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Learning Outcomes
!
!
Upon completion this course students should be able to :!
!
1.  Design appropriate multimedia elements in a game design.!
2.  Apply numerical calculation in determine game timing and best path for
designing and developing game.!
3.  Produce dynamic game which applying gameplay, HCI and learning curves
for produce online and offline-based platform.!
4.  Show concern of the issue regarding the impact of current and future
games.!

IMB31103 - GAMES DESIGN

By : Mrs. Sharifah Aminah Syed Abdullah

Synopsis 


Introduction to 

This course studies the creation of game, from idea to the prototype
development. Detail elements of game design which includes game storyline,
game interaction, game balance, rewards and bonuses, multimedia elements
and game character development in various perspectives of game design.!

Game Design



Grading and Assessments method
!
Test!
!
!
!
!
!
!
Assignments and Lab Exercises
Final project !
!
!
!
!

!
!
!

!
!
!

!
!
!

!10%!
!40%!
!50% !

} 100%!





u Define game design
u History of gameplay
u Gameplay mechanics
u The game design path
u Creating the core



What is Game Design ?



What is Game Play?


!

!

Game design is the game development process of development and designing

!

the contents and rules and design of gameplay, environment, storyline and

!

characters.!

!

!

!

The designer of a game is very much like the director of a film; the designer is

!

the visionary of the game and controls the artistic and technical elements of the

!

game in fulfillment of their vision.!
!
!
!
!

!
!
Gameplay is a feature that need to function in order to ensure game is FUN.!
!
Gameplay mechanics is a rule and feature that influence !how the game is
played.!
!
!

!

!

!

!

!

!

!

!

!!

!
!
!
!
!

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What is Game Play?

Gameplay systems revolve around
characters, cameras, movement, controls,
weapons, equipment, objects, enemies, magic,
inventory and other elements that must have in
order to create and sustain the “fun factor”.!
!

Game mechanics is more engineering
concept, while game play is more of a design
concept. To really understand the world of
gameplay mechanics, it is important to look
how it has evolved.!
!

History gameplay

Game Play?


Classic gameplay

!
Many classic games such as chess, checkers, cards, mah jong, cribbage !


Board games

!
!
!

and backgammon have been around for thousands of years.!
!
Why? What is it about these games that keep people entertained day in and day
out, year after year?!
!
Most of classic games revolve around the strategy and complex set of
interactions that flow by simple rules, simple abilities and then allows players to
combine them to achieve many different abilities. !

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Board games often require puzzle solving and offer strategic learning. They
good teaching us how to combine simple mechanic to form more complex

Most of the board games are extremely good !
references for strategy design. !
!
Monopoly first tycoon game, created as a response !
to the harsh economic reality brought on by the great !
depression involve strategic decision making.!
!
!
!

behaviors. !
!


Console/Video game gameplay evolution 



1st & 2nd Generations

!
Early video game systems were primitive by today standards but still contained
some classic game that will probably stay with us some form forever. Most first
and second generation games had just a few gameplay mechanic, relying on a
lot repetition, pattern memorization and timing skill to play. Etc pac-man and
donkey kong. !
!
For Atari 2600, Game designed with very simple to control. Most games allowed
basic movement and shooting. !
!
!


3rd Generations (8-bit)


Super mario bros was the first game to feature smooth scrolling levels, which
made it landmark in the video game industry.!
!
The game introduced a wide variety of gameplay mechanics, and began to allow
players to combine in interesting ways. Players had to think about how to kill
rather than just pushing button or gun.!
!
The game had 24 levels, its also introduce bosses, secrets, coin collection,
The nintendo entertaiment system (NES),

power-up and some interesting mechanics. !

which dominated this era. Many copies as

!

super mario bros. The system upgarde to

!

one more button, as well has D-pad
instead of joystick.!
!
!

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4th Generations (16-bit)

For this era, there have improvement regarding
storage capasities, improved controlled button
withh more buttons, while Sega also enter the
market.!
!
Final fantasy 4 release in 1991, introduced to
RPG (roleplaying game). Players take
responsibility for acting out these roles within a
narrative. !
!
!
!


5th Generations (32-bit)

The fifth-generation era (also known as the
32-bit era, the 64-bit era or the 3D era) refers
to the computer and video games, video game
consoles, and video game handhelds from
approximately 1993 to 2001[1] and was
dominated by three consoles, the Sega Saturn
(1994), PlayStation (1994), Nintendo 64 (1996)!


6th Generations

In this era less critical to come up with the
next killer gameplay mechanic than to intgrate
smoothly into the game experience. Many
focused on more stylistic, thematic or
cinematic experience. !
!
refers to the computer and video games at
the turn of the 21st century which was 1998 o
2009. Platforms of the generation !
!

!
The 32-bit/64-bit era is most noted for the rise
of fully 3D games. While there were games
prior that had used three dimensional
environments, such!

From	
  le-:	
  Dreamcast,	
  PlaySta8on	
  2,	
  Nintendo	
  GameCube,	
  Xbox.	
  


7th Generations



Defining the process

!
A design process is a series of steps that must be completed to refine a n idea to
game and bring to completion. Every feature of the game must be considered,
refined, questioned, verified and solidified before it can be implemented. !
!
As designer, you control the content that goes into a project and determine the
gameplay, moves, character, special effect, levels and much more.!

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Core theme


Establish the core theme for game
by asking yourself a series of
question such as these.



Interface design 
Introduction	
  
!
The main purpose of game interface is to allow players to communicate with



games.!

What is the essence of the game?!

!

Who is the player?!

Interface is responsible for feedback – conveying to the player what is

What does the player do?!

happening in the game.!

How does the player do it?!

!

Where does the player do it?!

What obstacle you facing ?!

What does the player do it?!

What is you score?!

Who does the player do it with?!

How many live do you have left?!

What are the games' stand-out

How much longer to achieve my goal or to winning?!

features?!

!


Interface design 


Level design 

The factors needs to consider	
  

What is level design?	
  

!

!

Functionality refer to an interface’s ability to achieve its goal, without functional

A level is sub-section of a game in which a player interacts.!

interface, a game cannot be played.!

Each game has its own unique formula for how levels are organized. To get full

!

idea of a level design, must look across al spectrum of games.!

Usability refer to user-friendliness of an interface. In visual interface are menus

Every level may have different objectives , so player must complete in order to

easy to navigate? !

progress in the game. !

!

!

Aesthetics in interface design, form should follow function, the aesthetic of an

In a shooter, it could be to kill all enemies!

interface are affected by many factors, such artistic style, color pallete and
typography. !
!

Accessibility similar to usability, but it applies for specifically to player with

In racing game, the goal may be to beat the computer or other player to finish
line.!
!
!

special needs. People with physical or mental disabilities or impairments can
have difficulties using interface. !
!
!
!
!


The development team
Game design pipeline, responsibilities of entire team.	
  

Game Design Documentation (GDD)

!
Art director – oversees aesthetics. The bring all the art styles together to
maintain a consistent look.!
Writers – Write backstory and dialogue.!

Games design documentation are created by assembling all the ideas for
your game plan into organized, written form. Some development teams use
documentation and stress the need for it. 	
  

Concepts artists – come up with visual style, through drawing, painting, sculpture
and they communicate their ideas to the rest of the team.!
Game designers – plan Gameplay, the write the design document that everyone
will reference throughout the development process.!
Level designers – Design the levels in a game where player will interact.!
Environmental artist – Create art assets from the game world.!
Character artist- creates character art for the game world.!
Animator – Bring character to life by giving them motion.!
Technology Programmer –Creates the engine and makes tool to ease your life.!
Sound designers- Create sound effects and drive the mood of the levels.!
!
!

5	
  
11/4/13	
  

6	
  

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Games design notes

  • 1. 11/4/13   Learning Outcomes ! ! Upon completion this course students should be able to :! ! 1.  Design appropriate multimedia elements in a game design.! 2.  Apply numerical calculation in determine game timing and best path for designing and developing game.! 3.  Produce dynamic game which applying gameplay, HCI and learning curves for produce online and offline-based platform.! 4.  Show concern of the issue regarding the impact of current and future games.! IMB31103 - GAMES DESIGN By : Mrs. Sharifah Aminah Syed Abdullah Synopsis Introduction to This course studies the creation of game, from idea to the prototype development. Detail elements of game design which includes game storyline, game interaction, game balance, rewards and bonuses, multimedia elements and game character development in various perspectives of game design.! Game Design Grading and Assessments method ! Test! ! ! ! ! ! ! Assignments and Lab Exercises Final project ! ! ! ! ! ! ! ! ! ! ! ! ! ! !10%! !40%! !50% ! } 100%! u Define game design u History of gameplay u Gameplay mechanics u The game design path u Creating the core What is Game Design ? What is Game Play? ! ! Game design is the game development process of development and designing ! the contents and rules and design of gameplay, environment, storyline and ! characters.! ! ! ! The designer of a game is very much like the director of a film; the designer is ! the visionary of the game and controls the artistic and technical elements of the ! game in fulfillment of their vision.! ! ! ! ! ! ! Gameplay is a feature that need to function in order to ensure game is FUN.! ! Gameplay mechanics is a rule and feature that influence !how the game is played.! ! ! ! ! ! ! ! ! ! ! !! ! ! ! ! ! 1  
  • 2. 11/4/13   What is Game Play? Gameplay systems revolve around characters, cameras, movement, controls, weapons, equipment, objects, enemies, magic, inventory and other elements that must have in order to create and sustain the “fun factor”.! ! Game mechanics is more engineering concept, while game play is more of a design concept. To really understand the world of gameplay mechanics, it is important to look how it has evolved.! ! History gameplay Game Play? Classic gameplay ! Many classic games such as chess, checkers, cards, mah jong, cribbage ! Board games ! ! ! and backgammon have been around for thousands of years.! ! Why? What is it about these games that keep people entertained day in and day out, year after year?! ! Most of classic games revolve around the strategy and complex set of interactions that flow by simple rules, simple abilities and then allows players to combine them to achieve many different abilities. ! 2  
  • 3. 11/4/13   Board games often require puzzle solving and offer strategic learning. They good teaching us how to combine simple mechanic to form more complex Most of the board games are extremely good ! references for strategy design. ! ! Monopoly first tycoon game, created as a response ! to the harsh economic reality brought on by the great ! depression involve strategic decision making.! ! ! ! behaviors. ! ! Console/Video game gameplay evolution 1st & 2nd Generations ! Early video game systems were primitive by today standards but still contained some classic game that will probably stay with us some form forever. Most first and second generation games had just a few gameplay mechanic, relying on a lot repetition, pattern memorization and timing skill to play. Etc pac-man and donkey kong. ! ! For Atari 2600, Game designed with very simple to control. Most games allowed basic movement and shooting. ! ! ! 3rd Generations (8-bit) Super mario bros was the first game to feature smooth scrolling levels, which made it landmark in the video game industry.! ! The game introduced a wide variety of gameplay mechanics, and began to allow players to combine in interesting ways. Players had to think about how to kill rather than just pushing button or gun.! ! The game had 24 levels, its also introduce bosses, secrets, coin collection, The nintendo entertaiment system (NES), power-up and some interesting mechanics. ! which dominated this era. Many copies as ! super mario bros. The system upgarde to ! one more button, as well has D-pad instead of joystick.! ! ! 3  
  • 4. 11/4/13   4th Generations (16-bit) For this era, there have improvement regarding storage capasities, improved controlled button withh more buttons, while Sega also enter the market.! ! Final fantasy 4 release in 1991, introduced to RPG (roleplaying game). Players take responsibility for acting out these roles within a narrative. ! ! ! ! 5th Generations (32-bit) The fifth-generation era (also known as the 32-bit era, the 64-bit era or the 3D era) refers to the computer and video games, video game consoles, and video game handhelds from approximately 1993 to 2001[1] and was dominated by three consoles, the Sega Saturn (1994), PlayStation (1994), Nintendo 64 (1996)! 6th Generations In this era less critical to come up with the next killer gameplay mechanic than to intgrate smoothly into the game experience. Many focused on more stylistic, thematic or cinematic experience. ! ! refers to the computer and video games at the turn of the 21st century which was 1998 o 2009. Platforms of the generation ! ! ! The 32-bit/64-bit era is most noted for the rise of fully 3D games. While there were games prior that had used three dimensional environments, such! From  le-:  Dreamcast,  PlaySta8on  2,  Nintendo  GameCube,  Xbox.   7th Generations Defining the process ! A design process is a series of steps that must be completed to refine a n idea to game and bring to completion. Every feature of the game must be considered, refined, questioned, verified and solidified before it can be implemented. ! ! As designer, you control the content that goes into a project and determine the gameplay, moves, character, special effect, levels and much more.! 4  
  • 5. 11/4/13   Core theme Establish the core theme for game by asking yourself a series of question such as these. Interface design Introduction   ! The main purpose of game interface is to allow players to communicate with games.! What is the essence of the game?! ! Who is the player?! Interface is responsible for feedback – conveying to the player what is What does the player do?! happening in the game.! How does the player do it?! ! Where does the player do it?! What obstacle you facing ?! What does the player do it?! What is you score?! Who does the player do it with?! How many live do you have left?! What are the games' stand-out How much longer to achieve my goal or to winning?! features?! ! Interface design Level design The factors needs to consider   What is level design?   ! ! Functionality refer to an interface’s ability to achieve its goal, without functional A level is sub-section of a game in which a player interacts.! interface, a game cannot be played.! Each game has its own unique formula for how levels are organized. To get full ! idea of a level design, must look across al spectrum of games.! Usability refer to user-friendliness of an interface. In visual interface are menus Every level may have different objectives , so player must complete in order to easy to navigate? ! progress in the game. ! ! ! Aesthetics in interface design, form should follow function, the aesthetic of an In a shooter, it could be to kill all enemies! interface are affected by many factors, such artistic style, color pallete and typography. ! ! Accessibility similar to usability, but it applies for specifically to player with In racing game, the goal may be to beat the computer or other player to finish line.! ! ! special needs. People with physical or mental disabilities or impairments can have difficulties using interface. ! ! ! ! ! The development team Game design pipeline, responsibilities of entire team.   Game Design Documentation (GDD) ! Art director – oversees aesthetics. The bring all the art styles together to maintain a consistent look.! Writers – Write backstory and dialogue.! Games design documentation are created by assembling all the ideas for your game plan into organized, written form. Some development teams use documentation and stress the need for it.   Concepts artists – come up with visual style, through drawing, painting, sculpture and they communicate their ideas to the rest of the team.! Game designers – plan Gameplay, the write the design document that everyone will reference throughout the development process.! Level designers – Design the levels in a game where player will interact.! Environmental artist – Create art assets from the game world.! Character artist- creates character art for the game world.! Animator – Bring character to life by giving them motion.! Technology Programmer –Creates the engine and makes tool to ease your life.! Sound designers- Create sound effects and drive the mood of the levels.! ! ! 5