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@RuthlessUx
"Everything is Designed & Everything is simple.
If it ain't simple enough, It just ain't designed well
enough".
"Building	
  a	
  WOW	
  Product".	
  	
  
	
  Shaheena	
  A7arwala	
  	
  
Head	
  of	
  Design	
  	
  |	
  	
  Wigzo	
  Technologies	
  |	
  www.wigzo.com	
  
	
  
Blogger	
  :	
  www.RuthlessUx.com	
  
	
  
8th	
  April	
  |	
  SP	
  Jain	
  InsFtute,	
  Andheri	
  (W),	
  Mumbai	
  
	
  
House Rules & Etiquette
•  You	
  can	
  survive	
  without	
  your	
  cellphones	
  for	
  a	
  
few	
  minutes	
  
•  I’m	
  a	
  big	
  fan	
  of	
  interacFve,	
  let’s	
  try	
  and	
  wait	
  
for	
  logical	
  breaks	
  before	
  we	
  debate,	
  discuss,	
  
comment	
  
•  So	
  that	
  we	
  don’t	
  talk	
  over	
  others,	
  please	
  
indicate	
  that	
  you	
  have	
  something	
  to	
  say	
  
I’m	
  Usually	
  Unpopular	
  
•  Just	
  a	
  li7le	
  about	
  me	
  
•  This	
  is	
  a	
  much	
  larger	
  topic	
  &	
  I	
  will	
  try	
  to	
  do	
  jusFce	
  in	
  60	
  minutes	
  
•  What	
  I	
  have	
  to	
  say	
  can	
  be	
  construed	
  to	
  be	
  CONTROVERSIAL	
  
•  What	
  I	
  have	
  to	
  say	
  is	
  NOT	
  ROCKET	
  SCIENCE	
  
•  Simply	
  because	
  Building	
  Usable	
  Products	
  is	
  NOT	
  ROCKET	
  SCIENCE,	
  (despite	
  
our	
  best	
  efforts)	
  to	
  cast	
  that	
  impression	
  
•  I	
  deal	
  with	
  
–  Basics	
  -­‐	
  (usually	
  forgo9en)	
  
–  Common	
  Sense	
  -­‐	
  (The	
  Most	
  Uncommon	
  Thing)	
  
–  Prudence	
  -­‐	
  (Whatever	
  That	
  Means)	
  
Shaheena	
  A7arwala	
  aka	
  @RuthlessUx	
  
•  Head	
  of	
  Design	
  at	
  Wigzo	
  Technologies	
  
•  Founder	
  PurpleCube	
  Design	
  Studio	
  (2009	
  -­‐	
  Present)	
  
•  Ex	
  -­‐	
  Designer	
  BookMyShow(2009)	
  and	
  
Shaadi.com(2012)	
  
•  Ex	
  -­‐	
  Co-­‐founder	
  &	
  Design	
  Head	
  at	
  Truss	
  Networking	
  
(2014)	
  
•  UX	
  Blogger	
  at	
  www.RuthlessUx.com	
  
	
  
@RuthlessUx	
  
Building	
  a	
  WOW	
  product	
  
~	
  
Taking	
  WOW	
  decisions	
  
UI	
  -­‐	
  Interface	
  Elements	
  	
  
UX-­‐	
  How	
  a	
  user	
  gets.	
  from	
  
point	
  A	
  to	
  point	
  B.	
  
There	
  are	
  a	
  very	
  few	
  known	
  
techniques	
  that	
  can	
  precisely	
  and	
  
consistently	
  shape	
  a	
  good	
  ux	
  
Keep	
  it	
  simple	
  /	
  Relate	
  to	
  things	
  people	
  used	
  to/	
  Learnt	
  it	
  anecdotally	
  /	
  via	
  Experiment	
  	
  	
  
Beauty	
  is	
  secondary	
  
UQlity	
  Comes	
  first	
  |	
  Beauty	
  is	
  secondary	
  
MasochisFc	
  teapot	
  
Users	
  resist	
  change	
  
Stage	
  changes	
  |	
  Beneficial	
  for	
  your	
  company	
  
E.g. Digg did a major UI
change and had a massive
user exodus.
One Week>
Digg3.0>DiggApocalypse
Timeline changes / Homepage
changes
Users	
  resist	
  change	
  
Fool	
  them	
  slowly	
  
rather	
  than	
  quickly	
  
Make	
  users	
  feel	
  smart	
  (Salt	
  &	
  Pepper	
  Rule)	
  
Don't	
  hide	
  things	
  in	
  complexity	
  in	
  design.	
  
Be	
  Specific	
  
Pick	
  one	
  go	
  with	
  it	
  
1.  Narrow down to your exact target users and focus on doing well there. Make your scope very
specific (specifically your first adopters) e.g. Amazon started as an online marketplace for new
books. Google was only search.
2.  Building. Just start building.
3.  Speeds up design and development time {Agile} Just get it out there
4.  Guides testing (Collecting data. Get all the data about how your user is using the app and
analyze it. )
5.  Gives marketing individuals early insight into user acquisition strategies
6.  Narrow down number of variables for testing. Simplify. Simplify based off the data you're
collecting.
7.  Saves Money
8.  Keep Vision of Dream separate from NOW. Pick one Go with it! Focus on Now!
Top	
  Strategies	
  
CupCake	
  a.k.a	
  Be	
  Agile	
  
Be	
  Fast	
  and	
  Furious	
  
1.  Build the simplest version that solves a
single problem
2.  Get customers for feedback ASAP 
3.  Iteration of the product with customer
feedback
v/s
Don’t	
  be	
  a	
  vitamin!	
  Try	
  to	
  solve	
  a	
  Problem	
  
Don’t	
  be	
  a	
  nice	
  to	
  have	
  
1.  If you build a vitamin or don’t solve a tier 1 problem, people will use your product but
never pay for it. And that will rip you apart.
2.  Solve a tier 1 (or top 3) problem for your potential customers.
3.  HOW?
•  Regular feedback from customers
•  Conversation rate is trending up over time and your churn/refund rate is trending down
•  You have at least 40% product-market fit with existing customers
You	
  can’t	
  manage	
  what	
  you	
  don’t	
  measure,	
  	
  
Data	
  don’t	
  lie	
  
1.  Determine your top 3 metrics
2.  If you’re “flying blind” then sooner or later you’ll crash into a mountain, without even
realizing it’s in front of you.
3.  Track?
•  Revenue, AOV and Conversion
•  3 primary metrics and 3 secondary metrics, (refund rate/churn, profit etc)
User	
  eXperience	
  
Keep	
  It	
  Simple	
  and	
  stupid	
  
1.  If you can’t easily explain your products or services to the average person, then they’re
probably too complicated.
2.  Every time the user experience is great (and continues to be great over time), that
startup’s revenue grows like a weed. Every time it’s confusing, revenue growth is much
tougher and in most cases very, very slow.
of	
  consumers	
  would	
  be	
  
willing	
  to	
  spend	
  more	
  
money	
  with	
  a	
  company	
  
that	
  provides	
  excellent	
  
customer	
  experience.	
  
	
  
Source:	
  Defaqto	
  
h7ps://www.salesforce.com/blog/2013/10/customer-­‐service-­‐stats-­‐55-­‐of-­‐consumers-­‐would-­‐pay-­‐more-­‐for-­‐a-­‐be7er-­‐service-­‐experience.html	
  
55%
Companies	
  that	
  provided	
  excellent	
  customer	
  
experiences	
  
	
  v/s	
  	
  
Group	
  that	
  wasn’t	
  focused	
  on	
  the	
  customer	
  
experience.	
  	
  
	
  
Between	
  2007	
  and	
  2011,	
  the	
  CX	
  leaders	
  not	
  only	
  
outperformed	
  the	
  broader	
  stock	
  market	
  (27%	
  be7er	
  
than	
  the	
  S&P	
  500)	
  but	
  performed	
  128%	
  be7er	
  than	
  
the	
  companies	
  not	
  focused	
  on	
  CX.	
  	
  
	
  
In	
  fact,	
  the	
  CX	
  laggards’	
  returns	
  showed	
  a	
  loss	
  of	
  
46.3%.	
  	
  
(source)	
  
	
  
128%
Watermark Consulting compared the stock performance of a
group of
Mobile	
  conversions	
  and	
  Omni-­‐Channel	
  Experience	
  
of all mobile searches are
goal-oriented and help customers
make a decision
45%
Source: https://uxplanet.org/why-understanding-customer-experience-makes-you-a-great-ux-designer-73b99c95fb6d
User	
  Onboarding	
  
45%
of users give up
if registration is hard
In a Study provided by Adaptive Path, Bank of America conducted research into why they were falling
behind their competition. The outcome of this project was a huge success due to a drastic change in
usability.
Source: https://momentumdesignlab.com/hidden-cost-of-bad-ux/
With smartphones
becoming ubiquitous,
especially among the
educated urban
upper-middle class
Indians, Myntra was
betting that its
customers would
accept the loss of the
web option in return
for greater user
experience
Understand	
  Users!	
  Do	
  research!	
  
h7ps://www.techinasia.com/flipkart-­‐myntra-­‐app-­‐only-­‐disaster	
  
h7p://Fmesofindia.indiaFmes.com/business/india-­‐business/Flipkart-­‐drops-­‐its-­‐plan-­‐to-­‐go-­‐app-­‐only/arFcleshow/49751060.cms	
  
h7p://forbesindia.com/arFcle/special/why-­‐myntra-­‐is-­‐going-­‐back-­‐to-­‐its-­‐desktop-­‐version/43199/1	
  
May	
  2015	
  
●  Mobile accounts for 70-80% of
e-commerce traffic today.
●  Forcing users to download the
app and shutting out rivals.
●  Within 9 months
reopened its mobile site
Majority	
  of	
  our	
  daily	
  media	
  interacFons	
  are	
  screen	
  based	
  
Flipkart is not going completely app-only. It has
reintroduced a mobile web option - something
it had discontinued in March. 2015
●  Amazon quickly took advantage.
Thanked consumers for making it the
most visited ecommerce site in India.
●  Billion Day sale
1. Browsing on the desktop is much more
easier than on mobile app
2. Sorting and applying filters may be
difficult on app
3. No more choices, you are just trapped
4. Mobile device and mobile internet
limitations
5. Competitors are on Multiple platforms,
user may switch easily
Build	
  -­‐	
  Define	
  User	
  Journey	
  
1.  User	
  Personas	
  
2.  IdenFfy	
  Journey	
  
3.  Solve	
  Journey	
  problems	
  and	
  errors	
  
4.  IdenFfy	
  loopholes	
  	
  
5.  IdenFfy	
  use	
  cases	
  
6.  IdenFfy	
  dead	
  ends	
  and	
  escape	
  hatch	
  
	
  
Iterate.	
  Speed	
  is	
  the	
  king	
  
User	
  Personas	
  
Sketch	
  out	
  what	
  your	
  users	
  are	
  like	
  
Stop Thinking!
Keep Building!
Keep Iterating!
Speed is the king!
Iteration is the King!
Source	
  :Google	
  -­‐	
  	
  The	
  New	
  MulF-­‐screen	
  World:	
  Understanding	
  Cross-­‐plarorm	
  Consumer	
  Behavior	
  -­‐	
  August	
  2012	
  
Majority	
  of	
  our	
  daily	
  media	
  interacQons	
  are	
  screen	
  based	
  
Source	
  :Google	
  -­‐	
  	
  The	
  New	
  MulF-­‐screen	
  World:	
  Understanding	
  Cross-­‐plarorm	
  Consumer	
  Behavior	
  -­‐	
  August	
  2012	
  
Computers	
  keep	
  us	
  producQve	
  and	
  informed	
  
Source	
  :Google	
  -­‐	
  	
  The	
  New	
  MulF-­‐screen	
  World:	
  Understanding	
  Cross-­‐plarorm	
  Consumer	
  Behavior	
  -­‐	
  August	
  2012	
  
Smartphones	
  keep	
  us	
  connected	
  
Source	
  :Google	
  -­‐	
  	
  The	
  New	
  MulF-­‐screen	
  World:	
  Understanding	
  Cross-­‐plarorm	
  Consumer	
  Behavior	
  -­‐	
  August	
  2012	
  
Tablets	
  keep	
  us	
  entertained	
  
Source	
  :Google	
  -­‐	
  	
  The	
  New	
  MulF-­‐screen	
  World:	
  Understanding	
  Cross-­‐plarorm	
  Consumer	
  Behavior	
  -­‐	
  August	
  2012	
  
SequenQal	
  -­‐	
  There	
  are	
  two	
  modes	
  of	
  mulQ-­‐screening	
  
Source	
  :Google	
  -­‐	
  	
  The	
  New	
  MulF-­‐screen	
  World:	
  Understanding	
  Cross-­‐plarorm	
  Consumer	
  Behavior	
  -­‐	
  August	
  2012	
  
Smartphones	
  are	
  the	
  most	
  common	
  
starQng	
  place	
  for	
  online	
  acQviQes	
  (Refer	
  Myntra	
  Case	
  Study)	
  
	
  
Source	
  :Google	
  -­‐	
  	
  The	
  New	
  MulF-­‐screen	
  World:	
  Understanding	
  Cross-­‐plarorm	
  Consumer	
  Behavior	
  -­‐	
  August	
  2012	
  
PCs	
  are	
  most	
  oYen	
  a	
  starQng	
  point	
  for	
  
more	
  complex	
  acQviQes	
  
	
  
Source	
  :Google	
  -­‐	
  	
  The	
  New	
  MulF-­‐screen	
  World:	
  Understanding	
  Cross-­‐plarorm	
  Consumer	
  Behavior	
  -­‐	
  August	
  2012	
  
Source	
  :Google	
  -­‐	
  	
  The	
  New	
  MulF-­‐screen	
  World:	
  Understanding	
  Cross-­‐plarorm	
  Consumer	
  Behavior	
  -­‐	
  August	
  2012	
  
Smartphones	
  allow	
  us	
  to	
  shop	
  
at	
  home	
  or	
  on-­‐the-­‐go	
  
	
  
Source	
  :Google	
  -­‐	
  	
  The	
  New	
  MulF-­‐screen	
  World:	
  Understanding	
  Cross-­‐plarorm	
  Consumer	
  Behavior	
  -­‐	
  August	
  2012	
  
Spontaneity	
  plays	
  a	
  major	
  role	
  in	
  shopping	
  
Source	
  :Google	
  -­‐	
  	
  The	
  New	
  MulF-­‐screen	
  World:	
  Understanding	
  Cross-­‐plarorm	
  Consumer	
  Behavior	
  -­‐	
  August	
  2012	
  
Spur-­‐of-­‐the-­‐moment	
  vs.	
  Planned	
  shopping	
  
We	
  oYen	
  move	
  from	
  one	
  screen	
  
to	
  another	
  while	
  shopping	
  
	
  
Source	
  :Google	
  -­‐	
  	
  The	
  New	
  MulF-­‐screen	
  World:	
  Understanding	
  Cross-­‐plarorm	
  Consumer	
  Behavior	
  -­‐	
  August	
  2012	
  
Consumers	
  take	
  a	
  mulQ-­‐device	
  path	
  to	
  purchase	
  
Source	
  :Google	
  -­‐	
  	
  The	
  New	
  MulF-­‐screen	
  World:	
  Understanding	
  Cross-­‐plarorm	
  Consumer	
  Behavior	
  -­‐	
  August	
  2012	
  
SequenQal	
  screening	
  is	
  common	
  &	
  
mostly	
  completed	
  within	
  a	
  day	
  
	
  
Source	
  :Google	
  -­‐	
  	
  The	
  New	
  MulF-­‐screen	
  World:	
  Understanding	
  Cross-­‐plarorm	
  Consumer	
  Behavior	
  -­‐	
  August	
  2012	
  
People	
  are	
  never	
  going	
  to	
  learn	
  enough.	
  	
  
People	
  are	
  never	
  going	
  to	
  be	
  beginners.	
  	
  
People	
  will	
  always	
  be	
  learning.	
  
-­‐  Allan	
  Cooper	
  	
  
Make it simple enough. Discoverability is a great tool for
learning.
Humans are hardwired and naturally intuitive to things
that resonate to their gut
Why	
  Products	
  fail	
  
•  Yahoo	
  Answers,	
  Quora,	
  forums,	
  Google	
  Search	
  
•  If	
  there	
  are	
  alternaFves	
  to	
  your	
  product	
  that	
  
are	
  free,	
  you	
  may	
  have	
  a	
  difficult	
  Fme	
  geung	
  
tracFon.	
  
•  Most	
  people	
  don’t	
  want	
  to	
  pay	
  if	
  they	
  don’t	
  
have	
  to.	
  It	
  may	
  be	
  helpful	
  to	
  offer	
  a	
  freemium	
  
service.	
  
Google Answers lasted 4 years and 8 months.
Google Answers
•  Wave	
  is	
  what	
  email	
  would	
  look	
  like	
  
if	
  it	
  were	
  invented	
  today.	
  
•  Wave	
  didn’t	
  launch	
  as	
  an	
  MVP.	
  
It	
  was	
  filled	
  with	
  lots	
  of	
  features	
  
that	
  Google	
  assumed	
  people	
  
wanted.	
  	
  
•  Complex	
  /	
  took	
  users	
  Fme	
  to	
  
understand	
  
•  it’s	
  be7er	
  to	
  start	
  small	
  and	
  
launch	
  as	
  an	
  MVP.	
  	
  Google Wave lasted 15 months.
Google Wave
Oscars	
  
QuesFons?	
  
@RuthlessUx	
  
Shaheena	
  A7arwala	
  
	
  
RuthlessUX@gmail.com 	
  	
  
09892777897	
  
	
  
www.RuthlessUx.com	
  
	
  

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Building a wow product by @RuthlessUx

  • 1. @RuthlessUx "Everything is Designed & Everything is simple. If it ain't simple enough, It just ain't designed well enough".
  • 2. "Building  a  WOW  Product".      Shaheena  A7arwala     Head  of  Design    |    Wigzo  Technologies  |  www.wigzo.com     Blogger  :  www.RuthlessUx.com     8th  April  |  SP  Jain  InsFtute,  Andheri  (W),  Mumbai    
  • 3. House Rules & Etiquette •  You  can  survive  without  your  cellphones  for  a   few  minutes   •  I’m  a  big  fan  of  interacFve,  let’s  try  and  wait   for  logical  breaks  before  we  debate,  discuss,   comment   •  So  that  we  don’t  talk  over  others,  please   indicate  that  you  have  something  to  say  
  • 4. I’m  Usually  Unpopular   •  Just  a  li7le  about  me   •  This  is  a  much  larger  topic  &  I  will  try  to  do  jusFce  in  60  minutes   •  What  I  have  to  say  can  be  construed  to  be  CONTROVERSIAL   •  What  I  have  to  say  is  NOT  ROCKET  SCIENCE   •  Simply  because  Building  Usable  Products  is  NOT  ROCKET  SCIENCE,  (despite   our  best  efforts)  to  cast  that  impression   •  I  deal  with   –  Basics  -­‐  (usually  forgo9en)   –  Common  Sense  -­‐  (The  Most  Uncommon  Thing)   –  Prudence  -­‐  (Whatever  That  Means)  
  • 5. Shaheena  A7arwala  aka  @RuthlessUx   •  Head  of  Design  at  Wigzo  Technologies   •  Founder  PurpleCube  Design  Studio  (2009  -­‐  Present)   •  Ex  -­‐  Designer  BookMyShow(2009)  and   Shaadi.com(2012)   •  Ex  -­‐  Co-­‐founder  &  Design  Head  at  Truss  Networking   (2014)   •  UX  Blogger  at  www.RuthlessUx.com     @RuthlessUx  
  • 6. Building  a  WOW  product   ~   Taking  WOW  decisions  
  • 7. UI  -­‐  Interface  Elements     UX-­‐  How  a  user  gets.  from   point  A  to  point  B.  
  • 8.
  • 9. There  are  a  very  few  known   techniques  that  can  precisely  and   consistently  shape  a  good  ux   Keep  it  simple  /  Relate  to  things  people  used  to/  Learnt  it  anecdotally  /  via  Experiment      
  • 11. UQlity  Comes  first  |  Beauty  is  secondary   MasochisFc  teapot  
  • 12. Users  resist  change   Stage  changes  |  Beneficial  for  your  company   E.g. Digg did a major UI change and had a massive user exodus. One Week> Digg3.0>DiggApocalypse Timeline changes / Homepage changes
  • 13. Users  resist  change   Fool  them  slowly   rather  than  quickly  
  • 14. Make  users  feel  smart  (Salt  &  Pepper  Rule)   Don't  hide  things  in  complexity  in  design.  
  • 15. Be  Specific   Pick  one  go  with  it   1.  Narrow down to your exact target users and focus on doing well there. Make your scope very specific (specifically your first adopters) e.g. Amazon started as an online marketplace for new books. Google was only search. 2.  Building. Just start building. 3.  Speeds up design and development time {Agile} Just get it out there 4.  Guides testing (Collecting data. Get all the data about how your user is using the app and analyze it. ) 5.  Gives marketing individuals early insight into user acquisition strategies 6.  Narrow down number of variables for testing. Simplify. Simplify based off the data you're collecting. 7.  Saves Money 8.  Keep Vision of Dream separate from NOW. Pick one Go with it! Focus on Now!
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  • 18. CupCake  a.k.a  Be  Agile   Be  Fast  and  Furious   1.  Build the simplest version that solves a single problem 2.  Get customers for feedback ASAP  3.  Iteration of the product with customer feedback v/s
  • 19. Don’t  be  a  vitamin!  Try  to  solve  a  Problem   Don’t  be  a  nice  to  have   1.  If you build a vitamin or don’t solve a tier 1 problem, people will use your product but never pay for it. And that will rip you apart. 2.  Solve a tier 1 (or top 3) problem for your potential customers. 3.  HOW? •  Regular feedback from customers •  Conversation rate is trending up over time and your churn/refund rate is trending down •  You have at least 40% product-market fit with existing customers
  • 20. You  can’t  manage  what  you  don’t  measure,     Data  don’t  lie   1.  Determine your top 3 metrics 2.  If you’re “flying blind” then sooner or later you’ll crash into a mountain, without even realizing it’s in front of you. 3.  Track? •  Revenue, AOV and Conversion •  3 primary metrics and 3 secondary metrics, (refund rate/churn, profit etc)
  • 21. User  eXperience   Keep  It  Simple  and  stupid   1.  If you can’t easily explain your products or services to the average person, then they’re probably too complicated. 2.  Every time the user experience is great (and continues to be great over time), that startup’s revenue grows like a weed. Every time it’s confusing, revenue growth is much tougher and in most cases very, very slow.
  • 22.
  • 23. of  consumers  would  be   willing  to  spend  more   money  with  a  company   that  provides  excellent   customer  experience.     Source:  Defaqto   h7ps://www.salesforce.com/blog/2013/10/customer-­‐service-­‐stats-­‐55-­‐of-­‐consumers-­‐would-­‐pay-­‐more-­‐for-­‐a-­‐be7er-­‐service-­‐experience.html   55%
  • 24. Companies  that  provided  excellent  customer   experiences    v/s     Group  that  wasn’t  focused  on  the  customer   experience.       Between  2007  and  2011,  the  CX  leaders  not  only   outperformed  the  broader  stock  market  (27%  be7er   than  the  S&P  500)  but  performed  128%  be7er  than   the  companies  not  focused  on  CX.       In  fact,  the  CX  laggards’  returns  showed  a  loss  of   46.3%.     (source)     128% Watermark Consulting compared the stock performance of a group of
  • 25. Mobile  conversions  and  Omni-­‐Channel  Experience   of all mobile searches are goal-oriented and help customers make a decision 45% Source: https://uxplanet.org/why-understanding-customer-experience-makes-you-a-great-ux-designer-73b99c95fb6d
  • 26. User  Onboarding   45% of users give up if registration is hard In a Study provided by Adaptive Path, Bank of America conducted research into why they were falling behind their competition. The outcome of this project was a huge success due to a drastic change in usability. Source: https://momentumdesignlab.com/hidden-cost-of-bad-ux/
  • 27. With smartphones becoming ubiquitous, especially among the educated urban upper-middle class Indians, Myntra was betting that its customers would accept the loss of the web option in return for greater user experience
  • 28. Understand  Users!  Do  research!   h7ps://www.techinasia.com/flipkart-­‐myntra-­‐app-­‐only-­‐disaster   h7p://Fmesofindia.indiaFmes.com/business/india-­‐business/Flipkart-­‐drops-­‐its-­‐plan-­‐to-­‐go-­‐app-­‐only/arFcleshow/49751060.cms   h7p://forbesindia.com/arFcle/special/why-­‐myntra-­‐is-­‐going-­‐back-­‐to-­‐its-­‐desktop-­‐version/43199/1   May  2015   ●  Mobile accounts for 70-80% of e-commerce traffic today. ●  Forcing users to download the app and shutting out rivals. ●  Within 9 months reopened its mobile site
  • 29. Majority  of  our  daily  media  interacFons  are  screen  based   Flipkart is not going completely app-only. It has reintroduced a mobile web option - something it had discontinued in March. 2015 ●  Amazon quickly took advantage. Thanked consumers for making it the most visited ecommerce site in India. ●  Billion Day sale 1. Browsing on the desktop is much more easier than on mobile app 2. Sorting and applying filters may be difficult on app 3. No more choices, you are just trapped 4. Mobile device and mobile internet limitations 5. Competitors are on Multiple platforms, user may switch easily
  • 30. Build  -­‐  Define  User  Journey   1.  User  Personas   2.  IdenFfy  Journey   3.  Solve  Journey  problems  and  errors   4.  IdenFfy  loopholes     5.  IdenFfy  use  cases   6.  IdenFfy  dead  ends  and  escape  hatch     Iterate.  Speed  is  the  king  
  • 31. User  Personas   Sketch  out  what  your  users  are  like  
  • 32. Stop Thinking! Keep Building! Keep Iterating! Speed is the king! Iteration is the King!
  • 33.
  • 34. Source  :Google  -­‐    The  New  MulF-­‐screen  World:  Understanding  Cross-­‐plarorm  Consumer  Behavior  -­‐  August  2012  
  • 35. Majority  of  our  daily  media  interacQons  are  screen  based   Source  :Google  -­‐    The  New  MulF-­‐screen  World:  Understanding  Cross-­‐plarorm  Consumer  Behavior  -­‐  August  2012  
  • 36. Computers  keep  us  producQve  and  informed   Source  :Google  -­‐    The  New  MulF-­‐screen  World:  Understanding  Cross-­‐plarorm  Consumer  Behavior  -­‐  August  2012  
  • 37. Smartphones  keep  us  connected   Source  :Google  -­‐    The  New  MulF-­‐screen  World:  Understanding  Cross-­‐plarorm  Consumer  Behavior  -­‐  August  2012  
  • 38. Tablets  keep  us  entertained   Source  :Google  -­‐    The  New  MulF-­‐screen  World:  Understanding  Cross-­‐plarorm  Consumer  Behavior  -­‐  August  2012  
  • 39. SequenQal  -­‐  There  are  two  modes  of  mulQ-­‐screening   Source  :Google  -­‐    The  New  MulF-­‐screen  World:  Understanding  Cross-­‐plarorm  Consumer  Behavior  -­‐  August  2012  
  • 40. Smartphones  are  the  most  common   starQng  place  for  online  acQviQes  (Refer  Myntra  Case  Study)     Source  :Google  -­‐    The  New  MulF-­‐screen  World:  Understanding  Cross-­‐plarorm  Consumer  Behavior  -­‐  August  2012  
  • 41. PCs  are  most  oYen  a  starQng  point  for   more  complex  acQviQes     Source  :Google  -­‐    The  New  MulF-­‐screen  World:  Understanding  Cross-­‐plarorm  Consumer  Behavior  -­‐  August  2012  
  • 42. Source  :Google  -­‐    The  New  MulF-­‐screen  World:  Understanding  Cross-­‐plarorm  Consumer  Behavior  -­‐  August  2012  
  • 43. Smartphones  allow  us  to  shop   at  home  or  on-­‐the-­‐go     Source  :Google  -­‐    The  New  MulF-­‐screen  World:  Understanding  Cross-­‐plarorm  Consumer  Behavior  -­‐  August  2012  
  • 44. Spontaneity  plays  a  major  role  in  shopping   Source  :Google  -­‐    The  New  MulF-­‐screen  World:  Understanding  Cross-­‐plarorm  Consumer  Behavior  -­‐  August  2012   Spur-­‐of-­‐the-­‐moment  vs.  Planned  shopping  
  • 45. We  oYen  move  from  one  screen   to  another  while  shopping     Source  :Google  -­‐    The  New  MulF-­‐screen  World:  Understanding  Cross-­‐plarorm  Consumer  Behavior  -­‐  August  2012  
  • 46. Consumers  take  a  mulQ-­‐device  path  to  purchase   Source  :Google  -­‐    The  New  MulF-­‐screen  World:  Understanding  Cross-­‐plarorm  Consumer  Behavior  -­‐  August  2012  
  • 47. SequenQal  screening  is  common  &   mostly  completed  within  a  day     Source  :Google  -­‐    The  New  MulF-­‐screen  World:  Understanding  Cross-­‐plarorm  Consumer  Behavior  -­‐  August  2012  
  • 48. People  are  never  going  to  learn  enough.     People  are  never  going  to  be  beginners.     People  will  always  be  learning.   -­‐  Allan  Cooper     Make it simple enough. Discoverability is a great tool for learning. Humans are hardwired and naturally intuitive to things that resonate to their gut
  • 50. •  Yahoo  Answers,  Quora,  forums,  Google  Search   •  If  there  are  alternaFves  to  your  product  that   are  free,  you  may  have  a  difficult  Fme  geung   tracFon.   •  Most  people  don’t  want  to  pay  if  they  don’t   have  to.  It  may  be  helpful  to  offer  a  freemium   service.   Google Answers lasted 4 years and 8 months. Google Answers
  • 51. •  Wave  is  what  email  would  look  like   if  it  were  invented  today.   •  Wave  didn’t  launch  as  an  MVP.   It  was  filled  with  lots  of  features   that  Google  assumed  people   wanted.     •  Complex  /  took  users  Fme  to   understand   •  it’s  be7er  to  start  small  and   launch  as  an  MVP.    Google Wave lasted 15 months. Google Wave
  • 53. QuesFons?   @RuthlessUx   Shaheena  A7arwala     RuthlessUX@gmail.com     09892777897     www.RuthlessUx.com