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Virtual and Augmented Reality Technologies can be used to improve the STEM skills of 21th. century students. Placing users at the center, in a real world or virtual situation, playing an active role in proceedings through various task and scenarios they will need to interact with.
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Both schools and universities have quite a lot of virtual reality projects. These projects both develop in line with the presentations. In addition, developments in Virtual Reality Education continue by producing new projects suitable for different uses and in different branches of science.
VR can be used to simulate scenarios right within the confines of the home or classroom and provide students with experiences that are otherwise too difficult to replicate.
Virtual Reality in education can be used to complement and enhance the traditional methods of learning from textbooks and lab experiments and fully engage all of the learner’s faculties.
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Virtual and Augmented Reality Technologies can be used to improve the STEM skills of 21th. century students. Placing users at the center, in a real world or virtual situation, playing an active role in proceedings through various task and scenarios they will need to interact with.
Why Gamification and Virtual Reality is the Future of Education.pptxRed Apple Technologies
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Augmented Reality in Education: How AR is Shaping the Future of Learning?.pdfDark Bears
Technologies and science have opened the floodgates of opportunities for humanity. It has made our lives more convenient, comfortable, and easy by offering brilliant applications in healthcare, retail, communication, learning, and education.
Both schools and universities have quite a lot of virtual reality projects. These projects both develop in line with the presentations. In addition, developments in Virtual Reality Education continue by producing new projects suitable for different uses and in different branches of science.
VR can be used to simulate scenarios right within the confines of the home or classroom and provide students with experiences that are otherwise too difficult to replicate.
Virtual Reality in education can be used to complement and enhance the traditional methods of learning from textbooks and lab experiments and fully engage all of the learner’s faculties.
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Exploring the Future of Education: 20 Important Points on How VR and AR Techn...Future Education Magazine
Here are we Exploring How VR and AR Technologies play a Role In the Future of Education: 1. Immersive Learning Environments 2. Enhanced Engagement 3. Real-world Applications 4. Personalized Learning
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Get trained at Best National & International events, Qualified & Experienced Faculty
Excellent Internship & Placement, Get trained at Best National & International events
Qualified & Experienced Faculty, Excellent Internship & Placement Opportunities
Get trained at Best National & International events, Qualified & Experienced Faculty
Excellent Internship & Placement, Get trained at Best National & International events
Qualified & Experienced Faculty, Excellent Internship & Placement Opportunities
What does the future look like? Is it a dark space where we’re suffering from varying degrees of techamphetamine or are we heading towards a Utopian fantasy of abundance and harmony?
Understanding that our basic human needs and wants barely change, we explore the future state of a range of topics; from our need for physical sustenance through to our age-long fascination of transcending the limitations of our biology.
Looking at the future from a human perspective, our potential for greatness is teetering on a fine line between darkness and hope. We’re banking on the latter.
Augmented reality AR has quickly become one of the most popular trends among software and hardware developers. Augmented reality allows people to interact with their real world environment in an enhanced way. Using different kinds of technology, the environment is augmented by the technology. This can occur in many ways. On the more complex end, users can get feedback through their sense of touch, their sense of smell, and their sense of sight and sound. The technology being used changes the user’s perception of the real world. This is not virtual reality, because virtual reality attempts to replace the real world environment with a digital one. Depending on how sophisticated the technology, augmented reality can display visuals over the real world, provide artificial audio feedback that’s not actually present in the environment, and give various types of feedback through a user’s different senses. If this sounds complicated, that’s because it can be. Advanced augmented systems include visual headsets and complicated controls for interacting with the enhanced real world environment. However, there are much simpler ways of implementing augmented reality. This simpler version of augmented reality can be accessed using the same tools that most students use every day – the modern cell phone. Smart phones, specifically, have the ability to create an augmented reality experience. As documented by Forbes, there are multiple ways that augmented reality has been brought to life over mobile phones. The Gatwick app connects terminal beacons to mobile phones to help passengers navigate the area. Meanwhile, IKEA’s app lets people scan their rooms and redesign them on their mobile screens using Ikea furniture. Sephora’s app lets people scan their faces and try different looks by combining different facial products. Dr. Bhavya Bhushan "Augmented Reality (AR) in the Classroom" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-6 | Issue-4 , June 2022, URL: https://www.ijtsrd.com/papers/ijtsrd50111.pdf Paper URL: https://www.ijtsrd.com/humanities-and-the-arts/education/50111/augmented-reality-ar-in-the-classroom/dr-bhavya-bhushan
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In this article, We'll discuss the potential of AR/VR in education: 1. Benefits Of Using AR/VR In Education 2. Augmented And Virtual Reality 3. Importance Of A User Experience 4. Augmented And Virtual Reality For Learning
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Trends in educational technology and learning with increasing values (1)Advanced Academy
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Exploring the Future of Education: 20 Important Points on How VR and AR Techn...Future Education Magazine
Here are we Exploring How VR and AR Technologies play a Role In the Future of Education: 1. Immersive Learning Environments 2. Enhanced Engagement 3. Real-world Applications 4. Personalized Learning
Virtual and Augmented Reality at School. Disruptive Innovation in Education.Carlos J. Ochoa Fernández
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“Educating the individual is this country’s most valuable investment. It represents the foundation for progress and development“. In this presentation, you will discover the Benefits of VRAR Technology in present and future Education.
The education technology sector, or Best EdTech Platforms, includes all sorts of tools designed to improve education for both young and old. A few examples include education-focused crowdfunding platforms, reader-adaptive ebooks, and classroom assessment technologies that are easy for teachers.
Get trained at Best National & International events, Qualified & Experienced Faculty
Excellent Internship & Placement, Get trained at Best National & International events
Qualified & Experienced Faculty, Excellent Internship & Placement Opportunities
Get trained at Best National & International events, Qualified & Experienced Faculty
Excellent Internship & Placement, Get trained at Best National & International events
Qualified & Experienced Faculty, Excellent Internship & Placement Opportunities
What does the future look like? Is it a dark space where we’re suffering from varying degrees of techamphetamine or are we heading towards a Utopian fantasy of abundance and harmony?
Understanding that our basic human needs and wants barely change, we explore the future state of a range of topics; from our need for physical sustenance through to our age-long fascination of transcending the limitations of our biology.
Looking at the future from a human perspective, our potential for greatness is teetering on a fine line between darkness and hope. We’re banking on the latter.
Augmented reality AR has quickly become one of the most popular trends among software and hardware developers. Augmented reality allows people to interact with their real world environment in an enhanced way. Using different kinds of technology, the environment is augmented by the technology. This can occur in many ways. On the more complex end, users can get feedback through their sense of touch, their sense of smell, and their sense of sight and sound. The technology being used changes the user’s perception of the real world. This is not virtual reality, because virtual reality attempts to replace the real world environment with a digital one. Depending on how sophisticated the technology, augmented reality can display visuals over the real world, provide artificial audio feedback that’s not actually present in the environment, and give various types of feedback through a user’s different senses. If this sounds complicated, that’s because it can be. Advanced augmented systems include visual headsets and complicated controls for interacting with the enhanced real world environment. However, there are much simpler ways of implementing augmented reality. This simpler version of augmented reality can be accessed using the same tools that most students use every day – the modern cell phone. Smart phones, specifically, have the ability to create an augmented reality experience. As documented by Forbes, there are multiple ways that augmented reality has been brought to life over mobile phones. The Gatwick app connects terminal beacons to mobile phones to help passengers navigate the area. Meanwhile, IKEA’s app lets people scan their rooms and redesign them on their mobile screens using Ikea furniture. Sephora’s app lets people scan their faces and try different looks by combining different facial products. Dr. Bhavya Bhushan "Augmented Reality (AR) in the Classroom" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-6 | Issue-4 , June 2022, URL: https://www.ijtsrd.com/papers/ijtsrd50111.pdf Paper URL: https://www.ijtsrd.com/humanities-and-the-arts/education/50111/augmented-reality-ar-in-the-classroom/dr-bhavya-bhushan
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In this article, We'll discuss the potential of AR/VR in education: 1. Benefits Of Using AR/VR In Education 2. Augmented And Virtual Reality 3. Importance Of A User Experience 4. Augmented And Virtual Reality For Learning
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2. AGENDA
Introduction
My primary goals for VR in Education
Areas of growth – Scaling up VR
How to set-up VR in EDU Timeline | Examples | Resources
Summary
3. VR for Education 3
INTRODUCTION
• VR has had a tremendous uptake in the
last COVID-Pandemic. I'm helping
teachers through ICT and education
coaches to co-design their curriculum
with VR.
Let's walk you through the potentials!
Over 89% of
the globe was
not travelling
anymore to
meetings, schools
and their work.
4.
5. PRIMARY GOALS
Get people started with VR in their Education
Reducing the global footprint – improving the
quality of education, through practical immersive
content.
6. AREAS OF GROWTH IN VR
VR GLASSES
2012-2019 4.5M 2750,- 1.2M 15
2020-2021 10M 995,- 2.5M 150
2022-2023 20M 500,- 5M 1000+
2024-2030 100M 250-350,- >20M 5000+
VR for Education 6
7. EDUCATION OPPORTUNITIES IN
VR ARE LIKE DREAMS,
EVERYDAY A PERSON POPS-UP
AN AMAZING IDEA THEY WISH TO
MAKE INTO VIRTUAL REALITY,
THEY JUST NEED A TOUR GUIDE
TO MAKE IT POSSIBLE.
“
”
7
8. [DUTCH] VR CHANGEMAKERS ARE
SCARCE, WILL YOU JOIN US?
Some teachers & their impact 8
MICHIEL GROOT
KOERKAMP
E-magine & Maginex
NICK VAN BREDA
Maginex & Avans
University
EWOUT WARRINGA
XR4Learning
CARL BOEL & PAU
GUARDIOLA
International XR Guru's
Helped 40 schools in setting up and onboarding
VR in their classes, by custom designing
platforms & content to use in the classroom
Helps matching governments,
businesses and schools in
leveraging the potential of VR
by creation playgrounds for
innovation with VR
Helped 100+ teachers in
onboarding and finding easy to
use existing content and creation
tools in VR
Co-design with Ministry of Education &
Stanford MediaLab highly effective courses
for reskilling/upskilling through VR
9. MEET CHANGEMAKERS IN EDU
MAGINEX
40 Schools
MOZILLA HUBS
1500+ Educational worlds
CLASSVR
500 schools
COSPACES
300.000 educators
VICTORY XR
350+ schools
LABSTER
3M+ students
SKILLVERI
1.5M student uses
OCUWELD
3000+ students per year
9
10. 10 REASONS IT MOTIVATES STUDENTS &
IMPROVES LEARNING
Reasoning of VR in EDU
10
1. VR IS LEARNING
BY DOING
5. VR PROVIDES
PHYSICAL
PRESENCE
2. VR ENABLES
BETTER RECALL
6. VR ENHANCES
STUDENTS’
CONFIDENCE
3. VR PROVIDES A
SAFE
ENVIRONMENT FOR
LEARNING.
7. VIRTUAL
REALITY CAN HELP
LEARNERS BE
MORE EMPATHETIC
4. VR IS COST-
EFFECTIVE
8. VIRTUAL
REALITY IS
PORTABLE AND
FRIENDLY TO USE
9. ANALYZING
STUDENTS
PERFORMANCES
10. 21ST CENTURY
SKILLS FOR 21ST
CENTURY
STUDENTS
11. HOW TO GET STARTED WITH VR
IN EDUCATION?
Getting started
11
PLANNING
What course would
you like to blend
with VR?
MARKETING
Who support your
idea?
DESIGN
Who writes the
script?
STRATEGY
Who helps in the
organization (buying,
storing, setting up
hardware, software,
training teachers)
LAUNCH
Who is going to
deploy it in the
classroom?
12. TIMELINE
12
SEP 20XX NOV 20XX JAN 20XX MAR 20XX MAY 20XX
First idea Blend wave design with
colleagues (f.e. redesign
current course)
Finance idea
Arrange licenses/GDPR
Buy equipment & setup
glasses
Test and onboard
fellow teachers with
instruction manuals
Deploy in blended
course & reflect on
setup, improve for next
year curriculum.
13. FOCUS ON CREATING A TEAM
13
EDUCATORS
• Make sure you have enough
commitment internally, by co-designing
a VR approach to a module together
with at least a researcher, ICT &
Education coach & your management
Make sure you buy/own the intellectual
property to make sharing possible across
schools & businesses.
• Pitch the idea directly to students to get
an idea what motivates them for a course
with immersive tools (like VR, can also
be done in 2D)
SUPPLIERS & CREATORS
• Make sure you debrief every 2 weeks if
the idea is perfectly aligned with teachers
wishes.
• Ask if open resources are already
available from previous created content
• Help in on-boarding support for teachers
& students until the first course is
successfully given.
• Don't overcharge with public money!
Education is a great sector to help you in
your further, co-invest in daily use, so
that students will use your content still
in their careers.
14. LET'S DIVE IN SOME EXAMPLES
Examples in Education 14
VANHAREN NUDGING IN
DIGITAL TWIN
3D/VR LEARNING WATER
MANAGEMENT/
ENGINEERING
EMPATHY & SOCIAL SKILLS
TRAINING
Met nieuwe VR-brillen een
VanHaren-winkel duurzaam
inrichten: 'Dit versterkt de
beleving' - Punt. (avans.nl)
GAINING UNDERSTANDING OF 3D CONCEPTS IN
GROUPS, MORE TEACHERS ARE RETHINKING THEIR
COURSES THAT CAN BE DONE VIRTUALLY
EVERYWHERE
STUDENTS FEEL MUCH BETTER PREPARED FOR
THEIR INTERNSHIPS, FROM THEORY TO PRACTISE
MORE RETAIL COMPANIES ARE DIRECTLY REACHING
OUT TO BE THE NEXT PARTNER IN EDUCATION FOR
IMPROVING THEIR STORES EXPERIENCE AND POSSIBLE
EFFECT ON SUSTAINABLE BUYING BEHAVIOR
15.
16.
17.
18. LET'S DIVE IN SOME MORE
Examples in Education 18
FORENSIC RESEARCH
AVANS ATGM
LAB EDUCATION WITH
BARE MINIMUM COSTS
21ST CENTURY (SOFT)
SKILLS
plaats-delict-
in-de-school/
TIME SAVER FOR TEACHERS,
STUDENTS HAPPY WITH MORE WAYS
TO TEST THEIR THEORY KNOWLEDGE
CREATES GREAT CONFIDENCE FOR
STUDENTS, THEY CAN REDO AND RE-
ASSESS THEMSELVES WHENEVER THEY
WANT BEFORE GOING INTO A SCARCE
REAL WETLAB
REPLACES THE NEED FOR VERY
EXPENSIVE ACTORS, CAN BE USED FOR
MANY REAL-LIFE SCENARIOS, FROM
HANDLING CONFLICTS TOWARDS
PRESENTING SKILLS
19. GET YOU UP AND RUNNING WITH VR
Infrastructural needs 19
24. TRY-OUT VR YOURSELF TO
UNDERSTAND ITS IMPACT.
To summarize
USE MAGINEX
FOR FREE TO
START
STREAMING VR
IN YOUR
CLASSROOM
SEE
STUDENT
PORTFOLIOS
IN VR
JOIN THE DIY XR4EDU
COMMUNITY & TRAINING
32. 32
Boeken vervangen door social XR learning
One-stop shop mental health
Realtime on-demand dienstverlening
DIENSTVERLENING
ANNO 2030
Digital twins als open data tbv SDGs
35. http://bit.ly/TEDxNickinVR
Linked.com/in/NickvanBreda
Go deep into our future of Education
Connect & stay updated
THANK YOU
Explore how I created Playgrounds
for innovation for organizations
Nickvanbreda.com/VR
Discover how gamification & XR can solve the gap in leadership
http://bit.ly/TEDxNick2