SlideShare a Scribd company logo
1 of 17
Download to read offline
1
Fun and Serious Games
www.cartoonstock.com
2
Raph Koster
http://www.raphkoster.com/
Raphael "Raph" Koster
author of
A Theory of Fun for
Game Design is widely
recognized for his work
as the lead designer of
Ultima Online and the
creative director behind
Star Wars Galaxies.
3http://www.theoryoffun.com
4
What Games Are
Games are puzzles to solve.
We learn the underlying patterns, grok them fully,
and file them away to re-run as needed.
Difference between games and reality is that the
stakes are lower with games.
•
•
•
5
What Games Are
Games serve as very fundamental and powerful
learning tools.
“Play” and “Games” both belong in the same
category of “iconified representations of human
experience that we can practice with and learn
patterns from.
Books vs Games. (According to Koster) Games can
accelerate the grokking process ... where you can
practice a pattern and run permutations.
•
•
•
6
Fun is all about our brains feeling good -- the
release of endorphins into our system.
One of the subtlest releases of endorphins is at the
moment of triumph when we learn something or
master a task.
Our bodies reward us with pleasure.
In other words, fun is the act of mastering a problem
mentally.
•
•
•
•
What is Fun?
7
Boredom is the opposite
When you feel a
game/book/class/parental
meal experience is
repetitive or derivative, it
grows boring because it
presents no cognitive
challenge.
8
Ian Bogost
“Playing video games is a kind of
literacy. Not the literacy that helps us
read books or write term papers, but the
kind of literacy that helps us make or
critique the systems we live in . . . .
When we learn to play games with an
eye toward uncovering their procedural
rhetorics, we learn to ask questions
about the models such games present”
(Bogost).
!
9
James Gee
Multimodal Principle.
“Meanings and knowledge are built up
through various modalities (images,
words, interactions, abstract design,
sound, etc.)”
!
10
Lori Shyba
Social issue games, like other activist
art, can tune us in to the world around
us. Games can help define the things we
believe in and can amplify our ethical
consciousness by provoking us to take
action.
!
Serious Games Canada/
Jeux Serieux Canada
Serious Games Canada Symposium, Games for Training
Distil Interactive – Ottawa, Ontario
Response Ready is a virtual training solution based on the Canadian
Standards Association's (CSA) Z731-03 standard. It tests and develops users'
ability to identify hazards and assess risk.
http://www.distilinteractive.com/
Serious Games Canada Symposium, Games for Training
Coole Immersive -- Edmonton, Alberta
Focusing on front line work roles for the service rig sector of the oil & gas industry,
SimuLynx Rig Skills uses a first person perspective 3D environment to give the user
an immersive "hands-on, off-site" learning experience.
http://www.cooleimmersive.com
Serious Games Canada Symposium, Games for Education
Knight Elimar’s Last Joust
Richard Levy, Faculty of Environmental Design, University of Calgary
A virtual environment game for promoting literacy across the
curriculum.
http://www.ucalgary.ca/evds/levy
Serious Games Canada Symposium, Social Issue Games
Contagion
York University and Simon Fraser University
"Contagion” is a web-based educational game in which players can learn self-
care practices and play through ethical considerations in a virtual world on
the brink of pandemic.
http://contagion.edu.yorku.ca/
Serious Games Canada Symposium, Social Issue Games
Terry Lavendar — Homeless, It’s No Game
Simon Fraser University
“Welcome to Life on the
Street. Can you survive for
24 hours with your esteem
and your person intact?”
Selected for the game
showcase at the annual
Games for Change
conference in New York
City. It's one of only 17
games to be featured.
http://www.homelessgame.net/
Serious Games Canada Symposium, Social Issue Games
Tibet and Oceanquest
Digital Media Lab, University of Calgary
Tibet – Status of Tibet as occupied territory Oceanquest – Ocean Floor Ecology
http://pages.cpsc.ucalgary.ca/~parker/new/Tibet/tibethome.html

More Related Content

What's hot

Cultivating Ludus: The Rhetorics of Gamification
Cultivating Ludus: The Rhetorics of GamificationCultivating Ludus: The Rhetorics of Gamification
Cultivating Ludus: The Rhetorics of GamificationSebastian Deterding
 
A modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE frameworkA modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE frameworkRoberto Dillon
 
Ai on video games
Ai on video gamesAi on video games
Ai on video gamesFaria Priya
 
Ignite Portland 9: 5,000 Games of Solitaire
Ignite Portland 9: 5,000 Games of SolitaireIgnite Portland 9: 5,000 Games of Solitaire
Ignite Portland 9: 5,000 Games of Solitairelawduck
 
Make An Alternate Reality Game!
Make An Alternate Reality Game!Make An Alternate Reality Game!
Make An Alternate Reality Game!Jane McGonigal
 
ARG + AR = The physical environment and the reality as a game platform
ARG + AR = The physical environment and the reality as a game platformARG + AR = The physical environment and the reality as a game platform
ARG + AR = The physical environment and the reality as a game platformMediaFront
 
Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)
Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)
Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)Felipe Barcellos
 
Outside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentOutside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentSebastian Deterding
 
Would the real Mary Poppins please stand up?
Would the real Mary Poppins please stand up?Would the real Mary Poppins please stand up?
Would the real Mary Poppins please stand up?Sebastian Deterding
 
Amazing Feats of Daring - Uncharted Post Mortem
Amazing Feats of Daring - Uncharted Post MortemAmazing Feats of Daring - Uncharted Post Mortem
Amazing Feats of Daring - Uncharted Post MortemNaughty Dog
 
Alternate Reality Games
Alternate Reality GamesAlternate Reality Games
Alternate Reality GamesCraig Carey
 
Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile GamingJane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile GamingJane McGonigal
 
Presentation game
Presentation gamePresentation game
Presentation gamejakesinar
 
Game UX Summit - Designing for the Audience
Game UX Summit - Designing for the AudienceGame UX Summit - Designing for the Audience
Game UX Summit - Designing for the AudienceSven Charleer
 
Knowledge Management, Collaboration and Games: A Perfect Storm
Knowledge Management, Collaboration and Games: A Perfect StormKnowledge Management, Collaboration and Games: A Perfect Storm
Knowledge Management, Collaboration and Games: A Perfect StormDr. Marigo Raftopoulos
 
Creating Alternate Realities (or, Hacking Happiness!)
Creating Alternate Realities (or, Hacking Happiness!)Creating Alternate Realities (or, Hacking Happiness!)
Creating Alternate Realities (or, Hacking Happiness!)Jane McGonigal
 
Environmental Storytelling
Environmental StorytellingEnvironmental Storytelling
Environmental StorytellingCraig Carey
 
"Narrative Design and the Psychology of Emotions and Immersion in Games" by S...
"Narrative Design and the Psychology of Emotions and Immersion in Games" by S..."Narrative Design and the Psychology of Emotions and Immersion in Games" by S...
"Narrative Design and the Psychology of Emotions and Immersion in Games" by S...Sherry Jones
 

What's hot (20)

Cultivating Ludus: The Rhetorics of Gamification
Cultivating Ludus: The Rhetorics of GamificationCultivating Ludus: The Rhetorics of Gamification
Cultivating Ludus: The Rhetorics of Gamification
 
Artandgames1
Artandgames1Artandgames1
Artandgames1
 
A modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE frameworkA modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE framework
 
Ai on video games
Ai on video gamesAi on video games
Ai on video games
 
Ignite Portland 9: 5,000 Games of Solitaire
Ignite Portland 9: 5,000 Games of SolitaireIgnite Portland 9: 5,000 Games of Solitaire
Ignite Portland 9: 5,000 Games of Solitaire
 
Make An Alternate Reality Game!
Make An Alternate Reality Game!Make An Alternate Reality Game!
Make An Alternate Reality Game!
 
Back to Play: A Reply to Malaby
Back to Play: A Reply to MalabyBack to Play: A Reply to Malaby
Back to Play: A Reply to Malaby
 
ARG + AR = The physical environment and the reality as a game platform
ARG + AR = The physical environment and the reality as a game platformARG + AR = The physical environment and the reality as a game platform
ARG + AR = The physical environment and the reality as a game platform
 
Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)
Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)
Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)
 
Outside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentOutside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming Enjoyment
 
Would the real Mary Poppins please stand up?
Would the real Mary Poppins please stand up?Would the real Mary Poppins please stand up?
Would the real Mary Poppins please stand up?
 
Amazing Feats of Daring - Uncharted Post Mortem
Amazing Feats of Daring - Uncharted Post MortemAmazing Feats of Daring - Uncharted Post Mortem
Amazing Feats of Daring - Uncharted Post Mortem
 
Alternate Reality Games
Alternate Reality GamesAlternate Reality Games
Alternate Reality Games
 
Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile GamingJane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile Gaming
 
Presentation game
Presentation gamePresentation game
Presentation game
 
Game UX Summit - Designing for the Audience
Game UX Summit - Designing for the AudienceGame UX Summit - Designing for the Audience
Game UX Summit - Designing for the Audience
 
Knowledge Management, Collaboration and Games: A Perfect Storm
Knowledge Management, Collaboration and Games: A Perfect StormKnowledge Management, Collaboration and Games: A Perfect Storm
Knowledge Management, Collaboration and Games: A Perfect Storm
 
Creating Alternate Realities (or, Hacking Happiness!)
Creating Alternate Realities (or, Hacking Happiness!)Creating Alternate Realities (or, Hacking Happiness!)
Creating Alternate Realities (or, Hacking Happiness!)
 
Environmental Storytelling
Environmental StorytellingEnvironmental Storytelling
Environmental Storytelling
 
"Narrative Design and the Psychology of Emotions and Immersion in Games" by S...
"Narrative Design and the Psychology of Emotions and Immersion in Games" by S..."Narrative Design and the Psychology of Emotions and Immersion in Games" by S...
"Narrative Design and the Psychology of Emotions and Immersion in Games" by S...
 

Similar to Fun and Serious Games Theory Explored

Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math GamesDoug Adams
 
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone..."The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...Sherry Jones
 
Game Design for Storytellers
Game Design for StorytellersGame Design for Storytellers
Game Design for StorytellersPietro Polsinelli
 
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating GamesPixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating Gamespixellab
 
Turn Up The Fun (Gamifying Education)
Turn Up The Fun (Gamifying Education)Turn Up The Fun (Gamifying Education)
Turn Up The Fun (Gamifying Education)All Things Open
 
Applied And Persuasive Applications For Museums
Applied And Persuasive Applications For MuseumsApplied And Persuasive Applications For Museums
Applied And Persuasive Applications For MuseumsPietro Polsinelli
 
Just add points? What UX can (and cannot) learn from games
Just add points? What UX can (and cannot) learn from gamesJust add points? What UX can (and cannot) learn from games
Just add points? What UX can (and cannot) learn from gamesSebastian Deterding
 
2. Gamified Development and Gamified Solutions: Why Gamify?
2. Gamified Development and Gamified Solutions: Why Gamify?2. Gamified Development and Gamified Solutions: Why Gamify?
2. Gamified Development and Gamified Solutions: Why Gamify?UCL Interaction Centre
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itZac Fitz-Walter
 
9,5 Theses on the Power and Efficacy of Gamification
9,5 Theses on the Power and Efficacy of Gamification9,5 Theses on the Power and Efficacy of Gamification
9,5 Theses on the Power and Efficacy of GamificationSebastian Deterding
 
Global Game Jam Overview
Global Game Jam OverviewGlobal Game Jam Overview
Global Game Jam OverviewSusan Gold
 
USD340 Games In Education
USD340 Games In EducationUSD340 Games In Education
USD340 Games In Educationguestf7e7c
 

Similar to Fun and Serious Games Theory Explored (20)

DevLearn ILS slides
DevLearn ILS slidesDevLearn ILS slides
DevLearn ILS slides
 
E Lg Dev Learn Ils
E Lg Dev Learn IlsE Lg Dev Learn Ils
E Lg Dev Learn Ils
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math Games
 
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone..."The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
 
Game Design for Storytellers
Game Design for StorytellersGame Design for Storytellers
Game Design for Storytellers
 
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating GamesPixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
 
Turn Up The Fun (Gamifying Education)
Turn Up The Fun (Gamifying Education)Turn Up The Fun (Gamifying Education)
Turn Up The Fun (Gamifying Education)
 
Applied And Persuasive Applications For Museums
Applied And Persuasive Applications For MuseumsApplied And Persuasive Applications For Museums
Applied And Persuasive Applications For Museums
 
Just add points? What UX can (and cannot) learn from games
Just add points? What UX can (and cannot) learn from gamesJust add points? What UX can (and cannot) learn from games
Just add points? What UX can (and cannot) learn from games
 
2. Gamified Development and Gamified Solutions: Why Gamify?
2. Gamified Development and Gamified Solutions: Why Gamify?2. Gamified Development and Gamified Solutions: Why Gamify?
2. Gamified Development and Gamified Solutions: Why Gamify?
 
Applied and persuasive: playful learning
Applied and persuasive: playful learningApplied and persuasive: playful learning
Applied and persuasive: playful learning
 
New5th worldotro ncdc
New5th worldotro ncdcNew5th worldotro ncdc
New5th worldotro ncdc
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using it
 
9,5 Theses on the Power and Efficacy of Gamification
9,5 Theses on the Power and Efficacy of Gamification9,5 Theses on the Power and Efficacy of Gamification
9,5 Theses on the Power and Efficacy of Gamification
 
Archaeological Game Genres, Mechanics
Archaeological Game Genres, MechanicsArchaeological Game Genres, Mechanics
Archaeological Game Genres, Mechanics
 
Gamedev(en)
Gamedev(en)Gamedev(en)
Gamedev(en)
 
Gamedev(en)
Gamedev(en)Gamedev(en)
Gamedev(en)
 
Global Game Jam Overview
Global Game Jam OverviewGlobal Game Jam Overview
Global Game Jam Overview
 
UH ETEC
UH ETECUH ETEC
UH ETEC
 
USD340 Games In Education
USD340 Games In EducationUSD340 Games In Education
USD340 Games In Education
 

More from University of Calgary, School of Creative and Performing Arts

More from University of Calgary, School of Creative and Performing Arts (20)

2017 07 571
2017 07 5712017 07 571
2017 07 571
 
2017 08 571
2017 08 5712017 08 571
2017 08 571
 
2017 07 571
2017 07 5712017 07 571
2017 07 571
 
2017 05 571
2017 05 5712017 05 571
2017 05 571
 
2017 04 571
2017 04 5712017 04 571
2017 04 571
 
2017 02a. 571
2017 02a. 5712017 02a. 571
2017 02a. 571
 
2017 04 571
2017 04 5712017 04 571
2017 04 571
 
2017 03 571
2017 03 5712017 03 571
2017 03 571
 
2017 02 571
2017 02 5712017 02 571
2017 02 571
 
Performance in Virtual Worlds
Performance in Virtual WorldsPerformance in Virtual Worlds
Performance in Virtual Worlds
 
Game Genres
Game GenresGame Genres
Game Genres
 
Layers of Performativity
Layers of PerformativityLayers of Performativity
Layers of Performativity
 
Motion Capture
Motion CaptureMotion Capture
Motion Capture
 
Core and Shell of Games
Core and Shell of GamesCore and Shell of Games
Core and Shell of Games
 
Voice Acting Animation
Voice Acting AnimationVoice Acting Animation
Voice Acting Animation
 
Canadian Actors and Auteurs
Canadian Actors and AuteursCanadian Actors and Auteurs
Canadian Actors and Auteurs
 
Foreign Films and Cultural Signs
Foreign Films and Cultural SignsForeign Films and Cultural Signs
Foreign Films and Cultural Signs
 
Principles of Animation
Principles of AnimationPrinciples of Animation
Principles of Animation
 
Comedy and A Full Arch of Experience
Comedy and A Full Arch of ExperienceComedy and A Full Arch of Experience
Comedy and A Full Arch of Experience
 
Interactive Movies and Performance
Interactive Movies and PerformanceInteractive Movies and Performance
Interactive Movies and Performance
 

Recently uploaded

Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxRoyAbrique
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting DataJhengPantaleon
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxmanuelaromero2013
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application ) Sakshi Ghasle
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdfssuser54595a
 
MENTAL STATUS EXAMINATION format.docx
MENTAL     STATUS EXAMINATION format.docxMENTAL     STATUS EXAMINATION format.docx
MENTAL STATUS EXAMINATION format.docxPoojaSen20
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxGaneshChakor2
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 

Recently uploaded (20)

Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptx
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application )
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
 
MENTAL STATUS EXAMINATION format.docx
MENTAL     STATUS EXAMINATION format.docxMENTAL     STATUS EXAMINATION format.docx
MENTAL STATUS EXAMINATION format.docx
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
9953330565 Low Rate Call Girls In Rohini Delhi NCR
9953330565 Low Rate Call Girls In Rohini  Delhi NCR9953330565 Low Rate Call Girls In Rohini  Delhi NCR
9953330565 Low Rate Call Girls In Rohini Delhi NCR
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptx
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 

Fun and Serious Games Theory Explored

  • 1. 1 Fun and Serious Games www.cartoonstock.com
  • 2. 2 Raph Koster http://www.raphkoster.com/ Raphael "Raph" Koster author of A Theory of Fun for Game Design is widely recognized for his work as the lead designer of Ultima Online and the creative director behind Star Wars Galaxies.
  • 4. 4 What Games Are Games are puzzles to solve. We learn the underlying patterns, grok them fully, and file them away to re-run as needed. Difference between games and reality is that the stakes are lower with games. • • •
  • 5. 5 What Games Are Games serve as very fundamental and powerful learning tools. “Play” and “Games” both belong in the same category of “iconified representations of human experience that we can practice with and learn patterns from. Books vs Games. (According to Koster) Games can accelerate the grokking process ... where you can practice a pattern and run permutations. • • •
  • 6. 6 Fun is all about our brains feeling good -- the release of endorphins into our system. One of the subtlest releases of endorphins is at the moment of triumph when we learn something or master a task. Our bodies reward us with pleasure. In other words, fun is the act of mastering a problem mentally. • • • • What is Fun?
  • 7. 7 Boredom is the opposite When you feel a game/book/class/parental meal experience is repetitive or derivative, it grows boring because it presents no cognitive challenge.
  • 8. 8 Ian Bogost “Playing video games is a kind of literacy. Not the literacy that helps us read books or write term papers, but the kind of literacy that helps us make or critique the systems we live in . . . . When we learn to play games with an eye toward uncovering their procedural rhetorics, we learn to ask questions about the models such games present” (Bogost). !
  • 9. 9 James Gee Multimodal Principle. “Meanings and knowledge are built up through various modalities (images, words, interactions, abstract design, sound, etc.)” !
  • 10. 10 Lori Shyba Social issue games, like other activist art, can tune us in to the world around us. Games can help define the things we believe in and can amplify our ethical consciousness by provoking us to take action. !
  • 11. Serious Games Canada/ Jeux Serieux Canada
  • 12. Serious Games Canada Symposium, Games for Training Distil Interactive – Ottawa, Ontario Response Ready is a virtual training solution based on the Canadian Standards Association's (CSA) Z731-03 standard. It tests and develops users' ability to identify hazards and assess risk. http://www.distilinteractive.com/
  • 13. Serious Games Canada Symposium, Games for Training Coole Immersive -- Edmonton, Alberta Focusing on front line work roles for the service rig sector of the oil & gas industry, SimuLynx Rig Skills uses a first person perspective 3D environment to give the user an immersive "hands-on, off-site" learning experience. http://www.cooleimmersive.com
  • 14. Serious Games Canada Symposium, Games for Education Knight Elimar’s Last Joust Richard Levy, Faculty of Environmental Design, University of Calgary A virtual environment game for promoting literacy across the curriculum. http://www.ucalgary.ca/evds/levy
  • 15. Serious Games Canada Symposium, Social Issue Games Contagion York University and Simon Fraser University "Contagion” is a web-based educational game in which players can learn self- care practices and play through ethical considerations in a virtual world on the brink of pandemic. http://contagion.edu.yorku.ca/
  • 16. Serious Games Canada Symposium, Social Issue Games Terry Lavendar — Homeless, It’s No Game Simon Fraser University “Welcome to Life on the Street. Can you survive for 24 hours with your esteem and your person intact?” Selected for the game showcase at the annual Games for Change conference in New York City. It's one of only 17 games to be featured. http://www.homelessgame.net/
  • 17. Serious Games Canada Symposium, Social Issue Games Tibet and Oceanquest Digital Media Lab, University of Calgary Tibet – Status of Tibet as occupied territory Oceanquest – Ocean Floor Ecology http://pages.cpsc.ucalgary.ca/~parker/new/Tibet/tibethome.html