This document discusses trends in technology and their impact on organizations. It covers the evolution of networks, content, and personal technologies. Networks have evolved from one-way communication to being more networked and social. Content has shifted from being authoritative and top-down to being more user-generated and dynamic. Personal technologies have also evolved rapidly from desktop computers to mobile devices. The document discusses implications for organizations, including considering a mobile mindset, apps versus mobile websites, responsive design, and mobile contexts like location, motion, and device capabilities. It also briefly introduces cloud computing models.
At SXSW there was no one key trend - as Bruce Springsteen said there was instead a set of "key notes". This presentation has a look at the five key macro trends and 10 key sub-trends that lay under these.
The document introduces cultural prompts in a semantic data browser to support informal learning. It discusses using cultural models like Hofstede and Globe to map a user's cultural exposure and generate prompts to create awareness of new cultural aspects. A prompt model is proposed that uses the user and cultural models to set goals for prompts and influence the user's browsing based on their cultural background. Future work includes refining the types of prompts and determining when to display them based on interaction history. The approach aims to empower exploration and introduce cultural dimensions in a semantic data browser for informal learning.
The document discusses how teenagers view and interact with technology differently than older generations. It notes that for teenagers, technology enables their desired lifestyle and experiences, with the actual technology being secondary. Teenagers expect openness, sharing, and for technology to seamlessly enable what they want, when they want it. This represents a major cultural shift from the controlled, predetermined systems of the past. The document suggests businesses need to understand this new cultural approach in order to develop effective future technologies and strategies.
This document discusses emerging trends in media and technology. It notes that paradigms are shifting as broadcast media integrates with social media to create personal media. It also discusses how Moore's Law is driving increases in speed, connectivity, mobility and lowering costs. Finally, it suggests next generation thinkers value technology, expression, peer production and critical thinking over stored knowledge.
This document discusses the concepts of Web 2.0, Web 3.0, semantics, ontologies, and collective intelligence. It provides examples of tagging and folksonomies in Web 2.0 and describes how Web 3.0 seeks to enable automatic agents to interact and exchange information intelligently using semantics and ontologies. The document also discusses challenges in building social computing applications and content repositories that facilitate collaboration and knowledge sharing within online communities.
Social Change: Social Media's role in BusinessMichael Murray
This is a presentation on using change management best practices to encourage social media adoption within organizations. It begins with a "Social Media 101" section, then explains Enterprise 2.0 as the 'other' social media. The presentation then presents change management as a vehicle for encouraging social media adoption. Finally a case study and basic social media strategies provide readers with some tangible suggestions for how to get started.
This keynote presentation was given at the "Digital Learners - Myths and Realities" staff conference at Canterbury Christ Church University on 21st November, 2012.
At SXSW there was no one key trend - as Bruce Springsteen said there was instead a set of "key notes". This presentation has a look at the five key macro trends and 10 key sub-trends that lay under these.
The document introduces cultural prompts in a semantic data browser to support informal learning. It discusses using cultural models like Hofstede and Globe to map a user's cultural exposure and generate prompts to create awareness of new cultural aspects. A prompt model is proposed that uses the user and cultural models to set goals for prompts and influence the user's browsing based on their cultural background. Future work includes refining the types of prompts and determining when to display them based on interaction history. The approach aims to empower exploration and introduce cultural dimensions in a semantic data browser for informal learning.
The document discusses how teenagers view and interact with technology differently than older generations. It notes that for teenagers, technology enables their desired lifestyle and experiences, with the actual technology being secondary. Teenagers expect openness, sharing, and for technology to seamlessly enable what they want, when they want it. This represents a major cultural shift from the controlled, predetermined systems of the past. The document suggests businesses need to understand this new cultural approach in order to develop effective future technologies and strategies.
This document discusses emerging trends in media and technology. It notes that paradigms are shifting as broadcast media integrates with social media to create personal media. It also discusses how Moore's Law is driving increases in speed, connectivity, mobility and lowering costs. Finally, it suggests next generation thinkers value technology, expression, peer production and critical thinking over stored knowledge.
This document discusses the concepts of Web 2.0, Web 3.0, semantics, ontologies, and collective intelligence. It provides examples of tagging and folksonomies in Web 2.0 and describes how Web 3.0 seeks to enable automatic agents to interact and exchange information intelligently using semantics and ontologies. The document also discusses challenges in building social computing applications and content repositories that facilitate collaboration and knowledge sharing within online communities.
Social Change: Social Media's role in BusinessMichael Murray
This is a presentation on using change management best practices to encourage social media adoption within organizations. It begins with a "Social Media 101" section, then explains Enterprise 2.0 as the 'other' social media. The presentation then presents change management as a vehicle for encouraging social media adoption. Finally a case study and basic social media strategies provide readers with some tangible suggestions for how to get started.
This keynote presentation was given at the "Digital Learners - Myths and Realities" staff conference at Canterbury Christ Church University on 21st November, 2012.
Open Source Web Content Management Technologies for LibrariesAnil Mishra
This document provides an agenda and overview for an open source web content management technologies pre-conference tutorial focused on libraries. The agenda covers topics including the current information landscape, open source overview, categories of open source software for libraries, and several specific open source digital library systems and content management platforms. An overview of each topic is provided along with considerations around selecting and implementing open source solutions for libraries.
From Social Media To Human Media - critical reflection on social media & some...Niels Hendriks
This is a presentation by Liesbeth Huybrechts & Niels Hendriks given at the Glocal Conference in Macedonia in 2009. It makes a critical reflection on so-called social media and presents some design methods and projects dealing with social environments.
2011 10-05 lithium -likes to love london v slide-shareMichael Wu PhD
Turn your Facebook “Likes” into “Loves” by turning your fans into superfans.
1. Turn your connections into actions and interaction via gamification
2. Turn the actions and interactions into tangible ROI via influence and loyalty
3. Build strong customer relationship in communities and spread WOM through social networks
2011 10-04 lithium -likes to love amsterdam v slide-shareMichael Wu PhD
Turn your Facebook “Likes” into “Loves” by turning your fans into superfans.
1. Turn your connections into actions and interaction via gamification
2. Turn the actions and interactions into tangible ROI via influence and loyalty
3. Build strong customer relationship in communities and spread WOM through social networks
The document discusses challenges facing libraries and librarianship in an evolving information environment. It notes changes in technology, society, and the information marketplace. It suggests librarians focus on services for young people, technological sophistication, advocacy, and institutional repositories. The document argues librarianship needs to be more responsive to remain central to communities' information needs and should leverage tools like Wikipedia, YouTube, blogs and social media to stay relevant.
Bryan Alexander's: Emerging technologies for teaching and learning: a tour of...Alexandra M. Pickett
SLN SOLsummit 2010
http://slnsolsummit2010.edublogs.org
February 25, 2010
Bryan Alexander, Director of Research, National Institute for Technology in Liberal Education.
Emerging technologies for teaching and learning: a tour of the 2010 horizon
How is the landscape for teaching and learning with technology changing this year? We begin with an overview of current methods for apprehending emergent technologies, including Delphi, futures markets, networks, and scenarios. Drawing on those methods we identify a series of emerging trends, from interface changes to open content to gaming. Next we delve into several high-impact fields. Social media has already transformed the general cybercultural world, and is reshaping the academy. Mobile devices have begun to revolutionize many levels of our technological interactions.
I research and develop programs on the advanced uses of information technology in liberal arts colleges. My specialties include digital writing, weblogs, copyright and intellectual property, information literacy, wireless culture and teaching, project management, information design, and interdisciplinary collaboration. I contribute to a series of weblogs, including NITLE Tech News, MANE IT leaders, and Smartmobs, when not creating digital learning objects (like Gormenghast). I’ve taught English and information technology studies at the University of Michigan and Centenary College.
http://blogs.nitle.org/let
http://twitter.com/BryanAlexander
http://www.slideshare.net/BryanAlexander
This isn't what I thought it was: community in the network ageNancy Wright White
A narrated version can be found here: https://www.youtube.com/watch?v=YB82kbj-NXw This was a short remote presentation that was part of a panel at the CACUSS 12.0: Engaging Digital Citizens conference <http: /> in Vancouver BC, Canada.
Back in the olden days, you could build a website, do some SEO magic, and consider your day done. No longer. It’s noisier than ever out there, and getting your message in front of the right eyes at the right time takes a new mindset and a new understanding of the digital landscape. This session will focus on the who, what, where, and how of online marketing in 2010 and beyond.
Attendees Will Walk Away With:
• An understanding of the digital ecosystem
• An understanding of the importance of content
• How to turn content into social media objects
Peter Flaschner
A veteran of online marketing, Peter has worked in online strategy and design since 1997 for clients like Yahoo!, HP, The Globe and Mail, Turner Broadcasting, Unicef, and many more.
This document discusses user-generated content on social media and the challenges and opportunities it presents. It focuses on analyzing content at the micro-level by examining named entities, topics, intentions, and word usage. It presents approaches for identifying cultural entities, determining user intentions, and measuring the complexity of extracting entities from different contexts. Analyzing user intentions through identifying patterns surrounding named entities can help recognize information seeking, sharing, and transactional intents with applications such as targeted online advertising.
What Is Social Learning Sandeep Rathod4 Wud2011UExS
Social learning refers to informal learning that occurs outside of formal training settings through communities sharing common interests. It typically involves sharing information through activities like rating, commenting, blogging, and collective authoring. Companies are increasingly recognizing social learning as a major component of employee learning and are looking to enhance these informal knowledge sharing activities.
Some key benefits of social learning strategies include promoting collaboration, breaking down communication barriers, enabling expertise sharing, and enhancing knowledge transfer throughout an organization. New technologies now allow achieving many social learning benefits through online environments. Younger learners expect to utilize technology and social networking in their learning. User experience design must consider how social media supports different learning styles and facilitates socially situated learning.
Willamette digital humanities seminar 2009, part 2Bryan Alexander
This document discusses the emerging uses of mobile and wireless technologies in education. It describes how these devices are being used for content access, social connections, and new interactive pedagogies. Examples mentioned include using smartphones for real-time research and discussion in class, implementing clicker response systems, and experimenting with mobile gaming and augmented reality applications to enhance learning. The document also examines some of the challenges in balancing multitasking with engagement and preserving privacy in more digitally connected classroom environments.
E democracy, visualization, open data, digital citizenship@cristobalcobo
Latin American study about digital democracy.
El Seminario/Taller que tiene como objetivo completar y cerrar el estudio comparativo de experiencias exitosas en América Latina y el Caribe sobre e – Democracia y promover el intercambio de buenas prácticas, el análisis y la documentación en torno a cómo consolidar la “democracia electrónica” en la región.
The document discusses social media and its relevance for NASA projects. It begins with an introduction to social media, defining it as internet-based applications that allow for rapid creation and sharing of user-generated content. It then shows that there is significant interest in NASA's use of social media, as NASA has over 1.8 million Twitter followers and 116,000 Facebook followers across its accounts. Finally, it suggests that social media can provide benefits both for NASA projects and for people by engaging audiences and sharing information.
Presentation from BISG's "What College Students Think: Making Information Pay for Higher Ed Publishing" Conference, held Feb 9, 2011 in NYC.
TITLE: Customized Content Platforms for the New Learning Ecosystem
DESCRIPTION: During this presentation, a late substitution for Clancy Marshall’s session, Dean Florez will focus on how students can participate in their own learning ecosystem through disruptive technologies on customized Web 2.0 platforms. Dean will discuss the need for student-centric learning models built on shared knowledge and assessment tools delivered by instructors through “MeshBook,” a new initiative currently funded by The 20 Million Minds Foundation (20MM). He will further discuss the need for merging of both commercial and open resource material, future university content farms, non-proprietary shared “mesh” networks, crowd-sourced curriculum evaluation and an enhanced royalty system that values customization and individualized instruction. Dean is a Harvard MBA and past California Senate Majority Leader.
Jornada CÚbicS: Social TV: People, Devices and Networks - Marie-José MontpetitCREA CCMA
Presentació que anava a realitzar Marie-José Montpetit, investigadora en SocialTV al MIT (Massachusetts Institute of Technology), dins de la jornada "CÚbicS: La transformació dels mitjans audiovisuals" al voltant del concepte "Social TV". Tot i que finalment no va poder assistir, ens autoritza la difusió del contingut.
La jornada es va realitzar el 2 de desembre de 2010 a l'Auditori del CaixaForum de Barcelona.
Mobile devices have evolved significantly over time, driven by advances in both technology and how people communicate. Content is increasingly user-generated rather than top-down, and consumed on personal mobile devices rather than desktop computers. Most mobile users now access the internet primarily through apps rather than mobile web browsers. When developing for mobile, key considerations include the mobile mindset of prioritizing user needs, deciding between apps and responsive web design, optimizing content for smaller screens, and accounting for mobile contexts like location, movement, and device capabilities. Associations can leverage location-based services and design with mobility in mind.
Banquet Robots and 3D Diagramming - Meeting Planning Automation is the FutureSocial Tables
Planners no longer have the option of being merely operational: they must too be strategic. By automating the newest technologies and trends in the hospitality industry, a planner has the ability to rise above their competition in a monumental fashion. This decision to embrace change in a proactive, “future is now” way will allow them to deliver on the rising demands of their clients. It is time for action!
This document discusses 4 technology trends that associations must be aware of:
1) The rise of social media and how it has changed communication. Associations must use social media to engage emerging generations.
2) The increasing importance of mobile apps and location-based services. This could enable new ways for associations to connect and engage members.
3) The growing demand for personalization. Associations will need to personalize their services to meet members' customized needs.
4) Multiple generations in the workplace have varying views on technology that associations must navigate.
Open Source Web Content Management Technologies for LibrariesAnil Mishra
This document provides an agenda and overview for an open source web content management technologies pre-conference tutorial focused on libraries. The agenda covers topics including the current information landscape, open source overview, categories of open source software for libraries, and several specific open source digital library systems and content management platforms. An overview of each topic is provided along with considerations around selecting and implementing open source solutions for libraries.
From Social Media To Human Media - critical reflection on social media & some...Niels Hendriks
This is a presentation by Liesbeth Huybrechts & Niels Hendriks given at the Glocal Conference in Macedonia in 2009. It makes a critical reflection on so-called social media and presents some design methods and projects dealing with social environments.
2011 10-05 lithium -likes to love london v slide-shareMichael Wu PhD
Turn your Facebook “Likes” into “Loves” by turning your fans into superfans.
1. Turn your connections into actions and interaction via gamification
2. Turn the actions and interactions into tangible ROI via influence and loyalty
3. Build strong customer relationship in communities and spread WOM through social networks
2011 10-04 lithium -likes to love amsterdam v slide-shareMichael Wu PhD
Turn your Facebook “Likes” into “Loves” by turning your fans into superfans.
1. Turn your connections into actions and interaction via gamification
2. Turn the actions and interactions into tangible ROI via influence and loyalty
3. Build strong customer relationship in communities and spread WOM through social networks
The document discusses challenges facing libraries and librarianship in an evolving information environment. It notes changes in technology, society, and the information marketplace. It suggests librarians focus on services for young people, technological sophistication, advocacy, and institutional repositories. The document argues librarianship needs to be more responsive to remain central to communities' information needs and should leverage tools like Wikipedia, YouTube, blogs and social media to stay relevant.
Bryan Alexander's: Emerging technologies for teaching and learning: a tour of...Alexandra M. Pickett
SLN SOLsummit 2010
http://slnsolsummit2010.edublogs.org
February 25, 2010
Bryan Alexander, Director of Research, National Institute for Technology in Liberal Education.
Emerging technologies for teaching and learning: a tour of the 2010 horizon
How is the landscape for teaching and learning with technology changing this year? We begin with an overview of current methods for apprehending emergent technologies, including Delphi, futures markets, networks, and scenarios. Drawing on those methods we identify a series of emerging trends, from interface changes to open content to gaming. Next we delve into several high-impact fields. Social media has already transformed the general cybercultural world, and is reshaping the academy. Mobile devices have begun to revolutionize many levels of our technological interactions.
I research and develop programs on the advanced uses of information technology in liberal arts colleges. My specialties include digital writing, weblogs, copyright and intellectual property, information literacy, wireless culture and teaching, project management, information design, and interdisciplinary collaboration. I contribute to a series of weblogs, including NITLE Tech News, MANE IT leaders, and Smartmobs, when not creating digital learning objects (like Gormenghast). I’ve taught English and information technology studies at the University of Michigan and Centenary College.
http://blogs.nitle.org/let
http://twitter.com/BryanAlexander
http://www.slideshare.net/BryanAlexander
This isn't what I thought it was: community in the network ageNancy Wright White
A narrated version can be found here: https://www.youtube.com/watch?v=YB82kbj-NXw This was a short remote presentation that was part of a panel at the CACUSS 12.0: Engaging Digital Citizens conference <http: /> in Vancouver BC, Canada.
Back in the olden days, you could build a website, do some SEO magic, and consider your day done. No longer. It’s noisier than ever out there, and getting your message in front of the right eyes at the right time takes a new mindset and a new understanding of the digital landscape. This session will focus on the who, what, where, and how of online marketing in 2010 and beyond.
Attendees Will Walk Away With:
• An understanding of the digital ecosystem
• An understanding of the importance of content
• How to turn content into social media objects
Peter Flaschner
A veteran of online marketing, Peter has worked in online strategy and design since 1997 for clients like Yahoo!, HP, The Globe and Mail, Turner Broadcasting, Unicef, and many more.
This document discusses user-generated content on social media and the challenges and opportunities it presents. It focuses on analyzing content at the micro-level by examining named entities, topics, intentions, and word usage. It presents approaches for identifying cultural entities, determining user intentions, and measuring the complexity of extracting entities from different contexts. Analyzing user intentions through identifying patterns surrounding named entities can help recognize information seeking, sharing, and transactional intents with applications such as targeted online advertising.
What Is Social Learning Sandeep Rathod4 Wud2011UExS
Social learning refers to informal learning that occurs outside of formal training settings through communities sharing common interests. It typically involves sharing information through activities like rating, commenting, blogging, and collective authoring. Companies are increasingly recognizing social learning as a major component of employee learning and are looking to enhance these informal knowledge sharing activities.
Some key benefits of social learning strategies include promoting collaboration, breaking down communication barriers, enabling expertise sharing, and enhancing knowledge transfer throughout an organization. New technologies now allow achieving many social learning benefits through online environments. Younger learners expect to utilize technology and social networking in their learning. User experience design must consider how social media supports different learning styles and facilitates socially situated learning.
Willamette digital humanities seminar 2009, part 2Bryan Alexander
This document discusses the emerging uses of mobile and wireless technologies in education. It describes how these devices are being used for content access, social connections, and new interactive pedagogies. Examples mentioned include using smartphones for real-time research and discussion in class, implementing clicker response systems, and experimenting with mobile gaming and augmented reality applications to enhance learning. The document also examines some of the challenges in balancing multitasking with engagement and preserving privacy in more digitally connected classroom environments.
E democracy, visualization, open data, digital citizenship@cristobalcobo
Latin American study about digital democracy.
El Seminario/Taller que tiene como objetivo completar y cerrar el estudio comparativo de experiencias exitosas en América Latina y el Caribe sobre e – Democracia y promover el intercambio de buenas prácticas, el análisis y la documentación en torno a cómo consolidar la “democracia electrónica” en la región.
The document discusses social media and its relevance for NASA projects. It begins with an introduction to social media, defining it as internet-based applications that allow for rapid creation and sharing of user-generated content. It then shows that there is significant interest in NASA's use of social media, as NASA has over 1.8 million Twitter followers and 116,000 Facebook followers across its accounts. Finally, it suggests that social media can provide benefits both for NASA projects and for people by engaging audiences and sharing information.
Presentation from BISG's "What College Students Think: Making Information Pay for Higher Ed Publishing" Conference, held Feb 9, 2011 in NYC.
TITLE: Customized Content Platforms for the New Learning Ecosystem
DESCRIPTION: During this presentation, a late substitution for Clancy Marshall’s session, Dean Florez will focus on how students can participate in their own learning ecosystem through disruptive technologies on customized Web 2.0 platforms. Dean will discuss the need for student-centric learning models built on shared knowledge and assessment tools delivered by instructors through “MeshBook,” a new initiative currently funded by The 20 Million Minds Foundation (20MM). He will further discuss the need for merging of both commercial and open resource material, future university content farms, non-proprietary shared “mesh” networks, crowd-sourced curriculum evaluation and an enhanced royalty system that values customization and individualized instruction. Dean is a Harvard MBA and past California Senate Majority Leader.
Jornada CÚbicS: Social TV: People, Devices and Networks - Marie-José MontpetitCREA CCMA
Presentació que anava a realitzar Marie-José Montpetit, investigadora en SocialTV al MIT (Massachusetts Institute of Technology), dins de la jornada "CÚbicS: La transformació dels mitjans audiovisuals" al voltant del concepte "Social TV". Tot i que finalment no va poder assistir, ens autoritza la difusió del contingut.
La jornada es va realitzar el 2 de desembre de 2010 a l'Auditori del CaixaForum de Barcelona.
Mobile devices have evolved significantly over time, driven by advances in both technology and how people communicate. Content is increasingly user-generated rather than top-down, and consumed on personal mobile devices rather than desktop computers. Most mobile users now access the internet primarily through apps rather than mobile web browsers. When developing for mobile, key considerations include the mobile mindset of prioritizing user needs, deciding between apps and responsive web design, optimizing content for smaller screens, and accounting for mobile contexts like location, movement, and device capabilities. Associations can leverage location-based services and design with mobility in mind.
Banquet Robots and 3D Diagramming - Meeting Planning Automation is the FutureSocial Tables
Planners no longer have the option of being merely operational: they must too be strategic. By automating the newest technologies and trends in the hospitality industry, a planner has the ability to rise above their competition in a monumental fashion. This decision to embrace change in a proactive, “future is now” way will allow them to deliver on the rising demands of their clients. It is time for action!
This document discusses 4 technology trends that associations must be aware of:
1) The rise of social media and how it has changed communication. Associations must use social media to engage emerging generations.
2) The increasing importance of mobile apps and location-based services. This could enable new ways for associations to connect and engage members.
3) The growing demand for personalization. Associations will need to personalize their services to meet members' customized needs.
4) Multiple generations in the workplace have varying views on technology that associations must navigate.
Strategic Business Communications provides complete event planning services through 12 steps to ensure a successful event. They help with creating a vision, establishing the location, developing a timeline, handling all event supplies and logistics, communication with attendees, on-site support if needed, and follow up after the event. Their goal is perfection at every step, from initial planning through material delivery, the event itself, and sending materials back. They ensure all details are addressed to stay on budget and make the event run smoothly.
Technology Trends and Their Impact on AssociationsASAE
Mobile technology is dramatically impacting organizations in the following ways:
1) Mobile data usage has skyrocketed in recent years and will continue to grow exponentially, with mobile video becoming the dominant type of mobile data traffic by 2015.
2) Smartphones and tablets are ushering in a new "post-PC" era of ubiquitous, portable, and personalized computing that is optimized for touch interfaces.
3) To take advantage of these trends, organizations need to develop mobile strategies that include mobile device management, support for bring your own devices (BYOD), prioritizing mobile-optimized content and applications, and enabling mobile collaboration and communication.
HANDOUTS_Strategic Meetings Management: AMP Up Your Meetings PortfolioEvent Garde LLC
Aaron Wolowiec, MSA, CAE, CMP, CTA delivered this presentation during the FSAE Annual Conference on Friday, July 15, 2016, at the Hyatt Regency Coconut Point Resort & Spa in Bonita Springs, FL.
The document discusses six common mistakes in economic development marketing and provides suggestions to address each mistake. The mistakes are: 1) having marketing that is too similar to other locations, 2) failing to engage with existing investors, 3) using websites only to provide information rather than generate leads, 4) viewing logos/taglines as a silver bullet, 5) shouting messages rather than engaging audiences, and 6) not properly measuring marketing efforts. The document provides strategies for each mistake such as differentiating a location's unique attributes, connecting regularly with local businesses, optimizing websites for lead generation, using third-party endorsements, engaging stakeholders through storytelling, and establishing clear metrics.
This document lists and describes 10 major associations and organizations for meeting planners. It includes the American Society of Association Executives (ASAE), which represents over 21,000 association professionals. The Convention Industry Council (CIC) represents over 103,500 individuals involved in meetings and events. GCG Event Partners is a network of over 1,000 independent event planners across the US. The International Association of Conference Centers (IACC) is a global organization for approved conference centers.
Discover the latest trends in lead generation, how to turn your economic development website into a lead generator, raise your game with site selection consultants and learn about the best practices in FDI attraction.
This document outlines seven practical ways that destination marketing organizations (DMOs) and economic development organizations (EDOs) can work together to promote economic growth. It discusses how collaboration on joint marketing missions, transportation, business conferences, branding, tourism investments, and lobbying can help align their strategies and promote their communities. Recent studies show that tourism promotion spurs broader economic development and job growth. The document encourages DMOs and EDOs to understand their different roles and funding sources to effectively partner on common goals of making places attractive to live, work and visit.
This document provides guidance on developing an effective social media strategy for an organization. It discusses several key points, including developing objectives, integrating social media with other online platforms, preparing organizational culture for change, allocating necessary resources, selecting appropriate tools and tactics for the target audience, and establishing metrics to measure performance. The takeaway is that a social media strategy needs to have clearly defined goals that support the overall mission and plan for engaging the target community in a two-way conversation.
Site selection consultants touch an estimated 40 percent of all location decisions in North America every year. So how can you and your organization build productive, working relationships with this important audience?
In this presentation, CEOs of three organizations that the site consultants rated “best in class” in DCI’s most recent “Winning Strategies in Economic Development Marketing” survey share their top tips for working with site selection consultants.
This document discusses trends in the meetings industry and strategies for using technology. It covers topics like trends impacting the industry such as budget pressure, customization and partnerships. It discusses using taxonomy, orbital content and social/community elements in a technology strategy. It also covers using mobile and cloud computing technologies, including different approaches for smartphones and tablets. The overall strategy focuses on engaging attendees through personalized experiences and content.
Workshop on Virtual Worlds: Second Life and OpenSim (Nov. 8, 2011) UC DavisBernadette Daly Swanson
Workshop on Virtual Worlds: Second Life & OpenSim: simulations and research
Searching the peer reviewed literature across the disciplines (2 hours) with Bernadette Daly Swanson, MLIS (HVX Silverstar in Second Life and OSGrid (OpenSim grid).
MHI 289h 4 units: Virtual Reality, Simulation, and Robotics
with Alberto Odor, MD
Health Informatics Master's Program, University of California, Davis.
http://www.ucdmc.ucdavis.edu/informatics/masters/
Fall, 2011
12 Rules of Engagement for Strategic Meetings and RetreatsChris Ward CMC
The document outlines 12 rules of engagement for strategic meetings and retreats. The rules are meant to guide focus, pace, and group dynamics. Some key rules include having just one speaker at a time, focusing on dialogue rather than discussion, suspending judgement until the end, treating everyone as equals, and ensuring full participation and commitment to results. The overall purpose of the rules is to build shared understanding and generate powerful outcomes from the strategic meetings.
The document discusses how technology is rapidly advancing and changing the way people communicate and do business. It emphasizes that organizations need to reimagine their strategies and operations to take advantage of new technologies like mobile, cloud computing, and social media. Specifically, it suggests that companies think mobile-first, embrace bring-your-own-device policies, invest in unified communications, and move IT's focus from infrastructure to strategic analysis and vendor management. The document also stresses developing connected, purposeful content and rethinking customer management systems to incorporate social elements.
Strategic Meetings Management: AMP Up Your Meetings PortfolioEvent Garde LLC
Aaron Wolowiec, MSA, CAE, CMP, CTA delivered this presentation during the FSAE Annual Conference on Friday, July 15, 2016, at the Hyatt Regency Coconut Point Resort & Spa in Bonita Springs, FL.
2016 Strategies for Engaging Tomorrows MembersASAE
The document discusses strategies for associations to transform and engage members through technology. It emphasizes developing a mobile mindset and focusing on members' digital experiences and "moments of need". Key points include building responsive websites, understanding members' journeys across multiple devices, using data analytics to gain insights, implementing beacon technology, and creating world-class APIs to seamlessly share data across systems. The goal is for associations to meet members' expectations by being present throughout their digital experiences.
Social Innovation across the digital platform with semantic web, conference presentation in Glasgow, Scotland
Leveraging knowledge through OpenSource technology on websites via a CMS
Strategic scenarios in digital content and digital businessMarco Brambilla
This document provides an overview of strategic scenarios in digital contents. It discusses the evolution from static to dynamic contents, from fixed to mobile, and from local to global. It also covers the rise of Web 2.0, including the growth of user-generated content, tagging, blogs, wikis, podcasts and other social media tools. Finally, it discusses some tools that enable collaboration and information sharing, such as WebEx, and the trend toward mashups that combine multiple web services.
This is the guest lecture I gave at Singularity University on June 28, 2012 on the topic "The Future of Social Networking". It covers a high level review of the history of social networking, what differentiates it as a disruptive platform, and ideas for how mobile will accelerate it as a disruptive platform in the future.
The document discusses the evolution of the web from past to present to future. It describes Web 1.0 as the linear "read-only" web where the approach was "build it and they will come." Web 2.0 is described as the collaborative web where the approach shifted to "if you engage them, they will come." The future is envisioned as the configurable web where users will be provided access on their terms with "multiple device access to what they want, when they want it, and how they want it."
The document discusses the evolution of the web from Web 1.0 to the present day Web 3.0. It begins by explaining how Web 1.0 focused on static pages and a "build it and they will come" approach. Web 2.0 embraced user-generated content, social media, and collaboration. Now in Web 3.0, the web is moving towards being more personalized and configurable for each user. The document examines key aspects of each era like technologies, drivers, examples, and limitations to illustrate how the web and user experience has progressed over time.
STM Master Class Presentation: The Evolving JournalAnn Michael
The document discusses the evolution of electronic journals from their origins as online versions of print journals to incorporating new technologies and formats. Key points include:
1) Online journals have adopted multimedia, search capabilities, mobile-friendly formats, social networking, and data visualization, differentiating them from print.
2) Journal publishers have learned new skills and tools to create relevant digital products by understanding customer needs, content, and technology.
3) Emerging trends include mobile access, semantic enrichment of content, and social networking, which are changing discoverability and consumer behaviors.
4) Publishers are participating on social media and working to make content more accessible and usable across multiple platforms and devices.
Developing Staff Competencies in Emerging TechnologiesDouglas Joubert
The document discusses the Emerging Technologies Team (ETT) at the NIH Library and their efforts to develop staff competencies in emerging technologies through training. The ETT helped develop objectives for staff performance plans that included mobile computing and social media. They provided training to staff through brown-bag sessions, show-and-tell demonstrations, and a "Reference Assistant Tech Challenge" that guided staff through technology modules over time. Evaluation of training included surveys of staff and lessons learned highlighted the importance of planning, making training relevant, and allowing sufficient time for implementation.
Presentation to Local Government GIS Officers on the Potential for Open Source in GIS. Its a huge one.. grasp it with open arms.. think about standards... standards... standards..
Digital Publishing - Globalocal Event PresentationBrij Singh
The document discusses the transition of the publishing industry to digital platforms and outlines opportunities and challenges. It notes that eBooks now make up 8-10% of overall sales and that there are 200 million tablets expected by 2012. A new architecture for digital publishing is proposed that focuses on engagement, experience, ecommerce, data, design, and distribution. The document outlines how each element works in a digital context and changes needed to publishing teams and skill sets.
Towards user co-creation of value on the Internet-of-Things (IoT)trappenl
With the promise of an Internet-of-Things, an abundance of connected smart objects around us will collaborate to deliver us novel services that we couldn’t have dreamt of before. But, how should we, as an industry, prepare for this? How can we create (new) value for our customers?
Let’s start with some history. In the last years, the general availability of creation tools and distribution mechanisms for digital media has resulted in a so-called long tail of user created digital artefacts complementing the commercial offering of online media. Everyone can now create movies and put them on YouTube. A similar trend is ongoing for web resources where toolkits for creating mash-ups are complemented with online communities for sharing APIs and code.
I will present some inhibiting factors that prevent this wave of mass creativity to start in the world of connected Internet-of-Things (IoT) devices. How can people trust services delivered by the IoT? How can they understand the services delivered to them by the smart environment? And, finally, how can users actively participate in this Internet-of-Things, as they do now on the Web?
I will zoom into this last aspect by addressing the required tools and sharing mechanisms for non-technical users to participate and co-create value on the Internet-of-Things. I will use SenseTale.com as one example trying to fill this gap. SenseTale is a live research prototype resulting from multi-disciplinary research that offers an online marketplace for IoT applications, real-time data and user created high-level abstractions thereof. SenseTale offers a first glimpse of a 3-sided marketplace where creative users, developers, and device manufacturers meet.
An overview of current Augmented Reality (AR) technology and potential future applications in libraries. Researched and presented to 9410: Emerging Technologies in Fall 2012 at the University of Missouri School of Information Science and Learning Technologies (SISLT).
Introducing Social Localisation: What's your message? Give up the illusion of control! User-driven and needs-based translation and localization scenarios. CNGL Scientific Committee Meeting, 18 November 2011
Open web platform talk by daniel hladky at rif 2012 (19 april 2012 moscow)AI4BD GmbH
The document discusses the Open Semantic Web Platform and the role of the W3C. It summarizes that the W3C is working to develop standards like HTML5 to transform the web across devices. HTML5 in particular is becoming the cornerstone for building applications that can work across desktops, mobile devices, and televisions. The document gives examples of how major industries are using or planning to use the Open Web Platform.
The documents discuss the impact of digital technologies and the internet on searching, publishing, and libraries. Key points include how search engines have unlocked value by better matching users to information, the rise of e-books and changes to the publishing industry, myths about the information age being debunked, and how academic libraries are adapting services and collections to new digital environments and user needs.
Mr. Gérald Santucci from the European Commission made a conclusion of the Cluster meeting and outlined the future challenges and opportunities.
(FInES Cluster Meeting, December 2012)
Over the Horizon: Connecting Technology Trends with the Library of Tomorrow (...Mark A. Smith
Mark A. Smith, Harry Pence, Joan Getman - Presentation: Over the Horizon: Connecting Technology Trends with the Library of Tomorrow - Academic Librarians 2010 Conference. Ithaca, NY June 7-8, 2010
Practical Open Source Software for Libraries (part 1)Nicole C. Engard
The document discusses practical open source software options for libraries, providing examples of open source operating systems like Ubuntu and Qimo for Kids that can be used for patron computers, as well as virtual machines, email clients like Thunderbird, and web browsers like Firefox that offer security and customization benefits over proprietary alternatives. Concerns about open source are addressed, noting that with support options and no greater risks, libraries are a natural fit for open source software.
Updated_L1 Introduction to ICT PDF.pdfssuser4dd301
This document provides an overview of information and communication technologies presented by Fernando A. Belarmino, an ICT professor. It discusses how ICT affects everyday lives through online platforms, sites, content, trends, and the evolution of the World Wide Web from Web 1.0 to Web 3.0. The document outlines the objectives of the lesson which are to improve knowledge of ICT's impact, compare online platforms and content, understand features of Web 2.0, understand the future of the web through Web 3.0, and learn trends in ICT. It also discusses concepts like input/output, storage, the computer cycle, and definitions of technology, ICT, and applications of ICT in different industries.
Developing Staff Competencies in Emerging TechnologiesDouglas Joubert
The document describes the development of a staff training program at the National Institutes of Health (NIH) Library called RATECH (Research Assistant Technology Challenge) to improve staff competencies with emerging technologies like mobile devices, social media, and Web 2.0 tools. The library conducted a needs assessment, developed a curriculum and timeline, implemented training modules, and evaluated the program's effectiveness through surveys and discussions. Key lessons learned included the importance of planning, making training relevant, and addressing varying levels of engagement among staff.
Similar to AICPA Leadership Retreat - Technology (20)
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
OpenID AuthZEN Interop Read Out - AuthorizationDavid Brossard
During Identiverse 2024 and EIC 2024, members of the OpenID AuthZEN WG got together and demoed their authorization endpoints conforming to the AuthZEN API
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
Webinar: Designing a schema for a Data WarehouseFederico Razzoli
Are you new to data warehouses (DWH)? Do you need to check whether your data warehouse follows the best practices for a good design? In both cases, this webinar is for you.
A data warehouse is a central relational database that contains all measurements about a business or an organisation. This data comes from a variety of heterogeneous data sources, which includes databases of any type that back the applications used by the company, data files exported by some applications, or APIs provided by internal or external services.
But designing a data warehouse correctly is a hard task, which requires gathering information about the business processes that need to be analysed in the first place. These processes must be translated into so-called star schemas, which means, denormalised databases where each table represents a dimension or facts.
We will discuss these topics:
- How to gather information about a business;
- Understanding dictionaries and how to identify business entities;
- Dimensions and facts;
- Setting a table granularity;
- Types of facts;
- Types of dimensions;
- Snowflakes and how to avoid them;
- Expanding existing dimensions and facts.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
5. Background: Evolution
Evolution of
Networks Evolution of
(People and Content
Technological)
Evolution of
“Personal”
Technologies
6. Evolution of Content
Defining
Characteristics
• Authoritarian
• Top Down
• Static
• One to many
Evolution
of
Content
7. Evolution of Content
Defining
Characteristics
• Authority and User
Generated
• Networked
• Dynamic
• Many to many
Evolution
of
Content
8. Evolution of Networks - People
The world is changing the way it communicates.
The world is changing the way content is
created, filtered, consumed, shared, rated……
Evolution of
Networks
(People and
Technological)
There is a group of folks, largely (but not
entirely) defined by generation, who
communicate differently. They have
always communicated differently.
That’s what this is REALLY all
19. Strategy: Taxonomy Project
Retooling your taxonomy for the future!
• How we categorize content
• By topic
• By audience
• By source
• By length of time to consume
Possible new ways
• By intended device of categorizing
• How its connected to other content content.
20. Strategy: Orbital Content
•A transformed relationship with
content is one in which individual
users are at center and content
floats in orbit around them.
•Liberated: The content was either
created by you or has been distilled
and associated with you.
•Open: You collected it so you
control it… It can be shared with
countless apps and flow seamlessly
between contexts.
Source: www.alistapart.com/articles/orbital-content/
21. Strategy: Orbital Content
The TAXONOMY is the connective
tissue between your members and their
content needs.
Association
Generated
Content
Member
Generated Taxonomy
Content
“Other”
Generated
Content
22. Strategy: Social/Community
Communities both
private and public are
Association
Generated critical to your
Content strategy
Member
Generated Taxonomy
Content
“Other”
Generated
Content as both
a destination and source for
content!
24. So, what is mobile?
Although both smartphones
and tablets are considered
mobile, increasingly, people
use them differently.
• Convenience
• Save Time
• Waste Time
• Social • Broad Content Consumption
• Simple • Desktop-like expectations,
with mobile flair
• Social
• Complex
28. Predictions for 2015
• There will be nearly one mobile device per capita by
2015. There will be over 7.1 billion mobile-connected devices—
approximately equal to the world’s population in 2015 (7.2 billion)
• Two-thirds of the world’s mobile data traffic will be
video by 2015. Mobile video will more than double every year
between 2010 and 2015.
• Mobile-connected tablets will generate as much traffic
in 2015 as the entire global mobile network in 2010
• There will be 788 million mobile-only Internet users by
2015. The mobile-only Internet population will grow 56-fold from
14 million at the end of 2010 to 788 million by the end of 2015.
Cisco Visual Networking Index: Global Mobile Data
Traffic Forecast Update, 2010–2015
30. iPad Adoption is
Crazy!
TOP MOBILE INTERNET TRENDS Matt Murphy / Mary Meeker – 2/10/11
http://www.slideshare.net/kleinerperkins/kpcb-top-10-mobile-trends-feb-2011
31. So, What?
But from a
business perspective
why should I care?
It’s just a media
consumption device,
right?
32. My first portable computer - 1986
COMPAQ Portable ll
Price: $4999
Weight: 26 Pounds
CPU: Intel 286 @ 8 MHz
RAM: 640k
Storage: 20Meg hard drive
Display: 9 Inch monochrome
80 x 25 text
Ports: 1 parallel, 1 serial, 1
CGA
OS: MS-DOS 3.1
My present portable computer - 2012
iPAD 2
Price: $699
Weight: 1.35 Pounds
CPU: 1GHz dual-core
RAM: 64GB
Storage: (in RAM)
Display: 9.7 Inch
1024x768 resolution
Ports: 30-pin dock connector
OS: iOS 5
33. My first portable computer - 1986
COMPAQ Portable ll
Price: $4999
Weight: 26 Pounds
CPU: Intel 286 @ 8 MHz
RAM: 640k
Storage: 20Meg hard drive
Display: 9 Inch monochrome
Let’s see… 80 x 25 text
Ports: 1 parallel, 1 serial, 1
1024 MHz = 1 CGA
OS: MS-DOS 3.1
GHz, so….
WOW! computer - 2012
My present portable
That’s
about 125 times iPAD 2
Price: $699
faster! Weight: 1.35 Pounds
CPU: 1GHz dual-core
RAM: 64GB
Storage: (in RAM)
Display: 9.7 Inch
1024x768 resolution
Ports: 30-pin dock connector
OS: iOS 5
34. My first portable computer - 1986
COMPAQ Portable ll
Price: $4999
Weight: 26 Pounds
CPU: Intel 286 @ 8 MHz
RAM: 640k
Storage: 20Meg hard drive
…and Display: 9 Inch monochrome
80 x 25 text
1024 MB = 1 GB, Ports: 1 parallel, 1 serial, 1
CGA
so…. OS: MS-DOS 3.1
That’s about
3,200 times more
My present portable computer - 2012
iPAD 2
workspace and Price: $699
storage! Weight: 1.35 Pounds
CPU: 1GHz dual-core
RAM: 64GB
Storage: (in RAM)
Display: 9.7 Inch
1024x768 resolution
Ports: 30-pin dock connector
OS: iOS 5
41. The Mobile Mindset
Mobile First = User Needs First!
It’s, ultimately, a re-imagining of how our content
fits our users needs. Just think about what Mobile
First really implies. “What tasks make sense
to the user?” “What does the user want?”
“What is going to be most relatable to the
user?” All of these things are focused on the
personal nature of the experience.
Jason Grigsby, Vice President, Mobile and Web Strategist
Cloud Four, Inc.
42. The Mobile Mindset
Mobile “user experience” design
is, in many ways, an act of
curation.
When designing for mobile platforms, one has to be much more careful
about selecting content and interactions for a given screen or app state
than on the web or desktop.
Global navigation is often limited or absent. Menus, toolbars, and other
navigation elements usually have strict limits on the number of items they
can provide. So ensuring that users have access to all the functions they
need (and none they don’t), and that they can find their way out of a
given app state, is crucial.
Thoughts on user experience design by
Dmitry Nekrasovski
43. The Mobile Mindset
Mobile USAGE is Different!
Think
Presence at the Point of Need!
48. What’s an App?
• Apps are device specific and leverage native features on
smartphones/tablets
• Usually look and interact in “cooler” ways than mobile
web…for now
• How do you know? Apps are usually accessed via an
online app store like Apple’s App Store, BlackBerry’s App
World, or the Android Market
49. What’s the Mobile Web?
• Mobile web is accessed via a browser on the device
• Typing the URL on the mobile browser brings up a mobile
formatted version of a traditional website
• Many ways to approach mobile web
• Different presentation of main site (good place to start)
• Fully mobile-designed version (end game)
52. Apps v. Mobile Web
Mashable Tech, Sam Laird
http://mashable.com/2012/06/06/mobile-site-mobile-app-infographic/
53. Apps v. Mobile Web
First time there's been a decline in
First time there's been a decline in
mobile web usage as compared to
mobile web usage as compared to
app usage....hmmm....and the gap
app usage....hmmm....and the gap
is widening!
is widening!
Mashable Tech, Sam Laird
http://mashable.com/2012/06/06/mobile-site-mobile-app-infographic/
58. Responsive Design
What is Responsive Web Design?
Responsive web design is the term given to the concept of designing and developing
a website so that the layout changes depending on the device/viewport on which the
website is being viewed. The term 'Responsive Web Design' was coined by its creator,
Ethan Marcotte.
63. Location based social serendipity
I really need some help
with this cloud computing My ASAE Technology Colleagues
thing…
Can we help our members have
“not so chance” encounters?
68. Mobile Context: Locomotion
How do I design for this situation?
- Better have easily accessible navigation
- Better have “small” content
- Better GET TO THE POINT!
69. Mobile Context:
Immediacy
Two of the defining characteristics of
mobile devices is ALWAYS ON and
ALWAYS CONNECTED. Users
expectations are colored by this. So
mobile must:
• Load quickly
• Meet the users need quickly
• Remember what I was doing quickly
70. Mobile Context:
Device
Capabilities
Can I take advantage
of:
• Cameras
• Location Awareness
• Device Orientation
• Other Apps
Constraints
What do I do about:
• Screen Size
• “Uneven” Internet Access
• User Familiarity with Device
73. Cloud Computing
Cloud computing
The delivery of computing as a service rather
than a product, whereby shared resources,
software, and information are provided to
computers and other devices as a metered
service over a network (typically the Internet).
75. Cloud Computing
Software as a Service (SaaS)
• Cloud application services or "Software as a Service (SaaS)" deliver software
as a service over the Internet, eliminating the need to install and run the application
on the customer's own computers and simplifying maintenance and support.
76. Cloud Computing
Platform as a Service (PaaS)
• PaaS solutions are development platforms for which the
development tool itself is hosted in the cloud and accessed
through a browser. With PaaS, developers can build web
applications without installing any tools on their computer and
then deploy those applications without any specialized systems
administration skills.
77. Cloud Computing
Infrastructure as a Service" (IaaS)
• Cloud infrastructure services, also known as “Infrastructure as a
Service" (IaaS), deliver computer infrastructure – typically a platform
virtualization environment – as a service, along with raw (block) storage
and networking. Rather than purchasing servers, software, data-center
space or network equipment, clients instead buy those resources as a
fully outsourced service.
79. Cloud Computing
•Pros
• Eliminate or reduce capital investments in
infrastructure
• Scalability – up or down
• Speed to market
•Cons
• Security
• Application Integration
• Privacy Compliance
The amount of fundamental change to our basic understanding of what “computing” means, how “computing” happens, and who and what drives innovation in that space, is staggering. It demands a shift, a significant shift, in how we think about technology today. Examples – mobile, social networking, location awareness, cloud computing, etc.
Three phenomena are fueling the massive amount of change we are in communication today.
Think about our first websites - purely information dissemination. We supplied the content, we supplied the context, we supplied the voice. There's was no content sharing or rating. Very authoritarian. Automated articles, automated brochures.
Give example about membership model discussion in Acronym. Talk about the redefinition of what really is content. Not just a "media" issue, but a medium issue as well. Conversations as content, ratings as content, tweets, discussion posts,videos, etc. Everything as content! Some questions arise: - who vets the stuff? - do we NEED an authoritative voice? - how do we make content "mobile" - how do we "harvest" and curate in this environment - HOW DO WE CREATE THE CULTURE THAT MAKES THIS ENVIRONMENT WORK?
Tell Danea story, u of m story Talk about a permission based economy
Three phenomena are fueling the massive amount of change we are in communication today.
Three phenomena are fueling the massive amount of change we are in communication today.
When thinking mobile-context is king. Where will your user be and will they be trying to save time or fill time?
Last year apple sold more iPads than Lenovo, hp, or dell sold computers!
It’s large enough to be useful in all situations, it’s small enough and light enough to be mobile. This is a computer!
Need examples
Mobile Design = Small and Targeted To have a successful mobile site or app, the obvious guideline is to design for the small screen. Sadly, some don't, and we still see users struggle to hit tiny areas that are much smaller than their fingers. The second point is more conceptual — and harder for some people to accept: When you have a smaller screen, you must limit the number of features to those that matter the most for the mobile use case.
Uses media queries to adjust UI to fit width. Elegant solution, but does it address mobile first?
If they are moving - you need big tap targets and big information display. Most crucially, though, you need to impose a very lightweight mental model on the user since they already have enough on their plate avoiding obstacles -
Example of using in meetings situation, exhibit hall, golf tournament, annual meeting between sessions
Do demonstration of iCloud and dropbox.
Innovation isn’t happening one thing at a time anymore. The real value is in combination of innovations – mashups, we call them. Taking advantage of today's innovations requires a shift in our thinking!