An app design idea for E wallet for teenagers.
The name PaySay is close to 'paise' which is the currency form in India. The app is designed after understanding the need of modern ways of dealing with money in this era of mobile and technology.
This document compares money and e-wallets. It defines money as a medium of exchange, unit of account, and store of value that must have characteristics like durability, transportability, distinguishability, consistency, restricted supply and worthiness. An e-wallet is defined as a digital wallet that allows electronic transactions via devices and can be used to store payment and identity information for online purchases. The document discusses the benefits of e-wallets like convenience, security and rewards compared to money and different types of e-wallets. It also provides examples of popular e-wallets in India like Paytm, Freecharge and Mobikwik.
Introduction of E-Wallets, its types, Advantages,Disadvantages, Examples of E-Wallet,Needs of E-Wallet, Top E-Wallets in World and in India, Description of Mobikwik, its Steps, Architecture of transfer between two wallets, About Paytm, How does Paytm Earn, Recharge on PayTm, Steps to use Paytm, Web Technologies of Paytm, Good at Paytm and Bad at it, Our own proposed system to overcome the disadvantage of existing system
The value proposition of e-wallets to brands and consumers
Consumer acquisition Improving consumer adoptions of electonic wallet and the consumer adoptions process.
The document discusses mobile payment wallets, including what they are, different types of wallets, how funds are handled, benefits and drawbacks. It also provides terms and conditions, fees, marketing strategies and news for Paytm wallet. The document includes a survey about mobile wallet usage along with findings and areas for improvement.
The pdf is a part of a presentation at IIM Raipur on the case - " I can live without money but cannot live without E-wallet". The document tells about the industry standards of e-wallet system in India and also discusses the growth of the same in recent era because of demonetisation.
E-wallets in India allow users to make electronic transactions via smartphones and computers. PayTM is a major e-wallet provider in India, launched in 2010, that follows an inventory-led model where it holds payments for up to a week before releasing funds to sellers. While some e-wallets like SBI Buddy and ICICI Pockets follow a marketplace model without inventory as they are owned by service providers. PayTM also diversified into e-commerce and is obtaining a banking license to reduce fees.
Mobile wallets started in Japan as a solution for small payments without change at gas stations and stores. They allow storing virtual money in a mobile account that can be used to pay for transactions with an SMS. In India, while some limited mobile wallet services exist, full implementation is awaiting RBI guidelines as current rules do not allow third party transfer of funds without a bank account. As mobile wallet usage grows, costs will decrease from current Indian rates of 0.8-1.5% per transaction. Widespread adoption faces challenges around customer acceptance of mobile payments and fraud prevention without direct bank involvement.
1) The document provides step-by-step instructions for various digital payment modes in India including Points of Sale (POS), Unstructured Supplementary Service Data (USSDS) based mobile banking, Unified Payments Interface (UPI), e-wallets, and Aadhaar Enabled Payment System (AEPS).
2) It explains the registration process and key steps to send and receive money for different payment methods like using a physical POS machine, mobile POS, virtual POS, USSD-based banking, UPI, and e-wallets.
3) The document also outlines the requirements and limits for using various payment modes like linking a bank account and mobile number for USSD, choosing a
This document compares money and e-wallets. It defines money as a medium of exchange, unit of account, and store of value that must have characteristics like durability, transportability, distinguishability, consistency, restricted supply and worthiness. An e-wallet is defined as a digital wallet that allows electronic transactions via devices and can be used to store payment and identity information for online purchases. The document discusses the benefits of e-wallets like convenience, security and rewards compared to money and different types of e-wallets. It also provides examples of popular e-wallets in India like Paytm, Freecharge and Mobikwik.
Introduction of E-Wallets, its types, Advantages,Disadvantages, Examples of E-Wallet,Needs of E-Wallet, Top E-Wallets in World and in India, Description of Mobikwik, its Steps, Architecture of transfer between two wallets, About Paytm, How does Paytm Earn, Recharge on PayTm, Steps to use Paytm, Web Technologies of Paytm, Good at Paytm and Bad at it, Our own proposed system to overcome the disadvantage of existing system
The value proposition of e-wallets to brands and consumers
Consumer acquisition Improving consumer adoptions of electonic wallet and the consumer adoptions process.
The document discusses mobile payment wallets, including what they are, different types of wallets, how funds are handled, benefits and drawbacks. It also provides terms and conditions, fees, marketing strategies and news for Paytm wallet. The document includes a survey about mobile wallet usage along with findings and areas for improvement.
The pdf is a part of a presentation at IIM Raipur on the case - " I can live without money but cannot live without E-wallet". The document tells about the industry standards of e-wallet system in India and also discusses the growth of the same in recent era because of demonetisation.
E-wallets in India allow users to make electronic transactions via smartphones and computers. PayTM is a major e-wallet provider in India, launched in 2010, that follows an inventory-led model where it holds payments for up to a week before releasing funds to sellers. While some e-wallets like SBI Buddy and ICICI Pockets follow a marketplace model without inventory as they are owned by service providers. PayTM also diversified into e-commerce and is obtaining a banking license to reduce fees.
Mobile wallets started in Japan as a solution for small payments without change at gas stations and stores. They allow storing virtual money in a mobile account that can be used to pay for transactions with an SMS. In India, while some limited mobile wallet services exist, full implementation is awaiting RBI guidelines as current rules do not allow third party transfer of funds without a bank account. As mobile wallet usage grows, costs will decrease from current Indian rates of 0.8-1.5% per transaction. Widespread adoption faces challenges around customer acceptance of mobile payments and fraud prevention without direct bank involvement.
1) The document provides step-by-step instructions for various digital payment modes in India including Points of Sale (POS), Unstructured Supplementary Service Data (USSDS) based mobile banking, Unified Payments Interface (UPI), e-wallets, and Aadhaar Enabled Payment System (AEPS).
2) It explains the registration process and key steps to send and receive money for different payment methods like using a physical POS machine, mobile POS, virtual POS, USSD-based banking, UPI, and e-wallets.
3) The document also outlines the requirements and limits for using various payment modes like linking a bank account and mobile number for USSD, choosing a
The document discusses India's transition to a cashless society through digital payments. It outlines various digital payment methods like UPI, mobile wallets, debit/credit cards, and Aadhaar Enabled Payment System (AEPS). It provides details on how these digital payment methods work, their benefits in reducing cash usage and transactions costs, and promoting financial inclusion. Statistics on growth of digital transactions in India over the past few years are also presented.
This document discusses 10 different online payment and wallet apps in India. It provides details on each app such as Paytm, Momoe, PayUMoney, Mobikwik, Citrus, State Bank Buddy, ICICI Pockets, HDFC Chillr, HDFC Chillr and LIME. For 3 of the apps (Paytm, PayUMoney and SBI Buddy), it describes the process for common transactions like sending money or making a payment. Finally, it discusses why online transactions are important by providing benefits like reduced costs, reliability, security and variety of choice.
The document describes a proposed smart wallet called the e-Wallet that would allow users to store financial and identification information digitally rather than physically. It discusses problems with traditional wallets like limited space and security issues. The e-Wallet would be compact and fit on existing devices like cards, phones, or jewelry. It would enable online budget management and authentication through embedded IDs and scanning capabilities. The e-Wallet could assimilate into various mediums and provide 24/7 activity monitoring and payment cancellation from online accounts. Advertising ideas pitch the convenience and security of the e-Wallet compared to physical wallets.
Consumers Perception Towards Growing Mobile-WalletAshitha Devan
This document provides an overview of mobile wallets in India. It discusses how mobile wallets have transformed payment systems and how their adoption has increased with the growth of smartphones and mobile internet in India. Major players like Paytm, Mobikwik, and Freecharge are discussed. The document also covers RBI regulations for mobile wallets, classifications of wallets, advantages and disadvantages of using mobile wallets, and factors influencing consumer adoption of mobile wallets in India.
An e-wallet is a type of electronic card used for online transactions through a computer or smartphone. It functions similarly to a debit or credit card by storing payment information to make purchases. E-wallets are linked to a user's bank account and can be used to pay for groceries, online purchases, flights and more. They offer convenience by automatically filling payment fields but come with security risks if passwords are compromised.
The document discusses mobile wallets, which are electronic accounts held on mobile phones that can store and transfer currency value. It describes the mobile wallet ecosystem, which includes services that enable and support mobile wallets. This ecosystem includes issuing banks, payment networks, acquiring banks, hardware providers, software providers, mobile carriers, merchants and point of sale providers. The document outlines the different types of users in the mobile wallet system, including buyers and sellers, and discusses several examples of existing mobile wallets like Google Wallet, PayPal, Square Wallet, Level Up and ISIS. It also covers how mobile wallets make money and highlights user concerns about security and complexity.
This presentation discusses electronic wallets (e-wallets), which allow users to store payment information like credit cards and make purchases online more easily. E-wallets can be software on a personal computer or integrated into mobile devices. They automate the entry of payment and shipping details during online checkout. The presentation covers the definition of e-wallets, types like client-side versus server-side storage, security features, advantages of reducing data entry and online abandonment, potential disadvantages if fields are incomplete, examples like Yahoo Wallet, and the ECML standard.
Mobile wallets allow users to store digital versions of items like credit cards, loyalty cards, and coupons on their smartphones. There are four main types of mobile wallets in India - open, semi-open, semi-closed, and closed - which differ in their capabilities for cash withdrawals, transfers, and payments. Popular mobile wallet apps in India include PayTM, Mobikwik, FreeCharge, PhonePe, and others, which offer features like bill payments, discounts, refunds to the wallet, and money transfers between users. Mobile wallets provide security for transactions using encryption and work with a user's bank by sending payment information to payment processors without directly accessing bank accounts.
Digital payment companies in India are growing rapidly. Digital payments encompass various instruments like prepaid payment instruments, payment gateways, and Unified Payments Interface (UPI). Major players in the digital payment industry include banks and third party vendors. The Reserve Bank of India regulates payment systems and issues licenses to entities to operate prepaid payment instruments. Common modes of digital payment discussed include bank cards, USSD mobile banking, Aadhaar Enabled Payment System (AEPS), UPI, point of sale (POS) terminals, and virtual POS. Anti-money laundering procedures are also discussed, covering money laundering activities, stages of money laundering like placement, layering and integration.
The document is an attempt to give insights into digital payments space on the whole. It describes the different payment scenarios or methods and how the underlying technology works. Topics covered - NFC;;contacless payments;Mobile Payments;smart cards chips technology;apple pay;Card operating system
Consumers adaptability and acceptance of e walletMathew Lawrence
This presentation was given in the One day International Multi-Disciplinary Conference on “World Road to Cashless economy” organised by Clara's college of commerce in association University of Mumbai & India Accounting Association (Thane Branch)
This document discusses digital transactions in India. It defines digital transactions as seamless, non-cash systems involving multiple participants. The objectives of digital transactions are outlined as reducing corruption, costs of printing currency, and transaction burdens while improving tracking of money flows and reviving the banking sector. Common digital payment methods in India like UPI apps, AEPS, USSD, debit/credit cards, e-wallets are described. Advantages include convenience, discounts and records while disadvantages are technical challenges and security/spending risks.
Digital wallets allow making payments using a financial product in a simple, secure and convenient manner. Get thorough analysis of digital wallets or e wallets in india. For more on digital wallet or payment system visit https://www.sesameindia.com/digital-payment-solution-eVillage
Mobile wallets Analysis - Evolution, Scope & Future in IndiaRohit Namboodiri
Mobile wallets are digital forms of traditional wallets that store payment and identity information on a mobile device. In India, mobile wallets grew rapidly after demonetization but now face threats from the Unified Payments Interface (UPI) and new Payment Banks licensed by the RBI. To remain competitive, mobile wallets will need to enhance their apps to be as easy to use as UPI and offer more discounts, offers, and loyalty programs to attract and retain customers.
Mobile wallets are rapidly emerging as a alternative mode of making payments and transferring money. The document is a very brief note on current information on this space. For a more detailed version, please contact IBR
eTailing India Launches India Mobile Wallet Market - 2015eTailing India
The document discusses the mobile wallet market in India. It provides an introduction to mobile wallets and how they differ from mobile payments and banking. It then covers the types and regulation of wallets in India, their applications, and some of the major companies operating in the market like Paytm and MobiKwik. It discusses factors driving growth of the market like increasing smartphone usage, as well as restraints like connectivity issues. It projects double digit growth for the Indian mobile wallet market over the next five years.
1) The document provides step-by-step instructions for various digital payment modes in India including Points of Sale (POS), Unstructured Supplementary Service Data (USSDS) based mobile banking, Unified Payments Interface (UPI), e-wallets, and Aadhaar Enabled Payment System (AEPS).
2) It explains the registration process and key steps to make transactions for each payment mode. This includes swiping a debit/credit card or scanning a QR code for POS, dialing codes and entering account details for USSD, selecting a bank app and entering account info for UPI, loading funds and making payments through apps for wallets, and providing Aadhaar and fingerprint for
This document defines and discusses key aspects of business environment. It begins by defining business environment as the relationship between a business and the surrounding factors that influence it, including political, economic, social and technological factors. It then discusses the internal and external components of business environment. The external environment includes micro environment factors like suppliers, customers and competitors, as well as macro factors like economic, social, political, technological and legal conditions. Key internal factors are the business's objectives, management, resources and culture. The document provides an overview of how businesses must assess their environment to develop effective strategies.
This document discusses e-commerce in mobile computing. It begins with an introduction that defines commerce, e-commerce, and mobile commerce. It then provides a brief history of mobile commerce beginning in 1997. The bulk of the document covers various aspects of mobile commerce such as services and applications like mobile ticketing, payments methods including mobile wallets, and advantages and disadvantages. It concludes with references for further information.
The document discusses India's transition to a cashless society through digital payments. It outlines various digital payment methods like UPI, mobile wallets, debit/credit cards, and Aadhaar Enabled Payment System (AEPS). It provides details on how these digital payment methods work, their benefits in reducing cash usage and transactions costs, and promoting financial inclusion. Statistics on growth of digital transactions in India over the past few years are also presented.
This document discusses 10 different online payment and wallet apps in India. It provides details on each app such as Paytm, Momoe, PayUMoney, Mobikwik, Citrus, State Bank Buddy, ICICI Pockets, HDFC Chillr, HDFC Chillr and LIME. For 3 of the apps (Paytm, PayUMoney and SBI Buddy), it describes the process for common transactions like sending money or making a payment. Finally, it discusses why online transactions are important by providing benefits like reduced costs, reliability, security and variety of choice.
The document describes a proposed smart wallet called the e-Wallet that would allow users to store financial and identification information digitally rather than physically. It discusses problems with traditional wallets like limited space and security issues. The e-Wallet would be compact and fit on existing devices like cards, phones, or jewelry. It would enable online budget management and authentication through embedded IDs and scanning capabilities. The e-Wallet could assimilate into various mediums and provide 24/7 activity monitoring and payment cancellation from online accounts. Advertising ideas pitch the convenience and security of the e-Wallet compared to physical wallets.
Consumers Perception Towards Growing Mobile-WalletAshitha Devan
This document provides an overview of mobile wallets in India. It discusses how mobile wallets have transformed payment systems and how their adoption has increased with the growth of smartphones and mobile internet in India. Major players like Paytm, Mobikwik, and Freecharge are discussed. The document also covers RBI regulations for mobile wallets, classifications of wallets, advantages and disadvantages of using mobile wallets, and factors influencing consumer adoption of mobile wallets in India.
An e-wallet is a type of electronic card used for online transactions through a computer or smartphone. It functions similarly to a debit or credit card by storing payment information to make purchases. E-wallets are linked to a user's bank account and can be used to pay for groceries, online purchases, flights and more. They offer convenience by automatically filling payment fields but come with security risks if passwords are compromised.
The document discusses mobile wallets, which are electronic accounts held on mobile phones that can store and transfer currency value. It describes the mobile wallet ecosystem, which includes services that enable and support mobile wallets. This ecosystem includes issuing banks, payment networks, acquiring banks, hardware providers, software providers, mobile carriers, merchants and point of sale providers. The document outlines the different types of users in the mobile wallet system, including buyers and sellers, and discusses several examples of existing mobile wallets like Google Wallet, PayPal, Square Wallet, Level Up and ISIS. It also covers how mobile wallets make money and highlights user concerns about security and complexity.
This presentation discusses electronic wallets (e-wallets), which allow users to store payment information like credit cards and make purchases online more easily. E-wallets can be software on a personal computer or integrated into mobile devices. They automate the entry of payment and shipping details during online checkout. The presentation covers the definition of e-wallets, types like client-side versus server-side storage, security features, advantages of reducing data entry and online abandonment, potential disadvantages if fields are incomplete, examples like Yahoo Wallet, and the ECML standard.
Mobile wallets allow users to store digital versions of items like credit cards, loyalty cards, and coupons on their smartphones. There are four main types of mobile wallets in India - open, semi-open, semi-closed, and closed - which differ in their capabilities for cash withdrawals, transfers, and payments. Popular mobile wallet apps in India include PayTM, Mobikwik, FreeCharge, PhonePe, and others, which offer features like bill payments, discounts, refunds to the wallet, and money transfers between users. Mobile wallets provide security for transactions using encryption and work with a user's bank by sending payment information to payment processors without directly accessing bank accounts.
Digital payment companies in India are growing rapidly. Digital payments encompass various instruments like prepaid payment instruments, payment gateways, and Unified Payments Interface (UPI). Major players in the digital payment industry include banks and third party vendors. The Reserve Bank of India regulates payment systems and issues licenses to entities to operate prepaid payment instruments. Common modes of digital payment discussed include bank cards, USSD mobile banking, Aadhaar Enabled Payment System (AEPS), UPI, point of sale (POS) terminals, and virtual POS. Anti-money laundering procedures are also discussed, covering money laundering activities, stages of money laundering like placement, layering and integration.
The document is an attempt to give insights into digital payments space on the whole. It describes the different payment scenarios or methods and how the underlying technology works. Topics covered - NFC;;contacless payments;Mobile Payments;smart cards chips technology;apple pay;Card operating system
Consumers adaptability and acceptance of e walletMathew Lawrence
This presentation was given in the One day International Multi-Disciplinary Conference on “World Road to Cashless economy” organised by Clara's college of commerce in association University of Mumbai & India Accounting Association (Thane Branch)
This document discusses digital transactions in India. It defines digital transactions as seamless, non-cash systems involving multiple participants. The objectives of digital transactions are outlined as reducing corruption, costs of printing currency, and transaction burdens while improving tracking of money flows and reviving the banking sector. Common digital payment methods in India like UPI apps, AEPS, USSD, debit/credit cards, e-wallets are described. Advantages include convenience, discounts and records while disadvantages are technical challenges and security/spending risks.
Digital wallets allow making payments using a financial product in a simple, secure and convenient manner. Get thorough analysis of digital wallets or e wallets in india. For more on digital wallet or payment system visit https://www.sesameindia.com/digital-payment-solution-eVillage
Mobile wallets Analysis - Evolution, Scope & Future in IndiaRohit Namboodiri
Mobile wallets are digital forms of traditional wallets that store payment and identity information on a mobile device. In India, mobile wallets grew rapidly after demonetization but now face threats from the Unified Payments Interface (UPI) and new Payment Banks licensed by the RBI. To remain competitive, mobile wallets will need to enhance their apps to be as easy to use as UPI and offer more discounts, offers, and loyalty programs to attract and retain customers.
Mobile wallets are rapidly emerging as a alternative mode of making payments and transferring money. The document is a very brief note on current information on this space. For a more detailed version, please contact IBR
eTailing India Launches India Mobile Wallet Market - 2015eTailing India
The document discusses the mobile wallet market in India. It provides an introduction to mobile wallets and how they differ from mobile payments and banking. It then covers the types and regulation of wallets in India, their applications, and some of the major companies operating in the market like Paytm and MobiKwik. It discusses factors driving growth of the market like increasing smartphone usage, as well as restraints like connectivity issues. It projects double digit growth for the Indian mobile wallet market over the next five years.
1) The document provides step-by-step instructions for various digital payment modes in India including Points of Sale (POS), Unstructured Supplementary Service Data (USSDS) based mobile banking, Unified Payments Interface (UPI), e-wallets, and Aadhaar Enabled Payment System (AEPS).
2) It explains the registration process and key steps to make transactions for each payment mode. This includes swiping a debit/credit card or scanning a QR code for POS, dialing codes and entering account details for USSD, selecting a bank app and entering account info for UPI, loading funds and making payments through apps for wallets, and providing Aadhaar and fingerprint for
This document defines and discusses key aspects of business environment. It begins by defining business environment as the relationship between a business and the surrounding factors that influence it, including political, economic, social and technological factors. It then discusses the internal and external components of business environment. The external environment includes micro environment factors like suppliers, customers and competitors, as well as macro factors like economic, social, political, technological and legal conditions. Key internal factors are the business's objectives, management, resources and culture. The document provides an overview of how businesses must assess their environment to develop effective strategies.
This document discusses e-commerce in mobile computing. It begins with an introduction that defines commerce, e-commerce, and mobile commerce. It then provides a brief history of mobile commerce beginning in 1997. The bulk of the document covers various aspects of mobile commerce such as services and applications like mobile ticketing, payments methods including mobile wallets, and advantages and disadvantages. It concludes with references for further information.
O documento discute e-commerce e m-commerce, incluindo sua história, definições, modalidades, etapas de funcionamento, benefícios e desafios. Ele também analisa casos de sucesso como a Amazon e fatores importantes como colocar o cliente em primeiro lugar e inovação.
E-commerce and m-commerce allow for the sale of goods and services through online and mobile channels. E-commerce includes B2B, B2C, C2B, C2C and P2P transactions conducted over the internet. M-commerce refers to transactions made via mobile devices and provides additional convenience for users. Both e-commerce and m-commerce provide benefits like flexibility and access to a wide range of options but also have limitations like infrastructure dependence and security/privacy risks.
E-commerce refers to the buying and selling of goods and services over electronic systems like the internet. It can be between businesses (B2B), businesses and consumers (B2C), consumers and businesses (C2B), and consumers directly (C2C). M-commerce is e-commerce conducted on mobile devices like phones, allowing users to access the internet and transact on the go in a convenient manner. While offering mobility, m-commerce also faces limitations from small screens and connection speeds compared to traditional e-commerce on computers.
M-commerce involves using mobile devices to transact, communicate, and entertain through wireless networks. It combines e-commerce and wireless web capabilities. Key features of m-commerce include cash deposits/withdrawals, third party deposits, retail purchases, prepaid top-ups, cash transfers, and bill payments. Mobile devices must support barcode scanning, display, and data transmission for point-of-sale transactions. Technologies used include GSM, 3G, Bluetooth, Wi-Fi, SMS, and MMS. Information is provided by global electronic parties and data synchronization networks. Transactions are facilitated through infrastructure involving multiple steps. Applications include advertising, in-store navigation, comparisons, payments, publications, ticketing, and catalogs. Adv
The role of m-Commerce in the new shopper landscapeiModerate
In this study we partnered with uSamp to take a look at the role mobile devices are playing in the new shopping landscape. Our qual-quant study reveals that while consumers are embracing the latest technology as another means to shop for products, companies still need to make improvements to provide better convenience and functionality for them on a mobile device. For marketers, understanding how to create an effortless consumer experience that makes shopping on a mobile device more appealing is just one major key to success. In this report you’ll find this and many other tips to inform and improve your mobile strategy.
SAAL C - 16:00 - Attention to Retail: E-Commerce, M-Commerce and Adapting to ...PerformanceIN
- Retailers face changing consumer behaviors as e-commerce and mobile commerce grow, requiring adaptation.
- Consumers now expect discounts, flexibility across channels, and personalized experiences. Mobile traffic and sales are rising rapidly while conversion rates decline.
- To succeed, retailers must listen to customers, optimize experiences for mobile and location, and personalize offers while maintaining transparency. Strategies should drive the right messages to consumers at the right time and place to increase sales.
M Commerce & A Case For M MarketingOnyeka Akumah
Global mobile web traffic grew 155.59% from 2010-2012, driven by growth in Africa including Nigeria with 95 million mobile users. Consumers frequently make purchases on their smartphones, especially for clothing, tickets, electronics, and food delivery. Many smartphone purchases are made while traveling. Mobile marketing offers opportunities for growth, with the m-commerce industry predicted to be worth $3.3 billion in 2012 and $20.5 billion by 2015. Effective mobile marketing strategies include SMS, QR codes, mobile apps, and mobile advertising. Marketers should engage with mobile channels to access large audiences.
This document provides instructions for creating and sharing maps using map-blogs.com. It explains that users can sign up to create a free subdomain for their map blog and choose a WordPress theme. Users then configure their WordPress blog, create maps using RunSaturday or Google My Maps, and embed their maps in blog posts on their map-blogs subdomain. The document also outlines terms and conditions for use of the site and potential future features.
This document discusses key issues and aspects of e-commerce and m-commerce including customer interaction with websites, delivery challenges, and addressing problems. It outlines types of e-commerce companies such as those focusing on pleasurable experiences and social interaction. Success factors for e-commerce are mentioned along with examples of B2B e-commerce and the rise of companies like Alibaba and how Harley-Davidson gives customers more control over shopping online. The growth of m-commerce through rising cell phone usage and apps is also summarized.
The presentation intends to give an overwiew on Mobile marketing Ecosystem and its two main areas Mobile Marketing and Mobile Advertising. A variety of possible Tools is presented along real-life case studies from Europe.
16-5 (what is an integrated marketing communications program)Sameer Mathur
An integrated marketing communications program is a planning process that ensures all brand contacts a customer receives are relevant and consistent over time. It coordinates a variety of communication disciplines like advertising, direct response, sales promotion, and public relations to provide clarity, consistency, and maximum impact through seamless message integration. Implementing an IMC program produces stronger message consistency, helps build the brand, and creates greater sales impact by considering every customer contact point and managing effective communication across online and offline channels.
2013 AdReach annual M-Advertising performance summary and case studies for Indonesia Mobile Advertising.
AdReach is XL Axiata's independent network and digital media aggregator business unit providing Mobile and Digital Media Advertising solutions for Brands and Advertisers.
M-marketing and M-advertising - Coralie BARBIERcoraliebarbier
Mobile marketing, also called m-marketing, involves using mobile devices like phones to deliver targeted marketing messages to consumers. M-marketing aims to meet consumer needs in real-time based on their location and preferences. One example is SMMART, a system that recommends products to a user based on their purchase history and stated interests. M-advertising is a specific type of m-marketing that focuses on advertising through mobile channels. Consumers have mixed views of m-advertising, seeing benefits but also privacy concerns and irrelevant ads. Permission-based opt-in is important to gain consumer trust in m-advertising.
This document discusses e-commerce and m-commerce. E-commerce involves buying and selling products online over computer networks like the Internet. M-commerce is mobile commerce that allows commerce through mobile devices wirelessly. The document outlines different e-commerce and m-commerce models and applications. It also discusses advantages like wider reach and disadvantages like small mobile screens. Overall, m-commerce is evolving to empower innovation through wireless mobile devices.
This document discusses designing and managing integrated marketing channels. It begins by outlining the steps of analyzing customer needs, establishing objectives and constraints, and identifying major channel alternatives. It then describes types of intermediaries, number of intermediaries, and terms and responsibilities of channel members. The major channel alternatives are then evaluated based on economic, control, and adaptive factors. Finally, it provides an example comparing the break even cost chart of using a company sales force versus a manufacturer's sales agency.
This document discusses e-commerce marketing and the interactive nature of e-marketing. It covers two main elements - e-commerce, which refers to online business and mobile business, and e-marketing, which is the online marketing function using digital media like the internet and mobile marketing. It outlines the life cycle of an online presence from basic presence to fully interactive. It also provides a marketing and promotions process model and discusses how e-marketing involves dialogue and conversations with customers through algorithms and data mining. Finally, it discusses differentiating an online proposition, targeting market segments, and communicating the proposition across the buying process.
This document provides an overview of key concepts in e-commerce marketing, including social media marketing, mobile marketing, and local marketing. It discusses models of online consumer behavior and decision-making processes. It also outlines various digital marketing strategies and tools such as search engine optimization, display ads, email marketing, social media marketing on platforms like Twitter and blogs, viral marketing, mobile marketing, app marketing, and local marketing strategies like geotargeting. Finally, it touches on concepts like multi-channel marketing, customer retention, personalization, and net pricing strategies.
User experience design and_prototyping ExcerciseNanda Kumar
This document discusses the development of a personal banking app for kids to teach them financial literacy and savings habits. It includes user stories, wireframes, and prototypes of the app. The goal is to motivate kids to save money by making it fun and tracking their expenses. Parents want a way to monitor their kids' spending and ensure money is being saved for the future. The app aims to inculcate financial discipline in kids at a young age through gamification and incentives.
This document outlines plans for a mobile banking app to teach kids the value of money and encourage saving habits. The key points are:
1) The app aims to make saving money fun for kids by allowing them to save up to purchase desired items and earn extra money through activities and learning.
2) It recognizes that most parents feel responsible for teaching their kids about money but few require kids to save their allowance. The app seeks to increase the percentage of kids who save wisely.
3) The document discusses product features like creating a wishlist, earning money from activities, and allowing kids to speak with parents through the app. It also addresses challenges like keeping the app fun and accessible only to kids.
(1) Teen Bank is a mobile app being developed by a team of teenagers to help young teenagers easily keep track of their personal savings.
(2) The app aims to allow users to see their current balance, plan purchases by knowing how much money they have, and avoid running out of funds.
(3) Initial features would include viewing account balances and transactions, setting savings goals and wish lists, and basic settings. The app is intended to be a low-cost solution to help stressed teens better manage their money.
(1) Teen Bank is a mobile app being developed by a team of teenagers to help young teenagers easily keep track of their personal savings.
(2) The app aims to allow users to view their current balance, plan purchases by understanding how much money they have available, and avoid overspending by keeping a closer tab on spending habits.
(3) Key features of the initial minimum viable product include viewing the current balance on the home screen, viewing spending and savings over time on the accounts page, and manually editing balances and wishes on other pages.
Teen Bank is a mobile app being developed by a team of teenagers to help young teenagers easily keep track of their personal savings. The app would allow users to see their current balance, track money received and spent over time, create a wish list of items they are saving for, and have overall visibility of their financial situation. It aims to encourage positive spending habits for busy teenage users in a simple and stress-free interface. The proposed business model would involve a small fee for users, and the team plans initial marketing through social media and partnering with schools.
The document proposes a mobile app called Teen Bank that allows young teenagers to keep track of their personal savings. The app would allow users to see their current balance, track money received and spent over the previous month, and create a wish list of items to save for. Key features of the minimum viable product include a home screen displaying the current balance, accounts pages showing spending and savings over time, and settings to edit personal information. The proposal discusses target users, competitive products, feasibility, business models, and marketing strategies to launch the app.
This document describes the International Level 6th YoungBull$ Money Challenge, a competition to teach high school students money management skills. It provides details about registration, the workbook and lessons provided, exam format and dates, and prizes. The competition is open to students in classes 7 through 12 and aims to educate students on concepts like saving, investing, online banking safety, and the importance of financial planning through an interactive workbook. Schools register students by paying a Rs. 180 fee per student and conducting an exam provided by the organizers. Top scoring students and schools receive prizes to encourage learning about personal finance.
Why Mobile payments aren't working and how to fix itWayne Akey
Mobile Payments have not seen mass consumer adoption. The issue is that technology advances have come before solving consumer pain points.
The deck describes the missteps and potential solution to drive adoption.
This document outlines the design of a mobile app called MONY that helps users manage their finances and spending habits. Some key features of the app include linking to banks and merchants to track receipts and collect stamps, analyzing spending patterns from transaction data, and using an entertaining virtual character to encourage responsible money management. The business model would be a free app supported by ads and optional in-app purchases. The target audience is young female adults and the design draws inspiration from games and virtual pets to make financial tracking more engaging.
This document introduces ERNIT, the world's first smart piggy bank. It discusses ERNIT's goal of teaching children the value of money through a connected piggy bank and app. The app and piggy bank work together to teach financial lessons appropriate for different age groups from 4-15 years old. ERNIT sees the opportunity to partner with technology companies to further develop its IoT, security, connectivity, and data protection capabilities to create a learnable, secure, and API-enabled platform. It calls for collaboration in areas like messaging protocols, efficient data transfer, security chips, and child data protection to realize its technology vision.
This document provides guidance on teaching children about money management from a young age. It recommends starting simple lessons early and making them more complex as children mature. Everyday opportunities to discuss money include examining attitudes, involving children in financial planning, distinguishing needs from wants, and talking about credit. The document also outlines specific strategies for different age groups, such as using a four-bank system for savings, spending, donating and investing starting at age 5-6, and introducing the concepts of credit reports, scores, and responsible credit card use in the teen years.
This document describes a program called Life "SIM" that aims to teach children basic financial literacy skills at a young age through simulated work and business projects. It discusses introducing allowances tied to chores, teaching kids to save, spend and share portions of money, and setting savings goals. The program involves a day simulation where kids receive job assignments and time cards to understand basic concepts of work. The goal is to help kids develop entrepreneurial and financial skills at a young age to set them up for future success in managing money and potential business ventures.
Creative Wealth Intl., LLC has been offering unique financial education solutions since 2002. Beginning with The Money Camp and now Camp Millionaire and The Money Game, teaching kids and adults has never been so effective or so much fun!
This document describes a proposed money management app called Money Manager. The app aims to help users track their spending, compare prices across stores to find the best deals, and monitor their savings. It allows users to log how much they spend each week and see how much they are able to save over time. The app is intended to help adults who overspend on shopping by giving them tools to save money on purchases.
Young Entrepreneur competition- september 2015- seeking to use social media as a tool to redefine ways of thinking and financial independence for young parents.
The importance of teaching financial literacy to childrenkenalilyschool
The kids of today are much smarter than their parents' or previous generations. Underestimating their intelligence and intuitive sense towards money will be a gross mistake and a disservice to your children.
This document summarizes a student project to design a website called TrueSpirit to help parents easily purchase school uniforms online. Key features of the site include a shopping list to track purchased items, storing child sizing information, and categories to help users find items. User research found that navigation and sizing could be difficult on other sites. The project addressed this by simplifying navigation and helping shoppers find the right items. Personas including parents John and Sarah informed the design. A prototype was created and tested through iterations to refine the user experience.
Today India’s youth is bombarded with advertisements and brands in the BFSI space are increasingly targeting them.
They are being given the bait of making easy money by some platforms and traditional banks are relying on their legacy to lure them in.
But, what is it that will actually that the young consumers of India seek. Read more to find out!
This document provides information to help parents teach their children smart money habits. It discusses the importance of modeling good financial behaviors, setting an example in spending and saving wisely, and having open conversations about money. Sample budgets are also provided to demonstrate how to help kids track their income and expenses. The goal is to equip children with skills to avoid common financial mistakes and become responsible money managers.
How to Encourage Your Kids to Save MoneyMoney Chutney
This document provides tips for parents to encourage their children to save money from a young age. It recommends starting around ages 3-4 by having children save money in a piggy bank and setting savings goals for items they want to purchase. As children get older, parents should teach them the importance of saving and spending wisely by taking them shopping and paying bills to understand budgeting. Proper money management skills are important life lessons that parents should guide their children on through their teenage years and beyond.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
2. PaySay App
The PaySay app is a integration of basic banking and E wallet facilities to bring in the idea of
using the money given by parents efficiently and be more aware of there expenses
Mobile based App- Like the Adult age group- mobiles are slowly becoming the identity of Urban
teenagers and is being used for there day to day activities
Minimum steps and Minimum Activity- The app understands the impatient nature of the age
group and hence would have minimum number of steps, and request for only required data for
transactions.
Safety and Security- It has dealt with security issues and misuse of money issues. Eg. The change
in password email will be received by the Parent.
Simple Content- The content is relatable, simple and is put in meaningful chunks. The age group
avoids childish content and at the same time wants content they can understand easily without
doing any research.
Engagement- Get the feedback from the user, have a forum where they can discuss what they
plan to do with the money they have saved, or if they need any suggestions. Also based on there
choices segment what is presented to them.
.
I am a Smart
phone- let me
handle your money
smartly
3. Persona
Srishti – Young aspiring artist
15, Student
Jaipur
Lives with Parents, both working
Smart Phone expert user. Plays games,
Listens to music, social networking etc.
Srishti is a class 9th Student. Apart from studying she has deep
interest in art. Shrishti has always seen her parents working which
has made her a very independent person and she also
contributes with all the big and small works at home one of them
being shopping for household needs. She also receives a decent
amount of money as her pocket money.
Short term goals- Wants to buy her mom the wrist watch her
mom had loved when they visited the mall last
Wants to make donation at the school for Blind
Long term goals- Wants tot study at London School of Art
Travel the world
Wants to start a Centre of education for the poor children
Drives- Makes her feel independent, confident and
smart incase she manages to save
Blocks- money management, sharing her expense
report with parents, security
Fundamental Needs- Freedom, independence,
creativity
Culture imbibes- Risk taker, respects family,
education
“My pocket money is very important to
me, I always manage to save but wish to
use my money more wisely”
4. Scenario
Srishti’s mother asks her to go get the
grocery from their regular local grocery
shop
Srishti forgets to carry
money with her and doesn’t
know what to do
The grocer suggests Srishti to stary using
her phone to pay to him, he also prefers it
because there is no hassle of handling
cash, change, fake notes etc. and it’s a
very easy process
5. Opportunities
• Most of the e wallet apps are very complicated and tough to
comprehend- Make it Simple
• My parents would like to monitor my expense- Only when
required
• I do not understand the language they use sometimes, and I
don’t have the patience to go through there content to
understand things- Relatable Content
Also I see no value in it, I would wish it would be more like my
bank and not just a wallet- Manage my expenses, help me
save etc. apart from the basic- Have a money manager
• “There is Kidpay I know of, but I am not a kid”- Make it look
Sophisticated
6. Home Screen
Pay- To
make a
simple
payment
Ask- Asking
money to a
Contact
Money
manager
E Shopping
Other
Features
Menu bar
Parents Phone
Account
details and
settings
Set
reminders
Notifications
regarding
new features
and
transactionsIn case of low
balance while paying
NEW PIN REQUEST:
In case of New pin
request
NOTIFICATION:
In case of amount
exceeding a certain
defined limit
Information Architecture
7. The home page
The app works like
Whatsapp, at a time
only one device can
be used- That is why
only password
required, the user
name is by default
The home page
(Security is extremely
important to the age
group)
In case of new
password required-the
password will be sent
to the Parents with a
message Please
confirm over the call if
its your child who
requires the in and no
fraudster
Feature Screen
The first thing the
user wants to see is
his current balance.
The important
actions are placed
on the screen, Other
actions and features
less used can be
hidden
Pay Feature
Just requires the ID
of any app and
amount..
In future even NFC
can be apart of this
Pay Feature with
receiver information
The user has to
confirm the name of
the receiver before
she decides to pay
LoFi Wireframes
8. Pay Screen in case
of Low balance:
Will pop up a
message with the
exact amount the
user is short of and
would request to ask
a contact
The Ask screen
Will ask for the contact,
will have the amount in
default if continued from
pay screen, otherwise
blank.
The reason is optional,
but would help the
parent understand the
urgency
Money Manger Screen:
This is auto generated
data by your App
depending on the
transactions the user has
made.
The option of feeding
data will also be
available
The E shopping Page:
This will be associated
with various e shopping
platforms, again
generated from
understanding of what
the user uses frequently,
and also what are the
associated e com sites
with PaySay
Transaction Alerts to
Parents:
In case the user shops
for more that a decided
limit the parents will be
notified about it, but this
will not affect his buying
power and user will also
be informed of the
same.
LoFi Wireframes
9. Pay Ask
My Plans E Shop
₹ 2780.00
Srishti’s Current balance
12:45
See more from PaySay
Sense of Personalization:
The app refers to you by
your Name time and again
in various features
Laid back and simple
graphics, the sophisticated
look is related to adult look.
The teenagers avoid
Childish content
Relatable and simple
content, As per studies the
teenagers are impatient
and will not bother to
research on what could
mean what
Sense of Personalization:
The app refers to you by
your Name time and again
in various features
What is important is in bold,
Time and again in such apps
the balance in your wallet is
the most important feature. It
is also shown in Pay feature
app and Ask app as the user
wants to be aware of this
data while using them
Meaningful and few chunks,
big fonts and short paragraphs
work well with this age group,
Any extra and less frequently
used feature goes in See more
Screen Presentation example:
Feature Screen