This document provides instructions for a lesson on app development. It outlines that by the end of the lesson, students will: continue developing their app according to design principles; learn how to create a map screen; and further populate their e-portfolio. It notes that tutorials are available on Moodle and instructs students to illustrate outstanding work using screen sharing. If the app development software is not working, students are told to design their app as a PowerPoint presentation instead.
Teaching K-6 Teacher Candidates how to effectively evaluate iPad apps for learning. The instructor for the course co-taught this lesson, providing curricular connections (writing objectives, applying Depths of Knowledge, and stages of word work).
The document discusses the author's experience using various multimedia tools in their classroom over the past month. The author found the LiveScribe and Strip Design apps most useful, though LiveScribe had a learning curve. Successes included overcoming LiveScribe issues with colleague help and using Strip Design. Difficulties included LiveScribe's unintuitive software and struggling with video editing programs. The author enjoyed exploring different platforms through online learning and found Moodle provided a simple framework.
10 things adobe gets right about Mobile Learning with Adobe Captivate 8RJ Jacquez
The more I test Adobe Captivate 8, the more I realize this is the version for Mobile Learning Design I've been waiting for! Check out why I think that Adobe, by embracing Responsive Design principles in Captivate 8, is going in a better mobile learning direction (vs. Articulate Storyline), because it helps users design flexible and fluid m-Learning, that can be consumed on desktops, tablets and smartphones, without the need for installing an extra app.
Nearpod is a tool that allows teachers to create interactive presentations, quizzes, and activities that can be shared synchronously with students or assigned as homework. Teachers can add content like slides, videos, and audio, as well as activities such as open-ended questions, polls, quizzes, and drawing assignments. Students access the presentations using a pin number, and their devices become synchronized with the teacher's device. Students can then participate in interactive activities like taking quizzes, answering questions, and participating in polls on their devices.
The document discusses different options for publishing Adobe eLearning courses to devices, including SWF, HTML5, responsive design, video, and mobile apps. It outlines the pros and cons of each approach and how they perform on different devices and orientations. Publishing as a responsive course or mobile app allows content to adapt to any device size or orientation with easy access, but with some limits on functionality for apps.
This document provides instructions for a lesson on app development. It outlines that by the end of the lesson, students will: continue developing their app according to design principles; learn how to create a map screen; and further populate their e-portfolio. It notes that tutorials are available on Moodle and instructs students to illustrate outstanding work using screen sharing. If the app development software is not working, students are told to design their app as a PowerPoint presentation instead.
Teaching K-6 Teacher Candidates how to effectively evaluate iPad apps for learning. The instructor for the course co-taught this lesson, providing curricular connections (writing objectives, applying Depths of Knowledge, and stages of word work).
The document discusses the author's experience using various multimedia tools in their classroom over the past month. The author found the LiveScribe and Strip Design apps most useful, though LiveScribe had a learning curve. Successes included overcoming LiveScribe issues with colleague help and using Strip Design. Difficulties included LiveScribe's unintuitive software and struggling with video editing programs. The author enjoyed exploring different platforms through online learning and found Moodle provided a simple framework.
10 things adobe gets right about Mobile Learning with Adobe Captivate 8RJ Jacquez
The more I test Adobe Captivate 8, the more I realize this is the version for Mobile Learning Design I've been waiting for! Check out why I think that Adobe, by embracing Responsive Design principles in Captivate 8, is going in a better mobile learning direction (vs. Articulate Storyline), because it helps users design flexible and fluid m-Learning, that can be consumed on desktops, tablets and smartphones, without the need for installing an extra app.
Nearpod is a tool that allows teachers to create interactive presentations, quizzes, and activities that can be shared synchronously with students or assigned as homework. Teachers can add content like slides, videos, and audio, as well as activities such as open-ended questions, polls, quizzes, and drawing assignments. Students access the presentations using a pin number, and their devices become synchronized with the teacher's device. Students can then participate in interactive activities like taking quizzes, answering questions, and participating in polls on their devices.
The document discusses different options for publishing Adobe eLearning courses to devices, including SWF, HTML5, responsive design, video, and mobile apps. It outlines the pros and cons of each approach and how they perform on different devices and orientations. Publishing as a responsive course or mobile app allows content to adapt to any device size or orientation with easy access, but with some limits on functionality for apps.
THE COMPLETE ELEARNING JOURNEY – FROM PROTOTYPING TO RESPONSIVE ELEARNING DES...Allen Partridge
As an eLearning designer wouldn’t it be great if you could take charge of your eLearning environment right from storyboarding your ideas to generating responsive eLearning courses to being able to effectively deploy and track your learners’ performance? With Adobe eLearning solutions, you can. Give expression to your ideas using Adobe Captivate Draft, the all-new storyboarding app for iPads. Enrich the storyboards and turn them into responsive eLearning with Adobe Captivate 9. And deploy, deliver, track and manage your eLearning using Adobe Captivate Prime, the all-new self-service LMS from Adobe. Join Dr. Allen Partridge in an informative session on how to best use these industry-leading Adobe eLearning solutions to stay ahead and be in control of your eLearning environment.
Create a free 30 day Trial Account https://captivateprime.adobe.com/loginpost?workflowId=1&s_qp_request_origin=prime&sdid=N3PCRZ6D
Learn More www.adobe.com/products/captivateprime.html?sdid=MYYBS3XF
The document is a skills audit that rates the individual's experience with various technologies and skills related to moving image. They have extensive experience with Word, PowerPoint, and working as part of a team. They have little to no experience with Mac computers, Photoshop, Final Cut, or using DSLR cameras. Their goals for the end of the year are to gain experience with Photoshop, Final Cut, and improve their ability to work independently.
Badges, Levels, Leaderboards, Accolades! Gamifying the learning experienceDr. Pooja Jaisingh
Learning can be made fun, and learners can be kept engaged for longer, by applying game-design thinking to non-game applications. These gamification techniques aim to tap into learners’ basic desires such as competition, achievement, rewards and status, which drives deeper engagement, higher completion rates and stronger results.
Recording link: https://www.adobe.com/cfusion/event/index.cfm?event=register_no_session&id=2609572&loc=en_us
John conducted a skills audit to assess his abilities in areas related to induction. He rated his skills in Mac, Word, PowerPoint, and Photoshop as average but noted experience using these programs for art and photography work. John indicated little experience with Final Cut and micro areas of moving image but some experience with DSLR cameras and YouTube. He reported being able to work in a team if others stay on task but prefers working individually. John's goal for the year is to improve his editing and camera skills.
The document discusses using PowerPoint presentations to engage contemporary learners. It begins by hypothesizing that dynamic presentations using PowerPoint will engage learners more actively. It then outlines the research and variables involved in testing this, including creating a PowerPoint presentation incorporating ICT learning and assessing student engagement. Observations found students were more engaged with the dynamic PowerPoint presentation compared to traditional methods. The conclusion is that PowerPoint can transform information into engaging, interactive lessons when used knowledgeably and creatively for contemporary learners.
7 alternative technology in the classroom presentation toolssifiso gumede
The document discusses 7 alternative presentation tools that teachers can use in the classroom beyond PowerPoint. These include Emaze, Google Presentation, Keynote, Prezi, Nearpod, Tellagami, and Haiku Deck. These tools offer features like animation, video embedding, interactive elements, and accessibility across devices. Using these types of modern presentation tools can help engage students by catering to different learning styles and creating a more informative learning experience compared to traditional slideshows.
Sophia Leiper learned about various technologies through constructing her product including using an iPhone to take pictures and post them to WordPress, using Twitter to spread information and collect responses, using Wordle to present audience feedback data, and using a Dell laptop, PowerPoint, Serif PagePlus image editing software, PhotoLab, Image Cutout Studio, and Survey Monkey at various stages of research, production, and evaluation.
Discussions on mobile learning solutions are typically driven by the devices supported, the resolution used, screen size, and the responsive design architecture. However, instructional design plays an equally important role in the effectiveness of the mobile learning solution. But what does it imply from an Instructional Design standpoint? How does it impact and change the traditional Design and Story-boarding phases of development? Here’s a look at some key aspects that should be considered while designing and creating storyboard for mobile learning solution.
This document discusses different career paths in software development. It outlines the typical roles and progression for analysts, product owners, project managers, developers, testers, technical writers, and those in customer support and UI/UX. It suggests it's time for a career change if you have stopped learning in your current role or are doing the same job month after month. The document advises not being afraid of career changes, as they are common and it can be easier to change paths within your current company.
1) The document is an assessment of the author's skills in areas related to induction, including experience with Mac computers, Microsoft Office programs, Photoshop, video editing software, cameras, web tools, teamwork, and individual work.
2) The author rates their skills from 1 to 10, with 1 being unconfident and 10 being extremely confident. They have the most experience with Microsoft Word, PowerPoint, YouTube but little experience with Macs, Final Cut, camera skills, and web editing tools.
3) By the end of the year, the author's goal is to gain proficiency in Final Cut and micro areas of video editing like camera work, sound, and composition.
Learning Stories is a learning platform that uses gamification, storytelling and content curation to create engaging learning experiences for learners. It harnesses the power of xAPI to track learning activity without requiring an LMS. Users can create interactive learning resources like videos, presentations and questionnaires using the built-in H5P editor. A gamification engine supports challenges, rewards and badges to motivate learners. Reports provide visual tracking of learner progress.
The mobile experience with the Brightspace platform continues to evolve to support all users regardless of which device they're using. D2L has made significant improvements to the native applications including Brightspace Pulse and the Assignment Grader tool, and have introduced responsive behaviors to many of the new and existing products. Attendees are invited to join this session and get an overview of how the Brightspace platform is mobile.
#D2Lmich
Join us for a relevant discussion on how the SAMR model (Substitution, Augmentation, Modification, and Redefinition) can help you and your campus better integrate technology with more engaging lessons that will have students using 21st century skills.
Attendees should be able to answer these questions after attending this session:
1. What is the SAMR model for integrating technology?
2. What are some lessons for each level of the model?
3. How can I use this model to better use technology in my classroom?
Wolfram Alpha is an interesting search engine for finding facts. Wordle is a good technology for business advertisements or school projects. Join Me was one of the author's favorite technologies because she currently uses it at work.
Jing is free screencasting software that can be used to create tutorials, trainings, and presentations by capturing screenshots and audio narration. It allows teachers to make instructional videos walking through PowerPoints, showing student work, or having students narrate their own work. The author chose Jing because it is easy to use, simple to set up, and helps effectively coach peers by bringing presentations to life.
Jing is free screencasting software that can be used to create tutorials, trainings, and presentations by capturing screenshots and audio narration. It allows teachers to make video tours of student work, PowerPoint presentations, or online content. The document discusses how Jing can be used for educational purposes like tutorials, embedding videos online, and having students narrate their own work, as well as why the author chose Jing because it is easy to use and helps coach peers through simple presentations.
This document summarizes a flashcard revision app. The app allows students to create and share flashcards online. Key features include a wall to post revision tips, preloaded basic tips, surveys to understand student preferences, and a flashcard maker to create and share card sets. The app aims to help students revise conveniently on the go through quick access to flashcards on their device.
THE COMPLETE ELEARNING JOURNEY – FROM PROTOTYPING TO RESPONSIVE ELEARNING DES...Allen Partridge
As an eLearning designer wouldn’t it be great if you could take charge of your eLearning environment right from storyboarding your ideas to generating responsive eLearning courses to being able to effectively deploy and track your learners’ performance? With Adobe eLearning solutions, you can. Give expression to your ideas using Adobe Captivate Draft, the all-new storyboarding app for iPads. Enrich the storyboards and turn them into responsive eLearning with Adobe Captivate 9. And deploy, deliver, track and manage your eLearning using Adobe Captivate Prime, the all-new self-service LMS from Adobe. Join Dr. Allen Partridge in an informative session on how to best use these industry-leading Adobe eLearning solutions to stay ahead and be in control of your eLearning environment.
Create a free 30 day Trial Account https://captivateprime.adobe.com/loginpost?workflowId=1&s_qp_request_origin=prime&sdid=N3PCRZ6D
Learn More www.adobe.com/products/captivateprime.html?sdid=MYYBS3XF
The document is a skills audit that rates the individual's experience with various technologies and skills related to moving image. They have extensive experience with Word, PowerPoint, and working as part of a team. They have little to no experience with Mac computers, Photoshop, Final Cut, or using DSLR cameras. Their goals for the end of the year are to gain experience with Photoshop, Final Cut, and improve their ability to work independently.
Badges, Levels, Leaderboards, Accolades! Gamifying the learning experienceDr. Pooja Jaisingh
Learning can be made fun, and learners can be kept engaged for longer, by applying game-design thinking to non-game applications. These gamification techniques aim to tap into learners’ basic desires such as competition, achievement, rewards and status, which drives deeper engagement, higher completion rates and stronger results.
Recording link: https://www.adobe.com/cfusion/event/index.cfm?event=register_no_session&id=2609572&loc=en_us
John conducted a skills audit to assess his abilities in areas related to induction. He rated his skills in Mac, Word, PowerPoint, and Photoshop as average but noted experience using these programs for art and photography work. John indicated little experience with Final Cut and micro areas of moving image but some experience with DSLR cameras and YouTube. He reported being able to work in a team if others stay on task but prefers working individually. John's goal for the year is to improve his editing and camera skills.
The document discusses using PowerPoint presentations to engage contemporary learners. It begins by hypothesizing that dynamic presentations using PowerPoint will engage learners more actively. It then outlines the research and variables involved in testing this, including creating a PowerPoint presentation incorporating ICT learning and assessing student engagement. Observations found students were more engaged with the dynamic PowerPoint presentation compared to traditional methods. The conclusion is that PowerPoint can transform information into engaging, interactive lessons when used knowledgeably and creatively for contemporary learners.
7 alternative technology in the classroom presentation toolssifiso gumede
The document discusses 7 alternative presentation tools that teachers can use in the classroom beyond PowerPoint. These include Emaze, Google Presentation, Keynote, Prezi, Nearpod, Tellagami, and Haiku Deck. These tools offer features like animation, video embedding, interactive elements, and accessibility across devices. Using these types of modern presentation tools can help engage students by catering to different learning styles and creating a more informative learning experience compared to traditional slideshows.
Sophia Leiper learned about various technologies through constructing her product including using an iPhone to take pictures and post them to WordPress, using Twitter to spread information and collect responses, using Wordle to present audience feedback data, and using a Dell laptop, PowerPoint, Serif PagePlus image editing software, PhotoLab, Image Cutout Studio, and Survey Monkey at various stages of research, production, and evaluation.
Discussions on mobile learning solutions are typically driven by the devices supported, the resolution used, screen size, and the responsive design architecture. However, instructional design plays an equally important role in the effectiveness of the mobile learning solution. But what does it imply from an Instructional Design standpoint? How does it impact and change the traditional Design and Story-boarding phases of development? Here’s a look at some key aspects that should be considered while designing and creating storyboard for mobile learning solution.
This document discusses different career paths in software development. It outlines the typical roles and progression for analysts, product owners, project managers, developers, testers, technical writers, and those in customer support and UI/UX. It suggests it's time for a career change if you have stopped learning in your current role or are doing the same job month after month. The document advises not being afraid of career changes, as they are common and it can be easier to change paths within your current company.
1) The document is an assessment of the author's skills in areas related to induction, including experience with Mac computers, Microsoft Office programs, Photoshop, video editing software, cameras, web tools, teamwork, and individual work.
2) The author rates their skills from 1 to 10, with 1 being unconfident and 10 being extremely confident. They have the most experience with Microsoft Word, PowerPoint, YouTube but little experience with Macs, Final Cut, camera skills, and web editing tools.
3) By the end of the year, the author's goal is to gain proficiency in Final Cut and micro areas of video editing like camera work, sound, and composition.
Learning Stories is a learning platform that uses gamification, storytelling and content curation to create engaging learning experiences for learners. It harnesses the power of xAPI to track learning activity without requiring an LMS. Users can create interactive learning resources like videos, presentations and questionnaires using the built-in H5P editor. A gamification engine supports challenges, rewards and badges to motivate learners. Reports provide visual tracking of learner progress.
The mobile experience with the Brightspace platform continues to evolve to support all users regardless of which device they're using. D2L has made significant improvements to the native applications including Brightspace Pulse and the Assignment Grader tool, and have introduced responsive behaviors to many of the new and existing products. Attendees are invited to join this session and get an overview of how the Brightspace platform is mobile.
#D2Lmich
Join us for a relevant discussion on how the SAMR model (Substitution, Augmentation, Modification, and Redefinition) can help you and your campus better integrate technology with more engaging lessons that will have students using 21st century skills.
Attendees should be able to answer these questions after attending this session:
1. What is the SAMR model for integrating technology?
2. What are some lessons for each level of the model?
3. How can I use this model to better use technology in my classroom?
Wolfram Alpha is an interesting search engine for finding facts. Wordle is a good technology for business advertisements or school projects. Join Me was one of the author's favorite technologies because she currently uses it at work.
Jing is free screencasting software that can be used to create tutorials, trainings, and presentations by capturing screenshots and audio narration. It allows teachers to make instructional videos walking through PowerPoints, showing student work, or having students narrate their own work. The author chose Jing because it is easy to use, simple to set up, and helps effectively coach peers by bringing presentations to life.
Jing is free screencasting software that can be used to create tutorials, trainings, and presentations by capturing screenshots and audio narration. It allows teachers to make video tours of student work, PowerPoint presentations, or online content. The document discusses how Jing can be used for educational purposes like tutorials, embedding videos online, and having students narrate their own work, as well as why the author chose Jing because it is easy to use and helps coach peers through simple presentations.
This document summarizes a flashcard revision app. The app allows students to create and share flashcards online. Key features include a wall to post revision tips, preloaded basic tips, surveys to understand student preferences, and a flashcard maker to create and share card sets. The app aims to help students revise conveniently on the go through quick access to flashcards on their device.
This document provides an overview of using iPads in the classroom. It discusses starting with substitution uses like digital worksheets and moving to more advanced uses involving student creation through apps. Key frameworks for technology integration are covered, including the SAMR model and TPACK. Specific apps are recommended for different classroom uses such as formative assessments, presentations, note-taking, and interactive textbooks. Tips are provided for effective iPad integration focusing on student engagement and content mastery.
How you can Use Mobile Learning Apps for Microlearning Based Training - EI De...EI Design
This presentation will outline what mobile learning apps are and the benefits they offer. Using a case study featuring Gamified Assessments in the Mobile App format, presentation will showcase the impact they can create.
OneNote and Hopscotch were critiqued as digital note-taking and programming platforms for students.
For OneNote, the interactive tutorials were praised for giving hands-on practice, but some elements like color, navigation, and lack of help buttons needed improvement. Hopscotch was praised for its simple, colorful interface that made programming accessible even to young children. While some menu icons lacked clarity, tutorials and saving features supported learners. Overall, both platforms showed potential but could be strengthened through design refinements to aid student comprehension and independence.
This document discusses the use of iPads in education based on a case study of Longfield Academy. The study found that iPads had a positive impact on teaching and learning, with teachers and students finding benefits. Students wanted even more use of iPads for activities like video editing and ebook use. Recommendations include using free apps for digital whiteboarding, note taking, and accessing resources like TED talks or Dropbox files. Paid apps mentioned support math practice and remote desktop access. Resources listed provide information on educational iPad apps and strategies.
9/24/2015 Webinar: Designing Mobile Learning Apps for EducationTryMyUI
Guest Speaker: Robert J. Thompson of Youngstown State University
This webinar introduces and explores the design and construction process of making mobile apps for education. Robert J. Thompson created his own iOS mobile phone and tablet apps for his interactive design classes at Youngstown State University to have a more direct method of communicating with his students. The process of app development, from original concept to final publication on the App Store, underwent significant research, iterations, failures, compromises, lessons, and ultimately successes. Hear RJ's take on best practices for creating your own mobile learning app and how he integrates it in classroom learning.
More information: http://trymyui.com/webinar/designing-ed-apps
I did this UX design exercise as a practice about revamping Miriwoong app. Miriwoong, a language is categorised as critically endangered, with fewer than 12 truly fluent speakers remaining.
Article: https://medium.com/p/9636de8b05a3
This document summarizes several educational apps:
- Khan Academy provides personalized practice for students across K-12 subjects and allows teachers to track student progress.
- GoNoodle engages students in learning through interactive dance and movement games while reinforcing teaching standards.
- Socratic uses AI and teacher-created lessons to support learning in various subjects with additional visuals and guidance.
- Prodigy makes math learning fun through games, adventures and prizes for students with parental tools to track progress.
This document summarizes 10 educational apps: Comic Life, Quizlet, StoryKit, ThingLink, Class Dojo, Evernote, Notability, RefME, Aurasma, and iMovie. Each app is described in 1-2 sentences highlighting its purpose and educational value. The apps provide opportunities for student creativity, feedback, differentiation, note-taking, citations, augmented reality, and multimedia creation to support learning.
This is a handout I created after being asked to share what I have on my iPad too many times. Although not all the apps I have are here, this does help teachers decide what apps to start with.
The document summarizes the tools and platforms used to create an evaluation blog. It discusses Explain Everything, an app used to create and display multimedia content on an iPad. YouTube was used to upload videos from Explain Everything and the final music video. PicCollage was utilized to create collages showcasing the technological tools employed. Microsoft Word and PowerPoint were leveraged to embed detailed information onto the blog in a multimedia format through platforms like SlideShare. The blog aims to critically examine strengths, weaknesses, and areas for improvement in a visually appealing, informative, and engaging manner.
This book is a collaborative project of Peter Pappas and his ED 424 ~ Computers and Educational Technology - a spring ’18 course at the University of Portland’s School of Education ~ Portland Ore. For more http://edtechmethods.com/publications/students-publish-tech-tips-for-teachers/
The document summarizes 10 educational apps that can be used in the classroom:
1. Khan Academy - Provides personalized practice for students before continuing lessons, allowing teachers to track student progress.
2. GoNoodle - An interactive app that engages students in learning through movement and calming techniques.
3. Socratic - Supports various subjects through lesson plans created by teachers and enhanced with visuals and AI assistance.
4. Prodigy - An interactive math app that makes learning fun through games, adventures and rewards for students.
5. Kahoot - Allows teachers to give quizzes and track student answers and discussions to reinforce learning.
6. Komodo Math -
Creating an app seems to be a challenging task. But in reality, it doesn’t have to be that difficult. Take a deep breath if you find yourself getting stressed out by all the information you need to know to design an app. Cloudester will help you understand not only the advantages of having an app to grow your business but also how to create an app.
The document discusses several educational apps that could be used in the classroom, including Canva, Padlet, Membean, AdobeSpark, and Class Dojo. For each app, the document provides the app name and link, describes how it could be used specifically in the classroom and whether it provides student feedback, discusses the higher-order thinking skills encouraged, ease of use, privacy features, connection to curriculum standards, and whether instructions are easy to follow. The apps highlighted allow for creation of graphics, organization of notes, vocabulary learning, graphic design experimentation, and communication between teachers, students, and parents.
The idea of digitizing your high-value training materials may seem like a daunting task. But in fact, there is a road of best practices that you can follow to make it seamless. The key is to start small – perhaps with PDFs and securely delivering them – and work up to interactive material with analytics so that there is a continuous improvement of content. Just do this one step at a time.
This webinar will provide easy-to-understand insights on:
The steps to take to go from print and PDFs to more interactive content with analytics
Best practices for securely distributing your training content
How to engage your learners with your high-value training content
This document provides an introduction to inventions from the UK and discusses the television show Dragons' Den. It outlines several famous UK inventions such as the television, telephone, World Wide Web, trains, and cat's eye. Examples of pitches on Dragons' Den are given, including a magic wand remote for Harry Potter fans. Students are instructed to work in teams to develop their own product idea to present at the next lesson, similar to pitches on Dragons' Den.
Appshed Project - how to Screen grab your ProjectKerryJTurner
This document provides instructions for screen grabbing an Appshed project. It instructs the user to screen grab the home page and annotate it to show useful information. It also instructs the user to screen grab each page or section of the project, such as maps, gallery, links, and hyperlinks, and to develop at least two screens for each section. Examples are provided for hyperlinks and linking to PDF documents.
An entrepreneur is preparing a pitch for Dragon's Den to present an invention. They must decide on their invention idea, ensure it does not already exist, and plan a 5 minute pitch that introduces the invention and addresses potential questions. The pitch must include information on the roles of a designer, accountant and marketer. As homework, the entrepreneur must complete a mindmap covering all aspects of the project to compare with other pitches and prototypes of the invention must be placed in designated drawers for review.
This document provides an introduction to inventions from the UK and discusses the television show Dragons' Den. It outlines several famous UK inventions such as the television, telephone, and World Wide Web. It then prompts the reader to watch a pitch video for a Harry Potter magic wand remote on Dragons' Den and answer questions about the product and whether it seems like a good investment. The reader is assigned homework to write tips for a successful pitch.
Charles I was the King of England who was executed in 1649 after being accused of murder, tyranny, and treason during the English Civil Wars. To determine if he would have been executed in 2012, one must understand who Charles I was, why he was executed in 1649, and whether the factors that led to his execution would still apply today. Key considerations include the structure of government, divisions of power between the monarch and parliament, and popular opinion regarding executive authority and people's rights.
Power-Ups give a time limited advantage to the player that picks them up. Power Ups require players to make strategic decisions about when to use them as power ups need to be earned or require timing their use effectively.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
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For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
2. • By the end of this lesson you will:
• Continue to develop your app in line with the ‘what
makes a good app’ design principles
• Know how to make an Information Screen and create
one in your app
• Continue to populate your E-Portfolio
• Extension – Swap seats with a friend and evaluate each
others app. Provide feedback so they can improve their
app.
3. Its easy to
use
Its free
It has good
graphics and
images
Its useful
Its
challenging
Its fun
The
information is
always up to
date
Its colourful
and eye-
catching
Its quick
15. • Illustrate one piece of outstanding work during the
lesson, using Net Control to broadcast a pupil’s screen.
• What this makes this so good?
5
Mins
16. • Swap seats with a friend and review their app. Provide
them with feedback (verbal) to help them improve it.
Tell them what is great about it too.
17. • By the end of this lesson you will:
Continue to develop your app in line with the ‘what
makes a good app’ design principles
Know how to make an Information Screen and create
one in your app
Continue to populate your E-Portfolio
Extension – Swap seats with a friend and evaluate each
others app. Provide feedback so they can improve their
app.
18.
19. • Ok, so AppShed is not responding - don’t worry! Instead
develop your app using PowerPoint. Create a
presentation of what your app would look like.
• Download an Image for a phone of your choice from
Google Images and use that as your template.
• Your finished design will look just as good as those in
AppShed if you use hyperlinks to move between your
screens … and remember, be as creative as you can!
20. • Available from the ‘App Development Walkthroughs’
folder on Moodle, file path as follows:
• Curriculum
• Year 9
• ICT
• Mobile App Development
• App Development Walkthroughs
21. • Follow the instructions on ‘Preparation sign
information’ accessible on Moodle from:
• Curriculum
• Year 9
• ICT
• Mobile App Development
MAKE A NOTE OF YOUR PASSWORD AND DON’T
LOOSE IT – I cannot reset your password in AppShed
so you will loose your work!!
22. • Although you can use any image type you like, the
best ones for use on your app will be PNG and JPEG
files.
• Find an image you want to save Right click and
select ‘save image as’ Save as JPEG or PNG Image