This document discusses how libraries can harness gaming to benefit patrons. It describes how gaming has been popular for over 30 years and can increase socialization and literacy while helping develop skills. Libraries are increasingly offering gaming options like Wii, board games, and video games to meet patron interests and develop skills like strategy, problem-solving, and reading maps and instructions. The document also outlines specific gaming programs libraries have implemented, like tournaments, family gaming nights, and using games for summer reading. It provides examples of best practices from libraries with large gaming collections and concludes with resources for further reading on gaming in libraries.