This document discusses two computer graphics algorithms: the Sutherland-Hodgman polygon clipping algorithm and the scan line fill algorithm. The Sutherland-Hodgman algorithm clips polygons against the boundaries of a clip window by testing each polygon edge against each clip window edge. The scan line fill algorithm fills polygons by drawing between intersection points of polygon edges and horizontal scan lines from top to bottom. It handles polygon corners and edge endpoints to correctly determine the interior and exterior regions.