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Serious Gaming for Ambient Assisted Living
                    Metaverse1 Use Case 2 – Level 4




Misha van den Bosch                  Bart van den Laar
Johan Hoorn                          Job Zwiers
Marco Otte
Use Case 2 - Background

  Problem
  • Exercising is no fun!
  • People know they should exercise, but are not
         motivated to do so
Use Case 2 - Background
   Solution




 Offer user an enriched environment
                                         Offer user interactive help




                      Use multiple sensors to gather user data
Use Case 2 - Prototype

  Prototype
  • Setting: Living room
  • Exercise equipment: Home trainer
  • Enriched environment: Virtual World
  • Interactive help: Virtual Exercise Coach
  • Sensors: Both real and virtual
Use Case 2 - Equipment

  Home trainer system
  • i-Magic from Tacx
      • Computer ready (USB)
      • SDK available
      • Adjustable friction
      • Simulation of terrain (sand, asphalt, cobbles)
      • Detection of steering
Use Case 2 - Equipment

  Biosensors
  • Gather physiological data
     • Heart rate
     • Blood pressure
  • Gather mental state
     • Stress
     • Imagined Intentional movement
     • Selective attention
  • Gather positional data
     • Posture
Use Case 2 - Equipment

  Feedback
  • Video system
      • Standard wide screen monitor

     • Stereoscopic Head-Mounted Display
  • Audio system
     • Head phones
     • Directional sound
Use Case 2 – Virtual Coach

  Virtual Exercise Coach (VEC)
  • Centre of the system
  • Gathers and processes real world and virtual world data
  • Mimics human emotional behavior in response to the
          user (video and audio feedback)
  • Keeps track of the user’s previous and
          current situations
  • Offers additional information (tour guide)
Use Case 2 – Technological model
Use Case 2 – Mobile alternative

  Easy to extend – Mobile version example
  • VEC programmed for the iPhone
  • Audio is primary feedback
  • Activity monitor (Nike+)
  • GPS and compass help to navigate and
          can be used to record the session for replay
  • Biosensors can be integrated
Use Case 2 - Questions

  1. What virtual world allows:
     • Absolute and relative positioning?
     • Programming or inserting of a VEC?
     • Enough responsiveness
  2. What about IP?
     • Who supervises the IP issues?
     • How do you expect the
       consortium to handle your
       Top Secret ideas?

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Metaverse1 Use case 2 assisted ambient living for the elderly

  • 1. Serious Gaming for Ambient Assisted Living Metaverse1 Use Case 2 – Level 4 Misha van den Bosch Bart van den Laar Johan Hoorn Job Zwiers Marco Otte
  • 2. Use Case 2 - Background Problem • Exercising is no fun! • People know they should exercise, but are not motivated to do so
  • 3. Use Case 2 - Background Solution Offer user an enriched environment Offer user interactive help Use multiple sensors to gather user data
  • 4. Use Case 2 - Prototype Prototype • Setting: Living room • Exercise equipment: Home trainer • Enriched environment: Virtual World • Interactive help: Virtual Exercise Coach • Sensors: Both real and virtual
  • 5. Use Case 2 - Equipment Home trainer system • i-Magic from Tacx • Computer ready (USB) • SDK available • Adjustable friction • Simulation of terrain (sand, asphalt, cobbles) • Detection of steering
  • 6. Use Case 2 - Equipment Biosensors • Gather physiological data • Heart rate • Blood pressure • Gather mental state • Stress • Imagined Intentional movement • Selective attention • Gather positional data • Posture
  • 7. Use Case 2 - Equipment Feedback • Video system • Standard wide screen monitor • Stereoscopic Head-Mounted Display • Audio system • Head phones • Directional sound
  • 8. Use Case 2 – Virtual Coach Virtual Exercise Coach (VEC) • Centre of the system • Gathers and processes real world and virtual world data • Mimics human emotional behavior in response to the user (video and audio feedback) • Keeps track of the user’s previous and current situations • Offers additional information (tour guide)
  • 9. Use Case 2 – Technological model
  • 10. Use Case 2 – Mobile alternative Easy to extend – Mobile version example • VEC programmed for the iPhone • Audio is primary feedback • Activity monitor (Nike+) • GPS and compass help to navigate and can be used to record the session for replay • Biosensors can be integrated
  • 11. Use Case 2 - Questions 1. What virtual world allows: • Absolute and relative positioning? • Programming or inserting of a VEC? • Enough responsiveness 2. What about IP? • Who supervises the IP issues? • How do you expect the consortium to handle your Top Secret ideas?