The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0076) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0073) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
This is a ppt on speech recognition system or automated speech recognition system. I hope that it would be helpful for all the people searching for a presentation on this technology
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0073) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate within a digital broadcast environment:
• an understanding of audio requirements for digital editing.
• an awareness of technical constraints for content management and creation.
• the creation of multitrack sound sequences.
Students will be provided with a library of audio samples captured from a range of sources from which they must select and edit into several short duration, professional quality, multitrack sound sequences. The project provides students with an awareness of current audio standards and also the need to appraise the technical content of source material. The project also introduces the use of contemporary digital authoring tools and processes.
Curriculum Development of an Audio Processing Laboratory Coursesipij
This paper describes the development of an audio processing laboratory curriculum at the graduate level. A real-time speech and audio signal-processing laboratory is set up to enhance speech and multi-media signal processing courses to conduct design projects. The recent fixed-point TMS320C5510 DSP Starter Kit (DSK) from Texas Instruments (TI) is used; a set of courseware is developed. In addition, this paper discusses the instructor’s and students’ assessments and recommendations in this real-time signal-processing laboratory course.
The following resources come from the 2009/10 BSc in Music Technology (course number 2ELE0077) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate within a digital audio environment:
• an understanding of audio requirements for digital editing.
• an awareness of technical constraints for content management and creation.
• the creation of immersive multitrack sound sequences, within a games environment.
Students will be provided with a library of audio samples, captured from a range of sources, from which they must select and edit into a short duration, professional quality multitrack sound sequence. The project provides students with an awareness of current audio standards and also the need to technically appraise the content of source material. The project also introduces the use of contemporary digital authoring tools and processes.
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this project are to demonstrate abilities to:
• Handle camera setup, calibrate and capture still and video faces
• Pre-process images and extract features
• Perform face recognition by a) using existing methods and b) trying new techniques.
This project requires the students to apply their abilities to handle image capture hardware and software. Since this is an active area of research, students will need to perform literature survey and discuss ( through brainstorm sessions) their performance characteristics. In addition, they will need to design and implement pre-processing and recognition codes leading to face recognition.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2022/09/comparing-ml-based-audio-with-ml-based-vision-an-introduction-to-ml-audio-for-ml-vision-engineers-a-presentation-from-dsp-concepts/
Josh Morris, Engineering Manager at DSP Concepts, presents the “Comparing ML-Based Audio with ML-Based Vision: An Introduction to ML Audio for ML Vision Engineers” tutorial at the May 2022 Embedded Vision Summit.
As embedded processors become more powerful, our ability to implement complex machine learning solutions at the edge is growing. Vision has led the way, solving problems as far-reaching as facial recognition and autonomous navigation. Now, ML audio is starting to appear in more and more edge applications, for example in the form of voice assistants, voice user interfaces and voice communication systems.
Although audio data is quite different from video and image data, ML audio solutions often use many of the same techniques initially developed for video and images. In this talk, Morris introduces the ML techniques commonly used for audio at the edge, and compares and contrasts them with those commonly used for vision. You’ll get inspired to integrate ML-based audio into your next solution.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0077) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0073) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate within a digital broadcast environment:
• an understanding of technical requirements for digital video production process.
• an awareness of technical constraints for content creation and distribution.
• the creation of a video sequences with extra effects added.
This project entails the creation, editing, and encoding of a video sequence with the intention of distribution over a particular digital broadcast platform (e.g. DVB-T or ipTV). This project provides an awareness of current video standards for television and also introduces the use of contemporary digital video authoring tools and processes.
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate abilities to:
To plan, generate, source, evaluate, refine, manipulate, edit and present audio / video content
Apply creative digital project development methodology
Create and manipulate a range of media types such as animation, stills, clip art, drawn art, video and audio content using optimum software technologies
Identify and utilise correct communication and presentation methodology
Design and produce a short story to be delivered over the internet using multimedia applications
Effectively respond to a brief
In today's world we know the importance of encryption and privacy and with data being the most prized possession it is more important than ever to protect that data. Therefore for our project we are aiming at using this as our principal objective for protecting signal and audio during transmission.
To do this will use digital watermarking and using a digital image/unique code superimposing the signal and then transposing that image as a watermark on the audio signal.
Watermarking is a technique used to label digital media by hiding copyright or other information into the underlying data. The aim is to create a watermark that must be imperceptible or undetectable by the user and should be robust to attacks and other types of distortion. In our method, the watermark is kept as a digital image or if contingency arises a masked signal copy.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0073) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
This is a ppt on speech recognition system or automated speech recognition system. I hope that it would be helpful for all the people searching for a presentation on this technology
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0073) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate within a digital broadcast environment:
• an understanding of audio requirements for digital editing.
• an awareness of technical constraints for content management and creation.
• the creation of multitrack sound sequences.
Students will be provided with a library of audio samples captured from a range of sources from which they must select and edit into several short duration, professional quality, multitrack sound sequences. The project provides students with an awareness of current audio standards and also the need to appraise the technical content of source material. The project also introduces the use of contemporary digital authoring tools and processes.
Curriculum Development of an Audio Processing Laboratory Coursesipij
This paper describes the development of an audio processing laboratory curriculum at the graduate level. A real-time speech and audio signal-processing laboratory is set up to enhance speech and multi-media signal processing courses to conduct design projects. The recent fixed-point TMS320C5510 DSP Starter Kit (DSK) from Texas Instruments (TI) is used; a set of courseware is developed. In addition, this paper discusses the instructor’s and students’ assessments and recommendations in this real-time signal-processing laboratory course.
The following resources come from the 2009/10 BSc in Music Technology (course number 2ELE0077) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate within a digital audio environment:
• an understanding of audio requirements for digital editing.
• an awareness of technical constraints for content management and creation.
• the creation of immersive multitrack sound sequences, within a games environment.
Students will be provided with a library of audio samples, captured from a range of sources, from which they must select and edit into a short duration, professional quality multitrack sound sequence. The project provides students with an awareness of current audio standards and also the need to technically appraise the content of source material. The project also introduces the use of contemporary digital authoring tools and processes.
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this project are to demonstrate abilities to:
• Handle camera setup, calibrate and capture still and video faces
• Pre-process images and extract features
• Perform face recognition by a) using existing methods and b) trying new techniques.
This project requires the students to apply their abilities to handle image capture hardware and software. Since this is an active area of research, students will need to perform literature survey and discuss ( through brainstorm sessions) their performance characteristics. In addition, they will need to design and implement pre-processing and recognition codes leading to face recognition.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2022/09/comparing-ml-based-audio-with-ml-based-vision-an-introduction-to-ml-audio-for-ml-vision-engineers-a-presentation-from-dsp-concepts/
Josh Morris, Engineering Manager at DSP Concepts, presents the “Comparing ML-Based Audio with ML-Based Vision: An Introduction to ML Audio for ML Vision Engineers” tutorial at the May 2022 Embedded Vision Summit.
As embedded processors become more powerful, our ability to implement complex machine learning solutions at the edge is growing. Vision has led the way, solving problems as far-reaching as facial recognition and autonomous navigation. Now, ML audio is starting to appear in more and more edge applications, for example in the form of voice assistants, voice user interfaces and voice communication systems.
Although audio data is quite different from video and image data, ML audio solutions often use many of the same techniques initially developed for video and images. In this talk, Morris introduces the ML techniques commonly used for audio at the edge, and compares and contrasts them with those commonly used for vision. You’ll get inspired to integrate ML-based audio into your next solution.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0077) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0073) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate within a digital broadcast environment:
• an understanding of technical requirements for digital video production process.
• an awareness of technical constraints for content creation and distribution.
• the creation of a video sequences with extra effects added.
This project entails the creation, editing, and encoding of a video sequence with the intention of distribution over a particular digital broadcast platform (e.g. DVB-T or ipTV). This project provides an awareness of current video standards for television and also introduces the use of contemporary digital video authoring tools and processes.
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate abilities to:
To plan, generate, source, evaluate, refine, manipulate, edit and present audio / video content
Apply creative digital project development methodology
Create and manipulate a range of media types such as animation, stills, clip art, drawn art, video and audio content using optimum software technologies
Identify and utilise correct communication and presentation methodology
Design and produce a short story to be delivered over the internet using multimedia applications
Effectively respond to a brief
In today's world we know the importance of encryption and privacy and with data being the most prized possession it is more important than ever to protect that data. Therefore for our project we are aiming at using this as our principal objective for protecting signal and audio during transmission.
To do this will use digital watermarking and using a digital image/unique code superimposing the signal and then transposing that image as a watermark on the audio signal.
Watermarking is a technique used to label digital media by hiding copyright or other information into the underlying data. The aim is to create a watermark that must be imperceptible or undetectable by the user and should be robust to attacks and other types of distortion. In our method, the watermark is kept as a digital image or if contingency arises a masked signal copy.
Authors/Presenters: Vasileios Mezaris and Benoit Huet.
Video hyperlinking is the introduction of links that originate from pieces of video material and point to other relevant content, be it video or any other form of digital content. The tutorial presents the state of the art in video hyperlinking approaches and in relevant enabling technologies, such as video analysis and multimedia indexing and retrieval. Several alternative strategies, based on text, visual and/or audio information are introduced, evaluated and discussed, providing the audience with details on what works and what doesn’t on real broadcast material.
Basics of Audio Coding and Compression. Introduction and its building blocks.
Learn more in IIT Kharagpur's Image and Video Communication online certificate course.
The following resources come from the 2009/10 BSc in Computer and Network Technologies (course number 2ELE0072) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this project are to demonstrate within a domestic control environment:
• The implementation of wire and wireless starter kit
• The evaluation and implementation of wire and wireless sensors
• The implementation of wire and wireless Cameras.
In a normal domestic houses and businesses premises, Lighting appliances, heating and cooling, security and monitoring systems, entertainment (home audio and video), communications (telephones and intercoms) and even lawn sprinklers is above 20 items. House keepers naturally lose tracks of monitoring and controlling the aforementioned items. This project is about home monitoring, controlling, security and automation. The home automation system set-up, programme and operate specific wireless communication protocol are part of this mini project’s theme. The completion of the project must follow a testing stage to assure proper set-up.
The following resources come from the 2009/10 BEng in Electrical Engineering (course number 2ELE0066) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
In a normal domestic houses and businesses premises, lighting appliances, heating and cooling, security and monitoring systems, entertainment (home audio and video), communications (telephones and intercoms) and even lawn sprinklers is above 20 items. House keepers naturally lose tracks of monitoring and controlling the aforementioned items. This project is about home monitoring, controlling, security and automation. The home automation system setup, programme and operate specific wireless communication protocol such as ZigBee are part of this mini project’s theme. The completion of the project must follow a testing stage to assure proper setup.
The following resources come from the 2009/10 BSc in Games & Graphics Hardware Technology (course number 2ELE0074) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The project will involve developing a simple game concept to demonstrate the portability of the XNA® framework. Students will be required to develop contents for an existing prototype game, with the intention of extending the functionality to provide interaction with objects within the game, using the mouse and keyboard on the PC as well as XBOX 360 game controllers connected to the PC. The game will be further deployed to work on a dedicated gaming machine, the XBOX 360.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0077) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0076) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0076) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate abilities to:
Design and implement multimedia applications
Apply System Development Life Cycle methodology
Create and manipulate a range of media elements such as image, sound and animation
This project requires students to apply the System Development Life Cycle methodology to design and implement their personal multimedia portfolios for specific target audiences, with proper use of different media elements including image, sound and animation.
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate abilities to:
Design and implement multimedia applications
Apply System Development Life Cycle methodology
Create and manipulate a range of media elements such as image, sound and animation
This project requires students to apply the System Development Life Cycle methodology to design and implement their personal multimedia portfolios for specific target audiences, with proper use of different media elements including image, sound and animation.
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate abilities to:
To plan, generate, source, evaluate, refine, manipulate, edit and present audio / video content
Apply creative digital project development methodology
Create and manipulate a range of media types such as animation, stills, clip art, drawn art, video and audio content using optimum software technologies
Identify and utilise correct communication and presentation methodology
Design and produce a short story to be delivered over the internet using multimedia applications
Effectively respond to a brief
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0073) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate within a digital broadcast environment:
• an understanding of technical requirements for digital video production process.
• an awareness of technical constraints for content creation and distribution.
• the creation of a video sequences with extra effects added.
This project entails the creation, editing, and encoding of a video sequence with the intention of distribution over a particular digital broadcast platform (e.g. DVB-T or ipTV). This project provides an awareness of current video standards for television and also introduces the use of contemporary digital video authoring tools and processes.
The following resources come from the 2009/10 BSc in Internet Technology and E-Commerce (course number 2ELE0076) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to examine the structure of shopping cart on e-Commerce websites and understand various usage of shopping cart:
• Identifying successful usage of shopping cart on e-Commerce websites
• Identifying different types of programming languages used for creating shopping cart
• Analysing different structures of shopping cart
• Using one of the chosen language to create a shopping cart for an online book store website.
This project requires examination of several famous e-Commerce websites and their individual usage of shopping cart. Students are required not only understand the successful examples on shopping cart usage, but also create their own shopping cart for an e-Commerce website.
The following resources come from the 2009/10 BSc in Internet Technology and E-Commerce (course number 2ELE0076) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to examine the structure of shopping cart on e-Commerce websites and understand various usage of shopping cart:
• Identifying successful usage of shopping cart on e-Commerce websites
• Identifying different types of programming languages used for creating shopping cart
• Analysing different structures of shopping cart
• Using one of the chosen language to create a shopping cart for an online book store website.
This project requires examination of several famous e-Commerce websites and their individual usage of shopping cart. Students are required not only understand the successful examples on shopping cart usage, but also create their own shopping cart for an e-Commerce website.
The following resources come from the 2009/10 BSc in Games and Graphics Hardware Technology (course number 2ELE0074) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate, using the PlayStation® 2 SDK:
• Knowledge of PS2 registers, graphics, sound, IO architecture, EE, GS and VU’s
• Graphics programming.
This project will investigate the PlayStation® 2 through use of the Linux SDK. The project will involve the completion of a 2D game to explore the architecture of the PS2.
The following resources come from the 2009/10 BSc in Games & Graphics Hardware Technology (course number 2ELE0074) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this project are to demonstrate, using media visualization software:
Comprehension of the process of creating and manipulating 3D Visualization content
Implementation of a simple system setup for acquisition and generation of 3D videos
Analysis of experimental results
3D graphics and visualization represents an important aspect in new media and future generation of computer games. The proposed project will involve developing a simple system which will allow students to understand the process and the main parameters involved in creating 3D visualization content for games and various applications. The theoretical knowledge introduced in the initial lecture and the software and technologies introduced in the preparation lecture will be the means through which apply and analyse theories and methods introduced. Both artificial and natural human vision will be introduced
The following resources come from the 2009/10 BSc in Computer and Network Technologies (course number 2ELE0072) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this project are to demonstrate by building a virtual local area network environment:
• Installation and configuration of virtual network/server operating systems (virtual)
• Installation and configuration of virtual workstations (operating systems)
• Ensure a suitable level of security and access control exists for the virtual network.
• Ensure that the network can be easily managed.
This project entails using a virtual network to demonstrate a typical setup for a networked office environment. Students are expected to be able to perform simple installation of workstation and server operating systems. Students are required to investigate important management tools on a server operating system and to configure these tools to simplify management of the network. The network environment should have a suitable level of security and access control.
The following resources come from the 2009/10 BSc in Computer and Network Technologies (course number 2ELE0072) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this project are to demonstrate by building a virtual local area network environment:
• Installation and configuration of virtual network/server operating systems (virtual)
• Installation and configuration of virtual workstations (operating systems)
• Ensure a suitable level of security and access control exists for the virtual network.
• Ensure that the network can be easily managed.
This project entails using a virtual network to demonstrate a typical setup for a networked office environment. Students are expected to be able to perform simple installation of workstation and server operating systems. Students are required to investigate important management tools on a server operating system and to configure these tools to simplify management of the network. The network environment should have a suitable level of security and access control.
The following resources come from the 2009/10 BSc in Computer and Network Technologies (course number 2ELE0072) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to Demonstrate within a private network environment:
• The implementation of a wireless local are networks (WLANs) topology with diverse physical parameters
• The real-time performance evaluation of the individual WLAN transmission characteristics in the presence of standard transport protocols.
This mini-project involves the implementation of an “infrastructure” wireless network, the generation and transmission of packets and the measurement of network performance for TCP transport protocols by means of the “Wireshark” benchmarking tool. Parameters most likely to affect network performance such as the transmission medium’s signal-to-noise ratio, the propagating signal’s latency and jitter and the packet loss rate will be determined.
The following resources come from the 2009/10 BSc in Computer and Network Technologies (course number 2ELE0072) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to Demonstrate within a private network environment:
• The implementation of a wireless local are networks (WLANs) topology with diverse physical parameters
• The real-time performance evaluation of the individual WLAN transmission characteristics in the presence of standard transport protocols.
This mini-project involves the implementation of an “infrastructure” wireless network, the generation and transmission of packets and the measurement of network performance for TCP transport protocols by means of the “Wireshark” benchmarking tool. Parameters most likely to affect network performance such as the transmission medium’s signal-to-noise ratio, the propagating signal’s latency and jitter and the packet loss rate will be determined.
The following resources come from the 2009/10 BEng in Digital Systems and Computer Engineering (course number 2ELE0065) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this project are to design, develop and test software for an embedded system that will smoothly control the rotation of a stepper motor, taking into account the physical constraints on the maximum operating speed of the motor.
Each student will be required to design a ‘C’ program can rotate a stepper motor to a number of user-defined positions as quickly as possible. This will include sensing of the marker pulse, the implementation of an appropriate speed profile and the use of timer-generated interrupts.
The following resources come from the 2009/10 BEng in Digital Systems and Computer Engineering (course number 2ELE0065) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this project are to design, develop and test software for an embedded system that will smoothly control the rotation of a stepper motor, taking into account the physical constraints on the maximum operating speed of the motor.
Each student will be required to design a ‘C’ program can rotate a stepper motor to a number of user-defined positions as quickly as possible. This will include sensing of the marker pulse, the implementation of an appropriate speed profile and the use of timer-generated interrupts.
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Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
2. Mini Project- Audio Enhancement
Section 1. Project Introduction
Project Title: Audio Enhancement
Project Objectives:
Demonstrate within the MATLAB® Simulink® environment:
• an understanding of the use of digital filtering for processing audio signals
• the knowledge and ability to introduce echoes into digital speech/music
• to develop a working knowledge of the mathematical theory introducing artificial reverberation into
audio signals.
Project Summary: (50 words max)
An important aspect of audio processing is to enhance the quality of audio (music) recording through the
introduction of artificial reverberation. The natural occurrence of reverberation in audio is due to a mixture of
sound delays and reflections from different surfaces in the operating environment. When music is played in a
closed environment (e.g. a hall), the sound reaches any given listener in the environment from various angles
(with different levels of delay). Using digital signal processing, it is possible to artificially generate the effects
of such multiple reflections of sound and thereby enhance the quality of a recorded audio. This is the basis of
this project in which the students are required to develop systems for generating artificial echoes and
reverberations for given audio files.
Introductory Lecture (2hrs) Content:
Principles of the relevant aspects of digital signal processing (DSP).
• DSP elements
• Basic principles of discrete-time signals
• Introduction to digital filtering
Introduction to audio reverberation
• Introduction to reverberation in closed space environments
• Introduction to DSP tools for generating artificial reverberation
Preparation Session (3hrs):
Introduction to the use of Matlab® Simulink® for audio signal processing:
i. Signal capture and playback,
ii. Digital filtering,
iii. Simulink®-based system design
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3. Mini Project- Audio Enhancement
Section 2. Project Specification
1. Learning Outcomes assessed (as taken from the DMD)
All Learning Outcomes specified in the Definitive Module Documentation are assessed as part of this mini
project, the specific Learning Outcomes are:
Knowledge and Understanding
• Be able to analyse and breakdown problem tasks into manageable steps.
• Integrate previous and concurrent learning and to use it to solve technology-based problems.
• Be able to describe the project life-cycle appropriately.
• Be able to select appropriate Music Technology and techniques for a given situation.
Skills and Attributes
• Produce a solution to a defined Music Technology problem.
• Carry out a simple critical evaluation of their solution.
• Demonstrate an ability to work effectively in a team, small groups and individually.
• Demonstrate an ability to manage time and resources effectively.
2. Project Title: Audio Enhancement
3. Project Objectives: (technical, specific to this project)
Demonstrate within the MATLAB® Simulink® environment:
• an understanding of the use of digital filtering for processing audio signals
• the knowledge and ability to introduce echoes into digital speech/music
• to develop a working knowledge of the mathematical theory introducing artificial reverberation into
audio signals.
4. Project Summary: (50 words max)
An important aspect of audio processing is to enhance the quality of audio (music) recording through the
introduction of artificial reverberation. The natural occurrence of reverberation in audio is due to a mixture of
sound delays and reflections from different surfaces in the operating environment. When music is played in a
closed environment (e.g. a hall), the sound reaches any given listener in the environment from various angles
(with different levels of delay). Using digital signal processing, it is possible to artificially generate the effects
of such multiple reflections of sound and thereby enhance the quality of a recorded audio. This is the basis of
this project in which the students are required to develop systems for generating artificial echoes and
reverberations for given audio files.
5. Introductory Lecture (2hrs) Content:
Principles of the relevant aspects of digital signal processing (DSP).
• DSP elements
• Basic principles of discrete-time signals
• Introduction to digital filtering
Introduction to audio reverberation
• Introduction to reverberation in closed space environments
• Introduction to DSP tools for generating artificial reverberation
6. Preparation Session (3hrs):
Introduction to the use of Matlab® Simulink® for audio signal processing:
iv. Signal capture and playback,
v. Digital filtering,
vi. Simulink®-based system design
7. Day 1
Expected Outcomes for the day:
Students working individually must carry out a series of tasks concerned with digital processing of audio
signals based on Matlab® Simulink®. The main aspects of these tasks are inputting and outputting audio
signals, digital filtering and introducing delays and echoes into audio signals provided. A briefing pack which
contains instructions and the required audio signals will be provided at the start of the day.
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4. Mini Project- Audio Enhancement
Assessment criteria; successful implementation of the individual parts of the exercise, testing and
demonstrating the operation in each part, defining the system parameters according to the processing
requirements.
Key Tasks:
Basic delays, echoes and digital filtering
• Capturing, playing back, and storing speech and music using Matlab® Simulink®.
• Developing a system for introducing artificial echoes into short audio signals.
• Analysis of the effects of variations in sampling frequency on a DSP-based echo generator.
• Development of basic digital filters for processing audio signals.
8. Day 2
Expected Outcomes for the day:
Students working individually must develop a complete DSP-based, audio reverberation system according to
the prescribed specifications. The performance of the final system must be subjectively tested and
demonstrated. A briefing pack containing the required audio signal and information about the reverberation
specification and system structure will be provided at the start of the day.
Assessment criteria: The effective management of the project, understanding of the audio reverberation
characteristics, ability to determine the reverberation system parameters based on the information provided,
structuring and implementing the system using Matlab® Simulink®, testing and demonstrating the system
operation.
Key Tasks:
Detailed artificial reverberation based on Matlab® Simulink®
• Analysing the required reverberation characteristics.
• Determining the structure the DSP (digital signal processing) reverberation systems.
• Development of a complete experimental system for introducing artificial reverberations into audio.
• subjective testing of the system developed.
9. Facilitator guidance (key ideas to draw out from students):
Day 1: the use of Simulink® for audio capture, playback and simple audio manipulation; completion of a
simple (working) echo generator; completion of simple (working) digital filtering of audio.
Day 2: the processing methods used for the generation of complex artificial reverberation in audio;
determination of the system parameters and the Implementation of the complete reverberation unit;
experimental testing at different stages using the audio signals provided.
10. Required Resources: Laboratory Facilities and Teaching Support.
Laboratory Resources: D401
1. PC Workstations with Matlab® Simulink®, audio editing using Adobe Audition.
2. headphones.
Teaching Resources:
3. Preparatory Session; D401: structured workshop based on a set of Matlab®-based exercises.
4. Day 1: briefing pack containing instructions for the day and audio material.
5. Day 2: briefing pack containing instructions for the day and audio material.
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