Sutherland Hodgman polygon clipping algorithm is a very simple clipping algorithm to understand. I hope my slide will help you guys.
-Thanks
Tawfiq Ahmed
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Cohen-Sutherland Line Clipping Algorithm:
When drawing a 2D line on screen, it might happen that one or both of the endpoints are outside the screen while a part of the line should still be visible. In that case, an efficient algorithm is needed to find two new endpoints that are on the edges on the screen, so that the part of the line that's visible can now be drawn. This way, all those points of the line outside the screen are clipped away and you don't need to waste any execution time on them.
A good clipping algorithm is the Cohen-Sutherland algorithm for this solution.
By,
Maruf Abdullah Rion
It is related to Analysis and Design Of Algorithms Subject.Basically it describe basic of topological sorting, it's algorithm and step by step process to solve the example of topological sort.
Artificial Intelligence: Introduction, Typical Applications. State Space Search: Depth Bounded
DFS, Depth First Iterative Deepening. Heuristic Search: Heuristic Functions, Best First Search,
Hill Climbing, Variable Neighborhood Descent, Beam Search, Tabu Search. Optimal Search: A
*
algorithm, Iterative Deepening A*
, Recursive Best First Search, Pruning the CLOSED and OPEN
Lists
Cohen-Sutherland Line Clipping Algorithm:
When drawing a 2D line on screen, it might happen that one or both of the endpoints are outside the screen while a part of the line should still be visible. In that case, an efficient algorithm is needed to find two new endpoints that are on the edges on the screen, so that the part of the line that's visible can now be drawn. This way, all those points of the line outside the screen are clipped away and you don't need to waste any execution time on them.
A good clipping algorithm is the Cohen-Sutherland algorithm for this solution.
By,
Maruf Abdullah Rion
It is related to Analysis and Design Of Algorithms Subject.Basically it describe basic of topological sorting, it's algorithm and step by step process to solve the example of topological sort.
The Lian-Barsky algorithm is a line clipping algorithm. This algorithm is more efficient than Cohen–Sutherland line clipping algorithm and can be extended to 3-Dimensional clipping. This algorithm is considered to be the faster parametric line-clipping algorithm. The following concepts are used in this clipping:
The parametric equation of the line.
The inequalities describing the range of the clipping window which is used to determine the intersections between the line and the clip window.
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Sutherland hodgman polygon clipping algorithm
1. Generally, any procedure, that identifies
that portion of a picture that are either
inside or outside of a specified region of
a space is referred as a clipping
algorithm or simply clipping.
2. Clipping a polygon fill area needs more than line-clipping of
the polygon edges
-would produce and unconnected set of lines
Must generate one or more closed polylines, which can be
filled with the assigned color or pattern
3. Each edge of the polygon must be tested
against each edge of the clip rectangle;
new edges must be added, and existing
edges must be discarded, retained, or
divided. Multiple polygons may result
from clipping a single polygon. We need
an organized way to deal with all these
cases.
4. Each edge goes through 4 clippers. The
rule for each edge for each clipper is:
If first input vertex is outside, and
second is inside, output the
intersection and the second vertex
If first both input vertices are inside,
then just output second vertex
If first input vertex is inside, and
second is outside, output is the
intersection
If both vertices are outside, output is
nothing
5. Polygons can be clipped against each
edge of the window one at a time.
Vertices which are kept after clipping
against one window edge are saved
for clipping against the remaining
edges.
Note that the number of vertices
usually changes and will often
increases.
6.
7.
8. The Sutherland-Hodgman algorithm
correctly clips convex polygons, but
concave polygons may be displayed
with extraneous lines as
demonstrated in figure.
Since there is only one output vertex
list, the last vertex in the list is
always joined to the first vertex.
9. Complexity of this algorithm will increase if number of edges of polygon increase.
Algorithm has to calculate more number of intersection points over window
boundary.
To overcome this problem we apply Weiler-Atherton Polygon Clipping Algorithm.