Blind Dates - Or the right choice of Test U sersReto Laemmler
1. The document discusses different strategies for choosing test users for user testing, including testing with exact target demographics, representative users, primary and secondary personas, and by test object.
2. It emphasizes the importance of getting feedback from real users over making assumptions, and recommends testing early and often with both expert and non-expert users.
3. Key tips include choosing smaller, iterative tests over extensive studies, and recognizing that UX is an ongoing process so testing shouldn't be delayed until feeling fully ready.
Design Centred User: A reality check on UCDReto Laemmler
We all talk and dream about User Centred Design. The reality shows that very often the user gets ignored which puts back the designer in the center. This presentation talks about the IDEAL vs. REAL world of UCD.
Micro Feedback – Maximum Insights? UX Camp Europe 2015, Berlin, #uxce15Julius Dietz
Talk and discussion at uxcamp Europe ux (un)conference in Berlin. Looking at examples of Microfeedback such as micro surveys around the web and a little case study from our own webapp: Brandwatch Analytics.
Usability testing tips for UX DesignersDavid Hamill
This document provides tips for usability testing from a usability specialist at Skyscanner. Some key tips include:
- Conduct small, frequent usability tests with around 6 participants rather than large lab studies
- There is no single best way to do usability testing and you have to sacrifice aspects of the process
- Remember that participants are not like real users in the way they will use the product
- Expect that the initial design will have problems and be prepared to iterate based on test findings
Prototyping is a great way of developing, communicating and validating design ideas and requirements in a quick and cost-effective manner, when devising a user experience.
This presentation discusses what prototypes are, why they are useful, the various tools that can be used and some basic principles to adopt.
This presentation was delivered by Stephen Denning as part of the User Vision Breakfast Briefing series in 2012.
This document provides an introduction to prototyping. It defines prototyping as creating draft versions of a product to explore ideas and communicate designs before development. It discusses different types of prototypes including paper, low-fidelity and high-fidelity. The prototyping process generally involves planning, implementation, testing, and learning phases. Low-fidelity prototypes can be created quickly using tools like Balsamiq, while high-fidelity prototypes use tools like InVision to create interactive clickable prototypes. The goal is to learn about problems and gather user feedback before investing in development.
Prototyping: A Component for Successful ProjectsChris Griffith
The document discusses the importance of prototyping for successful projects. It defines prototyping as incomplete versions of software that implement a small subset of features to test ideas. There are three levels of prototyping discussed - low, medium, and high fidelity. Low fidelity prototypes are quickest to develop but harder to test users. Medium fidelity adds more realistic experience but takes longer. High fidelity is closest to the final product. The keys to successful prototyping are short development time, using throwaway code when possible, and faking elements when needed to test ideas quickly.
Usability testing - everything you need to know to start, in less than 15 slideszliron
Usability is a huge part of (almost) every product. Today customers expect that every product will have the best user experience, but how can you know whether your product has it?
How can you know if users understand the product? (and whether you understand the users?)
In this presentation we will cover:
- What is usability?
- Why usability is important?
- When and what to test?
- How to test?
- How many participants?
- Facilitating
- Metrics
- 5 lessons about mobile usability tests
This presentation was given at Product Camp Boston
See: http://lanyrd.com/2015/pcampboston/sdmgrk/
http://productcampboston.org/
About CurtainApp:
CurtainApp is an intelligent mobile app that learns your taste and gives you personal fashion recommendations, making shopping fun and efficient
Visit: www.curtainapp.com
Join us on Facebook: facebook.com/CurtainApp
Follow us on Twitter: twitter.com/thecurtainapp
#PCampBoston #Boston #mobileapp #Microsoft #UX #Usability #productmanagement #fashion
Blind Dates - Or the right choice of Test U sersReto Laemmler
1. The document discusses different strategies for choosing test users for user testing, including testing with exact target demographics, representative users, primary and secondary personas, and by test object.
2. It emphasizes the importance of getting feedback from real users over making assumptions, and recommends testing early and often with both expert and non-expert users.
3. Key tips include choosing smaller, iterative tests over extensive studies, and recognizing that UX is an ongoing process so testing shouldn't be delayed until feeling fully ready.
Design Centred User: A reality check on UCDReto Laemmler
We all talk and dream about User Centred Design. The reality shows that very often the user gets ignored which puts back the designer in the center. This presentation talks about the IDEAL vs. REAL world of UCD.
Micro Feedback – Maximum Insights? UX Camp Europe 2015, Berlin, #uxce15Julius Dietz
Talk and discussion at uxcamp Europe ux (un)conference in Berlin. Looking at examples of Microfeedback such as micro surveys around the web and a little case study from our own webapp: Brandwatch Analytics.
Usability testing tips for UX DesignersDavid Hamill
This document provides tips for usability testing from a usability specialist at Skyscanner. Some key tips include:
- Conduct small, frequent usability tests with around 6 participants rather than large lab studies
- There is no single best way to do usability testing and you have to sacrifice aspects of the process
- Remember that participants are not like real users in the way they will use the product
- Expect that the initial design will have problems and be prepared to iterate based on test findings
Prototyping is a great way of developing, communicating and validating design ideas and requirements in a quick and cost-effective manner, when devising a user experience.
This presentation discusses what prototypes are, why they are useful, the various tools that can be used and some basic principles to adopt.
This presentation was delivered by Stephen Denning as part of the User Vision Breakfast Briefing series in 2012.
This document provides an introduction to prototyping. It defines prototyping as creating draft versions of a product to explore ideas and communicate designs before development. It discusses different types of prototypes including paper, low-fidelity and high-fidelity. The prototyping process generally involves planning, implementation, testing, and learning phases. Low-fidelity prototypes can be created quickly using tools like Balsamiq, while high-fidelity prototypes use tools like InVision to create interactive clickable prototypes. The goal is to learn about problems and gather user feedback before investing in development.
Prototyping: A Component for Successful ProjectsChris Griffith
The document discusses the importance of prototyping for successful projects. It defines prototyping as incomplete versions of software that implement a small subset of features to test ideas. There are three levels of prototyping discussed - low, medium, and high fidelity. Low fidelity prototypes are quickest to develop but harder to test users. Medium fidelity adds more realistic experience but takes longer. High fidelity is closest to the final product. The keys to successful prototyping are short development time, using throwaway code when possible, and faking elements when needed to test ideas quickly.
Usability testing - everything you need to know to start, in less than 15 slideszliron
Usability is a huge part of (almost) every product. Today customers expect that every product will have the best user experience, but how can you know whether your product has it?
How can you know if users understand the product? (and whether you understand the users?)
In this presentation we will cover:
- What is usability?
- Why usability is important?
- When and what to test?
- How to test?
- How many participants?
- Facilitating
- Metrics
- 5 lessons about mobile usability tests
This presentation was given at Product Camp Boston
See: http://lanyrd.com/2015/pcampboston/sdmgrk/
http://productcampboston.org/
About CurtainApp:
CurtainApp is an intelligent mobile app that learns your taste and gives you personal fashion recommendations, making shopping fun and efficient
Visit: www.curtainapp.com
Join us on Facebook: facebook.com/CurtainApp
Follow us on Twitter: twitter.com/thecurtainapp
#PCampBoston #Boston #mobileapp #Microsoft #UX #Usability #productmanagement #fashion
Usability tests - everything you need to know to start n less than 15 slideszliron
Usability tests are important to test products early and often. They identify problems before products are designed, coded, or released. Usability testing involves planning tasks for test participants, facilitating the tests by having participants think aloud, and analyzing both qualitative and quantitative metrics from test sessions, such as completion rates, task times, errors, and satisfaction levels. Only 5 participants are needed to find 80% of problems, while 10 participants can find over 90% of problems. The presentation demonstrated usability testing through a live example.
Uncovering Need and Validating Ideas with UserTesting by Marieke McCloskeyUserTesting
To build a successful product, a good idea and a skilled team are not enough. You also need to validate your product ideas with your target market. In this webinar, Marieke McCloskey, Director of Research at UserTesting, shares advice on how to build products that people love by spending time in the product discovery phase understanding who your users are, what they need, and how they might use and react to your product. Marieke shares fast and practical ways to understand your customers and validate design concepts through remote research. She also covers the impact of getting early feedback on product ideas and then continuously testing your prototypes.
Paper prototyping allows designers to test user interfaces early in the design process through inexpensive iterations. Key benefits of paper prototyping include testing usability through tangible prototypes on a limited budget. The process involves sketching screen layouts and flow, preparing interactive elements, and testing prototypes with end users to gain insights from their experiences. Tools like wireframes, stencils and prototyping apps support the paper prototyping workflow.
This presentation will look at ways for using the Amazon Mechanical Turk system for conducting UX Research, with an emphasis on Specialized Techniques, and how to work around some of Mechanical Turk's inherent limitations. The intended tone is to provide an "Insider's Guide" to using Mechanical Turk ethically and effectively.
The speaker will share his experiences, including both challenges and successes, in working with Amazon's Mechanical Turk, along with gleaned incites.
Amazon Mechanical Turk is an online tool for recruiting and paying human subjects for completing specific work tasks. User Experience Professionals have been using Mechanical Turk for data gathering activities. It has been designed to link to supplemental tools and resources, such as the Qualtrics Survey Management system.
Day 2 slides from a two-day workshop on UX Foundations by Meg Kurdziolek and Karen Tang. Day 2 covered research methods that can be used throughout the design process to evaluate and validate design.
Remote Fieldwork: How observational studies elevated usability at AutoTrader.comEmily Schroeder
While traditional task-based usability research provides invaluable insights, sometimes expanding your practice to include additional methodologies allows usability to have greater influence in an organization. In this session, you will learn how adding remote observational studies enabled the team at AutoTrader.com to become more involved in projects from the beginning.
Usability testing involves having people complete tasks while thinking aloud to provide insight into their thought processes. It can be done using paper prototypes, websites, or existing sites. Benefits for designers include uncovering unexpected issues, testing assumptions, and getting stakeholder buy-in. Benefits for site owners are fixing problems early when cheaper, improving customer satisfaction, and increasing conversion rates. Guerilla or informal testing is quick, inexpensive, and provides qualitative insights that can immediately feed back into the design process. It involves recruiting your own test subjects and moderating the sessions yourself.
The document discusses building a minimum viable product (MVP). It defines an MVP as the version of a new product that allows a team to collect the maximum amount of validated learning about customers with the least effort. It recommends starting with paper prototypes, smoke and mirror prototypes, or leveraging existing platforms to keep the MVP minimal. The document also provides tips for finding developers and advice on how to judge the quality of developers.
Workshop guerrilla testing methods @ ux bristol 2011 by valsplatValsplat
This document discusses guerrilla research methods for mobile UX testing. It recommends testing early and often using low-fidelity prototypes like paper prototypes. Participants should be real users performing realistic scenarios. Observers should focus on expectations, behaviors and interactions rather than opinions. The document provides an example assignment where participants test a mobile tax app using a paper prototype or HTML demo. Roles like moderator and observer are defined. The goal is to understand how people interact with the app and identify areas for improvement.
THE UX INTERVIEW – 3 Quick Questions. 3 Short Answers.Marc-Oliver Gern
UX INTERVIEWS is a series of short interview sessions – with senior UX practitioners and Service Design Thinkers. Please let me know if you are free to provide your input, too. I will send you a quick survey with new questions.
TAPOST Conference 2016 Riga // Better Products Faster: Let's bring the user i...icemobile
"Better products faster: let's bring the user in the userstory"
as presented at TAPOST conference in Riga 2016.
Why is it that everyone knows the importance of frequent user
testing, yet hardly anyone does it? Because user testing often is time
consuming, complex and expensive. It probably doesn’t fit in your
development process and thus feels like extra work.
To feel reassured you tell yourself to test with users once you have
something working, or at the very end of the process. This is strange,
because everybody knows that changing your product late in the
process will increase costs exponentially.
We created a way so that user testing saves time, improves the
quality and doesn’t cost a lot of money. Team driven, pragmatic and
no extra resources needed.
The talk will show how, with only 2 hours every sprint, we focused on
creating better products faster. We would love to share our learnings
and simple DIY tools that let you start user testing with your current
teams tomorrow!
John is a software architect who builds software to help hospitals ensure patient care is evidence-based. He explains that software tracks user behavior on websites to test hypotheses and make decisions through A/B testing, comparing user behavior between two versions of a site. John also discusses how technology works in binary and encourages becoming a technologist with IoT expertise, and that engineering is about applying knowledge creatively to make things for others.
This document discusses paper prototyping and its benefits for early-stage usability testing. It recommends creating a paper prototype to test assumptions about a product or service design before launching. A prototype allows validating ideas and iterating on the design through user tests. Paper is a cheap and accessible material for prototyping, allowing anyone to draw a prototype and get feedback. The document provides instructions for developing a paper prototype, finding test users, conducting qualitative user interviews, and refining the design based on the feedback.
The document discusses different types of prototyping used in interaction design. It describes explorative prototyping which is used to explore system requirements with users, experimental prototyping which assesses if a planned system will be adequate, and evolutionary prototyping where a design evolves through multiple generations. Prototypes can be horizontal, covering many features with little functionality, or vertical with fewer features but more fully described. Prototypes are used to get feedback, explore requirements, and ground discussions. The prototyping process involves following design patterns, creating prototypes for user stories, and iterating the prototypes and stories.
Conducting Usability Research with a Team of One [Revised: October 2009]cmk22
The document summarizes how to conduct usability research with a limited budget and team. It describes how the author conducted pre- and post-redesign usability research for a university website redesign project with minimal funding and assistance. Key hurdles included limited time, manpower, budget, and supervisor buy-in. The author overcame these hurdles by testing users during lunch breaks, using free tools, asking for donations, and illustrating the value of testing to gain support.
How Many Dimensions of Compatibility?: Discovering What's Right for Your Users Marliese Thomas
How Many Dimensions of Compatibility: Discovering What's Right for Your Users
This was the keynote address at University of Houston Library's Discovery Day Camp on June 10, 2011. Some extra screenshots of admin interfaces have been added after the actual presentation.
No te preocupes si tus hijos no quieren estudiarummo
Celestino Corbacho, Ministro de Trabajo, sin estudios superiores
"Pepe" Blanco, Ministro de Fomento, sin estudios superiores
Jesús López, en paro, licenciado en ciencias económicas
Javier Castillo, en paro, ingeniero técnico industrial
No te preocupes si tus hijos no quieren estudiar…
aún pueden llegar a ser ministros.
Por el pleno empleo. PSOE: Motivos para creer.
Usability tests - everything you need to know to start n less than 15 slideszliron
Usability tests are important to test products early and often. They identify problems before products are designed, coded, or released. Usability testing involves planning tasks for test participants, facilitating the tests by having participants think aloud, and analyzing both qualitative and quantitative metrics from test sessions, such as completion rates, task times, errors, and satisfaction levels. Only 5 participants are needed to find 80% of problems, while 10 participants can find over 90% of problems. The presentation demonstrated usability testing through a live example.
Uncovering Need and Validating Ideas with UserTesting by Marieke McCloskeyUserTesting
To build a successful product, a good idea and a skilled team are not enough. You also need to validate your product ideas with your target market. In this webinar, Marieke McCloskey, Director of Research at UserTesting, shares advice on how to build products that people love by spending time in the product discovery phase understanding who your users are, what they need, and how they might use and react to your product. Marieke shares fast and practical ways to understand your customers and validate design concepts through remote research. She also covers the impact of getting early feedback on product ideas and then continuously testing your prototypes.
Paper prototyping allows designers to test user interfaces early in the design process through inexpensive iterations. Key benefits of paper prototyping include testing usability through tangible prototypes on a limited budget. The process involves sketching screen layouts and flow, preparing interactive elements, and testing prototypes with end users to gain insights from their experiences. Tools like wireframes, stencils and prototyping apps support the paper prototyping workflow.
This presentation will look at ways for using the Amazon Mechanical Turk system for conducting UX Research, with an emphasis on Specialized Techniques, and how to work around some of Mechanical Turk's inherent limitations. The intended tone is to provide an "Insider's Guide" to using Mechanical Turk ethically and effectively.
The speaker will share his experiences, including both challenges and successes, in working with Amazon's Mechanical Turk, along with gleaned incites.
Amazon Mechanical Turk is an online tool for recruiting and paying human subjects for completing specific work tasks. User Experience Professionals have been using Mechanical Turk for data gathering activities. It has been designed to link to supplemental tools and resources, such as the Qualtrics Survey Management system.
Day 2 slides from a two-day workshop on UX Foundations by Meg Kurdziolek and Karen Tang. Day 2 covered research methods that can be used throughout the design process to evaluate and validate design.
Remote Fieldwork: How observational studies elevated usability at AutoTrader.comEmily Schroeder
While traditional task-based usability research provides invaluable insights, sometimes expanding your practice to include additional methodologies allows usability to have greater influence in an organization. In this session, you will learn how adding remote observational studies enabled the team at AutoTrader.com to become more involved in projects from the beginning.
Usability testing involves having people complete tasks while thinking aloud to provide insight into their thought processes. It can be done using paper prototypes, websites, or existing sites. Benefits for designers include uncovering unexpected issues, testing assumptions, and getting stakeholder buy-in. Benefits for site owners are fixing problems early when cheaper, improving customer satisfaction, and increasing conversion rates. Guerilla or informal testing is quick, inexpensive, and provides qualitative insights that can immediately feed back into the design process. It involves recruiting your own test subjects and moderating the sessions yourself.
The document discusses building a minimum viable product (MVP). It defines an MVP as the version of a new product that allows a team to collect the maximum amount of validated learning about customers with the least effort. It recommends starting with paper prototypes, smoke and mirror prototypes, or leveraging existing platforms to keep the MVP minimal. The document also provides tips for finding developers and advice on how to judge the quality of developers.
Workshop guerrilla testing methods @ ux bristol 2011 by valsplatValsplat
This document discusses guerrilla research methods for mobile UX testing. It recommends testing early and often using low-fidelity prototypes like paper prototypes. Participants should be real users performing realistic scenarios. Observers should focus on expectations, behaviors and interactions rather than opinions. The document provides an example assignment where participants test a mobile tax app using a paper prototype or HTML demo. Roles like moderator and observer are defined. The goal is to understand how people interact with the app and identify areas for improvement.
THE UX INTERVIEW – 3 Quick Questions. 3 Short Answers.Marc-Oliver Gern
UX INTERVIEWS is a series of short interview sessions – with senior UX practitioners and Service Design Thinkers. Please let me know if you are free to provide your input, too. I will send you a quick survey with new questions.
TAPOST Conference 2016 Riga // Better Products Faster: Let's bring the user i...icemobile
"Better products faster: let's bring the user in the userstory"
as presented at TAPOST conference in Riga 2016.
Why is it that everyone knows the importance of frequent user
testing, yet hardly anyone does it? Because user testing often is time
consuming, complex and expensive. It probably doesn’t fit in your
development process and thus feels like extra work.
To feel reassured you tell yourself to test with users once you have
something working, or at the very end of the process. This is strange,
because everybody knows that changing your product late in the
process will increase costs exponentially.
We created a way so that user testing saves time, improves the
quality and doesn’t cost a lot of money. Team driven, pragmatic and
no extra resources needed.
The talk will show how, with only 2 hours every sprint, we focused on
creating better products faster. We would love to share our learnings
and simple DIY tools that let you start user testing with your current
teams tomorrow!
John is a software architect who builds software to help hospitals ensure patient care is evidence-based. He explains that software tracks user behavior on websites to test hypotheses and make decisions through A/B testing, comparing user behavior between two versions of a site. John also discusses how technology works in binary and encourages becoming a technologist with IoT expertise, and that engineering is about applying knowledge creatively to make things for others.
This document discusses paper prototyping and its benefits for early-stage usability testing. It recommends creating a paper prototype to test assumptions about a product or service design before launching. A prototype allows validating ideas and iterating on the design through user tests. Paper is a cheap and accessible material for prototyping, allowing anyone to draw a prototype and get feedback. The document provides instructions for developing a paper prototype, finding test users, conducting qualitative user interviews, and refining the design based on the feedback.
The document discusses different types of prototyping used in interaction design. It describes explorative prototyping which is used to explore system requirements with users, experimental prototyping which assesses if a planned system will be adequate, and evolutionary prototyping where a design evolves through multiple generations. Prototypes can be horizontal, covering many features with little functionality, or vertical with fewer features but more fully described. Prototypes are used to get feedback, explore requirements, and ground discussions. The prototyping process involves following design patterns, creating prototypes for user stories, and iterating the prototypes and stories.
Conducting Usability Research with a Team of One [Revised: October 2009]cmk22
The document summarizes how to conduct usability research with a limited budget and team. It describes how the author conducted pre- and post-redesign usability research for a university website redesign project with minimal funding and assistance. Key hurdles included limited time, manpower, budget, and supervisor buy-in. The author overcame these hurdles by testing users during lunch breaks, using free tools, asking for donations, and illustrating the value of testing to gain support.
How Many Dimensions of Compatibility?: Discovering What's Right for Your Users Marliese Thomas
How Many Dimensions of Compatibility: Discovering What's Right for Your Users
This was the keynote address at University of Houston Library's Discovery Day Camp on June 10, 2011. Some extra screenshots of admin interfaces have been added after the actual presentation.
No te preocupes si tus hijos no quieren estudiarummo
Celestino Corbacho, Ministro de Trabajo, sin estudios superiores
"Pepe" Blanco, Ministro de Fomento, sin estudios superiores
Jesús López, en paro, licenciado en ciencias económicas
Javier Castillo, en paro, ingeniero técnico industrial
No te preocupes si tus hijos no quieren estudiar…
aún pueden llegar a ser ministros.
Por el pleno empleo. PSOE: Motivos para creer.
Este documento presenta el programa de la Ruta Científica de las Islas Baleares para estudiantes de bachillerato. El programa incluye visitas a parques naturales, museos de ciencias y centros tecnológicos de las Islas Baleares. Los estudiantes se alojarán en un albergue en Palma de Mallorca y participarán en actividades educativas durante 5 días, con el objetivo de promover el interés por la ciencia y fomentar la convivencia entre estudiantes de distintas regiones.
What are the 6 key questions to consider regarding expatriate law in Latin America? Our Latin American member firms have provided this handy overview for you.
Originally posted on the Ius Laboris Knowledge Base: www.globalhrlaw.com
#SocialTVConf Presentations - 22/1/13 - Matt Locke from StorythingsSocialTVConference
Matt Locke's outstanding and insightful opening presentation at the event, giving us a fascinating journey through Social TV, and his `ABC` of how to drive best effect, through understanding consumer behaviour.
Este documento presenta entrevistas con Paqui Fuentes, concejala de deportes de Utrera, sobre temas relacionados con el deporte en la ciudad. Fuentes valora positivamente el deporte utrerano y dice sentirse apoyada por los clubes y deportistas. Considera prioritarias las subvenciones al deporte a pesar de la crisis económica. También habla sobre la Escuela Municipal de Fútbol, el Patronato de Deportes, e inauguración de nueva iluminación en el estadio San Juan Bosco.
Documentación de la ponencia sobre "Cumplimiento de la Protección de Datos" impartida por el Dr.Ricard Martínez dentro de la la Jornada "Innovación en la protección de la información empresarial" celebrada el 25 de octubre de 2011, dentro del Programa Feria del Conocimiento. http://www.camarazamora.com/Noticia.asp?Id=145
Intro to Scaling your Web App on the Cloud with AWS (for frontend developers)...Mauvis Ledford
In this talk we distill 1.5 years of building and scaling web applications on the biggest and oldest cloud provider: Amazon Web Services. We discuss the various moving parts of AWS and how they're beneficial, some open-source counterparts that you can mix and match with, and how to set things up the right way from the start so that you won't end up with a big mess a year down the road. Though we will touch upon advanced topics such as Autoscale and Elastic Load Balancer, this talk is geared toward front-end developers who want a better understanding of what cloud environments actually are and how to properly harness them. Part 2 coming October 2013.
Este documento trata sobre el yodo, un elemento no metálico esencial para la vida que se encuentra comúnmente en pequeñas cantidades en el agua de mar, rocas y suelos. Describe las propiedades, usos y procesos de producción del yodo, señalando que Chile y Japón son los principales productores mundiales y extraen el yodo de salmueras subterráneas y yacimientos de caliche respectivamente. Finalmente, presenta de forma esquemática el proceso productivo del yodo a partir del caliche, que involuc
Babahoyo es la capital de la provincia de Los Ríos, Ecuador. Es una ciudad productiva conocida por su agricultura fértil, incluyendo el arroz, maíz y banano. La ciudad también tiene varios sitios turísticos como la Casa de Olmedo y el cerro Cachari, que ofrece vistas panorámicas. Babahoyo es atravesada por los ríos Babahoyo y Guayas.
Tormenta rpg manual do combate - taverna do elfo e do arcaniosOlinoBoz
O documento descreve o mundo de Arton, onde o combate desempenha um papel central na resolução de problemas e na escrita da história. Arton precisa de heróis que enfrentem os desafios através da coragem e da força no campo de batalha. Existem muitas tradições marciais desenvolvidas em Arton, como os estilos de combate dos samurais de Tamu-ra e as poderosas legiões de Tapista e o exército de Yuden
El documento habla sobre los metales, específicamente el hierro y el acero. Explica que el hierro es el metal más abundante en la corteza terrestre y un componente clave de aleaciones como el acero. Describe las propiedades del hierro y el acero, incluida su maleabilidad, ductilidad y cómo varían según el contenido de carbono. También cubre los procesos de fabricación y las aplicaciones comunes de estos metales importantes.
El documento describe las principales actividades pesqueras en Venezuela. Explica que Venezuela tiene una gran diversidad de peces debido a sus largas costas y ríos. Describe tres zonas pesqueras principales y los peces más comunes en cada una. También menciona que a pesar de la gran diversidad de peces marinos, pocas especies son endémicas de Venezuela.
"Ma dove vai se il contenuto non ce l'hai? Il ciclo di vita di un buon conten...Miriam Bertoli
Qual era l'elemento di successo online per ogni azienda dieci anni fa? I contenuti. Qual è l'elemento di successo per ogni azienda oggi? I contenuti. Siamo passati da una creazione fortemente interna a molti casi di curation, generazione di contenuti da parte degli utenti, co-creazione.
In questo intervento al Convegno GT 2013 ho parlato di qual è il ciclo di vita di un buon contenuto, come progettarlo per farlo lavorare su diversi strumenti di web marketing, quali sono le tecniche e i tool per ottenere il miglior ritorno degli investimenti in contenuti ed evitare l'"usa e getta".
Procesos Constructivos - Sistema estructural de losas: Vigueta y BovedillasIgnacio Correa Francia
Este documento describe el sistema estructural de losas de viguetas y bovedillas. Consiste en viguetas prefabricadas de hormigón armado o pretensado que soportan bovedillas huecas de hormigón, cerámica u otro material. Las bovedillas sirven de encofrado para el hormigón que rellena los espacios y forma la losa superior. Este sistema ofrece ventajas económicas como ahorros en materiales y mano de obra, y técnicas como mayor resistencia y menores deflexiones.
Este documento presenta información sobre la embriología, anatomía, fisiología, tipos, diagnóstico y tratamiento de las hernias inguinales e hidroceles en pediatría. Explica el desarrollo de los conductos de Wolff y Müller, la diferenciación sexual, el descenso testicular y la formación del conducto inguinal. Describe las características de las hernias inguinales directas e indirectas y los tipos de hidroceles. Finalmente, detalla los métodos de diagnóstico clínico y las té
Simple Ways of Planning, Designing and Testing Usability of a Software Produc...KAROLINA ZMITROWICZ
Originally presented at QS-Tag 2016
https://www.qs-tag.de/en/abstracts/tag-1/simple-ways-of-planning-designing-and-testing-usability-of-a-software-product/
Research and Discovery Tools for Experimentation - 17 Apr 2024 - v 2.3 (1).pdfVWO
You can utilize various forms of Generative Research to deepen your understanding of how people interact with your product or service.
Craig has amassed a vast toolkit of research methods, which he has employed to optimize websites and apps for over 500 companies. He'll share which methods yielded the highest return on investment, identified key customer pain points, and generated the best experiment ideas.
By sharing the top inspection methods essential for our work, Craig will provide advice for each technique. Anticipate insights on driving experiment hypotheses from research, a list of essential toolkit components for tomorrow, and additional resources for further reading.
The document summarizes a workshop on prototyping and piloting organized by Equinox Education. It discusses different types of prototypes including sketches, paper interfaces, storyboards, and role-playing. It emphasizes that all prototypes are disposable and should focus on validating the core idea by testing with real users. A pilot is defined as a productionalized system for a subset of an audience used to better understand how a product will be used and refine it.
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1. Blind Dates –
Or the right choice of test users
Last Thursday Talk - UX Schweiz - February 2015
Reto Lämmler @rlaemmler
2. • BS Computer Science
• Lived and worked in San Francisco, CA
• VP Product Management at Doodle.com
• MAS Human Computer Interaction Design
• RememberTheName App
About me
Every product should put a smile on your face.
11. Findings
3x 5min peek tests with Random Users
1. Page is received as professional and serious
2. «Features» is missing in main navigation and could be
potentially missed when no vertical scrolling is used.
3. Feature icons are expected to be clickable but aren’t
14. “There are some times when it’s important to test your
product with your exact market, and other times when
users from any demographic can give you the feedback
you need.”
Source: www.usertesting.com/blog/2015/02/09/demographics
Testing with Exact Demographics
When to Use Them and When to Lose Them
16. Jacob Nielsen
About simplified User Testing
The three main rules:
1. Get representative users
2. Ask them to perform representative tasks with the design
3. Shut up and let the users do the talking.
17. The last thing you want to hear during a usability study
session is a participant saying,
“I don’t use this kind of [system],” or “I never do that
[task] for my job.” That person cannot help you discover
the problems with that system or how well the system
supports users’ tasks.
Jacob Nielsen
About representative Users
22. Simple Orders
Ordered via TestingTime
5 People – 45min – Remote / In-House
Any age, any gender, any device
23. Extensive Orders
Ordered from TestingTime
German speaking immigrants
Who moved to Switzerland within the past 12 months,
who are employed (no students) and have a family.
No Printer @ Home
People who don’t have a printer at home none accessible
at friends places.
24. Pregnant women
Mix of early stage, medium stage and late stage pregnancy.
Industrial Buyers
Who are responsible to purchase packaging material.
University Graduates
Interested in alarm systems.
Extensive Orders
Ordered from TestingTime
27. Test Users by Categorie
Consumers vs Experts
Consumers
• Shopping
• News
• Travel
• Social
• Entertainment
• …
Experts
• Medical
• Engineering
• Architecture
• Finance
• Legal
• …
28. Experts are also Consumers
But Consumers are not always Experts.
Expert
Consumer
Everyone can be potentially recruited to test a
consumer application.
E.g. A neuro scientist uses www.travel.ch
Only Experts from the field can be recruited to
test an Expert application.
E.g. A neuro scientist uses NemoDevices.
33. Test Users by Personas
Primary vs. Secondary vs. Other Personas
Primary Secondary
or
Supportive Non-
Personas
34.
35. Primary and Secodary Personas
With some example scenarios in mind
Primary
• Experienced Kiter who wants to purchase a new Kite
• Newbie Kiter who wants to find a beginners course
• …
Secondary
• A worried parent who wants to learn about the sport
• Godfather who wants to find a gift for a godchild
• …
36. Supportive and Non-Personas
With some example scenarios in mind
Supportive
• Site Manager who maintains the inventory
• Human Resources maintaining job listings
• …
Non-Personas
• …?
43. My Learnings
And recommendations
• It’s still better to test with anyone, than no testing at all
There is always something you can learn.
• Choose smaller tests over extensive studies
But iterate as often as necessary
• UX is not a project, it’s an ongoing process
So don’t excuse it with «I’m not ready yet.»