This document discusses mobile learning, including what it is, how to design it, and how to implement it well. Mobile learning is defined as "learning across multiple contexts, through social and content interactions, using personal electronic devices." Key considerations for design include aligning the content learning goals, pedagogical approach, and technological affordances of mobile devices. Best practices involve examining both macro-level issues like cost and management, as well as micro-level classroom practices like preparation, in-class use, and follow up. The advantages of mobile learning include increased independence, engagement, and communication for learners.
What shade of instructional designer are you? How can you focus your practice and refine your shade? Session slides from an eLearning Guild Online Forum on January 20, 2016.
This presentation includes the following topics:
- What is Project Based Learning?
- What's actually difference between Academic Based & Project Based Learning?
- How a student can proceed to change the system?
- How one get ready for Industry-Ready?
- Explore Google to learn more
- Thanks!
You can reach me out at kalraramneek@ieee.org
What shade of instructional designer are you? How can you focus your practice and refine your shade? Session slides from an eLearning Guild Online Forum on January 20, 2016.
This presentation includes the following topics:
- What is Project Based Learning?
- What's actually difference between Academic Based & Project Based Learning?
- How a student can proceed to change the system?
- How one get ready for Industry-Ready?
- Explore Google to learn more
- Thanks!
You can reach me out at kalraramneek@ieee.org
The Project Based Learning (PjBL) Toolkit: Integrating digital and social med...Sue Beckingham
Projects may be carried out by both individuals and within groups. The outputs might include a report, presentation, poster, artefact or prototype (physical or digital). Project based learning is “a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an engaging and complex question, problem, or challenge.” (BIE 2015).
When undertaking a project, seven distinct stages have been identified that the project owner(s) go through. These are: the question, plan, research, produce, improve, present and evaluate. At each stage students may engage in a variety of activities. This multifaceted form of learning presents opportunities to participate in authentic and meaningful problems and to develop a range of skills along the journey. Reflecting upon these experiences, can encourage students to reconstruct what they have learned, and go on to confidently articulate the skills they have developed (or have yet to develop), and how they can apply these in other situations. Learning how to self-reflect on these experiences and developing a habit of doing so, can have a profound impact on learning. However for some this does not come easily and is often undervalued.
In my talk I will share the Project Based Learning (PjBL) Toolkit and how resources within this can be used to scaffold effective and meaningful multimedia reflective practice, develop confident communication skills and digital capabilities.
A day-long workshop conducted with the faculty of Wheelock College on June 27, 2014
Companion website is located at
https://northeastern.digication.com/blened_learning_workshop
'Using digital learning technologies to support special needs' by Professor D...Dyslexia International
Slide presentation World Dyslexia Forum 2010 'Using digital learning technologies to support special needs' by Professor Diana Laurillard
For all films: http://di-videos.org/player/worlddyslexiaforum/2010/#/lg/EN/
Presentation from 'Design Thinking 2016' conference in Sydney. Looking at the work of the Inspire Centre at the University of Canberra. Case studies in Design Thinking through various research projects including Augmented Reality, Location based educational services.
Personalized Learning: A Guide for Engaging Students with TechnologyK-12 Blueprint
What is Personalized Learning? Watch this SlideShare presentation and learn the essential characteristics of Personalized Learning Environments, the keys to effective implementation, supporting research, and an in-depth exploration of Personalized Learning: A Guide for Engaging Students with Technology and assorted professional development materials. Visit www.k12blueprint.com/plg for more information
Get Active: Redesigning Learning Spaces for Student SuccessK-12 Blueprint
Get Active is a practical guide to inform your thinking about how best to design schools and classrooms to support learning in a connected, digital world.
This is about the challenges faced by teacher in the scenario of onslaught by digital environment. One needs to tackle it by being sensitive to the needs of the hour and also by properly embracing the technology.
The Project Based Learning (PjBL) Toolkit: Integrating digital and social med...Sue Beckingham
Projects may be carried out by both individuals and within groups. The outputs might include a report, presentation, poster, artefact or prototype (physical or digital). Project based learning is “a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an engaging and complex question, problem, or challenge.” (BIE 2015).
When undertaking a project, seven distinct stages have been identified that the project owner(s) go through. These are: the question, plan, research, produce, improve, present and evaluate. At each stage students may engage in a variety of activities. This multifaceted form of learning presents opportunities to participate in authentic and meaningful problems and to develop a range of skills along the journey. Reflecting upon these experiences, can encourage students to reconstruct what they have learned, and go on to confidently articulate the skills they have developed (or have yet to develop), and how they can apply these in other situations. Learning how to self-reflect on these experiences and developing a habit of doing so, can have a profound impact on learning. However for some this does not come easily and is often undervalued.
In my talk I will share the Project Based Learning (PjBL) Toolkit and how resources within this can be used to scaffold effective and meaningful multimedia reflective practice, develop confident communication skills and digital capabilities.
A day-long workshop conducted with the faculty of Wheelock College on June 27, 2014
Companion website is located at
https://northeastern.digication.com/blened_learning_workshop
'Using digital learning technologies to support special needs' by Professor D...Dyslexia International
Slide presentation World Dyslexia Forum 2010 'Using digital learning technologies to support special needs' by Professor Diana Laurillard
For all films: http://di-videos.org/player/worlddyslexiaforum/2010/#/lg/EN/
Presentation from 'Design Thinking 2016' conference in Sydney. Looking at the work of the Inspire Centre at the University of Canberra. Case studies in Design Thinking through various research projects including Augmented Reality, Location based educational services.
Personalized Learning: A Guide for Engaging Students with TechnologyK-12 Blueprint
What is Personalized Learning? Watch this SlideShare presentation and learn the essential characteristics of Personalized Learning Environments, the keys to effective implementation, supporting research, and an in-depth exploration of Personalized Learning: A Guide for Engaging Students with Technology and assorted professional development materials. Visit www.k12blueprint.com/plg for more information
Get Active: Redesigning Learning Spaces for Student SuccessK-12 Blueprint
Get Active is a practical guide to inform your thinking about how best to design schools and classrooms to support learning in a connected, digital world.
This is about the challenges faced by teacher in the scenario of onslaught by digital environment. One needs to tackle it by being sensitive to the needs of the hour and also by properly embracing the technology.
Disrutpive Innovations and Technology: Bishop Grosseteste University Presenta...Kevin Burden
Dr. Kevin Burden explores how the concept of Disruptive Innovations (Clayton Christensen) applies in the field of educational technology, and in particular the field of mobile learning (m-learning)
Universal Design for Learning: A framework for addressing learner diversityHarvard Web Working Group
On September 9, 2015, Sam Johnston gave a talk entitled "Universal Design for Learning: A framework for addressing learner diversity". Educators designing online and blended programs are responsible for ensuring the success of all students including those with physical, sensory, and learning disabilities, differing cultural and linguistic backgrounds, and various motivations for learning. Providing accessible learning materials to postsecondary students with disabilities is essential — and required by law. Assistive technology and accessible materials can lower barriers to access. However, access to materials is not the same as access to learning. “The purpose of education is not to make information accessible, but rather to teach learners how to transform accessible information into useable knowledge” (CAST, 2012). Universal design for learning (UDL) is a framework to improve and optimize teaching and learning for all people based on scientific insights into how humans learn. This session provides an overview of UDL with examples from open educational resources (OER) development. We will showcase UDLonCampus.cast.org, a collection of resources on UDL for postsecondary stakeholders to help them provide flexibility in instructional materials, teaching methods, and assessments.
Disruptive Innovations? Research on iPads - Apple RTC Annual Conference (Eden...Kevin Burden
Dr. Kevin Burden explores to what extent the use of iPads in schools constitute 'disruptive technologies' which challenge the underlying paradigms behind education
Design principles for an adult literacy mobile learning solution in a blended...Dr. Norine Wark
Recognizing the risks of pervasive low adult literacy levels amongst Canadians and globally, our research project aims to design a mobile learning solution to support literacy training for adult learners in a blended learning context. This mobile solution will equip them with language and digital literacy skills needed to thrive in their communities and workplaces. This paper offers preliminary results of this research project investigating design principles for an adult literacy mobile learning solution. It provides definitions for design principles and guidelines. The paper also identifies, briefly discusses, and provides examples of the three key themes from the reviewed literature and interviews with experts during the Informed Exploration process in Phase 1 of this project.
Transactional distance is an important factor that influences learning. Moore (1993) defined it as a psychological and communication space of potential misunderstanding between learners and instructors. Technology-mediated learning environments have redefined the scope of transactional distance to include learners’ relationships with other elements, such as the technology and other learners. Synchronous hybrid learning environments further extend learning interactions from a single plane (in either the online or face-to-face environment) to two planes (across the online and face-to-face environments), which presents transactional distance with new challenges. This paper explores the transactional distance of online and face-to-face students in different models of synchronous hybrid learning environments, aiming to examine: (a) whether there is any difference in transactional distance between online and face-to-face students, (b) how students’ transactional distance changes over time, and (c) whether there is a relationship between the model of synchronous hybrid learning environments and students’ transactional distance.
Supporting diffusion: Engaging the innovation-decision process for synchromod...sandrasawaya
This best practices paper describes activities and initiatives that engage the innovation-decision process associated with a teaching and technology innovation (known as synchromodal class sessions) at the College of Education at a large Mid-western university in the United States. In particular, this paper will discuss how certain activities engaged faculty members at the knowledge, persuasion, and implementation stages of the innovation-decision process, as well as how they have contributed to the continued diffusion of this innovation by faculty members within the College of Education.
Reading in the Digital Age. China 2012sandrasawaya
As e-readers and other digital tools rise in popularity, the act of reading has been changing in tangent. This presentation highlights the different strategies for reading print text and digital text. The affordances of the web and other technologies are also discussed. The presentation concludes with describing how reading print text is traditionally assessed and ends with thoughts on how reading in the digital age could be assessed.
Research on mobile learning has given much attention to (a) the affordances of mobility that mobile devices offer, and (b) how these devices are used in classroom learning. Less attention has been paid to how students/learners perceive and use mobile devices. This exploratory study focuses on developing an understanding of how undergraduate learners’ interpret learning using their smartphones, in particular learning that is not initiated by a teacher. The study used a qualitative grounded-theory approach to analyze data collected from 28 undergraduate learners in an introductory educational psychology course. Analysis of the data suggests that the learners’ perception of the phenomenon of learning with smartphones appears to have three properties: What is learned, why, and when. Each property can be further characterized along one or two dimensions. We see this study as being a first step towards identifying the nature of learning using mobile devices and its varying dimensions.
Personal Portals for Synchromodal Learning. MSU IT Conference 2013sandrasawaya
The traditional model of hybrid learning involves alternating class meetings between face-to-face and online modes. A second emerging model of hybrid learning includes both face-to-face and online students as equal partners in the same class sessions, also known as SynchroModal Learning. This presentation will describe and illustrate a range of strategies for SynchroModal learning, including examples from the Educational Psychology and Educational Technology (EPET) Hybrid Ph.D. program in the College of Education. A particular focus will be on the use of personal portals in which each remote participant has his or her own local presence using tools such as the iPad.
The TPACK framework has received a lot of attention lately. For the most part, it has been seen as a form of teacher-knowledge residing within the head of individual teachers. Teaching with technology, however, is a complex task and often requires that teachers tap both social (other people) and cognitive tools (artifacts) successful. In this paper, we challenge the idea of TPACK being resident in just one individual and suggest that in some contexts it may be valuable to consider the idea of distributed TPACK. According to this approach TPACK may be conceptualized as being distributed across individuals (teachers, technologists, students) and artifacts (websites, lesson plans, books, software etc.). We build our argument based on, (a) distributed cognition theory; (b) revisiting prior research; and (c) evidence from two large-scale technology-based educational projects initiated by the Politecnico di Milano. We end with recommendations for future research and practice.
In this best practice paper, we will describe one type of Synchromodal Learning Environment: The linked classroom model. We implemented this model in a Master’s level course at a large Midwestern university as it served the need for two instructors to synchronously teach two groups of students each in a separate geographical location. While a face-to-face instructor facilitated the face-to-face conversations within each group at each location, we put in place technologies to mediate the synchronous conversations across the groups. In addition to describing the technological setup, we will also share our design considerations, problems faced, and lessons learned.
Presence is an important factor in technology-mediated experiences as it describes an individual’s sense of feeling connected with the virtual environment. This paper investigates the presence of online students in a Synchromodal Learning Environment: a learning environment where synchronous interactions between online and face-to-face students occur and are mediated by technologies. Specifically, the presence of online students is examined within the personal portal implementation where the online students (through the use of Skype and iPads) occupy a physical presence in the classroom. After a brief description of this model and the phenomenon of presence, the paper presents the important findings. Lastly, we conclude with a discussion of the limitations and implications.
Designing mobile learning activities. #MobileMSU 2014sandrasawaya
Incorporating mobile devices in your learning activities needs to be done with much consideration. This session will introduce you to different strategies you can use to design effective mobile learning activities.
Connecting in-school to out-of-school learning. #MobileMSUsandrasawaya
Mobile devices have the potential to connect the learning that goes on within school walls to that which occurs beyond classroom settings. This session will provide you with practical ideas drawn from research for how to create such a seamless learning environment.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
18. What does “mobility” mean?
● physical mobility
● cognitive mobility
● social mobility
19. What does “learning” mean?
How learning is transformed:
spontaneous/personalized, etc….
20. So, what is “mobile learning”?
Mobile learning is “learning across multiple
contexts, through social and content
interactions, using personal electronic devices”
23. full potential of mobile learning is realized when
a certain type of mindset, or habit of mind, is at
work in the planning and implementing of
student learning
Intelligence designed by Cole Casper from the Noun Project
43. Applying
Using a procedure to
transfer knowledge from
one situation to another
Using smartphone to
take pictures of
triangles and using
properties of triangles to
classify them
44. Analyzing
Taking content apart
and understanding how
the parts relate to one
another
Using smartphone to
take video of chemical
reactions then
comparing rates and
forming conclusions
about reactivity
45. Evaluating
Making judgments
based on criteria and
standards
Using screencasting
mobile device app to
provide your peer with
oral feedback on their
work
46. Creating
Putting pieces of
content together to form
a coherent, whole, and
original product
Using a drawing app on
your mobile device to
create a diagram of the
heart
49. 2. Pedagogical Approach
• How will the students go about
accomplishing the learning goal?
• What is the underlying strategy that
fashions the learning activity?
57. 3. Technological Affordances
• What is it about this mobile device that
lends itself well to designing a robust
learning activity?
• What does this mobile app make possible
for learning that wouldn’t be possible
otherwise?
58. • Make possible a way of learning that is
unique
• Characteristics open up possibilities to a
large range of interactions between the
student, mobile device/app, and the
content
62. Record
• Typing notes during
an interview, audio
record a lecture,
video record a lab
procedure – recording
content that shows
some sort of
interaction
63. Capture
• Snapping a quick
picture or taking a
quick video –
capturing content that
does not necessarily
show some sort of
interaction
64. Compute
• Built in calculator.
Apps that convert
currency and
measurements, solve
trigonometric
problems…
65. Create
• Using the pictures,
videos, notes… to
create content that
showcases their
learning
76. Water Quality Project Goals
• Scientific Goals
– Understand core concepts about the water
cycle and conversation
– Apply scientific methods for collecting and
analyzing water resources data
– Evaluate the impact of human activity on the
local and regional water environment
77. Water Quality Project Goals
• Societal Goals
– Using the water quality data to inform regional
water management policies and regulations
79. Alignment Table
Activity/Project Goal Pedagogy Technology
Water quality
project
Science
Grades 7-12
Understand core
concepts about the
water cycle and
conversation
Apply scientific
methods for
collecting and
analyzing water
resources data
Evaluate the impact
of human activity on
the local and
regional water
environment
Project-based
learning
Viewing video clips
and studying
animations (e.g.,
Khan Academy)
Collecting and
testing water
samples (e.g.,
external sensors)
Collaborating to
interpret and report
results (e.g., Google
docs)
81. Understand core concepts about
the water cycle and conservation
View video clips
and study
animations
82. Apply scientific methods for collecting
and analyzing water resource data
Collect and
test water
samples
83. Evaluate the impact of human activity
on local & regional water environment
Collaborate to
interpret & report
results
84. Alignment Table
Activity/Project Goal Pedagogy Technology
Water quality
project
Science
Grades 7-12
Understand core
concepts about the
water cycle and
conversation
Apply scientific
methods for
collecting and
analyzing water
resources data
Evaluate the impact
of human activity on
the local and
regional water
environment
Project-based
learning
Viewing video clips
and studying
animations (e.g.,
Khan Academy)
Collecting and
testing water
samples (e.g.,
external sensors)
Collaborating to
interpret and report
results (e.g., Google
docs)
85.
86. Turkish Science goals
• Understanding core environmental
concepts
• Knowing how to engage in scientific
inquiry
• Communicating findings to relevant
audiences