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THE FUTURE OF CO-
CREATION AND
CROWDSOURCING
NICK VAN BREDA

FOUNDER EDUHACK.NL
A living lab to redesign Education for everyone
77% of all the content on Wikipedia is done by 1% of the editors
WHY ARE SO FEW DOING SO MUCH?
WIKIPEDIA
Imagine a world in which every
single person on the planet is given
free access to the sum of all
human knowledge. —Jimmy
Wales[3]
https://priceonomics.com/about-that-quote-information-wants-to-be-free/
37 million users -
100+ million co-created
projects
Empowered 1.6Billion out 3.5Billion
internet users to contribute and
share their authentic self
We are living in a Change of Era’s
68% of all internet
users wish to
collaborate and co-
create
Are you making use of the
power of the Interaction Web?
Wikipedia
Github
37M
4.3 Billion
voices
38M
0,3%
Contributing
monthly
4.3 Billion
voices
On
average 3 projects
each
#4 egoist (EGOIST) 7688 Chengdu, China
2.45 billion
1.61B
daily active
contributing
Facebook
Every minute:

510,000 comments 

293,000 status updates

136,000 photo uploads
https://gist.github.com/paulmillr/2657075
Contributing 2500x more than average
4.3 Billion
voices
IN 1 SECOND 8000 TWEETS, 956 INSTAGRAM
PHOTOS, 1600 TUMBLER POSTS, 4200
SKYPECALLS, 83000GB INTERNET TRAFFIC
HOW CAN WE ENABLE MORE PEOPLE TO
CONTRIBUTE AS A TEACHER, MAKER, CO-
CREATOR TO OTHERS IN NEED? CULTIVATION THE
POWER OF:
- THE WEB (GIVING ACCESS TO 4/5G)
- SOCIAL TECHNOLOGIES (GAMIFICATION)
- IMMERSIVE TEACHING (VR +230% faster learning)
ONLINE
BRAINSHARING
HOW TO LEVERAGE ALL INTERNET USERS WHO
WISH TO COLLABORATE AND CO-CREATE
THROUGH ONLINE BRAINSHARING?
DO YOU SHARE YOUR ASSETS IN A LAB ALREADY?
WHAT IS SCHOOL FOR?
"THE PURPOSE OF EDUCATION
CHANGES FROM WHAT DO YOU
WANT TO BECOME, TOWARDS
WHAT PROBLEMS DO YOU WANT TO
SOLVE, AND WHAT DO YOU NEED
TO GET THERE?” - NICK VAN BREDA
INFORMED CREATIVITY
THE ARTS OF SOLVING A GIVEN
CHALLENGE WITH CREATIVITY
➤ Ask/demand problem/solution
➤ Measurable market Value
➤ Measurable impact Results
➤ For any organization Group
➤ leveraging a structure Process
CREATIVITY
=
THE ARTS
OF
BECOMING
YOUR
AUTHENTIC
SELF
Fascination
Curiosity
Dreams
Individual
Imagination
Experiment
In Motion
Soft skills
=
SUCCESSFUL CROWDSOURCED RESULTS BEGIN
WITH A MASSIVE TRANSFORMATIVE PURPOSE
Through informed creativity
6 MAIN ATTRIBUTES
FOR BOLD
OUTCOMES THROUGH
CROWDSOURCING/
CO-CREATING YOUR
STEAM CURRICULUM
How are you bringing these trends into
the development of new curricula?
DIGITIZATION
DEMOCRATIZATION
DEMATERIALIZATION
DEMONETIZING
DISRUPTIVE
DECEPTIVE
ICELAND HAS CROWDSOURCED THEIR GROUND LAWS WITH THEIR CITIZENS
➤ 300.000 citizens able to vote for each ground rule
➤ Every person had the same value vote, you could choose to
use, or not to use (further democratizing voting)
➤ Through digitization and internet penetration this could
easily and very cheaply be done by the government
➤ In this 3.0 democratic system you can not only vote for a
party that offers a package deal, take it or leave it, like a
curriculum, but for a personalized package.
➤ From 20th century: silo’d - bureaucratic - closed source
with very few involvement towards 21st century ready -
Open source, co-created, no hierarchy participatory
approaches.
MESO - COUNTRY TRANSFORMATION
https://theconversation.com/icelands-crowd-sourced-constitution-hope-for-disillusioned-voters-everywhere-67803
Want to setup your own?
EXPANDED TO BANGLADESH,
& DOZENS OF NEW DIY
MEETUPS WERE INITIATED
PERMANENT
FUTURE LAB
Sharing technology hubs
MICRO TRANSFORMATION FOR CITIES
(EDU)HACKATHONShttp://eduhack.nl
CAMPUS PARTY EUROPE IN THE
NETHERLANDS
May 2016
90% OF SOCIETY TODAY HAS NO MEANING IN THEIR
WORK - I AM HERE TO SOLVE THAT WITH YOU!
Democratizing, Digitizing, Dematerializing, Demonetizing the globe to transform
our scarcity mindset into a exponential and disruptive learning journey
In 2015 we hacked:
- The biological human Clock for personalised learnroutes & schedule
- Diagnostics for ADD & ADHD for free with a single app + an EEG scanner
- EduExplorer - (Winner) The Spotify for learning & education materials to disrupt the Education sector. Unlock your full potential with extra curriculum knowledge
and resources online. Curated by teachers, made for those who are highly intelligent.
- A (e-)booksharing platform with P2P reviewing & customized offer (PayPerChapter/Form)
- A p2p rating platform for students and teachers on promising and fair & transparant buying experience (design, content etc.)
#eduhack2 outcomes
- Brijn. a platform for exploring & learning new subjects
- Grow (Winner) a platform in finding passions and matching with others that share the same in an easy app that functions similar as Tinder does.
- Da Vinci a platform that connects learning material fron NGO's with primary schoolkids for gathering creative inputs and solutions for problems in return of actual
subject in lessons, both creating awareness (f.e. bee problem - starving out).
- Dieet offers examination through Virtual Reality from anywhere around the world. create a secure environment for examiners.
Outcomes #eduhack3 (Jan. 2016 with Accenture)
- (Winner) An integrated AI facial recognition to track intrinsic motivation of students that adapts itself
- Games that gets you into nature and makerlabs to start learning by doing
- Customization for students in which ELO to succeed in curriculum.
- Learnmap that lets children see the full picture and ask them to solve questions on a fun way.
- Teacher Dashboard to have all material and tools needed in one incl. T2S community
Check out all the pitches on https://www.youtube.com/user/nickvanbreda10
FIRST -CAN WE CREATE A
SIMILAR COMPETITION?
Micro transformation for school-regions with a high demand for STEAM
FIRST (MIT) - Community learning - Schools transform in Community learning, used by
the whole world, to further develop technology education via international competitions
that touches everyones heart with robot football. 

How to empower people to become Self-steering communities? Ricardo Semler



First Inspiration, recognition, science & technology 6-18 jaar. Alle 4 projecten -
doorlopende leerlijn. 28 jaar omarmd all over the world.
https://www.firstinspires.org/community/educators
WHAT CAN BE
THE
PURPOSE OF
VR?
To tackle world’s toughest
challenges with the best minds
AS WE HAVE LOST BELIEVE, WE HAVE
FOUND PURPOSE
LUQO - Collaborative learning
for primary education in VR?
Empowered @Education Hackathon 2015 - Delivering to 50 schools
Manus VR Tested @Education Hackathon 2015
BIONICS4EDUCATION
Mimicking nature & understanding the values of it for
designing better economies
Meso transformation for countries and schools to rethink how nature has a lot of answers
WHAT DO YOU HAVE IN MIND?
OPENING UP A TOOLKIT FOR SUCCESS - EXOCANVAS -
A METHODOLOGY FOR REDEFINING HOW EXPONENTIAL
ORGANIZATIONS SHAPE OUR PLANET
http://openexo.com
THANK YOU FOR YOUR TIME
CONNECT ME ANYWHERE VIA:
@NICKVANBREDA

@NICKVBREDA

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Nick van Breda - Future of Co-creation & Crowdsourcing - Educators in VR

  • 1. THE FUTURE OF CO- CREATION AND CROWDSOURCING NICK VAN BREDA
 FOUNDER EDUHACK.NL A living lab to redesign Education for everyone
  • 2. 77% of all the content on Wikipedia is done by 1% of the editors WHY ARE SO FEW DOING SO MUCH? WIKIPEDIA Imagine a world in which every single person on the planet is given free access to the sum of all human knowledge. —Jimmy Wales[3] https://priceonomics.com/about-that-quote-information-wants-to-be-free/
  • 3. 37 million users - 100+ million co-created projects
  • 4. Empowered 1.6Billion out 3.5Billion internet users to contribute and share their authentic self
  • 5.
  • 6. We are living in a Change of Era’s
  • 7. 68% of all internet users wish to collaborate and co- create Are you making use of the power of the Interaction Web?
  • 8. Wikipedia Github 37M 4.3 Billion voices 38M 0,3% Contributing monthly 4.3 Billion voices On average 3 projects each #4 egoist (EGOIST) 7688 Chengdu, China 2.45 billion 1.61B daily active contributing Facebook Every minute:
 510,000 comments 
 293,000 status updates
 136,000 photo uploads https://gist.github.com/paulmillr/2657075 Contributing 2500x more than average 4.3 Billion voices
  • 9. IN 1 SECOND 8000 TWEETS, 956 INSTAGRAM PHOTOS, 1600 TUMBLER POSTS, 4200 SKYPECALLS, 83000GB INTERNET TRAFFIC
  • 10. HOW CAN WE ENABLE MORE PEOPLE TO CONTRIBUTE AS A TEACHER, MAKER, CO- CREATOR TO OTHERS IN NEED? CULTIVATION THE POWER OF: - THE WEB (GIVING ACCESS TO 4/5G) - SOCIAL TECHNOLOGIES (GAMIFICATION) - IMMERSIVE TEACHING (VR +230% faster learning)
  • 11. ONLINE BRAINSHARING HOW TO LEVERAGE ALL INTERNET USERS WHO WISH TO COLLABORATE AND CO-CREATE THROUGH ONLINE BRAINSHARING? DO YOU SHARE YOUR ASSETS IN A LAB ALREADY?
  • 12. WHAT IS SCHOOL FOR? "THE PURPOSE OF EDUCATION CHANGES FROM WHAT DO YOU WANT TO BECOME, TOWARDS WHAT PROBLEMS DO YOU WANT TO SOLVE, AND WHAT DO YOU NEED TO GET THERE?” - NICK VAN BREDA
  • 13. INFORMED CREATIVITY THE ARTS OF SOLVING A GIVEN CHALLENGE WITH CREATIVITY ➤ Ask/demand problem/solution ➤ Measurable market Value ➤ Measurable impact Results ➤ For any organization Group ➤ leveraging a structure Process CREATIVITY = THE ARTS OF BECOMING YOUR AUTHENTIC SELF Fascination Curiosity Dreams Individual Imagination Experiment In Motion Soft skills =
  • 14. SUCCESSFUL CROWDSOURCED RESULTS BEGIN WITH A MASSIVE TRANSFORMATIVE PURPOSE Through informed creativity
  • 15. 6 MAIN ATTRIBUTES FOR BOLD OUTCOMES THROUGH CROWDSOURCING/ CO-CREATING YOUR STEAM CURRICULUM How are you bringing these trends into the development of new curricula? DIGITIZATION DEMOCRATIZATION DEMATERIALIZATION DEMONETIZING DISRUPTIVE DECEPTIVE
  • 16. ICELAND HAS CROWDSOURCED THEIR GROUND LAWS WITH THEIR CITIZENS ➤ 300.000 citizens able to vote for each ground rule ➤ Every person had the same value vote, you could choose to use, or not to use (further democratizing voting) ➤ Through digitization and internet penetration this could easily and very cheaply be done by the government ➤ In this 3.0 democratic system you can not only vote for a party that offers a package deal, take it or leave it, like a curriculum, but for a personalized package. ➤ From 20th century: silo’d - bureaucratic - closed source with very few involvement towards 21st century ready - Open source, co-created, no hierarchy participatory approaches. MESO - COUNTRY TRANSFORMATION https://theconversation.com/icelands-crowd-sourced-constitution-hope-for-disillusioned-voters-everywhere-67803
  • 17. Want to setup your own? EXPANDED TO BANGLADESH, & DOZENS OF NEW DIY MEETUPS WERE INITIATED
  • 18. PERMANENT FUTURE LAB Sharing technology hubs MICRO TRANSFORMATION FOR CITIES
  • 20. CAMPUS PARTY EUROPE IN THE NETHERLANDS May 2016
  • 21. 90% OF SOCIETY TODAY HAS NO MEANING IN THEIR WORK - I AM HERE TO SOLVE THAT WITH YOU! Democratizing, Digitizing, Dematerializing, Demonetizing the globe to transform our scarcity mindset into a exponential and disruptive learning journey In 2015 we hacked: - The biological human Clock for personalised learnroutes & schedule - Diagnostics for ADD & ADHD for free with a single app + an EEG scanner - EduExplorer - (Winner) The Spotify for learning & education materials to disrupt the Education sector. Unlock your full potential with extra curriculum knowledge and resources online. Curated by teachers, made for those who are highly intelligent. - A (e-)booksharing platform with P2P reviewing & customized offer (PayPerChapter/Form) - A p2p rating platform for students and teachers on promising and fair & transparant buying experience (design, content etc.) #eduhack2 outcomes - Brijn. a platform for exploring & learning new subjects - Grow (Winner) a platform in finding passions and matching with others that share the same in an easy app that functions similar as Tinder does. - Da Vinci a platform that connects learning material fron NGO's with primary schoolkids for gathering creative inputs and solutions for problems in return of actual subject in lessons, both creating awareness (f.e. bee problem - starving out). - Dieet offers examination through Virtual Reality from anywhere around the world. create a secure environment for examiners. Outcomes #eduhack3 (Jan. 2016 with Accenture) - (Winner) An integrated AI facial recognition to track intrinsic motivation of students that adapts itself - Games that gets you into nature and makerlabs to start learning by doing - Customization for students in which ELO to succeed in curriculum. - Learnmap that lets children see the full picture and ask them to solve questions on a fun way. - Teacher Dashboard to have all material and tools needed in one incl. T2S community Check out all the pitches on https://www.youtube.com/user/nickvanbreda10
  • 22. FIRST -CAN WE CREATE A SIMILAR COMPETITION? Micro transformation for school-regions with a high demand for STEAM FIRST (MIT) - Community learning - Schools transform in Community learning, used by the whole world, to further develop technology education via international competitions that touches everyones heart with robot football. 
 How to empower people to become Self-steering communities? Ricardo Semler
 
 First Inspiration, recognition, science & technology 6-18 jaar. Alle 4 projecten - doorlopende leerlijn. 28 jaar omarmd all over the world. https://www.firstinspires.org/community/educators
  • 23. WHAT CAN BE THE PURPOSE OF VR? To tackle world’s toughest challenges with the best minds
  • 24. AS WE HAVE LOST BELIEVE, WE HAVE FOUND PURPOSE
  • 25. LUQO - Collaborative learning for primary education in VR? Empowered @Education Hackathon 2015 - Delivering to 50 schools
  • 26. Manus VR Tested @Education Hackathon 2015
  • 27. BIONICS4EDUCATION Mimicking nature & understanding the values of it for designing better economies Meso transformation for countries and schools to rethink how nature has a lot of answers
  • 28. WHAT DO YOU HAVE IN MIND?
  • 29. OPENING UP A TOOLKIT FOR SUCCESS - EXOCANVAS - A METHODOLOGY FOR REDEFINING HOW EXPONENTIAL ORGANIZATIONS SHAPE OUR PLANET http://openexo.com
  • 30. THANK YOU FOR YOUR TIME CONNECT ME ANYWHERE VIA: @NICKVANBREDA
 @NICKVBREDA