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Why you should design
board games
André Odendaal
Benefits of designing board games
No art required

No programming required

Players understand tokens,
counters and playing pieces

Players act out the rules, teach
each other the game and interact
with each other
Example of a complicated card
• Stats (Armour class, hit points,
attack rating, damage,
experience reward)
• Rules (Activation, adjacent to
hero, otherwise)
• Fluff (Misheen, dark acolyte,
mace of holding, horned skull
medallion)
Extra tasks for a digital game
• Modelling (Misheen, Mace of
Holding, Horned Skull Medallion)
• Animations (Idle, Run, Being Hit,
Dying, Attacking, Healing)
• Combat Framework
• Testing for other players or
enemies
• Path finding
• Manage player states
Design Challenges
• Must write down ALL the rules
• Rules must be clear when
designer not available
• Create variety, exploring
mechanics and twists
• Content must be long enough
and re-playable
• Balancing
Conclusion
These challenges are the same for digital media so practice free of
distraction!

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Why you should make board games?

  • 1. Why you should design board games André Odendaal
  • 2. Benefits of designing board games No art required No programming required Players understand tokens, counters and playing pieces Players act out the rules, teach each other the game and interact with each other
  • 3. Example of a complicated card • Stats (Armour class, hit points, attack rating, damage, experience reward) • Rules (Activation, adjacent to hero, otherwise) • Fluff (Misheen, dark acolyte, mace of holding, horned skull medallion)
  • 4. Extra tasks for a digital game • Modelling (Misheen, Mace of Holding, Horned Skull Medallion) • Animations (Idle, Run, Being Hit, Dying, Attacking, Healing) • Combat Framework • Testing for other players or enemies • Path finding • Manage player states
  • 5. Design Challenges • Must write down ALL the rules • Rules must be clear when designer not available • Create variety, exploring mechanics and twists • Content must be long enough and re-playable • Balancing
  • 6. Conclusion These challenges are the same for digital media so practice free of distraction!