My presentation on how we conducted an online blended class involving Python programming for business management students amidst the COVID-19 lockdown. This was presented at Globe FOREFRONT: The 2020 National Conference on Digital Learning.
Connecting the Dots with Digital LearningJulie Evans
Students are increasingly taking ownership of their own learning by using digital tools and online resources to supplement what they are learning in school ("DIY learning"). Some key findings about students' independent learning activities included that many students have tweeted about academic topics, taken self-directed online classes, tutored peers online, used mobile apps to organize schoolwork, and found supplemental online videos. This independent approach to learning illustrates students taking the initiative to personalize their education beyond classroom instruction.
This document discusses the use of digital media and learning management systems to enhance education. It provides an analysis using the SECTIONS framework to evaluate the appropriateness of technology for teaching and learning. Key factors discussed include students' access to technology, ease of use of the tools, costs, teaching approaches, types of interaction supported, organizational requirements, and advantages/disadvantages of new technologies. The conclusion is that information technologies allow for advances in education by bringing students from around the world together on a common platform.
The 21st Century Campus: Are We There Yet? Challenges and Opportunities for ...Joshua Kim
The document examines the current and future role of technology in higher education based on a survey of over 1,000 students, faculty, and IT staff. It finds that while students believe technology is critical to their education, only 33% of faculty say it is fully integrated. There are also gaps between the collaborative technologies used on campus and those needed in the workplace. The document establishes a 21st Century Campus Index to rate schools' technology integration and identifies opportunities for institutions to better prepare students and faculty.
Enabled, Engaged, Empowered: The New Student Vision for Digital LearningJulie Evans
The document summarizes key findings from the 2012 Speak Up National Research Project conducted by Project Tomorrow. Some of the main points covered include:
- Students have a vision for digital learning that incorporates social learning, personalized and un-tethered learning experiences with rich digital content.
- While administrators see technology as important, teachers, parents and students see it as even more critical to student success.
- Students are adopting mobile devices and want to use their own devices for schoolwork, though many schools still restrict this.
- Online and blended learning are growing trends, though full implementation faces obstacles.
- Students are actively using digital content and social media for informal "DIY" learning outside of
This document summarizes a research project that explored using mobile web 2.0 technologies to support learning in tertiary education. The project investigated how wireless mobile devices could be integrated into courses to facilitate collaboration, communication, and social constructivist learning. Data was collected through surveys of students and lecturers before and after trials of the mobile technologies. Key findings included that the technologies increased student engagement and reflection, supported learning anywhere and anytime, and facilitated changes to more collaborative pedagogical approaches, though proper support structures for students and lecturers were important. The project demonstrated the potential of mobile technologies to enhance learning but also surfaced challenges around access and support.
Technology & Education - A Primer for 21st century education & beyondFlexiSAF Edusoft
This document discusses technology integration in 21st century education. It begins with an overview of technology in education and 21st century education. Some key aspects of 21st century education discussed include the educational structure moving from traditional to digital, learning environments shifting from brick-and-mortar to online/virtual, and teaching approaches changing from teacher-centered to learner-centered. The document then examines various technologies that can be used for 21st century pedagogy and assessment before analyzing factors for successful technology integration. It concludes by looking at the future of technology in education beyond the 21st century.
Speak Up 2013 Student Findings Congressional Briefing 4/8/2014Julie Evans
The document summarizes the key findings from the 2013 Speak Up survey conducted by Project Tomorrow. Over 400,000 K-12 students, teachers, parents, and others provided input. Key findings include:
- Students want greater access to technology at school, including websites, their own devices, and 24/7 access to teachers.
- When designing their ideal school, students cited technologies like online classes, tablets, e-textbooks, and games as having the greatest impact on learning.
- Students are using technology both in school, directed by teachers, and outside of school to support their schoolwork and personal learning.
Designing Engaging Learning Experiences in Digital EnvironmentsAbelardo Pardo
Talk about how to address the design of learning experiences in the current digital environments and how to take into account the student perspective, motivation, feedback, and other various aspects.
Connecting the Dots with Digital LearningJulie Evans
Students are increasingly taking ownership of their own learning by using digital tools and online resources to supplement what they are learning in school ("DIY learning"). Some key findings about students' independent learning activities included that many students have tweeted about academic topics, taken self-directed online classes, tutored peers online, used mobile apps to organize schoolwork, and found supplemental online videos. This independent approach to learning illustrates students taking the initiative to personalize their education beyond classroom instruction.
This document discusses the use of digital media and learning management systems to enhance education. It provides an analysis using the SECTIONS framework to evaluate the appropriateness of technology for teaching and learning. Key factors discussed include students' access to technology, ease of use of the tools, costs, teaching approaches, types of interaction supported, organizational requirements, and advantages/disadvantages of new technologies. The conclusion is that information technologies allow for advances in education by bringing students from around the world together on a common platform.
The 21st Century Campus: Are We There Yet? Challenges and Opportunities for ...Joshua Kim
The document examines the current and future role of technology in higher education based on a survey of over 1,000 students, faculty, and IT staff. It finds that while students believe technology is critical to their education, only 33% of faculty say it is fully integrated. There are also gaps between the collaborative technologies used on campus and those needed in the workplace. The document establishes a 21st Century Campus Index to rate schools' technology integration and identifies opportunities for institutions to better prepare students and faculty.
Enabled, Engaged, Empowered: The New Student Vision for Digital LearningJulie Evans
The document summarizes key findings from the 2012 Speak Up National Research Project conducted by Project Tomorrow. Some of the main points covered include:
- Students have a vision for digital learning that incorporates social learning, personalized and un-tethered learning experiences with rich digital content.
- While administrators see technology as important, teachers, parents and students see it as even more critical to student success.
- Students are adopting mobile devices and want to use their own devices for schoolwork, though many schools still restrict this.
- Online and blended learning are growing trends, though full implementation faces obstacles.
- Students are actively using digital content and social media for informal "DIY" learning outside of
This document summarizes a research project that explored using mobile web 2.0 technologies to support learning in tertiary education. The project investigated how wireless mobile devices could be integrated into courses to facilitate collaboration, communication, and social constructivist learning. Data was collected through surveys of students and lecturers before and after trials of the mobile technologies. Key findings included that the technologies increased student engagement and reflection, supported learning anywhere and anytime, and facilitated changes to more collaborative pedagogical approaches, though proper support structures for students and lecturers were important. The project demonstrated the potential of mobile technologies to enhance learning but also surfaced challenges around access and support.
Technology & Education - A Primer for 21st century education & beyondFlexiSAF Edusoft
This document discusses technology integration in 21st century education. It begins with an overview of technology in education and 21st century education. Some key aspects of 21st century education discussed include the educational structure moving from traditional to digital, learning environments shifting from brick-and-mortar to online/virtual, and teaching approaches changing from teacher-centered to learner-centered. The document then examines various technologies that can be used for 21st century pedagogy and assessment before analyzing factors for successful technology integration. It concludes by looking at the future of technology in education beyond the 21st century.
Speak Up 2013 Student Findings Congressional Briefing 4/8/2014Julie Evans
The document summarizes the key findings from the 2013 Speak Up survey conducted by Project Tomorrow. Over 400,000 K-12 students, teachers, parents, and others provided input. Key findings include:
- Students want greater access to technology at school, including websites, their own devices, and 24/7 access to teachers.
- When designing their ideal school, students cited technologies like online classes, tablets, e-textbooks, and games as having the greatest impact on learning.
- Students are using technology both in school, directed by teachers, and outside of school to support their schoolwork and personal learning.
Designing Engaging Learning Experiences in Digital EnvironmentsAbelardo Pardo
Talk about how to address the design of learning experiences in the current digital environments and how to take into account the student perspective, motivation, feedback, and other various aspects.
Mapping digital competence as a new subject in the Primary School curriculumUniversidad Nebrija
In December 2006 with the European Recommendation on Key Competences, "digital competence" was acknowledged as one of the 8 key competences for Lifelong Learning by the European Union.
Although the guidelines are being worked in an international framework each country should manage to find its own way to achieve the changes needed in the educational system. We present an inquiry with experimental design focused in the development of digital competence at Primary school.
- Marian University offers a graduate course teaching educators how to use iPads in K-12 classrooms. Instructors show how apps like Angry Birds can teach physics and the iPad provides opportunities to support learning.
- A teacher uses the iPad lecture capture tool Tegrity, finding a 47% increase in student viewing of recorded lectures from the previous year. Cloud-based lecture capture allows students to access recordings online and on mobile devices.
- The tech staff at Washington and Lee University welcomed new students with custom t-shirts printed with QR codes linking to helpful campus resources, demonstrating how smartphones can be used on campus.
This document summarizes key findings from the 2010 Speak Up survey conducted by Project Tomorrow with Florida high school students. Some of the main points are:
- Florida high school students see the best teacher role as a resource recommender and coach rather than solely a content expert.
- Students prefer learning through hands-on experiments and small group projects over traditional lectures.
- They want flexibility to learn at their own pace using various digital tools and resources.
- A personalized, mastery-based science class allowing choice and collaboration was seen as very beneficial.
- Trends include more student-directed learning and the development of personal expert networks anytime, anywhere.
This study examined how participation in an e-portfolio process by Educational Technology Leadership (ETL) master's candidates contributed to implementing e-portfolios with PK-12 students. A survey of ETL graduates found most believed digital portfolios should be used for assessment over paper ones. Analysis of graduate e-portfolios and feedback found e-portfolios were being implemented in PK-12 classrooms using Web 2.0 tools and reflection. The study concluded ETL graduates were helping expand e-portfolio assessment practices in schools through reflective processes and increased use of technology.
Speak Up 2010 National Findings Teachers, Librarians & AdministratorsJulie Evans
The document summarizes a congressional briefing held on May 11, 2011 about the findings of the Speak Up 2010 survey. The briefing included welcome remarks, a discussion of the national findings regarding teachers, librarians, and administrators, and a panel discussion with education leaders from Maryland and Virginia. Some of the key findings presented were that students have a vision for technology use that mirrors their desires for learning in general, and that educators have the potential to enable, engage, and empower students' new vision for learning through the effective use of technology.
Minding the gap: Bridging Computing Science and Business Studies with an Inte...Simon Fraser University
For today’s information technology organization, working in teams across functional and even organizational boundaries has become an integral part of every project. When asked about these projects, practitioners regularly report on how grave differences between business professionals and tech- nology teams have negatively affected project performance. The serious gap between how the two sides think, talk and work is systemic already in the training and education of both Business and Computer Science students at the univer- sity level. This paper describes the design of a competitive SFU Innovation Challenge which aims to bridge that gap by tasking interdisciplinary groups to create iPhone application prototypes and related business innovation roadmaps. This document then summarizes the objectives of the SFU Inno- vation Challenge, and reports on the difficulties and posi- tive results that materialized when students combined their technological problem- solving techniques and managerial strategies for effectively confronting real-world problems.
Biometric research centers on five fundamental areas: data collection, signal processing, decision-making, transmission, and storage. Traditionally, research occurred in subsets of the discipline in separate departments within universities such as algorithm development in computer science, and speech and computer vision in electrical engineering. In the fall semester of 2002, a class in Biometric Technology and Applications was developed to encourage cross-disciplinary education, where all areas of the biometric model would come together and address issues such as research methodologies and the implementation of biometrics in society at large. The course has been modified to accommodate a wider audience, incorporate graduate student research, which is the foundation for modular mini-courses tailored to specific majors and issues. Having an interdisciplinary group of student’s better mirrors the makeup of jobs involved in biometrics, such as management, marketing, or research. The challenge lies in providing a course that accounts for these diverse needs.
This document discusses the development of two professional learning networks (PLNs) for teachers in different school boards based on a conceptual framework of communities of practice. It describes the key features and processes used to build each PLN. Interviews with school board consultants revealed differences in their approaches, with one emphasizing pedagogy before technology and facilitating teacher collaboration, while the other focused on building teacher comfort with technology through hands-on sessions. Both networks produced resource materials but took different forms. The conclusion discusses factors important for developing effective PLNs, such as addressing technology issues, fostering teacher leadership and ownership, ensuring sustainability, and facilitating voluntary teacher interaction around shared goals.
Changing the Classroom Paradigm: Let’s Go Mobile!Julie Evans
This document summarizes a presentation on mobile learning given by Julie Evans from Project Tomorrow. It discusses key findings from Project Tomorrow's annual Speak Up survey regarding students' vision for mobile learning and how mobile devices can support learning. It also shares results from the Project K-Nect mobile learning pilot that found benefits like increased student motivation, confidence, and development of 21st century skills. The panel discussion addressed challenges to mobile learning adoption and how the student vision for technology-enabled learning can transform teaching.
Designation of Web 2.0 tools expected by the students on technology-based lea...alabrictyn
This document summarizes a study that examined students' expectations for web 2.0 tools in technology-based learning environments. A questionnaire was administered to 60 students to understand their opinions. The results showed that students highly value features that allow accessing lessons and communicating with teachers/peers without time or place limitations. Female students and higher-grade students expressed greater expectations overall. No differences were found between nationalities. The study concluded that learning management systems can help meet students' expectations by incorporating requested web 2.0 tools and enabling flexible, collaborative online learning activities.
Students Speak Up: what everyone should know about students and digital learningJulie Evans
Students provide insights into digital learning through a national research project. Key findings include:
- Mobile device access is widespread, with over 70% of students in grades 6-12 having smartphones and over 50% having tablets. However, only about 30% have school-provided devices.
- Social media engagement varies, with 1/3 of high school students not regularly using social media. Gaming is popular across grades, seen as engaging and helping difficult concepts.
- Students conduct substantial writing digitally, with high school girls writing an average of 15-17 hours per week through blogs, essays, creative works and social media.
- Barriers to classroom technology use include slow internet, limited access to devices, and restrictions
The criteria implied are:
- Students find digital tools and resources appropriate for each of Gardner's multiple intelligences in their content area.
- The tools and resources are previously unknown to the student.
- Students customize and personalize learning by selecting tools that address diverse learning styles, strategies, and abilities.
- Students manage their project by searching for, evaluating, and selecting appropriate tools and resources.
- Students produce results by submitting their findings using the online form.
Remote learning teachers version 25 minMaina WaGĩokõ
This document outlines a presentation on remote pedagogy given by Dr. Maina WaGioko. The presentation covers digital literacy, learning environments for remote instruction, lesson building blocks, and resourcing decisions. It discusses interacting with and creating content using technology. It also addresses digital citizenship concerns like safety, ethics and cybercrimes. Different stages of remote instruction are outlined for early years, middle school, and secondary levels. Tools for instruction, discussion, assessment and reflection in remote settings are suggested. Finally, contact information is provided for Dr. WaGioko as an innovative learning facilitator.
Speak Up Survey Insights for Private School LeadersJulie Evans
This document summarizes key findings from the Speak Up Survey conducted by Project Tomorrow, a national education nonprofit. The survey gathered data from over 400,000 K-12 students, teachers, parents, and administrators across the US. Key findings regarding private school participants include: 1) Private school students have greater access to one-to-one computing programs compared to public schools; 2) Lack of professional development is a top obstacle for private school teachers in using technology; 3) Private school students report fewer frustrations with technology access than public school students. The document provides detailed comparisons between private and public school stakeholders' views and experiences with digital learning.
Ten things mobile learning speak up j evans april 2015Julie Evans
This document summarizes key findings from Project Tomorrow's annual Speak Up survey on K-12 students', educators', and parents' views and use of digital learning and mobile devices. Some highlights include:
- Students' top frustration with school technology is slow internet and blocked educational websites, not school filters.
- Over 35% of middle and high school students are on Twitter, not just 10%.
- Students say different mobile devices are best for different tasks; tablets are not identified as the perfect device for all academic work.
- Elementary school girls show interest in learning computer programming, contrary to the statement.
This paper reports on the current challenges the professional sector faces when going mobile. The report discusses the role of mobile devices in the workforce and addresses challenges like compatibility, security and training. It also provides a comprehensive review of the mobile landscape, and reviews current best practices in mobile learning.
Rob Waldron, President and CEO of an education technology company, shared lessons learned from helping school districts transition from print to digital resources over the past year. Key points include: (1) Educator priorities around technology have remained consistent despite changes, focusing on quality, ease of use, support, and research-backed results. (2) The lines between ed tech vendors have blurred, confusing customers. (3) "Best of breed" individual solutions do not integrate well. (4) Differentiated learning initiatives often fail during procurement. (5) There is a lack of strategic cohesion around technology usage and impact. Waldron offered advice around vetting vendors, accepting the long-term nature of transitioning to digital,
The Digital Destinations in History program provides professional development for teachers in New York City school districts 24 and 28 to improve student achievement in English Language Arts by integrating project-based learning and educational technology into the social studies curriculum, with the goal of having 80% of target students achieve one year of growth on their NYS ELA exam scores over three years. Teachers will receive face-to-face and online training to develop lessons incorporating technology tools for student research and multimedia presentations to build social studies and ELA skills.
Second Life. A New Space for Teaching and Learning Entrepreneurship?Patrycja Rudnicka
Rudnicka, P. (2009). Second Life. A New Space for Teaching and Learning Entrepreneurship? Paper presented at 14th European Congress of Work and Organizational Psychology, May 13-16, 2009, Santiago de Compostela, Spain.
The document discusses trends in instructional design and technology for 2020 and beyond. Top trends include open educational resources, computer-based instruction, massively open online courses, virtual instructor-led training, digital badging, mobile/microlearning, gamification, Google apps, personalized learning, immersive technology, and revising Bloom's taxonomy for 21st century skills. Emerging technologies are enhancing learning through open access, customized instruction, collaboration, and engaging learners with real-world simulations and games.
1) The document discusses predictions for the future of educational technology (edtech) in 2030 based on a presentation by Dr. Jari Laru.
2) It outlines near-term edtech developments that are already available but not widely used, such as programming/robotics and learning management systems.
3) The document also discusses not-so-distant future edtech research trends and projects focusing on adaptive learning materials, smart learning environments, multimodal data collection and learning analytics.
4) Pedagogical agents and educational robots are presented as another potential edtech development in the not-so-distant future.
Mapping digital competence as a new subject in the Primary School curriculumUniversidad Nebrija
In December 2006 with the European Recommendation on Key Competences, "digital competence" was acknowledged as one of the 8 key competences for Lifelong Learning by the European Union.
Although the guidelines are being worked in an international framework each country should manage to find its own way to achieve the changes needed in the educational system. We present an inquiry with experimental design focused in the development of digital competence at Primary school.
- Marian University offers a graduate course teaching educators how to use iPads in K-12 classrooms. Instructors show how apps like Angry Birds can teach physics and the iPad provides opportunities to support learning.
- A teacher uses the iPad lecture capture tool Tegrity, finding a 47% increase in student viewing of recorded lectures from the previous year. Cloud-based lecture capture allows students to access recordings online and on mobile devices.
- The tech staff at Washington and Lee University welcomed new students with custom t-shirts printed with QR codes linking to helpful campus resources, demonstrating how smartphones can be used on campus.
This document summarizes key findings from the 2010 Speak Up survey conducted by Project Tomorrow with Florida high school students. Some of the main points are:
- Florida high school students see the best teacher role as a resource recommender and coach rather than solely a content expert.
- Students prefer learning through hands-on experiments and small group projects over traditional lectures.
- They want flexibility to learn at their own pace using various digital tools and resources.
- A personalized, mastery-based science class allowing choice and collaboration was seen as very beneficial.
- Trends include more student-directed learning and the development of personal expert networks anytime, anywhere.
This study examined how participation in an e-portfolio process by Educational Technology Leadership (ETL) master's candidates contributed to implementing e-portfolios with PK-12 students. A survey of ETL graduates found most believed digital portfolios should be used for assessment over paper ones. Analysis of graduate e-portfolios and feedback found e-portfolios were being implemented in PK-12 classrooms using Web 2.0 tools and reflection. The study concluded ETL graduates were helping expand e-portfolio assessment practices in schools through reflective processes and increased use of technology.
Speak Up 2010 National Findings Teachers, Librarians & AdministratorsJulie Evans
The document summarizes a congressional briefing held on May 11, 2011 about the findings of the Speak Up 2010 survey. The briefing included welcome remarks, a discussion of the national findings regarding teachers, librarians, and administrators, and a panel discussion with education leaders from Maryland and Virginia. Some of the key findings presented were that students have a vision for technology use that mirrors their desires for learning in general, and that educators have the potential to enable, engage, and empower students' new vision for learning through the effective use of technology.
Minding the gap: Bridging Computing Science and Business Studies with an Inte...Simon Fraser University
For today’s information technology organization, working in teams across functional and even organizational boundaries has become an integral part of every project. When asked about these projects, practitioners regularly report on how grave differences between business professionals and tech- nology teams have negatively affected project performance. The serious gap between how the two sides think, talk and work is systemic already in the training and education of both Business and Computer Science students at the univer- sity level. This paper describes the design of a competitive SFU Innovation Challenge which aims to bridge that gap by tasking interdisciplinary groups to create iPhone application prototypes and related business innovation roadmaps. This document then summarizes the objectives of the SFU Inno- vation Challenge, and reports on the difficulties and posi- tive results that materialized when students combined their technological problem- solving techniques and managerial strategies for effectively confronting real-world problems.
Biometric research centers on five fundamental areas: data collection, signal processing, decision-making, transmission, and storage. Traditionally, research occurred in subsets of the discipline in separate departments within universities such as algorithm development in computer science, and speech and computer vision in electrical engineering. In the fall semester of 2002, a class in Biometric Technology and Applications was developed to encourage cross-disciplinary education, where all areas of the biometric model would come together and address issues such as research methodologies and the implementation of biometrics in society at large. The course has been modified to accommodate a wider audience, incorporate graduate student research, which is the foundation for modular mini-courses tailored to specific majors and issues. Having an interdisciplinary group of student’s better mirrors the makeup of jobs involved in biometrics, such as management, marketing, or research. The challenge lies in providing a course that accounts for these diverse needs.
This document discusses the development of two professional learning networks (PLNs) for teachers in different school boards based on a conceptual framework of communities of practice. It describes the key features and processes used to build each PLN. Interviews with school board consultants revealed differences in their approaches, with one emphasizing pedagogy before technology and facilitating teacher collaboration, while the other focused on building teacher comfort with technology through hands-on sessions. Both networks produced resource materials but took different forms. The conclusion discusses factors important for developing effective PLNs, such as addressing technology issues, fostering teacher leadership and ownership, ensuring sustainability, and facilitating voluntary teacher interaction around shared goals.
Changing the Classroom Paradigm: Let’s Go Mobile!Julie Evans
This document summarizes a presentation on mobile learning given by Julie Evans from Project Tomorrow. It discusses key findings from Project Tomorrow's annual Speak Up survey regarding students' vision for mobile learning and how mobile devices can support learning. It also shares results from the Project K-Nect mobile learning pilot that found benefits like increased student motivation, confidence, and development of 21st century skills. The panel discussion addressed challenges to mobile learning adoption and how the student vision for technology-enabled learning can transform teaching.
Designation of Web 2.0 tools expected by the students on technology-based lea...alabrictyn
This document summarizes a study that examined students' expectations for web 2.0 tools in technology-based learning environments. A questionnaire was administered to 60 students to understand their opinions. The results showed that students highly value features that allow accessing lessons and communicating with teachers/peers without time or place limitations. Female students and higher-grade students expressed greater expectations overall. No differences were found between nationalities. The study concluded that learning management systems can help meet students' expectations by incorporating requested web 2.0 tools and enabling flexible, collaborative online learning activities.
Students Speak Up: what everyone should know about students and digital learningJulie Evans
Students provide insights into digital learning through a national research project. Key findings include:
- Mobile device access is widespread, with over 70% of students in grades 6-12 having smartphones and over 50% having tablets. However, only about 30% have school-provided devices.
- Social media engagement varies, with 1/3 of high school students not regularly using social media. Gaming is popular across grades, seen as engaging and helping difficult concepts.
- Students conduct substantial writing digitally, with high school girls writing an average of 15-17 hours per week through blogs, essays, creative works and social media.
- Barriers to classroom technology use include slow internet, limited access to devices, and restrictions
The criteria implied are:
- Students find digital tools and resources appropriate for each of Gardner's multiple intelligences in their content area.
- The tools and resources are previously unknown to the student.
- Students customize and personalize learning by selecting tools that address diverse learning styles, strategies, and abilities.
- Students manage their project by searching for, evaluating, and selecting appropriate tools and resources.
- Students produce results by submitting their findings using the online form.
Remote learning teachers version 25 minMaina WaGĩokõ
This document outlines a presentation on remote pedagogy given by Dr. Maina WaGioko. The presentation covers digital literacy, learning environments for remote instruction, lesson building blocks, and resourcing decisions. It discusses interacting with and creating content using technology. It also addresses digital citizenship concerns like safety, ethics and cybercrimes. Different stages of remote instruction are outlined for early years, middle school, and secondary levels. Tools for instruction, discussion, assessment and reflection in remote settings are suggested. Finally, contact information is provided for Dr. WaGioko as an innovative learning facilitator.
Speak Up Survey Insights for Private School LeadersJulie Evans
This document summarizes key findings from the Speak Up Survey conducted by Project Tomorrow, a national education nonprofit. The survey gathered data from over 400,000 K-12 students, teachers, parents, and administrators across the US. Key findings regarding private school participants include: 1) Private school students have greater access to one-to-one computing programs compared to public schools; 2) Lack of professional development is a top obstacle for private school teachers in using technology; 3) Private school students report fewer frustrations with technology access than public school students. The document provides detailed comparisons between private and public school stakeholders' views and experiences with digital learning.
Ten things mobile learning speak up j evans april 2015Julie Evans
This document summarizes key findings from Project Tomorrow's annual Speak Up survey on K-12 students', educators', and parents' views and use of digital learning and mobile devices. Some highlights include:
- Students' top frustration with school technology is slow internet and blocked educational websites, not school filters.
- Over 35% of middle and high school students are on Twitter, not just 10%.
- Students say different mobile devices are best for different tasks; tablets are not identified as the perfect device for all academic work.
- Elementary school girls show interest in learning computer programming, contrary to the statement.
This paper reports on the current challenges the professional sector faces when going mobile. The report discusses the role of mobile devices in the workforce and addresses challenges like compatibility, security and training. It also provides a comprehensive review of the mobile landscape, and reviews current best practices in mobile learning.
Rob Waldron, President and CEO of an education technology company, shared lessons learned from helping school districts transition from print to digital resources over the past year. Key points include: (1) Educator priorities around technology have remained consistent despite changes, focusing on quality, ease of use, support, and research-backed results. (2) The lines between ed tech vendors have blurred, confusing customers. (3) "Best of breed" individual solutions do not integrate well. (4) Differentiated learning initiatives often fail during procurement. (5) There is a lack of strategic cohesion around technology usage and impact. Waldron offered advice around vetting vendors, accepting the long-term nature of transitioning to digital,
The Digital Destinations in History program provides professional development for teachers in New York City school districts 24 and 28 to improve student achievement in English Language Arts by integrating project-based learning and educational technology into the social studies curriculum, with the goal of having 80% of target students achieve one year of growth on their NYS ELA exam scores over three years. Teachers will receive face-to-face and online training to develop lessons incorporating technology tools for student research and multimedia presentations to build social studies and ELA skills.
Second Life. A New Space for Teaching and Learning Entrepreneurship?Patrycja Rudnicka
Rudnicka, P. (2009). Second Life. A New Space for Teaching and Learning Entrepreneurship? Paper presented at 14th European Congress of Work and Organizational Psychology, May 13-16, 2009, Santiago de Compostela, Spain.
The document discusses trends in instructional design and technology for 2020 and beyond. Top trends include open educational resources, computer-based instruction, massively open online courses, virtual instructor-led training, digital badging, mobile/microlearning, gamification, Google apps, personalized learning, immersive technology, and revising Bloom's taxonomy for 21st century skills. Emerging technologies are enhancing learning through open access, customized instruction, collaboration, and engaging learners with real-world simulations and games.
1) The document discusses predictions for the future of educational technology (edtech) in 2030 based on a presentation by Dr. Jari Laru.
2) It outlines near-term edtech developments that are already available but not widely used, such as programming/robotics and learning management systems.
3) The document also discusses not-so-distant future edtech research trends and projects focusing on adaptive learning materials, smart learning environments, multimodal data collection and learning analytics.
4) Pedagogical agents and educational robots are presented as another potential edtech development in the not-so-distant future.
Lunch and Learn_ Technology Integration.pptxJamieEnnis4
This document discusses effective uses of technology in the classroom. It begins by outlining the benefits of technology integration, such as differentiating instruction and engaging students. Common teacher concerns with technology like lack of resources or skills are also addressed. The document then provides examples of how to facilitate group work, research, and presenting final projects using tools like Google Classroom, presentation software, and peer feedback applications. Lastly, it discusses strategies for technology use in various classroom setups, including ideas for devices like iPads, laptops, and classrooms with only one shared computer.
The document discusses using emerging internet technologies in management education. It outlines how some universities are using social networking platforms like Ning and discussion boards as well as the virtual world Second Life. It also reflects on the differences between digital natives (Generation Y) and digital immigrants (Generation X) in their comfort with technology. Research discussed found that while students are familiar with tools like Google and Wikipedia, they may lack skills in evaluating online information sources. The document advocates for a network approach to learning using web 2.0 technologies to encourage social and active learning through collaboration and discussion.
Module3 presentation - Tech for Admins - L. Farinolaleahmarie519
The document discusses the importance of technology at REED Academy, a school for students with autism. It outlines how technology can be used across various areas like student assessment, programming, rewards, and professional development. The principal proposes developing a strategic action plan to conduct a needs assessment, identify funding, research grants, and make upgrades to further integrate technology. Representatives are invited to a kickoff meeting to begin this process.
MAKING VIRTUAL PROJECT-BASED LEARNING WORK DURING THE COVID-19 PANDEMICijejournal
Project-based learning is an increasingly popular pedagogical approach in university education shown to
be effective in fostering problem-solving, analytical, design thinking and teamwork skills. The COVID-19
pandemic has led to universities pivoting from project-based learning (PBL) in the classroom to a virtual
learning environment. By examining local student consulting courses conducted virtually in a Singapore
University (UNIS) during the COVID-19 pandemic, this study aims to address the knowledge gap in the
PBL literature by identifying the roles played by digital literacy - in utilising the digital tools that support
virtual learning, in a virtual learning environment. The study also serves to highlight students’ major
takeaways in virtual PBL setting.
This document discusses trends in online learning and best practices for online teaching. It notes that online learning is growing rapidly and will disrupt traditional education systems. Quality online learning is interactive, collaborative, and inquiry-based. Effective online teachers promote learner autonomy, active participation, collaboration, and authentic assessment of 21st century skills. They use technologies and strategies like multimedia, reflection tools, collaborative projects, and feedback to support students' engagement and success in online environments.
This document discusses the benefits of technology in K-12 education. It argues that technology provides opportunities for students from different backgrounds to learn in multiple ways by expressing themselves creatively. When integrated according to constructivist learning theories, technology can encourage students to take ownership of their learning and build knowledge through social experience and multiple representations of reality. It also allows for authentic learning opportunities and makes curriculum more accessible for various types of learners. However, successful technology integration requires addressing issues like funding and digital citizenship. Overall, technology prepares students for 21st century skills and the faster pace of change they will experience.
This document discusses the benefits of technology in K-12 education. It argues that technology provides opportunities for students from different backgrounds to learn in multiple ways by expressing themselves creatively. When integrated according to constructivist learning theories, technology can encourage students to take ownership of their learning and build knowledge through social experience and multiple representations of reality. It also allows for authentic learning opportunities and makes curriculum more accessible for various types of learners. However, successful technology integration requires addressing issues like funding and digital citizenship. Overall, technology prepares students for 21st century skills and the future.
This document discusses promising practices for engaging PK-20 learners, who are primarily digital natives and second generation digital natives. It recommends interactive learning environments that incorporate collaboration, project-based learning, partnering, authentic assessment, audience, and digital mediums. Specific strategies are proposed, such as flipped classrooms, personal learning networks, and the use of Web 2.0 tools. The document concludes by outlining seven strategies from Tapscott for how educators can better engage digital learners, including focusing on lifelong learning over teaching to tests.
MAKING VIRTUAL PROJECT-BASED LEARNING WORK DURING THE COVID-19 PANDEMICijejournal
Project-based learning is an increasingly popular pedagogical approach in university education shown to be effective in fostering problem-solving, analytical, design thinking and teamwork skills. The COVID-19 pandemic has led to universities pivoting from project-based learning (PBL) in the classroom to a virtual learning environment. By examining local student consulting courses conducted virtually in a Singapore University (UNIS) during the COVID-19 pandemic, this study aims to address the knowledge gap in the PBL literature by identifying the roles played by digital literacy - in utilising the digital tools that support virtual learning, in a virtual learning environment. The study also serves to highlight students’ major takeaways in virtual PBL setting.
The document discusses project-based learning (PBL) and how it can be used in a digital age. It defines PBL and compares it to problem-based learning. The document outlines the seven essential elements of high-quality PBL and provides examples of how technology can enable these elements, including allowing repetition, individualization, and collaborative knowledge construction. An example is given of a PBL activity on reducing carbon footprints that incorporates various digital tools and meets the seven essential elements of PBL.
The document provides an overview of integrating Web 2.0 tools into a high school. It discusses barriers to integration like lack of administrator support and outlines steps taken at Grafton High School to overcome barriers. Examples of implemented Web 2.0 tools are provided, like using Wordle for vocabulary, blogs for student reflection, and Prezi for digital presentations. Benefits of these tools for teaching and learning are explained.
HICSS ATLT: Advances in Teaching and Learning TechnologiesOlga Scrivner
The document summarizes recent research presented at the Hawaii International Conference on System Sciences related to using virtual and augmented reality technologies in education. Key points discussed include the potential of these technologies to enhance learning through immersive experiences, interaction, and customized instruction. Several studies examined how virtual reality can support different levels of learning and topics. Design principles for virtual reality learning emphasized aligning the technology with learning objectives and incorporating interactivity, motivation, and multi-sensory experiences.
Integration of Digital Technology Uses of Adult People in University Learning...Xavier Mas García
This infographic has been showed in the First UOC International Research Symposium celebrated in Barcelona on december 19 of 2013, as a Phd preliminary results.
The document discusses emerging technologies and their potential applications for revolutionary learning programs. It outlines growth in online education and blended learning models. Research frameworks suggest that online learning can be effective when designed properly around factors like learning time, pedagogy, and collaboration. The document proposes design features for revolutionary programs, including empowering learners and leveraging participatory culture through various emerging technologies like mobile learning, virtual worlds, and social networks.
E:\Presentations From Speakers\Jane Secker Google Readerand RssLeo Appleton
The document discusses developing students' information management skills to match the 21st century internet environment. It notes that while students are comfortable with technology ownership and social media, they struggle with skills like critical thinking, referencing, and information management. The LSE aims to help students through training embedded in courses on topics such as RSS feeds, bookmarking resources, and using tools like Google Reader and Delicious. The training materials are intended to help students better manage the large amount of online information available.
A Story of Ox Carts and Airplanes: Converging the Promise and Reality of eLea...alanwylie
Keynote presentation by Phil Ice, Ed.D. Associate VP, Research and Development, American Public University System for the DEHub/ODLAA Education 2011 to 2021- Global challenges and perspectives of blended and distance learning the (14 to 18 February 2011).
Human-Centered Learning Analytics and Artificial Intelligence in Education: H...Yannis
Although Artificial Intelligence (AI) and Learning Analytics (LA) have shown their potential in Education, stakeholders’ agency seems to be threatened. On the other hand, multiple issues regarding FATE (Fairness, Accountability, Transparency and Ethics) have been raised when AI or LA-based solutions are designed and implemented. These issues have been especially acute since the emergence of Large Language Models and Generative AI.
This talk discusses the quest for an optimal balance between human and computational agents, when LA tools and services are employed in a Technology Enhanced Learning (TEL) ecosystem. Through the discussion of relevant conceptual models and examples, it argues for Human-Centered Learning Analytics (HCLA) and Human-Centered Artificial Intelligence (HCAI) approaches, where agency and FATE principles are essential design parameters.
The talk focuses especially on LA/AI solutions that may position teachers as designers of effective interventions and orchestration actions. Selected Human-Centered Design (HCD) principles are discussed and illustrated, and directions for future research and development are formulated to overcome the main obstacles for adoption of human-centered approaches for LA and AI in education.
Similar to Maximizing academic self-efficacy in an online course on application programming for business students: A COVID-19 experience (20)
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
-------------------------------------------------------------------------------
Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
-------------------------------------------------------------------------------
For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
The chapter Lifelines of National Economy in Class 10 Geography focuses on the various modes of transportation and communication that play a vital role in the economic development of a country. These lifelines are crucial for the movement of goods, services, and people, thereby connecting different regions and promoting economic activities.
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Jemison, MacLaughlin, and Majumder "Broadening Pathways for Editors and Authors"
Maximizing academic self-efficacy in an online course on application programming for business students: A COVID-19 experience
1. Maximizing academic self-efficacy in
an online course on application
programming for business students:
A COVID-19 experience
Joseph Benjamin ILAGAN
John Gokongwei School of Management
Loyola Schools
Ateneo de Manila University
October 5, 2020
2. 2
Hello!I am Joben Ilagan
Co-Program Director
IT Entrepreneurship Program
John Gokongwei School of Management
Ateneo de Manila University
You can email me at jbilagan@ateneo.edu
6. 6
Perceived self-efficacy is
one of the largest
predictors of academic
performance
(Eom, Wen, & Ashill, 2006;
Downing, 2009; Hodges, 2008)
7. 7
COVID-19: ECQ-GCQ
Remote learning
Limited access to teachers
Limited access to fellow students
Social aspect of learning is somehow
impaired
Social aspect of learning (Vygotsky, 1978)
Risk of impacting learning
9. 9
M.G. Moore's
Transactional Distance
Refers to physical (especially in
distance learning), pedagogical and
psychological gaps, particularly
between instructor and student and
among students.
(Moore & Kearsley, 2011)
12. Four sources of self-efficacy
Mastery
Experiences
Enactive mastery experiences
Performance accomplishments
Previous/successful experiences
12
(Bandura, 1977, as cited by Hodges, 2008)
13. Four sources of self-efficacy
Mastery
Experiences
Enactive mastery experiences
Performance accomplishments
Previous/successful experiences
Social Modeling
Vicarious experiences
Knowledge of how others
performed at a similar task
13
(Bandura, 1977, as cited by Hodges, 2008)
14. Four sources of self-efficacy
Mastery
Experiences
Enactive mastery experiences
Performance accomplishments
Previous/successful experiences
Social Modeling
Vicarious experiences
Knowledge of how others
performed at a similar task
14
Social Persuasion
Verbal Persuasion
(Bandura, 1977, as cited by Hodges, 2008)
15. Four sources of self-efficacy
Mastery
Experiences
Enactive mastery experiences
Performance accomplishments
Previous/successful experiences
Social Modeling
Vicarious experiences
Knowledge of how others
performed at a similar task
15
Social Persuasion
Verbal Persuasion
Psychological
States
Stress, emotion, mood
(Bandura, 1977, as cited by Hodges, 2008)
17. 17
Students and Class Setup
28 2nd Year BS Management Engineering Students
Generally no problem with online class access
Class was asynchronous (only one sync class)
Canvas Free for Teachers LMS
Videos uploaded to YouTube as Unlisted
Facebook Groups for informal announcements
Facebook Groups for light chat
Zoom for consultations
19. 19
Production Setup
Open Broadcast Software (OBS) for Mac OS
NDI Camera (Wifi) for the iPhone
AirServer to broadcast iPad screens to the Macbook Pro
iPad Notability App
iPad Annotations using Apple Pencil
23. ScaffoldingCognitive processing support
provided by instruction in order to
allow them to learn complex ideas
that exceed what they could learn
based solely on their own current
cognitive capabilities.
(Vygotsky, 1978; Ragan & Smith
1999, as cited by Schutt, 2003)
23
24. 24
CONTENT ASSESSMENT DELIVERY MANAGEMENT
Mastery
Experiences
Scaffolding;
15-minute videos
make absorption
more manageable;
Start with Digital,
Command Line,
Binary, Hex, etc.
Relate material to
what they already
know.
Embedded
tutorials;
Easy tasks as
warm up
Canvas LMS
YouTube
Videos
Pre-course survey
conducted on past
programming and
business
background +
expectations of the
course;
Informal
announcements on
FB; Formal on
Canvas
37. 37
CONTENT ASSESSMENT DELIVERY MANAGEMENT
Vicarious
experience
Live-coding videos
show how the
instructor made
mistakes and how
to recover from
these
Previous classes
share their
notebooks to
prepare the
current students
for tests
Discussion
Boards to
encourage
people to
share their
solutions
Chat groups to help
clarify solutions and
other concerns and
discuss career
options
40. 40
CONTENT ASSESSMENT DELIVERY MANAGEMENT
Social
Persuasion
Sample
notebooks from
a previous batch
are handed
down to the
current
students.
Discussion
boards have
solution shared
by classmates.
Provide timely
feedback;
Assessment
questions with
real-world
relevance and
familiarity.
Synchronous
consultations
on the Final
Project
involve the
instructor
assessing
feasibility and
explaining
how things
could be
started.
Facebook Groups for
informal announcement
and sharing;
Facebook Messenger for
group consultations;
Zoom for synchronous
consultations
Teachers do not have to
be friends with students
(Wang, Woo, & Quek,
2012)
42. 42
CONTENT ASSESSMENT DELIVERY MANAGEMENT
Physiological
State
Inject humor in the
examples
Share memes via
FB Groups
Relaxed
deadlines;
For
assignments,
unlimited tries
to submit
Use a lot of
metaphors
Discuss
previous
difficult
exercises
Check
pulse/sentiment via
Facebook (seems
friendlier; take
advantage of
affordances)
Create the
impression that the
teacher is more
approachable
(Wang, Woo, &
Quek, 2012)
49. 49
References
AteneoBlueCloud.
https://ateneobluecloud.ateneo.edu/?fbclid=IwAR0OMzxYfAHRtXxVCZUw_mXAsZtENfoiLDLLUQLvj0_JTWF6h_xl8z
7acog.
Bandura, A. (1977). Self-efficacy: Toward a Unifying Theory of Behavioral Change. Psychology Review, 84(2), 191–215.
Bell, S. (2010). Project-based learning for the 21st century: Skills for the future. The clearing house, 83(2), 39-43.
Clifford, B. (2018). Understanding Disinterest: How Online Undergraduate Students Perceive And Respond To
Disengaged Faculty Members. 99. https://dune.une.edu/theses
Dougherty, K. D., & Andercheck, B. (2014). Using Facebook to Engage Learners in a Large Introductory Course. Teaching
Sociology, 42(2), 95–104. https://doi.org/10.1177/0092055X14521022
Eger, L. (2015). Is Facebook a Similar Learning Tool for University Students as LMS? Procedia - Social and Behavioral
Sciences, 203, 233–238. https://doi.org/10.1016/j.sbspro.2015.08.287
Downing, K. J. (2009). Self-efficacy and Metacognitive Development. International Journal of Learning, 16(4).
Eom, S. B., Wen, H. J., & Ashill, N. (2006). The Determinants of Students’ Perceived Learning Outcomes and
Satisfaction in University Online Education: An Empirical Investigation. Decision Sciences Journal of Innovative
Education, 4(2), 215–235.
50. 50
References
Feng, M., Heffernan, N., & Koedinger, K. (2009). Addressing the assessment challenge with an online system
that tutors as it assesses. User Modeling and User-Adapted Interaction, 19(3), 243–266.
https://doi.org/10.1007/s11257-009-9063-7
Hodges, C. B. (2008). Self‐efficacy in the context of online learning environments: A review of the literature
and directions for research. Performance Improvement Quarterly, 20(3‐4), 7-25.
Kurt, S. (2019). TPACK: Technological Pedagogical Content Knowledge Framework - Educational Technology.
Educational Technology.
https://educationaltechnology.net/technological-pedagogical-content-knowledge-tpack-framework/
Moore, M. G., & Kearsley, G. (2011). Distance education: A systems view of online learning. Cengage Learning.
Qualls, J. A., & Sherrell, L. B. (2010). Why computational thinking should be integrated into the curriculum.
Journal of Computing Sciences in Colleges, 25(5), 66-71.
Rodrigo, M. M. T., Baker, R. S. J. D., & Nabos, J. Q. (2010). The relationships between sequences of affective
states and learner achievement. Proceedings of the 18th International Conference on Computers in Education:
Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010,
56–60.
51. 51
References
Shearer, R. L. (2009). Transactional distance and dialogue: An exploratory study to refine the theoretical
construct of dialogue in online learning.
Schutt, M. (2003). Scaffolding for Online Learning Environments: Instructional Design Strategies that Provide
Online Learner Support. Educational Technology: The Magazine for Managers of Change in Education, 43(6),
28–35.
Smith, P. L., & Ragan, T. J. (2004). Instructional design. John Wiley & Sons.
Vygotsky, L. (1978). Mind in society: The development of higher psychological processes. Cambridge, MA:
Harvard University Press.
Vygotsky, L. S. (1997). The collected works of LS Vygotsky: Problems of the theory and history of psychology
(Vol. 3). Springer Science & Business Media.
Wang, Q., Woo, H. L., Quek, C. L., Yang, Y., & Liu, M. (2012). Using the Facebook group as a learning
management system: An exploratory study. British Journal of Educational Technology, 43(3), 428–438.
https://doi.org/10.1111/j.1467-8535.2011.01195.x
52. 52
References
Weinstein, C. E., Zimmermann, S. A., & Palmer, D. R. (1988). Assessing Learning Strategies: the Design and
Development of the Lassi. In Learning and Study Strategies. ACADEMIC PRESS, INC.
https://doi.org/10.1016/b978-0-12-742460-6.50009-8
Weinstein, C. E., Palmer, D., & Schulte, A. C. (1987). Learning and study strategies inventory (LASSI).
Clearwater, FL: H & H Publishing.
Wing, J. M. (2008). Computational thinking and thinking about computing. Philosophical Transactions of the
Royal Society A: Mathematical, Physical and Engineering Sciences, 366(1881), 3717-3725.