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Never stop talking to customers
David Hamill
David Hamill
UX specialist. Can’t draw.
linkedin.com/in/davidhamill/
twitter.com/dav_hamill
medium.com/@david.hamill
14 years in UX
We called it User-Centred Design
back then.
When I started out, the internet
looked like this.
I’m currently working for
Skyscanner.
My thoughts are my own
I try to make them my employer’s
thoughts too.
It never works as much as I’d like.
I’m going to talk about
1. The limitations of prototype testing
2. Why test your live product?
3. Observing your problem space
4. Jobs to be done interviews
5. Common interpretation errors
I’m going to assume…
you know what usability testing is.
1. The limitations of prototype
testing
It’s not very real
Prototype testing is very useful, but isn’t
the most realistic.
Some people test prototypes as their
only form of user research.
They shouldn’t.
What it’s good for?
• Spotting big problems with new
ideas early
• Checking orientation, interactions
and labels all make sense
• Iterating
Limitations
• It’s not a good validator of user value
• Observed behaviour is heavily constrained
• Findings have short-lived use
• Testing solutions > understanding problems
• Iteration often doesn’t happen
Do more than just test prototypes
Otherwise your understanding of users will be
limited. The project team will lack intuition.
2. Testing your live product
Regular tests of live product
This is how you find out what’s wrong with it.
Observe target users while they perform your
product’s key tasks.
Benefits of testing live product
• Plenty of rope
• Findings have longevity
• Understanding based on realistic use
• Build a database of findings
https://airtable.com/universe/expShuhNMi0Oc0xpb/
polaris-ux-nuggets
Limitations of testing live product
• Unrealistic in some ways
• It won’t always tell you why people use it
• Everyone prefers watching the new shiny
3. Observing the problem space
What’s this?
Watch how people behave when you give
them the scenario without any guidance on
what to use.
We now do this weekly at Skyscanner.
Everyone in the company is invited to watch.
Benefits
• Very realistic experience to observe
• Observe how people decide what to use
• Observe how multiple products combine
• Realistic session length on your product
• Better understanding of user habits
https://articles.uie.com/user_exposure_hours/
Limitations
• Sometimes they don’t use your product
• Colleagues can be less interested
• Fewer actionable issues
Best set up as one session a week/fortnight.
Share the session recording.
4. Jobs to be done interviews
What’s JTBD?
Other than the latest product fad? Cognitive
interviews discussing the story behind people
hiring and firing your product. Try to discover
when and why they use alternatives to it.
https://www.youtube.com/watch?v=kGuSM3yU
xik
Benefits
• Understand what job your product was
hired for
• Understand why people leave
• Understand when they won’t leave
• Understand your real competition
• Understand why people use alternatives
• Prioritising work should become easier
Limitations
• Framework often ill-applied to atomic levels
• Framework can be confusing/rigid
• Not a great spectator sport
• People use the terminology without doing
the research
My advice is to use it as much as it’s useful
and drop the bits you find too rigid.
5. Common interpretation errors
The goal of research is not to observe users, but
to get better outcomes.
Lack of scepticism
Not hungry to find any issues with the direction
we are headed.
Signals warning of failure are overlooked
because of lack of hunger to spot them.
Confirmation bias
The opposite problem.
Any comment or behaviour which supports
your assumption is given disproportionate
weight in evaluation.
Ignoring observed habit
Observing the need and ignoring the
behaviour.
Dreaming up a new product or feature the user
will never seek out because it doesn’t fit their
workflow.
Distracted by the interesting
Boring problems with easy solutions often
ignored. Interesting problems with elaborate
risky solutions are given more attention.
Prioritising your oeuvre over your users.
Actions rather than goals
The user responds to your design because of
what they think is on offer. You watch this
without considering their overall goal.
You propose a faster horse when they need a
Hyperloop.
Filling in the blanks
The user mentions something they would do
later without specifying how they would go
about it, you invent the specifics and call it
user research.
Lost in Design Studio
User data goes into Design Studio/Sprint but
doesn’t emerge at the other end.
For lots of the reasons above. And also
because democracy is a flawed design
approach.
Thank you
David Hamill
linkedin.com/in/davidhamill/
twitter.com/dav_hamill

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Neverstop

  • 1. Never stop talking to customers David Hamill
  • 2. David Hamill UX specialist. Can’t draw. linkedin.com/in/davidhamill/ twitter.com/dav_hamill medium.com/@david.hamill
  • 3. 14 years in UX We called it User-Centred Design back then. When I started out, the internet looked like this. I’m currently working for Skyscanner.
  • 4. My thoughts are my own I try to make them my employer’s thoughts too. It never works as much as I’d like.
  • 5. I’m going to talk about 1. The limitations of prototype testing 2. Why test your live product? 3. Observing your problem space 4. Jobs to be done interviews 5. Common interpretation errors
  • 6. I’m going to assume… you know what usability testing is.
  • 7. 1. The limitations of prototype testing
  • 8. It’s not very real Prototype testing is very useful, but isn’t the most realistic. Some people test prototypes as their only form of user research. They shouldn’t.
  • 9. What it’s good for? • Spotting big problems with new ideas early • Checking orientation, interactions and labels all make sense • Iterating
  • 10. Limitations • It’s not a good validator of user value • Observed behaviour is heavily constrained • Findings have short-lived use • Testing solutions > understanding problems • Iteration often doesn’t happen
  • 11. Do more than just test prototypes Otherwise your understanding of users will be limited. The project team will lack intuition.
  • 12. 2. Testing your live product
  • 13. Regular tests of live product This is how you find out what’s wrong with it. Observe target users while they perform your product’s key tasks.
  • 14. Benefits of testing live product • Plenty of rope • Findings have longevity • Understanding based on realistic use • Build a database of findings https://airtable.com/universe/expShuhNMi0Oc0xpb/ polaris-ux-nuggets
  • 15. Limitations of testing live product • Unrealistic in some ways • It won’t always tell you why people use it • Everyone prefers watching the new shiny
  • 16. 3. Observing the problem space
  • 17. What’s this? Watch how people behave when you give them the scenario without any guidance on what to use. We now do this weekly at Skyscanner. Everyone in the company is invited to watch.
  • 18. Benefits • Very realistic experience to observe • Observe how people decide what to use • Observe how multiple products combine • Realistic session length on your product • Better understanding of user habits https://articles.uie.com/user_exposure_hours/
  • 19. Limitations • Sometimes they don’t use your product • Colleagues can be less interested • Fewer actionable issues Best set up as one session a week/fortnight. Share the session recording.
  • 20. 4. Jobs to be done interviews
  • 21. What’s JTBD? Other than the latest product fad? Cognitive interviews discussing the story behind people hiring and firing your product. Try to discover when and why they use alternatives to it. https://www.youtube.com/watch?v=kGuSM3yU xik
  • 22. Benefits • Understand what job your product was hired for • Understand why people leave • Understand when they won’t leave • Understand your real competition • Understand why people use alternatives • Prioritising work should become easier
  • 23. Limitations • Framework often ill-applied to atomic levels • Framework can be confusing/rigid • Not a great spectator sport • People use the terminology without doing the research My advice is to use it as much as it’s useful and drop the bits you find too rigid.
  • 24. 5. Common interpretation errors The goal of research is not to observe users, but to get better outcomes.
  • 25. Lack of scepticism Not hungry to find any issues with the direction we are headed. Signals warning of failure are overlooked because of lack of hunger to spot them.
  • 26. Confirmation bias The opposite problem. Any comment or behaviour which supports your assumption is given disproportionate weight in evaluation.
  • 27. Ignoring observed habit Observing the need and ignoring the behaviour. Dreaming up a new product or feature the user will never seek out because it doesn’t fit their workflow.
  • 28. Distracted by the interesting Boring problems with easy solutions often ignored. Interesting problems with elaborate risky solutions are given more attention. Prioritising your oeuvre over your users.
  • 29. Actions rather than goals The user responds to your design because of what they think is on offer. You watch this without considering their overall goal. You propose a faster horse when they need a Hyperloop.
  • 30. Filling in the blanks The user mentions something they would do later without specifying how they would go about it, you invent the specifics and call it user research.
  • 31. Lost in Design Studio User data goes into Design Studio/Sprint but doesn’t emerge at the other end. For lots of the reasons above. And also because democracy is a flawed design approach.