This document discusses motivation theories and participatory culture in online communities. It covers self-determination theory and distinguishes between intrinsic and extrinsic motivation. Factors like relatedness, competence and autonomy can facilitate more internalized extrinsic motivation. Uses and gratification perspective and organizational commitment are two views of motivations. Motivations to use sites include getting information, sharing information and entertainment. Motivations to contribute include purposive value, self-discovery and maintaining social connections. Barriers to participation and the distinction between lurkers and registered users are also addressed.
Social media for researchers workshop 071112Nicole Beale
This document summarizes a workshop on using social media for researchers. The workshop covered defining social media, why academics use social media, how social media can be used throughout the research cycle, popular social media tools and platforms, and strategic approaches to using social media. The workshop provided information on social media analytics, digital professionalism, and ethical considerations for researchers using social media. It also included interactive sessions to discuss applying social media concepts.
How to "make a face" of your team in media. The modern technologies allow to leverage tremendously the process of personal brand building. See how it happens in today's media
The document discusses communities of practice, which are informal groups of people who share a common domain of interest and work together to develop their knowledge and expertise. It provides examples of early communities of practice at Chrysler and Xerox, and defines the key elements of a community as having a domain, practice, and community. The rest of the document outlines reasons for using communities of practice, examples of how different organizations have implemented them, and recommendations for starting a new community of practice, including engaging members, establishing a shared vision, and finding ways to quickly provide value.
This document outlines a seminar on harnessing the power of social networking and new media. The seminar goals are to create a social network, provide an overview of social media, identify strategies, explore tools and their uses, provide resources, and share ideas. It discusses defining objectives, choosing tools like social networks, blogs, and collaboration apps, finding audiences, reusing content, and measuring results. Ground rules include sharing knowledge, asking questions, and active participation.
This document discusses different stakeholders in open source software communities and their motivations. It notes that wetware, or the people involved, define open source projects more than the code itself. Stakeholders include sponsors, core contributors, other contributors, ecosystem partners, and end users, all of whom participate and contribute for different reasons. Alignment of vision, methods, leadership, and priorities is important for community health and sustainability.
1) The document discusses how open source software communities involve different stakeholders known as "wetware", including sponsors, core contributors, other contributors, ecosystem partners, and end users, who each have different motivations and expectations.
2) Successful communities require alignment around goals, development processes, and leadership, as well as considering the priorities and needs of end users.
3) The interests of sponsors, who contribute resources, need to be understood and balanced with other stakeholders for the community to thrive over the long run.
What Is Social Learning Sandeep Rathod4 Wud2011UExS
Social learning refers to informal learning that occurs outside of formal training settings through communities sharing common interests. It typically involves sharing information through activities like rating, commenting, blogging, and collective authoring. Companies are increasingly recognizing social learning as a major component of employee learning and are looking to enhance these informal knowledge sharing activities.
Some key benefits of social learning strategies include promoting collaboration, breaking down communication barriers, enabling expertise sharing, and enhancing knowledge transfer throughout an organization. New technologies now allow achieving many social learning benefits through online environments. Younger learners expect to utilize technology and social networking in their learning. User experience design must consider how social media supports different learning styles and facilitates socially situated learning.
Social media for researchers workshop 071112Nicole Beale
This document summarizes a workshop on using social media for researchers. The workshop covered defining social media, why academics use social media, how social media can be used throughout the research cycle, popular social media tools and platforms, and strategic approaches to using social media. The workshop provided information on social media analytics, digital professionalism, and ethical considerations for researchers using social media. It also included interactive sessions to discuss applying social media concepts.
How to "make a face" of your team in media. The modern technologies allow to leverage tremendously the process of personal brand building. See how it happens in today's media
The document discusses communities of practice, which are informal groups of people who share a common domain of interest and work together to develop their knowledge and expertise. It provides examples of early communities of practice at Chrysler and Xerox, and defines the key elements of a community as having a domain, practice, and community. The rest of the document outlines reasons for using communities of practice, examples of how different organizations have implemented them, and recommendations for starting a new community of practice, including engaging members, establishing a shared vision, and finding ways to quickly provide value.
This document outlines a seminar on harnessing the power of social networking and new media. The seminar goals are to create a social network, provide an overview of social media, identify strategies, explore tools and their uses, provide resources, and share ideas. It discusses defining objectives, choosing tools like social networks, blogs, and collaboration apps, finding audiences, reusing content, and measuring results. Ground rules include sharing knowledge, asking questions, and active participation.
This document discusses different stakeholders in open source software communities and their motivations. It notes that wetware, or the people involved, define open source projects more than the code itself. Stakeholders include sponsors, core contributors, other contributors, ecosystem partners, and end users, all of whom participate and contribute for different reasons. Alignment of vision, methods, leadership, and priorities is important for community health and sustainability.
1) The document discusses how open source software communities involve different stakeholders known as "wetware", including sponsors, core contributors, other contributors, ecosystem partners, and end users, who each have different motivations and expectations.
2) Successful communities require alignment around goals, development processes, and leadership, as well as considering the priorities and needs of end users.
3) The interests of sponsors, who contribute resources, need to be understood and balanced with other stakeholders for the community to thrive over the long run.
What Is Social Learning Sandeep Rathod4 Wud2011UExS
Social learning refers to informal learning that occurs outside of formal training settings through communities sharing common interests. It typically involves sharing information through activities like rating, commenting, blogging, and collective authoring. Companies are increasingly recognizing social learning as a major component of employee learning and are looking to enhance these informal knowledge sharing activities.
Some key benefits of social learning strategies include promoting collaboration, breaking down communication barriers, enabling expertise sharing, and enhancing knowledge transfer throughout an organization. New technologies now allow achieving many social learning benefits through online environments. Younger learners expect to utilize technology and social networking in their learning. User experience design must consider how social media supports different learning styles and facilitates socially situated learning.
This document discusses engaging customers on social media. It highlights some key challenges companies face with social customer engagement, including maintaining brand representation, creating relevant content, controlling their network of social profiles, and providing a consistent customer experience across channels. Specific issues mentioned are unrelated/irrelevant posting, page inactivity, spam/abuse, timely responses, ownership of profiles, access controls, opportunity monitoring, and creating simple repeatable processes. The document emphasizes the importance of social media for learning about customers and turning insights into faster actions than competitors.
1) The ROBUST project aims to develop techniques for analyzing and managing online business communities. This includes identifying risks, opportunities, and the impacts of policy changes through community simulation.
2) Key techniques include community analysis to detect trends like user churn, content analysis to discover interesting content, and indexing distributed semantic graphs from linked open data to enable querying across data sources.
3) The lessons learned are that business communities vary and require novel analysis techniques like integration of different data sources, simulation of policy changes, and assessment of user value. External companies were interested in this type of community management technology.
The document discusses the need for community according to biblical teachings. It notes that while people come to faith individually, life as a Christian is meant to be shared and collective rather than solitary. However, Western culture has seen a deterioration of community due to factors like independence, avoidance of accountability, and superficial relationships. The document argues that recapturing a biblical vision of commitment to community can help address these issues while acknowledging certain challenges to community.
Social media for researchers workshop 4th July 2012 University of SouthamptonNicole Beale
Took place on the 4th July 2012 at the University of Southampton. Described here: http://theculturalheritageweb.wordpress.com/2012/05/29/social-media-for-researchers-digital-literacies-conference/
This document summarizes a social media workshop presented by Apurv Modi. Apurv has extensive experience with startups and is known for his expertise in marketing, sales strategies, branding, and social media marketing. He has been actively involved in digital marketing for over 5 years, regularly speaking at conferences on the topic. The workshop covered various social media platforms and how to effectively utilize them, including blogs, forums, wikis, virtual worlds, and more. Examples and exercises were provided to demonstrate how to engage audiences and build communities through these different online tools and networks.
How can social networking help you cheaply teach and research overseas? Janelle Mayer
Social networking can help academics teach and conduct research overseas more cheaply by connecting them with international contacts, resources, and support networks. Academics can use sites like Facebook, LinkedIn, and Twitter to find housing contacts, collaborate with others in their field, and learn about opportunities. By utilizing their university's international offices and building an online presence, academics can reduce expenses while abroad and gain professional exposure through social media.
This isn't what I thought it was: community in the network ageNancy Wright White
A narrated version can be found here: https://www.youtube.com/watch?v=YB82kbj-NXw This was a short remote presentation that was part of a panel at the CACUSS 12.0: Engaging Digital Citizens conference <http: /> in Vancouver BC, Canada.
This document provides an overview of a workshop on research skills. It covers selecting a topic and developing research questions, as well as finding, evaluating, and selecting information sources. The workshop introduces the basic process of doing research and key skills like understanding different types of information sources and the information cycle. It discusses generating questions from topics, and broadening or narrowing topics and questions. The goal is to help students improve their research abilities.
This document discusses the concept of virtual ethnography, which involves immersing oneself in online communities and conducting research through participation and observation. It can include content analysis, analyzing online interactions, and interviews. The goal is to understand how internet uses become socially meaningful and how the virtual and real worlds relate. Researchers should provide thick descriptions of cultural context to interpret meanings and norms. The document provides examples of potential online communities to study and things to observe like micro-interactions and rituals. Reflexivity is important to understand one's own perspectives.
The document summarizes the history of the Interaction Design Association (IxDA) from its origins as a Yahoo group created in response to Bruce Tognazzini's call for interaction designers to unite, to its incorporation as a non-profit organization in 2005. Key events included the first leadership retreat that defined IxDA's purpose and goals, building an organizational structure and governance, and announcing IxDA to the interaction design community. The first executive committee and board of directors were also established to lead the new organization.
In an information rich world, librarians need to move beyond services and consider how they can design a library where they differentiate themselves and create experiences for people that they engage with.
Social Documentation: Share the Vision, Get Readylykhinin
The document discusses social documentation and user-generated content. It covers how Web 2.0 allows information to be shared through conversations and relationships. Content can be generated through crowdsourcing and communities. Motivating contributors involves both intrinsic psychological factors like autonomy and recognition, as well as extrinsic technological factors like easy contribution and reputation systems. Technologies discussed for social documentation include wikis, blogs and socially-aware software. The document advocates a phased approach to community engagement and outlines criteria for selecting appropriate technologies.
Social fundraising utilizes social networks and online tools to engage donors and raise funds. It empowers individuals to fundraise within their own networks, as people are 100 times more likely to donate when asked by someone they know. The document introduces givezooks, an online fundraising platform that allows non-profits to create campaigns, link donations to impacts, empower supporters to fundraise, and track donations and analytics. It provides examples of how givezooks has helped non-profits significantly increase their online donations.
Back to Basics: Developing a Social Media Strategy for Your Organization
Social media is about free and open conversations online but your organization still needs to have a plan of action. Take hold of your communications plan and start afresh. This workshop is for organizations that dipped (or maybe dove headfirst) into social media, but are now wondering what the next steps are and how they can make their social media investment more focused and worthwhile.
Attendees Will Walk Away With:
- Knowledge of how social media is changing the way nonprofits operate and what it means to be a networked nonprofit --- Tips on how to determine which social networks your organization's key audiences are using and how to create a social media strategy
- Information on receiving buy-in from staff, management, and boards
Social Fundraising for Nonprofits (no audio)givezooks!
Social fundraising leverages social networks and online tools to engage donors through peer-to-peer fundraising. It allows individuals to fundraise on behalf of nonprofits through their personal networks. The document introduces givezooks, an online fundraising platform that empowers supporters to start campaigns, share wish lists to link donations to impact, recruit grassroots fundraisers from personal networks, and promote events, in order to expand nonprofits' donor bases through social fundraising techniques.
The document provides an overview of social media marketing and strategies for using various social media platforms. It discusses defining social media marketing and key platforms like social networks, blogs, Twitter, and multimedia content. It also outlines seven steps for planning and executing a social media campaign, including setting goals, defining team roles, branding and integrating elements, researching platforms, and documenting the process. Quantitative metrics for gauging success are also presented. The overall message is that an effective social media strategy requires ongoing maintenance across multiple platforms.
This document discusses trends in technology and their impact on organizations. It covers the evolution of networks, content, and personal technologies. Networks have evolved from one-way communication to being more networked and social. Content has shifted from being authoritative and top-down to being more user-generated and dynamic. Personal technologies have also evolved rapidly from desktop computers to mobile devices. The document discusses implications for organizations, including considering a mobile mindset, apps versus mobile websites, responsive design, and mobile contexts like location, motion, and device capabilities. It also briefly introduces cloud computing models.
Valuing Social Networks Through Creative PotentialRichard Wood
Presentation of a paper-in-progress presented to the Fiscar 2010 conference on Activity Theory. The paper looks at the the creative potential in social networks as a value base. The paper also looks at the implications on deigners.
This document summarizes a panel discussion on crowdsourcing reference and user services in libraries. The panelists discuss challenges like distinguishing good contributions from bad, systematic biases, and keeping contributions up to date. They also provide examples of how platforms like LibraryThing, Birds of North America, and Encyclopedia of Life have addressed issues of scalable curation, systematic biases, and the update problem. One panelist discusses her research on CrowdAsk, a crowdsourcing platform for student questions at Purdue University that aims to provide contextual answers and strengthen online communities.
This document discusses engaging customers on social media. It highlights some key challenges companies face with social customer engagement, including maintaining brand representation, creating relevant content, controlling their network of social profiles, and providing a consistent customer experience across channels. Specific issues mentioned are unrelated/irrelevant posting, page inactivity, spam/abuse, timely responses, ownership of profiles, access controls, opportunity monitoring, and creating simple repeatable processes. The document emphasizes the importance of social media for learning about customers and turning insights into faster actions than competitors.
1) The ROBUST project aims to develop techniques for analyzing and managing online business communities. This includes identifying risks, opportunities, and the impacts of policy changes through community simulation.
2) Key techniques include community analysis to detect trends like user churn, content analysis to discover interesting content, and indexing distributed semantic graphs from linked open data to enable querying across data sources.
3) The lessons learned are that business communities vary and require novel analysis techniques like integration of different data sources, simulation of policy changes, and assessment of user value. External companies were interested in this type of community management technology.
The document discusses the need for community according to biblical teachings. It notes that while people come to faith individually, life as a Christian is meant to be shared and collective rather than solitary. However, Western culture has seen a deterioration of community due to factors like independence, avoidance of accountability, and superficial relationships. The document argues that recapturing a biblical vision of commitment to community can help address these issues while acknowledging certain challenges to community.
Social media for researchers workshop 4th July 2012 University of SouthamptonNicole Beale
Took place on the 4th July 2012 at the University of Southampton. Described here: http://theculturalheritageweb.wordpress.com/2012/05/29/social-media-for-researchers-digital-literacies-conference/
This document summarizes a social media workshop presented by Apurv Modi. Apurv has extensive experience with startups and is known for his expertise in marketing, sales strategies, branding, and social media marketing. He has been actively involved in digital marketing for over 5 years, regularly speaking at conferences on the topic. The workshop covered various social media platforms and how to effectively utilize them, including blogs, forums, wikis, virtual worlds, and more. Examples and exercises were provided to demonstrate how to engage audiences and build communities through these different online tools and networks.
How can social networking help you cheaply teach and research overseas? Janelle Mayer
Social networking can help academics teach and conduct research overseas more cheaply by connecting them with international contacts, resources, and support networks. Academics can use sites like Facebook, LinkedIn, and Twitter to find housing contacts, collaborate with others in their field, and learn about opportunities. By utilizing their university's international offices and building an online presence, academics can reduce expenses while abroad and gain professional exposure through social media.
This isn't what I thought it was: community in the network ageNancy Wright White
A narrated version can be found here: https://www.youtube.com/watch?v=YB82kbj-NXw This was a short remote presentation that was part of a panel at the CACUSS 12.0: Engaging Digital Citizens conference <http: /> in Vancouver BC, Canada.
This document provides an overview of a workshop on research skills. It covers selecting a topic and developing research questions, as well as finding, evaluating, and selecting information sources. The workshop introduces the basic process of doing research and key skills like understanding different types of information sources and the information cycle. It discusses generating questions from topics, and broadening or narrowing topics and questions. The goal is to help students improve their research abilities.
This document discusses the concept of virtual ethnography, which involves immersing oneself in online communities and conducting research through participation and observation. It can include content analysis, analyzing online interactions, and interviews. The goal is to understand how internet uses become socially meaningful and how the virtual and real worlds relate. Researchers should provide thick descriptions of cultural context to interpret meanings and norms. The document provides examples of potential online communities to study and things to observe like micro-interactions and rituals. Reflexivity is important to understand one's own perspectives.
The document summarizes the history of the Interaction Design Association (IxDA) from its origins as a Yahoo group created in response to Bruce Tognazzini's call for interaction designers to unite, to its incorporation as a non-profit organization in 2005. Key events included the first leadership retreat that defined IxDA's purpose and goals, building an organizational structure and governance, and announcing IxDA to the interaction design community. The first executive committee and board of directors were also established to lead the new organization.
In an information rich world, librarians need to move beyond services and consider how they can design a library where they differentiate themselves and create experiences for people that they engage with.
Social Documentation: Share the Vision, Get Readylykhinin
The document discusses social documentation and user-generated content. It covers how Web 2.0 allows information to be shared through conversations and relationships. Content can be generated through crowdsourcing and communities. Motivating contributors involves both intrinsic psychological factors like autonomy and recognition, as well as extrinsic technological factors like easy contribution and reputation systems. Technologies discussed for social documentation include wikis, blogs and socially-aware software. The document advocates a phased approach to community engagement and outlines criteria for selecting appropriate technologies.
Social fundraising utilizes social networks and online tools to engage donors and raise funds. It empowers individuals to fundraise within their own networks, as people are 100 times more likely to donate when asked by someone they know. The document introduces givezooks, an online fundraising platform that allows non-profits to create campaigns, link donations to impacts, empower supporters to fundraise, and track donations and analytics. It provides examples of how givezooks has helped non-profits significantly increase their online donations.
Back to Basics: Developing a Social Media Strategy for Your Organization
Social media is about free and open conversations online but your organization still needs to have a plan of action. Take hold of your communications plan and start afresh. This workshop is for organizations that dipped (or maybe dove headfirst) into social media, but are now wondering what the next steps are and how they can make their social media investment more focused and worthwhile.
Attendees Will Walk Away With:
- Knowledge of how social media is changing the way nonprofits operate and what it means to be a networked nonprofit --- Tips on how to determine which social networks your organization's key audiences are using and how to create a social media strategy
- Information on receiving buy-in from staff, management, and boards
Social Fundraising for Nonprofits (no audio)givezooks!
Social fundraising leverages social networks and online tools to engage donors through peer-to-peer fundraising. It allows individuals to fundraise on behalf of nonprofits through their personal networks. The document introduces givezooks, an online fundraising platform that empowers supporters to start campaigns, share wish lists to link donations to impact, recruit grassroots fundraisers from personal networks, and promote events, in order to expand nonprofits' donor bases through social fundraising techniques.
The document provides an overview of social media marketing and strategies for using various social media platforms. It discusses defining social media marketing and key platforms like social networks, blogs, Twitter, and multimedia content. It also outlines seven steps for planning and executing a social media campaign, including setting goals, defining team roles, branding and integrating elements, researching platforms, and documenting the process. Quantitative metrics for gauging success are also presented. The overall message is that an effective social media strategy requires ongoing maintenance across multiple platforms.
This document discusses trends in technology and their impact on organizations. It covers the evolution of networks, content, and personal technologies. Networks have evolved from one-way communication to being more networked and social. Content has shifted from being authoritative and top-down to being more user-generated and dynamic. Personal technologies have also evolved rapidly from desktop computers to mobile devices. The document discusses implications for organizations, including considering a mobile mindset, apps versus mobile websites, responsive design, and mobile contexts like location, motion, and device capabilities. It also briefly introduces cloud computing models.
Valuing Social Networks Through Creative PotentialRichard Wood
Presentation of a paper-in-progress presented to the Fiscar 2010 conference on Activity Theory. The paper looks at the the creative potential in social networks as a value base. The paper also looks at the implications on deigners.
This document summarizes a panel discussion on crowdsourcing reference and user services in libraries. The panelists discuss challenges like distinguishing good contributions from bad, systematic biases, and keeping contributions up to date. They also provide examples of how platforms like LibraryThing, Birds of North America, and Encyclopedia of Life have addressed issues of scalable curation, systematic biases, and the update problem. One panelist discusses her research on CrowdAsk, a crowdsourcing platform for student questions at Purdue University that aims to provide contextual answers and strengthen online communities.
This document outlines plans to evolve the C.A.S.A. eco-cultural system into C.A.S.A. 2.0 by developing a new brand identity, enlarging its role, and transitioning from a website to a social platform. It proposes creating a new logo, using social networks to share content, updating the content management system, and building an online community to manage projects collaboratively. The goal is to simplify and spread scientific and business information to more people.
This presentation sketches a few projects and concepts that I'm interested in that illustrate potential opportunities for modeling civic intelligence for the common good.
Scholars in the Open: Networked Identities vs. Institutional IdentitiesBonnie Stewart
The public presentation of self is identity work, but the networked practices by which scholars build a name and reputation for their work differ from the practices and strategies used - and recognized - within the academy. This presentation explores Bonnie Stewart's dissertation research into how networked scholars circulate identity and reputation in networked publics.
Cimeon Ellerton and Alison Whitaker, The Audience Agency: The Reverential GapBethBate
This document discusses tackling data-driven decision making in cultural organizations. It describes a project called Arts Data Impact that conducted an ethnographic study, placed a data scientist in residence at different organizations, and did rapid prototyping of data tools. The "reverential gap" refers to the space between domains of expertise like artistic/curatorial knowledge and technological/business expertise. The data scientist in residence identifies roles, strengths, and gaps to provide insight where needed. Their work includes data wrangling and creating tools to uncover stories specific to organizational objectives. The document emphasizes that technology and organizational culture must be considered together to foster data-driven decision making and take users on a data journey.
Putting Personas to Work at IIBA ClevelandCarol Smith
Putting Personas to Work: Getting Personas Adopted Throughout Your Organization.
Presented by Carol Smith at the Cleveland IIBA Chapter meeting on March 12, 2013.
Personas need to be recognized and relied on by the entire team and creating a successful persona program can be a huge challenge. This session covers strategies for making sure that the personas you create become essential to your team.
Communities form for social and practical reasons. They allow people to feel a sense of belonging and to build social capital by sharing ideas, skills, and collaborating on goals. Communities can be interest-based, practice-based, or circumstance-based. Successful communities often contain subgroups that focus on specific interests, practices, or circumstances. Diversity within communities is important, both in surface characteristics and deep skills/personalities. Open source projects function best as interest-based communities that encourage diverse participation.
Sarah GoodwinThiel discusses using the Harwood Approach and Design Thinking methodology to engage communities. These approaches emphasize listening to community aspirations, finding common goals, and creating user-centered solutions. She provides examples of how libraries could work together in Lawrence, Kansas by understanding each other's goals and collaborating on services, collections, and programming to better meet community needs. The key is shifting conversations from problems to possibilities through creative, empathetic thinking and partnership.
Beyond functional silos with communities of practiceDennis Stevens
Explore the concept of communities of practice and how they are a vital component for agile organizations. From providing tactical support in issue resolution, to being stewards of knowledge across vast enterprises, and even helping create support for the larger organizational change, communities of practice are a vital component in improving organizational agility.
This document discusses eTwinning professional development workshops focused on eTwinning Groups. It provides examples of pilot Groups, lessons learned, and the role of eTwinning Ambassadors in supporting Groups. Specifically:
- It describes four pilot Groups launched in late 2008 focused on creativity, math/science/technology, school leadership, and discusses lessons learned.
- It outlines the role Ambassadors can play in Groups, including providing leadership, setting goals, coordinating activities, and supporting community members.
- It discusses next steps for rolling out eTwinning Groups more broadly, including Ambassadors' involvement in developing and sustaining new thematic Groups.
eReearch Symposium workshop on Open ResearchFabiana Kubke
The document discusses a workshop held in New Zealand to explore the meaning and feasibility of open research in the country's context. It explores views on the value of open research and how to implement related principles through actionable tasks. Challenges identified include infrastructure support, cultural shifts, incentives, and collaboration between different stakeholders. Specific near-term actions proposed are building researcher networks, identifying advocates, raising awareness through events and social media, and developing a document on open research for relevant stakeholders.
Stephanie Freeman Governing hybrid open source freemaninuseproject
This document summarizes a research paper on governing hybrid open source communities. It discusses how the structure and relations between developers and users in these communities are linguistically constructed. It also examines how internet-mediated "virtual" communities can be defined and how they differ from traditional hierarchical and volunteer communities. The document then summarizes the paper's theoretical framework and conclusions regarding changing patterns of motivation for volunteers and new categories of developers and users in open source software communities.
Congratulations, you have an online community! Odds are, you also have an offline community. Are you using one to strengthen the other?
Most of the organizations I work with in my practice already have all the ingredients in place for a real, vibrant community that lives on and off line. Too often though, on- and offline are treated as separate worlds, with little effort made to bridge the gap. Communities thrive when there is varied and ongoing interaction. Merging physical and non-physical conversations, events, and activities is one of the strongest tactics for building community in the real world.
In this session, we'll talk about how communities form, the ingredients for engagement, the importance of culture, and tactics for bridging the gap.
Takeaways:
- An understanding of the different types and benefits of online and offline communities
- Tactics to kickstart their online and offline communities
- Ways to engage their communities both online and offline
Changemaker learning programs towards SustainabilityGlocalminds
Presentación de la investigación "An Exploratory Journey into Sustainability Changemakers learning programs" desarrollada para el MSLS 2010, adaptada para ser presentada en ICEL 2011, congreso internacional de aprendizaje experiencial en Santiago, Chile, enero 2011.
The document summarizes notes from the Computers in Libraries 2012 conference. It discusses keynotes on creating innovative libraries and strategic planning goals. Notes cover trends in library services like meeting users wherever they are, enriching campus programs, and ensuring equitable access to knowledge. The conference reinforced ideas like using technology initiatives, capturing ideas, and providing opportunities for users to create content.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
2. Disposi'on
• Par'cipatory
Culture
• Mo'va'onsteori
–
Ryan
&
Deci
• Mo'va'on
i8.
brugerak'vitet
på
ne>et
– Uses
&
Gra'fica'ons
– Organiza'onal
Comitment
• Strategiske
perspek'ver
• Peer-‐feedback
på
tekster
• Researcharbejde
med
blogindlæg
3. Grundlæggende
spørgsmål
• Hvad
mo'verer
individer
'l
at
skabe
online
indhold?
• Hvilke
poten'aler
skal
tjenesterne
have
for
at
lukrere
på
brugerinvolvering?
• Hvordan
kan
man
undersøge
de>e
i
en
eksamensopgave?
4. Par'cipatory
culture
Deltagelse
via:
• Affilia'ons
—
memberships,
formal
and
informal
• Expressions
—
producing
new
crea've
forms
• Collabora've
Problem-‐solving
—
working
together
in
teams,
formal
and
informal,
to
complete
tasks
and
develop
new
knowledge
• Circula'ons
—
Shaping
the
flow
of
media
-‐
Jenkins
et
al
2006
5. Par'cipatory
culture
1. Rela'vely
low
barriers
to
ar's'c
expression
and
civic
engagement
2. Strong
support
for
crea'ng
and
sharing
one’s
crea'ons
with
others
3. Some
type
of
informal
mentorship
whereby
what
is
known
by
the
most
experienced
is
passed
along
to
novices
4. Where
members
believe
that
their
contribu'ons
ma>er
5. Where
members
feel
some
degree
of
social
connec'on
with
one
another.
-‐
Jenkins
et
al
2006
6. Par'cipatory
culture
“We
are
moving
away
from
a
world
in
which
some
produce
and
many
consume
media
toward
one
in
which
everyone
has
a
more
ac(ve
stake
in
the
culture
that
is
produced.”
-‐
Jenkins
et
al
2006
7. Par'cipatory
culture
To
former
for
deltagelse:
• Explicit
Par'cipa'on
(ak'vt,
Jenkins)
• Implicit
Par'cipa'on
(passivt,
registrende
brug
af
Web
2.0)
-‐
Schäfer,
2011
8. Lurkers
vs.
registrerede
brugere
Lurkers
–
non-‐public
users
–
anonymous
users
(gejng
info,
entertainment)
Vs.
Registered
users
–
contributors
(provide
info,
status,
social
interac'on)
“Once
the
user
feels
confident
and
comfortable
as
part
of
the
community,
she
might
stop
lurking
and
become
an
ac've
par'cipant
of
the
community.”
Lampe
et.
al
2010
“The
most
common
role
in
most,
if
not
all,
online
communi3es
is
that
of
“lurker,”
the
person
who
reads
but
never
posts.”
(Baym
2010)
9. Lurkers
vs.
registrerede
brugere
• Par'cipa'on
Inequality
• ”Power
law”
-‐
Jakob
Nielsen,
2006
h>p://www.nngroup.com/ar'cles/par'cipa'on-‐inequality/
11. Mo'va'on
• To
be
mo'vated
means
to
be
moved
to
do
something.
• People
have
not
only
different
amounts,
but
also
different
kinds
of
mo'va'on.
• Orienta'on
of
mo'va'on
concerns
the
underlying
ajtudes
and
goals
that
give
rise
to
ac'on—that
is,
it
concerns
the
why
of
ac'ons.
(Ryan
&
Deci,
2000:
54)
12. Mo'va'onsteori
• Intrinsic
mo3va3on:
at
gøre
noget
fordi
det
er
interessant
eller
fordi
det
medfører
nydelse.
Ledt
af
noget
inde
i
individet
• Extrinsic
mo3va3on:
at
gøre
noget
fordi
det
fører
belønninger
med
sig.
Ledt
af
noget
uden
for
individet
13. Mo'va'onsteori
Intrinsic
mo'va'on:
-‐ Indefrakommende
psykologiske
behov
fx.:
-‐ Feelings
of
competence
-‐ Sense
of
autonomy
-‐ Internal
locus
of
causality
15. Mo'va'onsteori
Hvordan
faciliterer
man
integrated
extrinsic
mo'va'on?:
• Relatedness
–
sense
of
belonging
and
connectedness
• Competence
–
supports
for
competence
(op'mal
challenges,
feedback)
• Autonomy
–
less
control
in
contexts
16. Mo'va'onsteori
2
perspek(ver:
• Uses
&
Gra'fica'on
– kogni'vt,
individuelt
perspek'v,
opfyldelse
af
behov
• Organiza'onal
commitment
– social
iden'tet,
'lhørsforhold,
sociale
rela'oner
-‐Lampe
et
al
2010
17. Mo'va'onsteori
”Finally,
in
our
findings
perceived
ability
to
use
the
site
features,
which
can
be
roughly
mapped
to
usability,
had
li?le
role
in
explaining
inten(ons
to
par(cipate.
This
could
mean
that
designers
need
to
focus
not
just
on
usable
technical
tools,
but
on
social
and
technical
systems
that
support
social
and
personal
gra'fica'on
mo'ves.”
-‐Lampe
et
al
2010
18. Uses
&
Gra'fica'on
Tre
mo(ver
(l
at
bruge
Wikipedia:
• 1.)
Gejng
informa'on
• 2.)
Sharing
Informa'on
• 3.)
Entertainment
-‐
Rafaeli
et
al
2009
Mo(ver
(l
at
bidrage
(l
online
communi(es:
• Purposive
value
(get
info/provide
info)
• Self
Discovery
• Maintaining
interpersonal
connec'vity
• Social
enhancement
• Entertainment
-‐
Dholokia
et
al.
2004
19. Organiza'onal
Commitment
Social
iden(ty-‐teori
• Affinity
• Sense
of
belonging
• Social
loafing
“Par'cipants
begin
to
regard
other
par'cipants
as
parts
to
an
ethical
order,
a
‘community’,
and
they
begin
to
care
about
their
standing,
reputa'on
or
‘cred’
in
the
face
of
others”
Arvidsson
2006,
p.
106
20. Affinity
Spaces
"An
affinity
space
is
a
place
or
set
of
places
where
people
affiliate
with
others
based
primarily
on
shared
ac'vi'es,
interests,
and
goals,
not
shared
race,
class
culture,
ethnicity,
or
gender”
Gee
2004,
p.
67
21. • Interessebåret
• På
tværs
af
evner,
alder,
køn
mv.
• Deltagerniveauer:
Eksperter,
øvede,
novicer
• Eksper'se:
Beta-‐reading/editorial
feedback
• Anonymitet?
”Par'cipants
in
the
beta-‐reading
process
learn
both
by
receiving
feedback
on
their
own
work
and
by
giving
feedback
to
others,
crea'ng
an
ideal
peer-‐to-‐peer
learning
community.”
“Asking
why
people
learn
more,
par'cipate
more
ac'vely,
engage
more
deeply
with
popular
culture
than
they
do
with
the
contents
of
their
textbooks.”
-‐Jenkins
et
al
2006
22. Mo'va'on
for
at
blogge
• Documen'ng
one’s
life
• Providing
commentary
and
opinions
• Expressing
deeply
felt
emo'ons
• Ar'cula'ng
ideas
through
wri'ng
• Forming
and
maintaining
community
forums
-‐
Nardi
et
al,
2004
23. Strategiske
perspek(ver
• Producere
brugerudviklede
innova'oner
'l
kommercielt
salg/'lbyde
at
frems'lle
specialprodukter
'l
specifikke
brugere.
• Sælge
”Tool
Kits”
eller
'lbyde
plavorme,
der
faciliterer
og/
eller
le>er
brugerens
innova'onsrelaterede
adfærd/behov
for
produkter,
der
udfylder
specifikke
behov.
• Sælge
produkter,
der
komplementerer
brugerudviklede
innova'oner.
24. Strategiske
perspek(ver
Axel
Bruns’
crowdsourcing-‐modeller
(inspireret
af
JC
Herz’
begreb
”harnessing
the
hive”):
• ‘Strukturere’
(Harnessing
the
hive)
• ‘Høste’
(Harves'ng
the
hive)
• ‘S'lle
rum
'l
rådighed
for’
(Harbouring
the
hive)
• ‘Overtage’
(Hijacking
the
hive)
25. • Hvilke
mo'va'oner
er
der
for
brugerne
i
disse
to
eksempler?
• Kan
vi
karakterisere
det
som
produsage?
• Hvilke
af
Bruns
Hive-‐modeller
har
relevans
for
disse
eks.?
26.
Hvordan
undersøger
vi
mo'va'on
i
brugerinvolvering?
27. Peer-‐feedback
• Sæt
jer
ind
i
spillereglerne
for
feedbackspillet
• Gennemfør
feedbackspillet
med
de
tekster,
som
I
har
ha8
med
'l
i
dag
• Fokuser
på
at
give
konstruk'v
kri'k
28. Research
-‐ Forbered
30
min.
oplæg
'l
næste
gang
-‐ Udvælg
de
to
tekster,
som
vi
andre
også
skal
læse
-‐ Forbered
en
ak'vitet
for
resten
af
holdet
-‐ Lav
et
introducerende
blogindlæg
om
emnet,
hvor
der
indgår
referencer
(inden
mandag)
29. Næste
gang
• 2
tekster
• Respondenter
på
oplægget
• Ca.
30
min.
Oplæg
• Inkl.
ak'vitet
hvor
vi
bliver
ak'verede!
30. Gruppearbejde
-‐ Vælg
en
medieform
indenfor
fagets
genstandsfelt
(fx
blogs,
Internet
fora,
LBS,
SNS)
-‐ Hvilke
mo'va'onsformer
for
brugerak'vitet
findes
i
medieformerne?
-‐ Hvad
kan
bidrage
'l
at
øge
ak'viteten?
-‐ Skriv
blogindlæg