This document outlines strategies for developing critical thinking and creativity in the classroom. It discusses using debates, brainstorming, teamwork, problem/project based learning, and guest speakers to enhance critical thinking. For creativity, it recommends using art, role playing, games, presentations, and media/technology in research. Specific activity ideas are provided, such as creating maps, role playing important historical figures, and playing vocabulary games. Guidelines for enhancing creativity include finding flow, encouraging diverse ideas, and giving supportive feedback and sufficient time for assignments.