Plickers is a great formative assessment tool that provides teachers with immediate feedback. Teachers can modify instruction as needed and view results instantaneously!
Plickers is a classroom response system that allows teachers to poll students and receive real-time feedback without students needing devices. Teachers create multiple choice or true/false questions in the Plickers app or website. Students respond using printed cards with unique identifiers. The teacher scans the cards with the app to instantly view anonymous results. Results can be viewed in class or analyzed later to assess student understanding.
Plickers is a free classroom response system created in 2008 by Nolan Amy that allows teachers to collect formative assessment data from students in real-time without requiring students to use devices. Teachers download the app, print response cards with barcodes for students, create questions in the app, and then scan the classroom with their mobile device to receive immediate feedback on student understanding without typing or wires.
This document describes ZipGrade, a mobile app that allows teachers to grade paper multiple choice assessments using their phone or tablet camera. Some key points:
- ZipGrade turns a mobile device into an optical scanner similar to a Scantron, allowing teachers to grade answer sheets and provide instant feedback to students.
- It can read answer sheets in multiple sizes for free, with unlimited scanning available for a yearly fee of $6.99.
- Benefits include instant feedback for students, time savings for teachers, and easy tracking of student test records. The process involves downloading the app, creating answer sheets, scanning student response sheets to automatically grade assessments.
Plickers is a classroom response system that allows teachers to assess students in real-time using only a single teacher device, without needing individual student devices. Students are each given a unique printed response card with letters A, B, C, or D on four sides. Teachers scan the room with their device to record which letter each student selects to answer a question. Results appear immediately on the teacher's device and can be projected for the whole class. This system is affordable, engaging for students, and accessible to all.
This document provides a summary of the top 10 educational apps for teachers and students. It briefly describes each app, including Remind for communication, Nearpod for interactive lessons, FreshGrade for tracking student work, Duolingo for language learning, TED Talks for sparking discussion, Class Dojo for classroom management, Timeline Eons for organizing history notes, JogNog for assessments, Khan Academy for differentiating instruction, and an AP Euro History review app. The rationale for each app emphasizes their ease of use and interactive features to engage students.
This document provides a summary of the top 10 educational apps for teachers and students. It briefly describes each app, including Remind for communication, Nearpod for interactive lessons, FreshGrade for tracking student progress, Duolingo for language learning, TEDTalks for sparking discussion, Class Dojo for classroom management, Timeline Eons for organizing history notes, JogNog for assessments, Khan Academy for differentiating instruction, and an AP Euro History review app. Most of the apps allow teachers to create and share lessons and assessments, provide feedback to students, and communicate easily while being simple and privacy-focused.
Plickers is a classroom response system that allows teachers to poll students and receive real-time feedback without students needing devices. Teachers create multiple choice or true/false questions in the Plickers app or website. Students respond using printed cards with unique identifiers. The teacher scans the cards with the app to instantly view anonymous results. Results can be viewed in class or analyzed later to assess student understanding.
Plickers is a free classroom response system created in 2008 by Nolan Amy that allows teachers to collect formative assessment data from students in real-time without requiring students to use devices. Teachers download the app, print response cards with barcodes for students, create questions in the app, and then scan the classroom with their mobile device to receive immediate feedback on student understanding without typing or wires.
This document describes ZipGrade, a mobile app that allows teachers to grade paper multiple choice assessments using their phone or tablet camera. Some key points:
- ZipGrade turns a mobile device into an optical scanner similar to a Scantron, allowing teachers to grade answer sheets and provide instant feedback to students.
- It can read answer sheets in multiple sizes for free, with unlimited scanning available for a yearly fee of $6.99.
- Benefits include instant feedback for students, time savings for teachers, and easy tracking of student test records. The process involves downloading the app, creating answer sheets, scanning student response sheets to automatically grade assessments.
Plickers is a classroom response system that allows teachers to assess students in real-time using only a single teacher device, without needing individual student devices. Students are each given a unique printed response card with letters A, B, C, or D on four sides. Teachers scan the room with their device to record which letter each student selects to answer a question. Results appear immediately on the teacher's device and can be projected for the whole class. This system is affordable, engaging for students, and accessible to all.
This document provides a summary of the top 10 educational apps for teachers and students. It briefly describes each app, including Remind for communication, Nearpod for interactive lessons, FreshGrade for tracking student work, Duolingo for language learning, TED Talks for sparking discussion, Class Dojo for classroom management, Timeline Eons for organizing history notes, JogNog for assessments, Khan Academy for differentiating instruction, and an AP Euro History review app. The rationale for each app emphasizes their ease of use and interactive features to engage students.
This document provides a summary of the top 10 educational apps for teachers and students. It briefly describes each app, including Remind for communication, Nearpod for interactive lessons, FreshGrade for tracking student progress, Duolingo for language learning, TEDTalks for sparking discussion, Class Dojo for classroom management, Timeline Eons for organizing history notes, JogNog for assessments, Khan Academy for differentiating instruction, and an AP Euro History review app. Most of the apps allow teachers to create and share lessons and assessments, provide feedback to students, and communicate easily while being simple and privacy-focused.
ZipGrade is a mobile app that allows teachers to grade paper tests and quizzes using their phone or tablet like a digital Scantron machine. It works by having students fill out downloadable answer sheets that the teacher then scans with their device to instantly grade and view class results. While Scantron machines are expensive, ZipGrade is affordable to download and use for grading. The document provides tips on using ZipGrade effectively in the classroom including lighting, battery life, and importing student data. Sample answer sheets and a practice quiz are included to demonstrate ZipGrade's features.
This document discusses 10 apps that are useful for 6th grade students. It provides details on the purpose and benefits of each app, including Skitch for image manipulation, Study Blue for flashcards, Show Me for whiteboard presentations, Showbie for submitting assignments, Slack for group collaboration, Word Clouds for building vocabulary, Stop Motion for stop-motion videos, Math Chat for problem solving help, Photomath and MyScript Calculator for solving math problems. Many of the apps allow students to learn, review, collaborate, and demonstrate their understanding of class material.
The document provides 10 tips for classroom management in a Bring Your Own Device (BYOD) environment. The top tips are to set clear expectations for when devices can and cannot be used, have students close laptop lids or turn tablets over when instructions are being given, and ensure devices are only used at the teacher's discretion. It also recommends having students ask 3 peers for help before asking teachers, treating technology-related misbehaviors the same as non-technology issues, and having backup lesson plans for when technology does not work.
Evaluating an Emerging Technology: Socrativesbarnett0823
This document discusses the educational technology tool Socrative and how it can be used in classrooms. Socrative allows teachers to pose questions to students and capture their responses using their own electronic devices. It replaces traditional "clickers" and hand-raising by allowing students to text their answers. Socrative supports formative assessment, collaboration, and differentiation. While an Internet connection is needed, Socrative is free and works on devices students already have like phones and tablets. It can be used across content areas and grade levels.
This document discusses tools that can be used to make teaching more efficient. It recommends several tools: Schoology for course management; Remind101 for communicating with students; and Anymeeting for live online classes. The document demonstrates how these tools can be used to post assignments, conduct quizzes/tests, share grades, send reminders to students, and teach live online classes. It also provides some example online physics demonstrations and simulations that can supplement teaching.
Google Classroom is a free web-based platform developed by Google for schools to streamline classwork. It allows teachers to create classes, distribute assignments, send feedback, and see everything in one place. Teachers can create classes, share documents and provide feedback to students. Students can access assignments, turn work in digitally and see teacher feedback and grades. The presentation reviewed how to set up Google Classroom by creating a class, sharing the class code with students, and using the various features like assignments, streaming and mobile access.
The document discusses the integration of iPads in a classroom with varying student to iPad ratios. It finds that with a 4:1 ratio, some students were disengaged, but with a near 1:1 ratio, all students were engaged. Apps were used more often and students reported liking using iPads more for learning and finding the interactive aspects helpful. The ideal ratio according to students and teachers is 1:1.
BYOD/BYOT Implementation Plan for 6th Grade MathematicsSara Johnston
This document outlines a BYOT (Bring Your Own Technology) implementation plan for a 6th grade mathematics classroom. It discusses using Microsoft OneDrive as the platform since the school uses it for file storage and it is accessible across devices. It also addresses accommodating students who bring their own devices or do not have a device by allowing them to use classroom devices or partner with other students. When grouping students during technology use, the teacher prefers students work alone but may group by learning style or knowledge level. Finally, the document lists several math apps appropriate for 6th grade math instruction.
This document provides information about the ETEC 110 course taught by Tiffini Travis. It outlines the course objectives, structure, grading policies, assignments and key terms. Students will learn about educational technology tools and how to incorporate technology into the classroom. The course is structured around active participation, homework, readings and a final project. Grades are based on points earned from these assessments, with points lost for absences, tardiness or missing work. The final project involves creating a website using Weebly.com to demonstrate understanding of incorporating technology into lesson plans and assessments. Homework includes reading articles and guides along with a written essay.
Socrative is a free cloud-based assessment tool that allows teachers to quickly create quizzes and view live student results and response trends. The responsive Socrative app enables teachers to identify weak areas of learning and emphasize them in real-time based on student performance data. Socrative supports the backward design of learning by helping teachers align activities and assessments to desired learning outcomes and evidence of knowledge acquisition.
This document discusses several educational technology tools that can be used in the classroom, including My Study Life Planner (a student planning app), Quizlet (for creating flashcards), Kahoot (for formative assessments), Microsoft OneNote (for collaborative projects), and Bloomz (for parent communication). It provides details on how each tool could be used, along with their advantages and disadvantages from an educational perspective.
The document discusses two educational technology tools: Socrative and Edmodo. Socrative is a student response system that allows teachers to create quick formative assessments, exit tickets, and quizzes for students to respond to on their devices in real-time. Edmodo is an online learning platform that teachers can use to post assignments, resources, polls and communicate with students and parents. Both tools engage students, provide feedback, and help teachers gauge understanding while meeting the needs of diverse learners. Teacher support will be provided to help educators design curriculum-based instruction using these tools.
This document summarizes several education apps including Google Drive, Class Dojo, Quizlet, Remind101, Socrative, Kahoot, SurveyMonkey, Khan Academy, MobyMax, and Learn Zillion. It provides details on the purpose and functionality of each app, as well as their advantages and disadvantages. The apps can be used for file sharing, classroom management, flashcard study tools, sending reminders, interactive quizzes and games, surveys, instructional videos, individualized learning plans, and video lessons. Many are free to use and allow teachers to easily integrate technology into classroom lessons and communication.
This document discusses using technology for assessment purposes and assessing technology-driven projects. It outlines various quiz and grading apps that can be used for assessments and provides benefits like measuring content knowledge and tracking students, as well as limitations like potential cheating. It also discusses current trends in assessment, including a shift towards more authentic and anecdotal assessments. While technology can help with organization and metrics, human judgment is still needed to fully understand students and guide further learning.
Capture learning in the moment discusses using a mobile app to capture photos and videos of student work and discussions in class to create an artifact library of their learning. This allows teachers to view, assess, and share student work and progress instantly rather than only having grades and numbers capture 5% of what is learned each day in the classroom.
This document discusses how digital assessments using AWARE and CPS Sparks can benefit students, teachers, and parents. It outlines that these tools provide quick grading and feedback, allow teachers to tailor instruction to student needs based on assessment data, and engage students through the use of technology. Both tools also save teachers time grading and allow them to analyze assessment data to identify areas students frequently miss and adjust instruction. Parents also benefit from immediate feedback on student performance and an appreciation of current technology being used in the classroom.
This paper presents how the University of Applied Sciences Western Switzerland (HES-SO) builds its blended learning strategy. Divided into two phases, the first as top down, from board of education to professors, and the second as a bottom-up approach, from students to board of education, the HES-SO e-learning strategy intends to include digital native students’ expectations, needs and requests to implement tools, instruments and new learning approaches. To illustrate the strategy, this paper presents the result of a survey carried out during May-June 2013 and depicts the new student who enrolls into higher education institutions.
This document outlines a plan for developing a cohesive 1:1 iPad rollout program in schools. It discusses assessing teacher needs, meeting them where they are through differentiated professional development like summer workshops and "Appy Hours". It also covers promoting curiosity and risk-taking through workshops like "EdCamp", and providing constant support through staffing, committees, and student help desks. Some remaining questions are when the optimal time is to begin PD and how to educate parents. The document provides contact information and a link to additional presentation materials.
Flash cards allows users to create and share digital flashcards for studying. Key features include automatically saving decks, reading cards aloud in different languages, easily sharing decks between groups, tracking learning progress, inserting images, searching terms, shuffling cards randomly, accessing pre-made decks, and sharing by email, messaging apps, or links. Users can collaboratively build decks by sharing with groups, improving answers over time. It provides a more organized alternative to paper notes that can be accessed anywhere.
ZipGrade is a mobile app that allows teachers to grade paper tests and quizzes using their phone or tablet like a digital Scantron machine. It works by having students fill out downloadable answer sheets that the teacher then scans with their device to instantly grade and view class results. While Scantron machines are expensive, ZipGrade is affordable to download and use for grading. The document provides tips on using ZipGrade effectively in the classroom including lighting, battery life, and importing student data. Sample answer sheets and a practice quiz are included to demonstrate ZipGrade's features.
This document discusses 10 apps that are useful for 6th grade students. It provides details on the purpose and benefits of each app, including Skitch for image manipulation, Study Blue for flashcards, Show Me for whiteboard presentations, Showbie for submitting assignments, Slack for group collaboration, Word Clouds for building vocabulary, Stop Motion for stop-motion videos, Math Chat for problem solving help, Photomath and MyScript Calculator for solving math problems. Many of the apps allow students to learn, review, collaborate, and demonstrate their understanding of class material.
The document provides 10 tips for classroom management in a Bring Your Own Device (BYOD) environment. The top tips are to set clear expectations for when devices can and cannot be used, have students close laptop lids or turn tablets over when instructions are being given, and ensure devices are only used at the teacher's discretion. It also recommends having students ask 3 peers for help before asking teachers, treating technology-related misbehaviors the same as non-technology issues, and having backup lesson plans for when technology does not work.
Evaluating an Emerging Technology: Socrativesbarnett0823
This document discusses the educational technology tool Socrative and how it can be used in classrooms. Socrative allows teachers to pose questions to students and capture their responses using their own electronic devices. It replaces traditional "clickers" and hand-raising by allowing students to text their answers. Socrative supports formative assessment, collaboration, and differentiation. While an Internet connection is needed, Socrative is free and works on devices students already have like phones and tablets. It can be used across content areas and grade levels.
This document discusses tools that can be used to make teaching more efficient. It recommends several tools: Schoology for course management; Remind101 for communicating with students; and Anymeeting for live online classes. The document demonstrates how these tools can be used to post assignments, conduct quizzes/tests, share grades, send reminders to students, and teach live online classes. It also provides some example online physics demonstrations and simulations that can supplement teaching.
Google Classroom is a free web-based platform developed by Google for schools to streamline classwork. It allows teachers to create classes, distribute assignments, send feedback, and see everything in one place. Teachers can create classes, share documents and provide feedback to students. Students can access assignments, turn work in digitally and see teacher feedback and grades. The presentation reviewed how to set up Google Classroom by creating a class, sharing the class code with students, and using the various features like assignments, streaming and mobile access.
The document discusses the integration of iPads in a classroom with varying student to iPad ratios. It finds that with a 4:1 ratio, some students were disengaged, but with a near 1:1 ratio, all students were engaged. Apps were used more often and students reported liking using iPads more for learning and finding the interactive aspects helpful. The ideal ratio according to students and teachers is 1:1.
BYOD/BYOT Implementation Plan for 6th Grade MathematicsSara Johnston
This document outlines a BYOT (Bring Your Own Technology) implementation plan for a 6th grade mathematics classroom. It discusses using Microsoft OneDrive as the platform since the school uses it for file storage and it is accessible across devices. It also addresses accommodating students who bring their own devices or do not have a device by allowing them to use classroom devices or partner with other students. When grouping students during technology use, the teacher prefers students work alone but may group by learning style or knowledge level. Finally, the document lists several math apps appropriate for 6th grade math instruction.
This document provides information about the ETEC 110 course taught by Tiffini Travis. It outlines the course objectives, structure, grading policies, assignments and key terms. Students will learn about educational technology tools and how to incorporate technology into the classroom. The course is structured around active participation, homework, readings and a final project. Grades are based on points earned from these assessments, with points lost for absences, tardiness or missing work. The final project involves creating a website using Weebly.com to demonstrate understanding of incorporating technology into lesson plans and assessments. Homework includes reading articles and guides along with a written essay.
Socrative is a free cloud-based assessment tool that allows teachers to quickly create quizzes and view live student results and response trends. The responsive Socrative app enables teachers to identify weak areas of learning and emphasize them in real-time based on student performance data. Socrative supports the backward design of learning by helping teachers align activities and assessments to desired learning outcomes and evidence of knowledge acquisition.
This document discusses several educational technology tools that can be used in the classroom, including My Study Life Planner (a student planning app), Quizlet (for creating flashcards), Kahoot (for formative assessments), Microsoft OneNote (for collaborative projects), and Bloomz (for parent communication). It provides details on how each tool could be used, along with their advantages and disadvantages from an educational perspective.
The document discusses two educational technology tools: Socrative and Edmodo. Socrative is a student response system that allows teachers to create quick formative assessments, exit tickets, and quizzes for students to respond to on their devices in real-time. Edmodo is an online learning platform that teachers can use to post assignments, resources, polls and communicate with students and parents. Both tools engage students, provide feedback, and help teachers gauge understanding while meeting the needs of diverse learners. Teacher support will be provided to help educators design curriculum-based instruction using these tools.
This document summarizes several education apps including Google Drive, Class Dojo, Quizlet, Remind101, Socrative, Kahoot, SurveyMonkey, Khan Academy, MobyMax, and Learn Zillion. It provides details on the purpose and functionality of each app, as well as their advantages and disadvantages. The apps can be used for file sharing, classroom management, flashcard study tools, sending reminders, interactive quizzes and games, surveys, instructional videos, individualized learning plans, and video lessons. Many are free to use and allow teachers to easily integrate technology into classroom lessons and communication.
This document discusses using technology for assessment purposes and assessing technology-driven projects. It outlines various quiz and grading apps that can be used for assessments and provides benefits like measuring content knowledge and tracking students, as well as limitations like potential cheating. It also discusses current trends in assessment, including a shift towards more authentic and anecdotal assessments. While technology can help with organization and metrics, human judgment is still needed to fully understand students and guide further learning.
Capture learning in the moment discusses using a mobile app to capture photos and videos of student work and discussions in class to create an artifact library of their learning. This allows teachers to view, assess, and share student work and progress instantly rather than only having grades and numbers capture 5% of what is learned each day in the classroom.
This document discusses how digital assessments using AWARE and CPS Sparks can benefit students, teachers, and parents. It outlines that these tools provide quick grading and feedback, allow teachers to tailor instruction to student needs based on assessment data, and engage students through the use of technology. Both tools also save teachers time grading and allow them to analyze assessment data to identify areas students frequently miss and adjust instruction. Parents also benefit from immediate feedback on student performance and an appreciation of current technology being used in the classroom.
This paper presents how the University of Applied Sciences Western Switzerland (HES-SO) builds its blended learning strategy. Divided into two phases, the first as top down, from board of education to professors, and the second as a bottom-up approach, from students to board of education, the HES-SO e-learning strategy intends to include digital native students’ expectations, needs and requests to implement tools, instruments and new learning approaches. To illustrate the strategy, this paper presents the result of a survey carried out during May-June 2013 and depicts the new student who enrolls into higher education institutions.
This document outlines a plan for developing a cohesive 1:1 iPad rollout program in schools. It discusses assessing teacher needs, meeting them where they are through differentiated professional development like summer workshops and "Appy Hours". It also covers promoting curiosity and risk-taking through workshops like "EdCamp", and providing constant support through staffing, committees, and student help desks. Some remaining questions are when the optimal time is to begin PD and how to educate parents. The document provides contact information and a link to additional presentation materials.
Flash cards allows users to create and share digital flashcards for studying. Key features include automatically saving decks, reading cards aloud in different languages, easily sharing decks between groups, tracking learning progress, inserting images, searching terms, shuffling cards randomly, accessing pre-made decks, and sharing by email, messaging apps, or links. Users can collaboratively build decks by sharing with groups, improving answers over time. It provides a more organized alternative to paper notes that can be accessed anywhere.
This short document promotes the creation of presentations using Haiku Deck, a tool for making slideshows. It features an image of a person looking thoughtful next to text asking if the reader is inspired. The final sentence provides a call to action to get started creating presentations on Haiku Deck by signing up on SlideShare.
Student Response Systems Presentation FinalSue Miller
Student response systems, also known as clickers, are classroom technology tools that allow instructors to pose questions to students and immediately collect feedback in class. The document discusses the history, benefits, examples of leading tools, and best practices for implementing student response systems. Key benefits include increased student engagement, formative assessment capabilities, and potential gains in student achievement. Considerations for effective use include software and hardware options, instructor training, and avoiding overuse within lessons.
Tools of Engagement: Storytelling, Audience Response Systems and Learning Sci...Karl Kapp
In this presentation, the attendees will:
-Learn how to craft an instructional story that is based on learning science to engage, motivate and educate learners.
-Learn three methods of using an audience response system to engage learners through stories and games.
O documento descreve três ferramentas digitais - Kahoot, Socrative e Plickers - que permitem aos professores abordagens lúdicas de ensino e avaliação. As ferramentas oferecem questionários online e gratuitos que podem ser respondidos em dispositivos móveis, permitindo aprendizagem interativa e feedback em tempo real.
Free eBook - Beyond Fun: Serious Games and MediaAyman Sarhan
This document summarizes an article from the book "Beyond Fun: Serious Games and Media" about using simulation and game environments across academic disciplines for learning. The article argues that computer games demonstrate effective pedagogical techniques that can illustrate complex systems, enable visualization and manipulation of microscopic concepts, and embody experiences to cultivate cultural empathy. It provides examples of how simulations have been used in specific fields like engineering, the military, and aviation for training, and suggests these environments could also be useful for students in other fields like business, architecture, history and more by allowing them to actively use concepts rather than just know facts.
This short document promotes creating presentations using Haiku Deck, a tool for making slideshows. It encourages the reader to get started making their own Haiku Deck presentation and sharing it on SlideShare. In just one sentence, it pitches the idea of using Haiku Deck to easily create engaging slideshows.
BYOD (Bring Your Own Device) in the Classroom: Two Tech Tools for Fostering ...maritezita
Maritez Apigo's presentation at the Strengthening Student Success Conference on October 5, 2016 at Hyatt Regency Orange County
Tired of telling your students to put away their phones? Instead, instruct your students to take them out! The presenter will showcase two user-friendly educational technology tools for engaging students in interactive polls and administering formative assessments of student learning outcomes on their mobile devices: Poll Everywhere and Socrative. These student response systems allow instructors to identify students in need of targeted intervention strategies and to apply data-driven instruction. Through the techniques modeled and examples shared, the presenter will demonstrate the benefits of integrating technology in the classroom to advance equity and student success. This session will also provide tips and helpful resources for getting started and troubleshooting with these technologies. Bring your smartphone, iPad, tablet, or laptop to fully participate in this interactive session.
http://maritez.populr.me/sssc16
Break out of the lecture-then-programming-assignment rut in your Computer Science classes. Engage your students and increase their understanding by adding blended learning, flipped classroom, project-based learning, and recorded verbal feedback to your classroom repertoire.
We Used It The Way We Wanted To: Research on Learner Engagement in Participat...Erin Knight
A presentation about an ongoing exploratory study around learner engagement in participatory learning environments. This presentation was presented at EDEN 2010 (a trimmed down version) and the Sloan C Emerging Technology for Online Education 2010 conferences.
Khan Academy, Kahoot, and Google Classroom are educational apps. Khan Academy provides supplemental instructional videos and practice problems. Kahoot is an interactive quiz game where students answer questions to earn points. Google Classroom allows teachers to post assignments, announcements, and grades for students to access online.
This document discusses using technology in teaching. It begins by defining technology as "stuff that doesn't work yet." It then asks questions about what technology teachers currently use, what technology students bring to class, and differences in access between teachers and students. The document provides considerations for using technology in the classroom, such as being prepared for when technology fails. It offers examples of using technology for content creation, online content, and course management systems. It also discusses using technology for student engagement, communication, teaching concepts, and student assessment. Overall, the document provides best practices and problems to consider for integrating technology into teaching.
Learn about SBAC's definition for formative assessment and tech tools that can be used to gather student data, give feedback, and capture student thinking.
This document discusses technology and elearners today. It outlines common synchronous tools like chat and video conferencing and asynchronous tools like email and wikis. It examines the effectiveness of tools like video conferencing and podcasts in providing flexibility. The document also notes potential downsides like not getting immediate feedback. It describes today's elearners as technologically savvy, self-motivated, and enjoying informal, video and audio based asynchronous learning.
This document provides an overview of Google Apps for Education, a free suite of communication and collaboration tools designed for schools. It discusses the key features and benefits of using Google Apps, including that it is free, encourages collaboration, and prepares students for digital communication. Some example uses within schools are also listed, such as using Google Docs for student portfolios or project work. Overall, the document promotes Google Apps for Education as a way for schools to save money while boosting academic performance by providing integrated, accessible tools for students and teachers.
1) The document summarizes the student's experience in their ITEC 299 class at San Francisco State University in Spring 2014.
2) It discusses the student's motivations for taking the class, personal learning preferences, use of various technologies like the iPod and social media, and realization that they did not fully complete the intended "Learning Sage" pathway due to taking on too many classes that semester.
3) Overall, the student felt the class gave them a valuable opportunity to learn about different technologies for learning, but that they would approach things differently in the future to better follow their intended learning pathway.
Flippin gthe classroom using mobile technology - #PedagooLondon2015 presentationMike Gunn
This document discusses flipped learning and mobile learning. It defines flipped learning as assigning learning as homework and applying the learning in class under teacher guidance. Mobile learning extends the classroom and engages students through accessibility, motivation, and personalized learning. Challenges include student disengagement, lack of access, and ensuring students complete the independent learning. The document recommends tools like Evernote, Google Docs, and Socrative to support flipped learning and assessment for learning.
Student Engagement Strategies in STEM Classeskimarnold28
Engage your students and increase their depth of understanding by adding blended learning, flipped classroom, and project-based learning to your classroom repertoire.
Using iPads to support students struggling with literacy requirements of schoolSpectronics
This document discusses using iPads to support students struggling with literacy requirements in school. It provides an overview of various apps and features of the iPad that can help with reading, comprehension, organizing information, writing, and other executive functions. Specific apps and tools are recommended for text-to-speech, reading PDFs, audio recording, screencasting, eBooks, note taking, word prediction, speech recognition, and referencing. The document encourages sharing ideas in pairs and setting reminders to implement new tools learned.
ICT tools provide many benefits for science education including accessibility of content anywhere, catering to different learning styles, easy differentiation of content, and freeing up teachers to assist students. Popular tools mentioned include Moodle, Google Calendar, online quizzes and forums, videos, animations, Kahoots, Padlet, displaying student work, and science-related apps. The document emphasizes keeping activities short, providing variety, and ensuring technologies work properly for students.
This document discusses personal learning networks (PLNs) and how they can help improve professional learning. It begins by defining a PLN and explaining how PLNs allow learners to set their own learning goals, manage their learning process, and communicate with others. The document then outlines various tools that can be used to build a PLN, including social networks, blogs, wikis, and collaborative documents. It also discusses different stages of adopting a PLN, from initial immersion to finding a sustainable balance. Finally, the document proposes a PLN implementation plan and addresses potential barriers to building an effective personal learning network.
How to Improve Your Library Instruction: Assessment in Five Minutes (November...ALATechSource
This document discusses how to quickly assess student learning in one-shot library instruction sessions through the use of learning outcomes and short assessment instruments. It recommends drafting 2-5 learning outcomes focused on what students must accomplish and comprehend. Outcomes should be measurable and action-oriented. Assessment questions can then be created based on the outcomes. Several assessment tools are presented, like polls, games, and questionnaires that can be used within a 5 minute time frame to gauge student understanding. Reviewing responses and reflecting on results with students is also encouraged.
Clickers, also known as student response systems, are a technology that can be used to promote active learning in classrooms. They allow students to electronically answer poll or test questions using a small remote device. Teachers can then immediately view aggregate student responses to tailor instruction based on areas of difficulty or confusion. Clickers provide benefits like formative assessment, summative assessment, class review, and taking attendance while encouraging participation from all students.
This document summarizes Joyce Seitzinger's presentation on personal learning networks (PLNs). It introduces PLNs as versatile study tools and outlines Joyce's extensive online presence and experience with various social media platforms and tools. The presentation encourages attendees to map their current PLNs, highlights key functions of social media tools, and involves an exercise where participants learn about additional tools to expand their PLNs.
The document provides an overview of social media tools for educational use. It discusses what social media is, why educators should use it, and how students are digital natives accustomed to technology. The document then examines popular social networking platforms like Facebook, Twitter, blogs and their educational applications. It emphasizes selecting tools based on pedagogy over technology. The document concludes by introducing 13 social media tools for educational use, including Google Apps, Twitter, Flickr and discussing best practices for integrating social media into teaching.
The document discusses strategies for learning and teaching at Central Queensland University, including an introduction to the Curriculum Design and Development Unit, examples of course redesign projects, and an overview of the 7 Principles for Good Practice in Undergraduate Education which guide CQUni's approach to learning and teaching.
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
4. How It Works
1. Download a free template
• Cut
• Pre-laminated available
2. Introduce to students
3. Immediate feedback!
5. Steps: Getting Started
• Download Flicker on
iOS/android device
• Create/manage classes
• Plan questions
• IMMEADIATE FEEDBACK
with Live View
6. Tips
• Attach to inside notebook
• Print on cardstock
• Bell ringer/ “Ticket out the door”
• Professional Development
7. “My kids love it! They like the privacy of others not knowing which
answer they chose. They like the immediate feedback and I can
modify my instruction almost instantaneously!”
- Ms. Gregory, 3rd-5th grade Reading Specialist
Plickers
8. Resources
Slide 2:
Flickr. (2010). Feedback. Retrieved from
https://www.flickr.com/photos/jurgenappelo/5201223017/in/photostream/
Slide 3:
Flickr. (2004). Engaged students. Retrieved from http://tinyurl.com/studentsmotivated
Slide 4:
Flickr. (2012). Teacher cutting. Retrieved from http://tinyurl.com/teachercutting
Slide 5:
Flickr. (2012). Teacher on iPad. Retrieved from http://tinyurl.com/teacheronipad
Slide 6:
Flickr. (2015). Plickers. Retrieved from
https://www.flickr.com/photos/shareski/17614375496/in/photolist-oVoBEP-sQwhaf
Editor's Notes
This Power Point presentation focuses on using the Plicker application in the classroom as a formative assessment tool. Plickers is a formative assessment tool that allows teacher to collect IMMEADITE feedback without the usage of student devices. Only one teacher device is needed!
Use Plickers as a formative assessment tool for for quick checks for understanding to know whether your students are understanding big concepts and mastering key skills. Teacher-led, no wait time for students to log-in on a computer or even open an app!
This tool allows teachers to assess if students have mastered a skill, making it standards-based. It engages students by keeping them motivated to try their best and constantly be involved in the learning process. Plicker also automatically organizes your data for you, easily identifying which students grasp a concept and which students require a little extra help!
Visit www.plickr.com to download a free template of 40 Plickers. Printing on cardstock is the best option because sometimes laminates cause glare. Additional cardstock printed Plickers can be purchased on Amazon.com for $20.00 if you want them to last. Show students how the cards go (A,B,C,D), and instruct them that it doesn’t help to worry about what other students select because each card is different. Once cards are up, take a quick swipe of the room with your technology device (available through iOS/android devices) and view your data immeaditely!
Download cards on your own for free or purchase from Amazon.com. Join Plickers and log in to your account. Create and manage your classroom (you can assign names to numbers for your reference!) Develop questions you would like to ask- plicker works great for beginning of the year surveys, too! View your immediate feedback with the Live View option on Plicker app/ desktop!
Attaching Plicker to the inside of your students notebooks works great to preserve the paper. Printing on cardstock allows Plickers to last longer. Use as a bell ring to get the class thinking or as a ticket out the door to assess formatively what they have/have not yet mastered. Use as a professional development tool or a professional learning tool with colleagues at your next faculty meeting or in-service.
What will your personal quote be? Try it today!
Flickr has provided beautiful images through the Create Commons sharing. This slide highlights where I located each and every unique picture!