts with two different fonts, rather than having the typical
one line of text in the same font, I think this makes the cover more unique and
different, this could make it stand out when being in comparison to other magazines.
If I were to do this again improvements I would make would start with the template I
originally made, as this did not incorporate a barcode into the front cover, so when it
came to adding one I was unsure on where to put it and I think the placing of it isn’t
great, so if I were to do it again I would make sure I planned for this in the first place
rather than forgetting about it until it was needed, as well as this I would spend more
time editing certain parts if there were more time in which to do so, for example
where the players have been cut from the backgrounds they previously had, as they
could have been cut out better than how they are, as certain small parts may be
missing from them or there may be certain parts added from the backgrounds that
shouldn't be there. I think the effectiveness of the product is good, as it shows what
is needed and will appeal very well to the target audience, due to the way of design
and the subjects included.
Front Cover Evaluation
14. My magazine is very different to most sports magazines that are made, I feel that makes it
more unique and can possibly make it stand out more. My example of this is a comparison
between my magazine and an edition of FourFourTwo magazine. Firstly I think my magazine
is a lot neater and uses a better kind of template than the FourFourTwo magazine does, this
is as the FourFourTwo magazine has a lot more on the cover, in a lot less spread space, they
use a lot of blobs and stars, for example the “Pele at Santos” part of the cover, this can make
the magazine look like it has more information packed into it, but can make the cover more
messy, as there can be too much on the cover that is put on top of other parts of the
magazine, whereas with my magazine there is a clear structure, the main part of the cover is
obvious and separate from the rest, where as the other stories are along the bottom of the
cover, making it look more neat and separating each story from each other. As well as this
because of all the information on the cover the name of the magazine is slightly covered up,
and this could effect the branding of the magazine, where as with my cover it is clear to see
the magazine company, as well as all the titles of different sections.
Front Cover Comparison
16. I then started the double page spread, I decided the first page of this would
be on Messi, Neymar and Ronaldo, the three top Balon D’or contestants, this
page would have a little bio on them and the year that they have had, as well
as including stats, to start this I created a background for each different
player, this colour scheme of this being relevant to each players team
colours. I then created another box beneath the one with the picture in in
order to place the text for each of the players.
17. From there I added the articles to the page, there were three different
articles on each player, stating the stats and having a little bio on each
players year. The colours used match the colours on the top picture,
apart from in Messi’s I changed the blue slightly as the light blue was
hard to read against the red background, especially with the amount of
text I had.
18. Next I used guides and rulers in order to create my own football pitch
layout in Photoshop, I did this myself to make it all original rather than
copying one from the internet, I used the guides to make sure
everything was done evenly and then from there I moved the pitch
around to cover the whole page, and I also changed the opacity so it
will fit in better with the background I will put into it.
19. Next I copied over the pictures and backgrounds I created for Messi,
Ronaldo, and Neymar, these would serve as the front three of my team
of the year selection, I used the same pictures as I thought I should use
the same kind of theme throughout the two pages of the double page
spread.
20. Then I decided on the rest of my team of the year, I also designed these
in the same way as I designed the first three players, with the box
around them including the colours that there team are most associated
with, this brings a lot of colour and vibrancy to the magazine as well as
making all the colours relevant with each of the players rather than just
a random load of colours.
21. I then added more to the second page, I added a title as it may have
not made much sense, I added the title that it is our team of the year
prediction for this year, rather than just having a random team on a
page.
22. From that I decided to then add player names to the side of the
pictures, this is just in case anyone doesn’t know who the players are,
or just can’t recognise them from that photo, this means they can
easily check who the player is.
23. I then added a background to the page, similar to the one on the front cover in order to
match the stories together will similar themes, as well as the background representing the
most prestigious club footballing tournament in the world, the Champions League, I
changed the opacity of this to make sure it acted as a background and didn’t take anything
away from the rest of the content that is on the page. I also added page numbers to the
bottom of each page.
24. Double Page Spread Evaluation
The double page spread went a bit differently to how I had first planned
it, my original idea was to have a little bio on the three finalists and then
have the majority of the double page spread taken by the team of the
year, where as it ended up being half and half, as the articles I wrote for
the three contenders ended up being very in detail and needed more
space, I would have rather they had more space but the team of the year
would have looked daft if it was any smaller than it is in the final product,
as well as this I didn’t plan on each player in the team of the year having
the same sort of card design as a background, I think this is a positive
change as it creates a theme and a colour scheme throughout both
pages. As well as this the original idea for the background was to be one
of my own pictures that I had taken, this didn’t work in the end as all the
pictures were too bright to use as a background, none of them fit in with
the rest of the page, so I used the same background as I did on my front
cover, I did this as the background fit with the theme of the best players,
due to the competition the background represents being so prestigious. If
I were to do this again in order to improve it I would slightly change the
layout in a way where I could have the team of the year section smaller so
that the text on the first page of the double page spread could be slightly
larger, as it is very blocky and just readable at the minute. I think the
effectiveness of the product is good, as it shows what is needed and will
appeal very well to the target audience, due to the way of design and the
subjects included
25. Double Page Spread Comparison
Like the front cover of my magazine the double page spread is also a lot
different from typical sports magazines. In comparison to the real double page
spread I think my version is different as there is not as much block text, I think
mine is more aimed at the target audience of the usual sports fan, who don’t
necessarily want to read a lot of block text, as visuals are more important to
sports fans than text, so in mine I have the team of the year being mostly
pictures with the colour schemed background, with just a name next to the
player, I think this is better than having a big block text as the target audience
would much prefer to visually see what our opinions and reasons are rather
than reading all the text. As well as this I think that my pictures are used better,
in the real magazine they use pictures, in a cartoon form, in order to break up
text, where as my images are used to add to the text on the first page, as well
as on the second they are the main point of the page, making block text not
needed on this page.
27. To create my website I used Wix, as while doing experiments this wa my
favourite to use, I started by designing my home page, this would feature
different parts on the home page that link to other parts of the website, to
do this I made strips for different parts of the site, this included the latest
news, which had my logo, a football news strip, a combat sports news strip, a
magazine order strip, and a contact us page at the bottom.
28. I then created the next page, this was the
latest news page, this featured the biggest
news stories of the site as well as the stories
being from all sports rather than anything
specific, I included 5 stories, 3 of these
promoted the magazine as they wouldn’t
give all the information in order for people
to want to order the magazine, this works as
a promotion for the magazine as well as an
informative news page. This also had a kind
of colour scheme where the two different
shades of colour would be used on the
stories that are next to each other, this
makes the page more interesting and better
than just having one boring colour in the
background, as well as making an easy point
to see where one story finishes.
29. I then made the page to promote the magazine, this was the magazine
ordering page, it included a short description of the magazine as well as
showing the price for one, or for two different subscriptions.
30. The last page I made was the
contact page, this listed all the
social media pages as well as an
email address to contact, it used a
slide format in order to do this. The
pages listed are the Twitter,
Facebook, Instagram, Snapchat,
and an email address to contact.
31. Website Evaluation
I think my website went well, compared to the original
plans I had for my website it is pretty much the same,
the original plans included having a home page that
would link to other pages with different sports on
them, a news page, a contact us page, and a magazine
order page, the only difference between the original
plans and the actual website I made was that I didn’t
create the pages for the specific sports, I made 4
pages, these being the home/landing page, latest
news page, contact page, and the page where you
order the magazine. If I were to do this again firstly I
would change the style of the website slightly, I would
make the homepage have more features, for example
side bars which feature the latest news story, and will
then link you into the latest news page, as well as this
I would have a better colour scheme and would have
taken more photo’s to suit the website design if I had
more time. I think the effectiveness of the product is
good, as it shows what is needed and will appeal very
well to the target audience, due to the way of design
and the subjects included, as well as the ease of
navigating throughout the website.
Home Page
Magazine Order Page
LatestNewsPageContactPage(Inslides,notallonepage)
32. Website Comparison
I think my website was more similar to other products than my
magazine was, in comparison to ESPN there are many similar parts,
for example the branding is very similar, having the logo on the to
navigation bar as well as having a strip with the logo on at the top of
the site. As well as this I think both websites work similarly, with strips
of different news stories being on the front page of ESPN, which will
link to the actual news story, and on my home page there are strips
linking into different sports. A difference between the two sites is that
the ESPN site has a lot more features, an example of this being the
two side bars next to the news stories, these being the “Suggested
Favourites” and customising options on the left, and the “Top
Headlines” on the right, this gives the website viewer more options,
where as on my website there is just the links to the different sports
pages on the website, with no options for different customisation, my
site is more limited than the ESPN site. As well as this they have the
main part of the page in the middle, with a background on the outer
parts of the page, where as my page is all about the strips of the
different pages, making my main page wider than ESPN’s. As well as
this they include a promotional betting strip at the top, this will be as
they have been sponsored by bet365 to do this.
33. What have you leaned?
Overall from this project I have learned a lot about print products and the way in which they are
designed, as well as the media surrounding them and the way they branch out, for example websites
and social media can be two of the most important things for the branding of a magazine. As well
this I have learnt a lot about other magazines, for example what every magazine does, and what is
very unique to certain magazines in the industry.