The document discusses several educational apps that could be used in the classroom, including Canva, Padlet, Membean, AdobeSpark, and Class Dojo. For each app, the document provides the app name and link, describes how it could be used specifically in the classroom and whether it provides student feedback, discusses the higher-order thinking skills encouraged, ease of use, privacy features, connection to curriculum standards, and whether instructions are easy to follow. The apps highlighted allow for creation of graphics, organization of notes, vocabulary learning, graphic design experimentation, and communication between teachers, students, and parents.