Evaluation #6 - "What have you learnt about technologies from the process of ...KyusHolder
The document discusses the various technologies and software the author used to construct their magazine and evaluation. They used Blogger to create and display their work, Photoshop to edit photos and add effects to images, Microsoft Office to create their evaluation, Slideshare and Prezi to complete evaluation questions, Piktochart for two evaluation questions due to its easy interface, and Emaze for another evaluation question since the author was familiar with it. The author concludes that without these technologies, they would not have been able to construct, improve, track progress, or display their final work.
This document provides 4 tips for improving Articulate courses:
1. Enhance quiz questions visually by adding animations or images.
2. Customize the overall course appearance with a custom skin.
3. Build custom interactions using hotspots to link to different slides.
4. Replace standard bullet points with graphical bullets to enhance lists.
My finished product looks different than my original design because I found it more sensible to change aspects that altered the appearance of the magazine cover. I used the Photoshop program on my Apple Mac computer to access effects and fonts, which helped make my finished product look more professional than it would have without this technology. The product is suitable for my target audience because it includes elements like rock fonts and dripping blood that indicate it relates to heavy rock music, which would appeal to them.
The document discusses the technologies and programs used to create a magazine project. It describes using Adobe Photoshop to edit images, including adjusting brightness, lighting, and cropping. Adobe InDesign was used to layout the magazine pages. Through this process, the author learned new skills with these programs and how to successfully use various tools. They have gained more knowledge and confidence in using technology after overcoming initial uncertainties in bringing their design ideas to life through digital means.
This document provides instructions for a lesson on app development. It outlines that by the end of the lesson, students will: continue developing their app according to design principles; learn how to create a map screen; and further populate their e-portfolio. It notes that tutorials are available on Moodle and instructs students to illustrate outstanding work using screen sharing. If the app development software is not working, students are told to design their app as a PowerPoint presentation instead.
This document provides tips for designers to avoid failure and improve their design process. It suggests that designers (1) take initiative to do work without waiting for invitations, (2) view every project as an opportunity to learn by including learning objectives and experiments, and (3) share their work early and often to get feedback and make the entire team part of the design process. The overall message is for designers to focus on learning, be open to improving, and involve others.
Natalie used various media technologies throughout her advanced portfolio project. During research, she used the internet, YouTube, and digital questionnaires to efficiently research codes and conventions of TV ads and gather audience information. When planning, she used Microsoft Word to create shot lists, location lists, and other documents. For construction, she used video editing software to construct TV ads and Audacity and Fireworks to create radio ads and web popups, learning how to use the new programs. For evaluation, she wrote responses in Word and created a PowerPoint, uploading both to online sites and embedding them in her blog, with only minor delays in uploading times.
Evaluation #6 - "What have you learnt about technologies from the process of ...KyusHolder
The document discusses the various technologies and software the author used to construct their magazine and evaluation. They used Blogger to create and display their work, Photoshop to edit photos and add effects to images, Microsoft Office to create their evaluation, Slideshare and Prezi to complete evaluation questions, Piktochart for two evaluation questions due to its easy interface, and Emaze for another evaluation question since the author was familiar with it. The author concludes that without these technologies, they would not have been able to construct, improve, track progress, or display their final work.
This document provides 4 tips for improving Articulate courses:
1. Enhance quiz questions visually by adding animations or images.
2. Customize the overall course appearance with a custom skin.
3. Build custom interactions using hotspots to link to different slides.
4. Replace standard bullet points with graphical bullets to enhance lists.
My finished product looks different than my original design because I found it more sensible to change aspects that altered the appearance of the magazine cover. I used the Photoshop program on my Apple Mac computer to access effects and fonts, which helped make my finished product look more professional than it would have without this technology. The product is suitable for my target audience because it includes elements like rock fonts and dripping blood that indicate it relates to heavy rock music, which would appeal to them.
The document discusses the technologies and programs used to create a magazine project. It describes using Adobe Photoshop to edit images, including adjusting brightness, lighting, and cropping. Adobe InDesign was used to layout the magazine pages. Through this process, the author learned new skills with these programs and how to successfully use various tools. They have gained more knowledge and confidence in using technology after overcoming initial uncertainties in bringing their design ideas to life through digital means.
This document provides instructions for a lesson on app development. It outlines that by the end of the lesson, students will: continue developing their app according to design principles; learn how to create a map screen; and further populate their e-portfolio. It notes that tutorials are available on Moodle and instructs students to illustrate outstanding work using screen sharing. If the app development software is not working, students are told to design their app as a PowerPoint presentation instead.
This document provides tips for designers to avoid failure and improve their design process. It suggests that designers (1) take initiative to do work without waiting for invitations, (2) view every project as an opportunity to learn by including learning objectives and experiments, and (3) share their work early and often to get feedback and make the entire team part of the design process. The overall message is for designers to focus on learning, be open to improving, and involve others.
Natalie used various media technologies throughout her advanced portfolio project. During research, she used the internet, YouTube, and digital questionnaires to efficiently research codes and conventions of TV ads and gather audience information. When planning, she used Microsoft Word to create shot lists, location lists, and other documents. For construction, she used video editing software to construct TV ads and Audacity and Fireworks to create radio ads and web popups, learning how to use the new programs. For evaluation, she wrote responses in Word and created a PowerPoint, uploading both to online sites and embedding them in her blog, with only minor delays in uploading times.
An implementation log documents the development process of a website project by including screenshots of different versions with comments. It aims to show the teacher that the student understands the tasks and skills used like creating tables and inserting cells in FrontPage, and using Publisher, FrontPage, and Paint Shop Pro. The log should include screen captures pasted into Word of initial, intermediate, and final website versions with notes to demonstrate the progression without repetition.
How to use Project Template in Project Management App OrangescrumOrangescrum
It’s time to stop spending time on creation of repetitive projects within your organization. Project Templates not only standardize your process but also increases team productivity. Also it brings more clarity to your team on which steps they should take to be successful.
This document summarizes and evaluates three formative assessment apps: Exit Ticket, Go Soap Box, and Poll Daddy. It describes the key features of each, including cost, number of students supported, response types, and device compatibility. Pros and cons are provided for Gooru, Go Soap Box, and Quiz Creator. The recommendation is for Gooru due to its alignment with state standards, ability to find and create lessons with embedded videos and games, and to provide formative assessments, polls, and open-ended questions.
How to Create a Presentation Using Google SlidesAngie Lee
This step-by-step document teaches you how to create a presentation using Google Slides. It was originally created for Angie Lee's Introduction to Engineering class.
The document discusses 5 principles of interactive design:
1. Visibility - The most important elements should be visible first, with less important elements viewed later.
2. Consistency - Similar elements should look and function consistently to improve usability and learnability.
3. Learnability - How easily a software can be understood, with less training needed for easier use.
4. Predictability - Design should set expectations about what will happen with interactions.
5. Feedback - Communicating results of interactions to confirm success or failure through visual or other cues.
An app is defined as a set of event handlers that can ask questions, branch, repeat tasks, and communicate with web services and databases. It is important to clearly define what an app is so students understand how apps work and the types of problems they can solve. An app's event handlers allow it to respond to user interactions by performing conditional logic and loops. This allows apps to solve complex problems in a structured way.
The document discusses the various technologies the author learned to use while constructing their media product. They gained experience using QuarkXPress to create pages, though they were familiar with Photoshop for the cover. They also became proficient in using Word, Paint, Blogger, Excel, Movie Maker, and a Dictaphone. Through the process, the author improved their photography skills for taking product photos.
This document provides an overview of how to use ClickUp, a cloud-based collaboration and project management tool. It discusses the organizational hierarchy including workspaces, spaces, folders, lists, and tasks. It also covers features like assigning tasks, adding due dates and attachments, customizing views, and using ClickUp across devices and apps. The document encourages the reader to create an account and workspace to try out ClickUp's capabilities.
The student used various new media technologies at different stages of their project. During construction and research, they used search engines to find models and conventions. Planning involved using Adobe Premiere Elements, Paint Shop Pro XI, Music Shake, and Photoshop. They struggled at first with Premiere but learned skills from last year. For evaluation, they used Blogger, YouTube, SlideShare, PowerPoint, and screen recording software to record their process and gather feedback. While some technologies posed challenges, the wide range overall helped produce high quality final products.
I used blogger, Microsoft Word, PowerPoint, and Photoshop as new media technologies in planning and creating my coursework. Blogger allowed me to organize my work and ideas online through posts. Word helped with research through questionnaires and charts. PowerPoint was used to create a logo and background for my website. Photoshop was essential for creating my digital packaging and website layout, but it was the most difficult to use as I had less experience with its tools and features.
Marjorie Sample outlines her UX design process for creating a task management app for educators. She began by conducting research through competitor analysis, surveys, and interviews to understand user needs. In the define stage, she created a minimum viable product, user personas, and journey maps. Her design stage consisted of sketching thumbnail ideas, developing detailed designs, and testing paper prototypes and wireframes. Through iterative usability tests, she improved the design based on user feedback to ensure the app met user and business goals before advancing to UI design.
Both Adobe Captivate 9 and Techsmith Camtasia allow users to create screen capture simulations for eLearning programs. Captivate 9 is more for creating interactive tutorials through step-by-step screen captures, while Camtasia focuses on video editing of full screen captures. The best choice depends on whether the goal is an interactive learning program or simple video tutorials.
The student learned to use new technologies like the Apple Mac, Photoshop, Blogger, Prezi, and SlideShare while creating a music magazine for a project. They gained experience using the Mac, which was different than their usual Windows computer, and learned Photoshop skills. While Blogger and Prezi were easy to use, SlideShare took some practice. Overall, the project helped broaden their technology skills for future coursework.
The document discusses the various media technologies the author used during their construction and research, planning, and evaluation stages for their A2 coursework. They used Blogger for uploading and sharing work, PowerPoint for creating presentations, Audacity for editing audio for a short film and radio trailer, Photoshop for creating a short film poster, Movie Maker for editing their short film, SlideShare as a sharing platform, Piktochart for creating an infographic, Moovly for creating videos despite it being difficult to use, and Prezi for creating presentations during the evaluation stages. Overall, these technologies helped with completing the various elements of their A2 coursework.
The document provides an overview of an educator pre-training on apps. It defines what an app is as mobile software that helps users perform tasks. An app consists of event handlers that respond to user interactions by performing a sequence of instructions that can include conditional branching and repeating loops. Apps also allow communicating with web services and storing data. The document outlines the steps involved in an Apps for Good course, including problem discovery, research, solution and product design, and building a first version of the app. It directs educators to complete a to-do list app tutorial to prepare for the training.
This document provides an introduction to HTML, CSS, and semantic markup. It discusses DOCTYPE declarations, using semantic HTML5 elements like <header>, <nav>, <section>, <article>, and <aside>. It also covers CSS selectors, properties, units like %, em, px, and responsive design. The document encourages using semantic markup for accessibility, readability, and avoiding "div-itis". It also mentions CSS preprocessors like LESS and SASS.
An implementation log documents the development process of a website project by including screenshots of different versions with comments. It aims to show the teacher that the student understands the tasks and skills used like creating tables and inserting cells in FrontPage, and using Publisher, FrontPage, and Paint Shop Pro. The log should include screen captures pasted into Word of initial, intermediate, and final website versions with notes to demonstrate the progression without repetition.
How to use Project Template in Project Management App OrangescrumOrangescrum
It’s time to stop spending time on creation of repetitive projects within your organization. Project Templates not only standardize your process but also increases team productivity. Also it brings more clarity to your team on which steps they should take to be successful.
This document summarizes and evaluates three formative assessment apps: Exit Ticket, Go Soap Box, and Poll Daddy. It describes the key features of each, including cost, number of students supported, response types, and device compatibility. Pros and cons are provided for Gooru, Go Soap Box, and Quiz Creator. The recommendation is for Gooru due to its alignment with state standards, ability to find and create lessons with embedded videos and games, and to provide formative assessments, polls, and open-ended questions.
How to Create a Presentation Using Google SlidesAngie Lee
This step-by-step document teaches you how to create a presentation using Google Slides. It was originally created for Angie Lee's Introduction to Engineering class.
The document discusses 5 principles of interactive design:
1. Visibility - The most important elements should be visible first, with less important elements viewed later.
2. Consistency - Similar elements should look and function consistently to improve usability and learnability.
3. Learnability - How easily a software can be understood, with less training needed for easier use.
4. Predictability - Design should set expectations about what will happen with interactions.
5. Feedback - Communicating results of interactions to confirm success or failure through visual or other cues.
An app is defined as a set of event handlers that can ask questions, branch, repeat tasks, and communicate with web services and databases. It is important to clearly define what an app is so students understand how apps work and the types of problems they can solve. An app's event handlers allow it to respond to user interactions by performing conditional logic and loops. This allows apps to solve complex problems in a structured way.
The document discusses the various technologies the author learned to use while constructing their media product. They gained experience using QuarkXPress to create pages, though they were familiar with Photoshop for the cover. They also became proficient in using Word, Paint, Blogger, Excel, Movie Maker, and a Dictaphone. Through the process, the author improved their photography skills for taking product photos.
This document provides an overview of how to use ClickUp, a cloud-based collaboration and project management tool. It discusses the organizational hierarchy including workspaces, spaces, folders, lists, and tasks. It also covers features like assigning tasks, adding due dates and attachments, customizing views, and using ClickUp across devices and apps. The document encourages the reader to create an account and workspace to try out ClickUp's capabilities.
The student used various new media technologies at different stages of their project. During construction and research, they used search engines to find models and conventions. Planning involved using Adobe Premiere Elements, Paint Shop Pro XI, Music Shake, and Photoshop. They struggled at first with Premiere but learned skills from last year. For evaluation, they used Blogger, YouTube, SlideShare, PowerPoint, and screen recording software to record their process and gather feedback. While some technologies posed challenges, the wide range overall helped produce high quality final products.
I used blogger, Microsoft Word, PowerPoint, and Photoshop as new media technologies in planning and creating my coursework. Blogger allowed me to organize my work and ideas online through posts. Word helped with research through questionnaires and charts. PowerPoint was used to create a logo and background for my website. Photoshop was essential for creating my digital packaging and website layout, but it was the most difficult to use as I had less experience with its tools and features.
Marjorie Sample outlines her UX design process for creating a task management app for educators. She began by conducting research through competitor analysis, surveys, and interviews to understand user needs. In the define stage, she created a minimum viable product, user personas, and journey maps. Her design stage consisted of sketching thumbnail ideas, developing detailed designs, and testing paper prototypes and wireframes. Through iterative usability tests, she improved the design based on user feedback to ensure the app met user and business goals before advancing to UI design.
Both Adobe Captivate 9 and Techsmith Camtasia allow users to create screen capture simulations for eLearning programs. Captivate 9 is more for creating interactive tutorials through step-by-step screen captures, while Camtasia focuses on video editing of full screen captures. The best choice depends on whether the goal is an interactive learning program or simple video tutorials.
The student learned to use new technologies like the Apple Mac, Photoshop, Blogger, Prezi, and SlideShare while creating a music magazine for a project. They gained experience using the Mac, which was different than their usual Windows computer, and learned Photoshop skills. While Blogger and Prezi were easy to use, SlideShare took some practice. Overall, the project helped broaden their technology skills for future coursework.
The document discusses the various media technologies the author used during their construction and research, planning, and evaluation stages for their A2 coursework. They used Blogger for uploading and sharing work, PowerPoint for creating presentations, Audacity for editing audio for a short film and radio trailer, Photoshop for creating a short film poster, Movie Maker for editing their short film, SlideShare as a sharing platform, Piktochart for creating an infographic, Moovly for creating videos despite it being difficult to use, and Prezi for creating presentations during the evaluation stages. Overall, these technologies helped with completing the various elements of their A2 coursework.
The document provides an overview of an educator pre-training on apps. It defines what an app is as mobile software that helps users perform tasks. An app consists of event handlers that respond to user interactions by performing a sequence of instructions that can include conditional branching and repeating loops. Apps also allow communicating with web services and storing data. The document outlines the steps involved in an Apps for Good course, including problem discovery, research, solution and product design, and building a first version of the app. It directs educators to complete a to-do list app tutorial to prepare for the training.
This document provides an introduction to HTML, CSS, and semantic markup. It discusses DOCTYPE declarations, using semantic HTML5 elements like <header>, <nav>, <section>, <article>, and <aside>. It also covers CSS selectors, properties, units like %, em, px, and responsive design. The document encourages using semantic markup for accessibility, readability, and avoiding "div-itis". It also mentions CSS preprocessors like LESS and SASS.
This document provides advice for career advancement, including speaking with your own voice rather than your boss's, becoming the smartest person in the room by continuously learning new skills, and being willing to push back if you see issues rather than just going along with the group. It also encourages asking questions to gain knowledge and avoid groupthink, sharing what you've learned with others, and living with integrity.
This document provides a tutorial for shopkeepers on organizing and running their shop. It explains the shop interface and controls, recommendations for products, announcements, and images. It also demonstrates basic BBCode for formatting posts, such as lists, bold, italics, links and images. Customers can purchase items by filling out a code that the shopkeeper can then use to deposit the item in their vault.
[/SUMMARY]
1. The document discusses the top 10 trends in website design for 2013, including using large photos, responsive design that adapts to different screens, minimalist black and white designs, intuitive navigation, and content over flash.
2. It also emphasizes using fewer words and a plugin architecture like WordPress or ExpressionEngine to easily manage a site.
3. A bonus tip is that while conventional wisdom says to tell a company's story in 10 seconds, most stories cannot fully be told that briefly and engagement is more important.
Am I too old to do proper programming? - Przemek HockeWebMuses
The document discusses concerns about being too old to learn programming and provides reassurance that it's never too late. It notes that famous programmers like DHH and John Backus started later in life. While it takes 10 years to become an expert, it takes less time to become employable. The document offers tips for impressing future employers, such as building working websites, attending conferences, contributing to open source projects, and writing popular code libraries. Overall, the message is that anyone can learn programming at any age, although those who start earlier may progress faster.
Native Advertising: Branded Content in a Digital AgeTheImageGroup
This document discusses native advertising, which is a form of paid advertising designed to match the look and feel of the media it appears in. Native advertising is meant to feel like natural content to users. The document notes that 73% of people do not understand native advertising. It provides examples of native ads and discusses how publishers are creating content studios to generate native ads for brands. Research presented finds that consumers spend similar time viewing native ads as editorial content, and are more likely to engage with and share native ads than traditional banner ads. The document explores the costs of native ad placements on sites like Huffington Post and BuzzFeed.
1) The Image Group is a marketing and branding company that specializes in print and promotional products. They have sales offices in Ohio and Michigan.
2) They offer in-house creative design, printing, product decoration and fulfillment services. They aim to boost clients' visual identity through print, merchandise and online branding.
3) The Image Group is committed to product safety and social compliance and ensures all products meet necessary regulations and standards.
The document discusses various sales techniques and strategies including the foot-in-the-door technique, diagnostic selling, dealing with prepared buyers, and developing collaborative buyer-seller relationships. It also profiles influential salespeople like David Ogilvy and discusses the evolution of sales approaches in a changing business environment.
Gene therapy is an experimental technique that uses genes to treat or prevent disease. It works by introducing genetic material into a patient's cells to compensate for abnormal genes or to make a beneficial protein. While promising for treating certain diseases, gene therapy is still under development and faces scientific and safety hurdles before it can be used widely in clinical practice.
GWT - developing web applications with java (script) - Ewa MaciaśWebMuses
GWT allows developers to create rich web applications using Java that are compiled to optimized JavaScript for high performance in browsers. It provides tools to develop using Java and have the code translated to JavaScript to be browser compatible without needing JavaScript programming skills. The framework handles cross-browser inconsistencies and AJAX requests.
The document discusses corporate social responsibility and product safety compliance. It outlines the objectives of discussing major safety and social compliance legislation, headline news stories, and what an organization called The Image Group is doing to help. It provides examples of legislation like Proposition 65 in California and the Consumer Product Safety Improvement Act. It also summarizes some news stories about product recalls from companies like McDonald's and Green Toys. It introduces the Quality Certification Alliance which provides accreditation to companies through audits and assessments of their product safety, social accountability, and quality programs.
Prototyping Apps for Real People, by AppleFranco Cedillo
How to clearly define the problem you want your app to address
How to create a user persona to assist in making design decisions
How to create iterative prototypes that end in a concrete design
How to conduct user interviews to gather feedback on your prototype
Usability testing involves having representative users complete typical tasks while observers take notes on their experiences. Early testing prevents costly late-stage changes. While large companies use expensive labs, low-budget testing can also provide useful insights through informal sessions. The results should be reviewed collaboratively to improve the interface design and ensure it meets users' needs.
Ib design cycle journal outline final projectTomas Molina
1. The document outlines the stages of a design cycle project for setting up a fictional company. The stages include researching the problem, developing potential solutions, creating a solution product, and evaluating the product.
2. The student's proposed solution is to create a webpage that incorporates various activities related to establishing a flower consolidation company, including a research report, website, presentation, organizational chart, location marker, welcome letter, advertising materials, and online gallery.
3. The student evaluates their solution as being of appropriate quality, providing evidence that they followed directions and incorporated required elements at each stage of the design cycle.
This document outlines Alejandra Romoleroux's process for completing the final project for the IB Design Cycle assignment. The project requires students to imagine they are entrepreneurs creating their own company. They must apply the design cycle process studied throughout the year. This involves conducting research on the company, creating a website, multimedia presentation, organizational structure map, location on Google Maps, welcome email, advertisements, product gallery, and design journal. Alejandra's goals are to organize and develop an enterprise that could be the basis for a future real business. Her plan is to create a functional website that incorporates all the assignment requirements and allows her to learn business management skills. She will use various tools like Wix, Canva, PowerPoint
COM 540 Final Project II Presentation Guidelines and Rubric.docxclarebernice
COM 540 Final Project II: Presentation Guidelines and Rubric
Overview
Being active on social media can benefit you both personally and professionally. Social media not only allows you to connect with friends and family regarding
personal matters, but to network professionally as well. The opportunities for forming positive personal and professional connections using social media are
impressive, but unfortunately so are the opportunities for mistakes. Many people use the same platform for personal and professional purposes, which
unintentionally blurs the line when the intent is developing a brand.
Recognizing and planning for the inevitable confluence of personal and professional identities online is vital for developing and maintaining personal and
professional brands. This class will help you develop strategies to navigate the highly networked environment of online social media and manage the dialectic
between personal and professional brands.
In the first part of the project, Final Project I, you wrote a paper that explored the relationship between personal and professional branding. Whether we like it or
not, our personal identity online will have an influence on our professional identity. Learning to manage this influence is vital for ensuring that the influence is
always positive. You researched and analyzed high-profile examples of where this influence was not so positive and made research-based recommendations to
professionals for how to handle and avoid such situations.
In this second part of the project, Final Project II, you will create a presentation on the online presence you have been building all term. This includes both the
professional and the personal brands you maintain. You will introduce the goals you developed early in the course and discuss the platforms to which you posted
original and curated content to achieve those goals. You will need to justify your decisions and discuss how this work will influence your branding in the future.
The project is supported by two milestones, which will be submitted at various points throughout the course to scaffold learning and ensure quality final
submissions. These milestones will be submitted in Modules Five and Seven. The final submission of Final Project II will occur in Module Nine.
This assessment addresses the following course outcomes:
Integrate professional principles and personal branding goals for establishing and enhancing a personal brand image
Integrate researched communication technologies into targeted messages for specific audiences
Choose appropriate, authentic, and curated content for enhancing personal brand pages
Prompt
In this presentation, you will be discussing and defending the choices you made in creating your brand and building your online presence. Remember, while this
presentation is a culmination of the personal and professional branding work you have done this term, it is also a snapshot in time ...
Get hands-on advice for rapid Agile prototyping in a product team.
You'll learn:
- How to determine the right depth and breadth for MVP prototypes.
- How to prioritize use cases for prototyping.
- How to elicit the right stakeholder and user feedback.
- How to correctly annotate prototypes for dev and QA.
This document summarizes a presentation on product management. It discusses how to define a product roadmap and minimum viable product, when to say no to new features, how to win back churned users, and how to be an effective product manager. It provides examples from companies like Amazon, Apple, Facebook, and Box. It also presents a case study on designing a mentor app and discusses prototyping tools, getting inspiration from other products, and ways to reconnect with inactive users through email, paid ads, and push notifications.
1. The document outlines an assignment to create various products for an imaginary entrepreneurial company, including a research report, website, presentation, organizational structure, location map, welcome letter, advertisements, images, and online gallery.
2. The products are meant to solve the problem of starting a new company and offering jobs. This problem is important because such projects can lead to real businesses that employ people.
3. The method used to solve the problem was researching various websites to complete the required products, which included an online page for selling healthy vegan recipes.
4. The goals are to make an innovative company with great service and quality. This will be achieved by working hard on the project for at least 30 minutes daily
UIUX Design - report on summer training.docxbhawnamangla2
Bhawna completed a summer training program in UI/UX design at UIUX Studio. As part of the program, she worked on a project designing a mobile app and branding for a food donation nonprofit called Kai. Her process involved user research, competitor analysis, persona creation, wireframing, usability testing, and visual design. Her final prototype for the Kai app aimed to seamlessly facilitate food donation scheduling and pickups between businesses and recipients.
The document provides guidance for students completing an Individual Extended Assignment (IEA). It outlines the key sections of the IEA - planning and research, design, implementation, testing, and evaluation. It provides tips for each section, such as making a Gantt chart, communicating with clients, documenting work, and testing if objectives were achieved. The document emphasizes organizing materials, meeting deadlines, and recording all work for evidence.
How do you get your idea into the app store?Gabe Kwakyi
This document outlines a 10 step process for getting an app idea from concept to the app store:
1. Brainstorm ideas and talk to customers to define user needs
2. Create user stories and translate them into business requirements for the app's functionality
3. Have a designer create wireframes and high-resolution designs based on the requirements
4. Developers create prototypes and test builds of the app as features are added
5. Test the app thoroughly to identify and fix bugs before finalizing development
6. Develop a marketing plan to build awareness and acquire users for the launched app
7. Continue improving the app based on user feedback and monetization as needed
This document provides instructions for learning the basics of Microsoft Sway. It begins with an introduction to Sway and its advantages over PowerPoint. The document then covers how to create a Microsoft account to use Sway, and provides step-by-step guidance on making a simple Sway presentation, including adding text, images, videos, and PowerPoint slides. It also explains how to preview, customize styles, export, and share a completed Sway presentation.
The document provides an introduction to product management. It discusses how to build a product from idea to launch, including developing a minimum viable product (MVP), product roadmap, and user stories/scenarios. It also covers product management skills and tools, such as the Kano model for understanding customer satisfaction and working backwards from a press release. Wireframing, mockups, and prototypes are presented as ways to represent a product design before development.
Valentina Design & Co. accepted an offer from Weebly Corp. to conduct usability testing on their website. They will test 15 subjects ranging from ages 18-50 by having them create websites on the Weebly platform and complete tasks. They will analyze the results and found that participants struggled with the drag and drop feature. Their recommendation is to provide notes about how drag and drop works to improve the user experience.
The document describes several prioritization methods including MoSCoW, Kano Model, Feasibility-Desirability-Viability, Value/Effort Scale, and Customer Journey Mapping. MoSCoW categorizes requirements as Must have, Should have, Could have, and Won't have. The Kano Model sorts features into basic, performance, and delighter categories. Feasibility-Desirability-Viability rates ideas based on those three factors. Value/Effort Scale maps features on a grid based on effort to implement and business value. Customer Journey Mapping traces a user's experience through touchpoints.
The document provides instructions for creating a screencast to demonstrate a usability test finding. It recommends writing a script that introduces the subject and purpose of the finding, focuses on 2-3 key points by walking the viewer through a feature or problem, and concludes in about 10 seconds. The screencast should capture the screen while narrating the script to clearly show the viewer a usable feature or usability problem found during user testing. Practicing with the script can help avoid rambling and ensure a clear presentation.
VWO Webinar: How Product Teams Drive Growth With In-App ExperimentationVWO
In this webinar, we partnered with Appcues to help product managers and marketers with ways in which they can drive growth by running in-app experiments.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
2. What
is
usability
testing?
!
Tes$ng
a
new
product
or
a
feature
with
users
and
seeing
how
they
use
it
3. Goals
of
usability
testing
!
1.
Observe
actual
users
interact
with
products
2.
Discover
errors
and
improve
workflow
3.
Judge
if
the
users
find
the
new
workflow
intui$ve
4.
Measure
$me
and
steps
required
to
complete
a
task
5.
Understand
the
emo$onal
connect
of
the
user:
What
does
she
remember?
6.
Understand
if
the
user
will
recommend
the
product
to
others
4. Normal
Process
!
Brainstorming
Features
Creating
mockups/
user>lows
Building
those
features
Usability
tests
with
focus
group
Launch
Feedback
and
improvements
Disadvantages:
Users
cannot
understand
how
the
product
will
look
and
feel
with
Mockups.
You
have
to
build
features
before
you
can
test
it
with
a
focus
group
5. Opportunity
!
Crea$ng
rich,
interac$ve
mockups
that
a.Simulate
the
new
product
features
visually
b.
Take
less
$me
to
create
6. Mockups
with
Keynote
!
Keynote
is
not
just
for
presenta$ons.
It
can
be
used
to
create
user
flows
10. Mindlit
An
image
that
gives
an
idea
how
the
site
might
look
Company
name
and
space
for
taglines.
Can
also
be
used
to
test
marketing
communications
Name
Email
A
login
box
created
with
shapes
Start learning
A
button
that
links
to
another
slide
11. How
to
!
1.
Each
slide
is
a
different
page
of
your
new
product/
feature.
2.
Use
images
off
the
internet
that
are
closest
to
your
vision
3.
Now
all
you
have
to
do
is
connect
the
slides
in
a
way
that
mimics
the
workflow
of
the
new
feature.
!
continued
on
next
slide…..
12. How
to
4.
For
this
create
‘naviga$on
bu[ons/
call
to
ac$ons’
using
shapes.
5.
Make
them
’clickable’
by
linking
the
shape
to
the
next
screen.
(Right
click-‐>
Add
Link-‐>
Slide
number)
6.
Use
this
mockup
in
full
screen
mode
and
do
the
user
tests
according
to
the
standard
protocol