User requirements interviews often go wrong when designers fail to properly understand user work contexts. Mistakes include not observing users in the field, accepting non-user representatives, and not getting low-level work details. To get useful data, designers must see live or retrospective work, use "magic words" to elicit specifics, and assume a partnership role rather than acting as interrogators. Even one good field interview provides better insights than none.
Now that you know how to plan for and construct bullet-proof usability script, take your experience to the next level - learn how to be an effective moderator!
If you had five minutes with a user of your product or service what would you ask him or her? Would you even know how to approach that person? Or who to ask? What makes a good interview anyway? Interviewing is both an art and a science, but often, both are overlooked. Taking time to ask the right questions reveals insights into the experiences we design. Everyone is has a story to tell, and everyone has insight that can inform your product, website, or service experience. But if we don’t ask good questions, we’ll lose the valuable input coming directly from the people we’re designing for.
Whether formal or informal, on a shoestring or a big budget, this workshop will give you concrete strategies for conducting interviews to get results you can use. Learn strategies for asking good questions, how to listen (more challenging than you think), get interview technology you need, and find out what the experts are doing in the field. Walk away with practical experience you can use the very same day to inform the products you’re creating.
A mini workshop designed to prepare teams with the knowledge and practice they need to better understand their problems and project gaps, determine appropriate participants, ask the right qualitative questions, and gather information in an unbiased and thoughtful way.
Witness wednesdays informing agile software development with continuous user...Rebecca Destello
In the startup world speed to market is everything.
This talk covers how it is possible to embed user insights into a rapid software development cycle by conducting usability studies that break the stereotype that "research takes too long."
Justin Marx and Rebecca Destello illustrate how to plan, conduct, analyze and inform development sprints in just one week with what famously became known as "Witness Wednesdays."
Justin Marx, Product Designer and Rebecca Destello, Manager, Research & Insights - both with Atlas Informatics.
This presentation and hands-on workshop will describe the process of conducting user interviews at Pivotal Labs Denver.
It’s a way of understanding your users problems, needs and behaviors. It’s not the only way but represents many of the same activities and exercises used within similar companies and agencies.
Slides from a glass on personas I gave at General Assembly Melbourne.
Might not make a lot of sense without commentary next time i will record it i promise.
Now that you know how to plan for and construct bullet-proof usability script, take your experience to the next level - learn how to be an effective moderator!
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Whether formal or informal, on a shoestring or a big budget, this workshop will give you concrete strategies for conducting interviews to get results you can use. Learn strategies for asking good questions, how to listen (more challenging than you think), get interview technology you need, and find out what the experts are doing in the field. Walk away with practical experience you can use the very same day to inform the products you’re creating.
A mini workshop designed to prepare teams with the knowledge and practice they need to better understand their problems and project gaps, determine appropriate participants, ask the right qualitative questions, and gather information in an unbiased and thoughtful way.
Witness wednesdays informing agile software development with continuous user...Rebecca Destello
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Might not make a lot of sense without commentary next time i will record it i promise.
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If you're looking to arm yourself with some practical skills, and a research approach that will blow those assumptions about speed, cost and the lack of value out of the water then this workshop would have been for you, but you'll have to make do with this SlideShare presentation instead!
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Preparing for an exam can be stressful and time-consuming, but it doesn't have to be. There’s no need to stress out or cram. By doing a couple simple things ahead of time, you can ensure that you are confident and ready for anything that comes up on the test.
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If you're looking to arm yourself with some practical skills, and a research approach that will blow those assumptions about speed, cost and the lack of value out of the water then this workshop would have been for you, but you'll have to make do with this SlideShare presentation instead!
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Learn why you should do internships, how to choose, and of course, how to get them!
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Watch a video of the presentation here: https://engineers.sg/video/friday-hacks-116-internships-and-why-you-should-do-them-nus-hackers--1105
Design Thinking for Inclusive CollaborationSandi Barr
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The slideshare tells how to run a great requirements workshop with use cases as well as defines the basic terms for doing use cases but most important - It tells how to do the teenage use case disco dance!
Brands & Teens | Mobile Research Study | April 2010FlyResearch
Using an innovative mobile diary methodology we set out to uncover what impact (if any) 10 top brands had on teens as they went about their every day lives.
The presentation shows our topline results and the lessons for brands interested in teen customers.
Cloud Computing builds bridges to new opportunities. It provides a better value and is more efficient. Your customers will experience increased performance and overall your infrastructure is of a higher quality and of virtual unlimited capacity.
The second lecture in the HIT Lab NZ Design Thinking class on understanding and empathising with end users.
Taught by Mark Billinghurst at the University of Canterbury on December 10th 2013.
Designing for Customer needs: A UX PerspectiveRichard O'Brien
A brief 20 min talk I gave to the Head Start meetup (@HeadStartAus), introducing some Lean techniques to help them consider the customer throughout the product & biz development process.
Design Thinking : Prototyping & TestingSankarshan D
The design team will now produce a number of inexpensive, scaled down versions of the product or specific features found within the product, so they can investigate the problem solutions generated in the previous stage. Prototypes may be shared and tested within the team itself, in other departments, or on a small group of people outside the design team.
https://www.interaction-design.org/literature/article/5-stages-in-the-design-thinking-process
Usability Tips And Tricks For Beginners Experience Dynamics Web SeminarExperience Dynamics
Usability is commonly thought of as the art and science of making things easy to use.
What is behind the science of usability? How do we know when something is easy, easy to learn and satisfying?
Why is usability so important for any product, website, software or web application (including Rich Internet Applications)?
Julie Grundy gives an overview of user experience Design, why it's important, guiding principles, UX research overview, and tactics used by UX professionals. November 2015.
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This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
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This presentation was created to give teachers and educators an overview of what user experience (UX) is, and how it applies in the world of education technology (EdTech). It also incorporates design thinking and the idea of flow.
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2. InContext Design
Developers of Contextual Design
A repeatable end-to-end design process
Used to develop business systems, products
web-based applications, consumer goods…
Used and taught in universities and companies
all over the world
Supporting any methodology: RUP, Agile, Corporate …
Principals
Karen Holtzblatt, co-founder and CEO
• Recognized worldwide as an expert on user-centered design
Hugh Beyer, co-founder and CTO
• The technology backbone to all our designs and processes
InContext
Founded – 1992
>20 professionals
Offices in Boston and Chicago
3. Solving the problem of design
Design the optimal match:
Products and systems embody work practice
Design must support and extend user intent
The User’s
Work Model has:
Language
Work Structure
Work Flow
Intention
Result
The Product/System’s
Work Model has:
Language
System Structure
Features
Concepts
4. Users have all the knowledge….
…but they can’t tell us in a way that reliably informs product design
Users do the work, they don’t self-analyze how they do the work
The more expert they are, the more invisible the work details are to them
To find the work practice, we need to be with them while they work
Or re-create recently done work
Field interviews done as contextual inquiries reliably:
Uncover what customers do and need
See the underlying details
And as important as the ―whats‖, discover the ―whys‖
5. Principles to guide contextual inquiry interviews
Context
Understand user needs in the context of their work
Go to where people work or live and talk to them while they work
Partnership
The user is the expert and has all the knowledge
Work with customers as partners in inquiry
Use the model of the master-apprentice
Interpretation
It’s not the facts that matter, it’s the interpretation of the facts
Uncover the meaning and implications of user action and language
Focus
Listen and probe from a clear intention
Acknowledge your entering assumptions, and then assume you are wrong
6. Mistake 1: Pretending you are in the field
These places are not the field:
A focus group
The usability lab
A user conference
A conference room in the workplace
Even the office or home may not be the field
• If the work is done elsewhere
7. What to do to avoid the mistake
Expect that users won’t understand right away
Be ready to politely move the user into the work space
It’s actually rude not to move the user
• Otherwise you are wasting their time
Travel to the field
Even when you have little time or budget
• It’s where the customer data is, so help your management understand this
– Even a few field interviews can pick up requirements that might otherwise be missed
• Look for local people who do the work to save time and money
Remote meeting tools are your fallback, but
• Start with in-person interviews first
– And then use a collaboration tool if the work is dominated by web or tool interaction
• Be sure the user is in the real workplace, doing real work
8. Mistake 2: Accepting a representative user
These people are not who you want to interview
Someone who used to do the job
• Subject matter experts, for example
Someone who tells others how to do the job but doesn’t do it
• Managers
People in your company who do the same job as the customers
• Unless you are designing an internal system
What to do to avoid the mistake
Don’t assume that you have to interview the non-users
Let them be heard in other ways
• Stakeholder interviews help set project focus
• Do ―courtesy‖ interviews
– Short, non-contextual interviews that you do because you have to
• Just be careful to separate this data from the field data
• Let them be on the team and gather the real data too
9. Mistake 3: The “I can’t see live work” excuse
Sometimes the work you need to see:
Is intermittent or infrequent
Takes place over long periods of time
Is highly sensitive or confidential
So you assume that you can’t see the work
What to do to avoid the mistake
Conduct a retrospective account interview
• Re-create the actual work done in the past
• Within the last two weeks is best
• Re-created with actual work artifacts
Be careful with retrospective accounts
• You only care about the current and past
– Don’t ask the user to make up the future
• The user will tend to skip over parts of the story
– It’s your job to recognize skips and help the user to fill them in
10. Mistake 4: Not getting low level details
Recognize an abstraction when you hear one
―Generally, typically, normally, our company’s policy…‖
Abstractions may tell us there’s a problem or opportunity
• But they do not give us the detail we need for design
What to do to avoid the mistake
Don’t ask users what they typically, generally, or normally do — you are
asking for a generalization
Stick with a real instance and play it out live or retrospectively
And use the ―magic words‖ from Mistake 5…
11. Mistake 5: Assuming users can tell you…
...if you just ask
Don’t expect users to articulate what they do without your help
The more expert the users…
• …the less able they are to articulate what they do and why
They do the work, not think about the work
What to do to avoid the mistake
The user is the expert — let them lead
Your job is to help the user articulate their work practice, so use the
―magic words‖
• ―When was the last time you…?‖
• ―Can you show me what you did?‖
12. Mistake 6: Asking “Why?” or open-ended questions
Interpretation is the data
Customer
Create a shared understanding
of what is going on
Inquire into the meaning of Fact
customer action and words
tune the interpretation
What to do to avoid
the mistake Hypothesis
Offer interpretations, not just
open-ended questions
Implication
Design
Idea
13. Mistake 7: Not being honest about the reaction
Sometimes a ―no‖ isn’t said as ―no‖
People want to be helpful and nice!
What to do to avoid the mistake
Listen for the ―no‖
• Huh?
• Umm... could be
• ―They‖ would like it
• ―Yes‖ comes with elaboration
Watch for non-verbal cues
14. Mistake 8: Falling into ineffective interview styles
The Traditional Interviewer
―I Ask/You Answer‖
The Court Reporter
Writing down everything without finding underlying intents
The Police Interrogator
Grilling the customer
The Agenda Follower
Paying attention to your personal focus, not the user’s work
The ―Polite‖ Interviewer
Letting the user go on tangents that are not in your focus
Thinking it is rude to be curious
The Mad Inventor
Constantly offering design ideas and solutions
15. What to do to avoid the mistake
Knowing the ineffective relationship models creates awareness
Use these styles as triggers to change your approach
Apprenticeship is the preferred relationship model
Listen, learn, be humble, don’t judge
And assume that people do things for a reason
Return to the ongoing work
It always keeps you in the apprenticeship model
16. Mistake 9: Expecting the interview to run itself
The interview is not casual or informal
It requires intense focus on capturing a lot of detail in a limited time
While following the master-apprentice relationship model
How you run the interview is key—it’s a partnership
The way you conduct the interview ―trains― the user
• Users will follow your lead
So make sure expectations are clear
Users have no frame of reference for this kind of interview
So it can take awhile to adapt
Some users will adapt quickly, others take a long time
• And then it will feel like hard work on your part for the entire interview
• But that's o.k., that’s your job!
17. Mistake 10: Forgetting that one good field interview…
…is much better than no interviews
And two interviews is twice as good
And so on….
Success is getting any user data into the project
And then having a customer-centered process as part of standard
development
If using contextual data is new, small steps are often needed
• It often involves organizational culture change
18. Get the most out of data after the interview
Don’t write a trip report or debrief by yourself
Use a process like an interpretation session with at least one other person
Other perspectives reveal more insights
Capture the data in a way that useful for organizing it, e.g. virtual Post-It notes
Build an affinity diagram
Reveals underlying pattern: intent, strategy, structure, and scope
Shows what matters to the entire population, and keeps variations that matter
Consider if other work models will be valuable
Brainstorm (vision) product concepts / requirements
Grounded in the customer data — no more designing in isolation
Work out the details
Interaction patterns, storyboarding, and system structure ensure a coherent experience
Test with customers
Mock up the design in rough paper prototypes
Rough mockups test structure and coherence of the design
19. Contextual Design
Requirements & Solutions
Contextual Inquiry Talk to specific customers in the field
What matters to
Interpret the data as a team to capture key issues
users –
Interpretation Session
characterizing
what they do
Work Models and
Consolidate data across customers for a full market view
Affinity Diagramming
New ideas and
Visioning Redesign people’s work with new technology ideas
direction
Define & Validate Concepts
Storyboarding Work out the details of particular tasks and roles Redesign
activities and
technology to
User Environment provide value
Design system to support this new work
Design
Paper Mock-Up
Mock up the interface using interaction patterns for testing
Interviews Iterate the
system with
Interaction & Visual users
Design and test the final look and user experience
Design
20. Thank you!
Dave Flotree
dave.flotree@incontextdesign.com
www.incontextdesign.com