Project-based learning is an increasingly popular pedagogical approach in university education shown to be effective in fostering problem-solving, analytical, design thinking and teamwork skills. The COVID-19 pandemic has led to universities pivoting from project-based learning (PBL) in the classroom to a virtual learning environment. By examining local student consulting courses conducted virtually in a Singapore University (UNIS) during the COVID-19 pandemic, this study aims to address the knowledge gap in the PBL literature by identifying the roles played by digital literacy - in utilising the digital tools that support virtual learning, in a virtual learning environment. The study also serves to highlight students’ major takeaways in virtual PBL setting.
Assessment 3 Research and Evaluation
This presentation aims to investigate the impact of blended learning on student engagement in high school students.
Assessment 3 Research and Evaluation
This presentation aims to investigate the impact of blended learning on student engagement in high school students.
STRUGGLES AND OPPORTUNITIES IN ONLINE INTERNSHIP: SOCIAL WORK GRADUATES IN FOCUSAJHSSR Journal
ABSTRACT: This study explored the lived experiences of social work graduates in online internship brought
upon the COVID-19 pandemic. These include the challenges they faced and how they coped up with it, the
opportunities that were provided to them that the traditional internship cannot offer and their personal insights
that are essential to the academic community. A qualitative phenomenological study was carried involving 10
social work graduates from Davao City's select five colleges and universities. They had their online internship
in the year 2020 – 2021 at the height of the pandemic. Data were collected through a semi-structured in-depth
interview using open-ended interview guide. Participants were chosen through homogenous purposive
sampling. Data analysis was done using Colaizzi’s 7-step method. Results revealed 12 themes addressing the
study objectives. As for challenges encountered: uncertainty on the plans, challenging interactions with clients
and tough realities; for coping mechanisms: self-preparations, exercise of prudence and designing interventions
for clients; for the opportunities offered: ongoing guidance from field instructors, autonomy and going beyond
social service in meeting the needs of the client; and for the personal insights of the participants: mismatching
exposure, innovation and sense of professionalism in applying the learnings gained in online internship.
Implications of the findings are presented in the paper.
KEYWORDS: social work, online internship, social work graduates, phenomenology study, Colaizzi’s 7-step
method, Philippines
A PRELIMINARY STUDY ON MULTIDISCIPLINARY DESIGN FRAMEWORK IN A VIRTUAL REALIT...ijma
This article presents a preliminary study on the effectiveness of the multidisciplinary design framework
(MDF) for teaching and learning in a Virtual Reality Learning Environment (VRLE). The aim of the study
was to investigate the students’ learning experiences with fully remote multidisciplinary groups, practicing
collaborative design in a VRLE. The objective was to introduce and implement a synchronous
multidisciplinary design teaching and learning engagement framework with asynchronous online
documentation that manages and evaluates evidence of learning outcomes. This study employed a
sequential explanatory mixed method research on a quasi-experiment involving 30 undergraduate students
from the creative media specializations in collaboration with 39 other students from the business,
computing, communication, and product design degree students over a 14- weeks duration. Students were
surveyed using online questionnaires, interviews, and observations by the module facilitator for the
quantitative and qualitative data collection. A triangulation protocol was used for the convergence coding
of three data sets. Results revealed that there were 85% students scoring grade A’s as compared to 69.3%
from the previous cohort that was without the framework and VRLE support. Overall, the students’
commented that the multidisciplinary design collaboration was beneficial, realizing the advantage of
collaborating to merge various skill sets and knowledge to solve problems that couldn’t be solved alone.
The study’s finding implied that the MDF effectively achieved the teaching and learning outcomes and
could be applied to all higher education multidisciplinary collaborations in a VRLE.
A Preliminary Study on Multidisciplinary Design Framework in a Virtual Realit...ijma
This article presents a preliminary study on the effectiveness of the multidisciplinary design framework (MDF) for teaching and learning in a Virtual Reality Learning Environment (VRLE). The aim of the study was to investigate the students’ learning experiences with fully remote multidisciplinary groups, practicing collaborative design in a VRLE. The objective was to introduce and implement a synchronous multidisciplinary design teaching and learning engagement framework with asynchronous online documentation that manages and evaluates evidence of learning outcomes. This study employed a sequential explanatory mixed method research on a quasi-experiment involving 30 undergraduate students from the creative media specializations in collaboration with 39 other students from the business, computing, communication, and product design degree students over a 14- weeks duration. Students were surveyed using online questionnaires, interviews, and observations by the module facilitator for the quantitative and qualitative data collection. A triangulation protocol was used for the convergence coding of three data sets. Results revealed that there were 85% students scoring grade A’s as compared to 69.3% from the previous cohort that was without the framework and VRLE support. Overall, the students’ commented that the multidisciplinary design collaboration was beneficial, realizing the advantage of collaborating to merge various skill sets and knowledge to solve problems that couldn’t be solved alone. The study’s finding implied that the MDF effectively achieved the teaching and learning outcomes and could be applied to all higher education multidisciplinary collaborations in a VRLE.
14RUNNING HEAD Content Design Factors in E-learningEttaBenton28
1
4
RUNNING HEAD: Content Design Factors in E-learning
An investigation on the effect of content design factors on learning outcomes in Basic Education in the US
HCIN 699-51- B-2021/Summer
Applied Project in Healthcare Infor
Professor Chaza Abdul and Professor Glenn Mitchell
Prepared by:
Name: Bolade Yusuf
Student ID: 273092
Harrisburg University
08/18/21
TABLE OF CONTENTS
Table of Contents
INTRODUCTION 4
1.1 Background to research problem 4
1.1.1 Content Design Factors 4
1.1.2 Learning outcomes 5
1.2 Problem Statement 5
1.4 Research Questions 6
1.5 Significance of the Research 6
LITERATURE REVIEW 7
2.1 Content design Factors 7
2.2 Learning outcomes 8
2.3 Research Framework 9
RESEARCH METHODOLOGY 13
3.1 Research Philosophy 13
3.2 Research design 13
3.3 Study Population Sample 13
3.4 Sample Size and Sampling Procedure 14
3.5 Data Collection 14
3.6 Data Analysis 14
References 16
Appendix 1: Survey Questionnaire 17
Appendix 2: Paired T-Test Analysis 20
Appendix 3: Chi-Squared Test 28
Table of Contents
INTRODUCTION 4
1.1 Background to research problem 4
1.1.1 Content Design Factors 4
1.1.2 Learning outcomes 5
1.2 Problem Statement 5
1.4 Research Questions 6
1.5 Significance of the Research 6
LITERATURE REVIEW 7
2.1 Content design Factors 7
2.2 Learning outcomes 8
2.3 Research Framework 9
RESEARCH METHODOLOGY 13
3.1 Research Philosophy 13
3.2 Research design 13
3.3 Study Population Sample 13
3.4 Sample Size and Sampling Procedure 14
3.5 Data Collection 14
3.6 Data Analysis 14
References 16
Appendix 1: Survey Questionnaire 17
Appendix 2: Paired T-Test Analysis 20
Appendix 3: Chi-Squared Test 28
Comment by Author 2: Need to fix the first line start of your pages. All pages should start at 1 inch all sides.
LIST OF FIGURES
Figure 1: Content Design 8
Figure 2: Factors Affecting Lesson Design 9
Figure 3: Guskey Evaluation Framework 10
INTRODUCTION1.1 Background to research problem
Education has a key role to play for sustainable development both in developing and developed countries (Chimombo, 2005). The progressively increasing pressure majorly on developing countries to be at par with their developed partners has only contributed towards the significance of education. This is aimed at balancing the global competitiveness. According to Chimombo, 2005, hindering circumstances in each developing nation have tomust be improved and aligned regarding compulsory and free education to foster general access to education.
Internet connection is tremendously growing tremendously globally each year. People across the globe are increasingly integrated to what happens on in different parts of the world. This has brought forward huge opportunities and success to individuals. Just like the technology has changed the world, it is now changing the learning and teaching environment. Learning approaches embedded to the Information Communication Technology (ICT) ICT (must define it in full term first before using abbreviations) poli ...
14RUNNING HEAD Content Design Factors in E-learningMatthewTennant613
1
4
RUNNING HEAD: Content Design Factors in E-learning
An investigation on the effect of content design factors on learning outcomes in Basic Education in the US
HCIN 699-51- B-2021/Summer
Applied Project in Healthcare Infor
Professor Chaza Abdul and Professor Glenn Mitchell
Prepared by:
Name: Bolade Yusuf
Student ID: 273092
Harrisburg University
08/18/21
TABLE OF CONTENTS
Table of Contents
INTRODUCTION 4
1.1 Background to research problem 4
1.1.1 Content Design Factors 4
1.1.2 Learning outcomes 5
1.2 Problem Statement 5
1.4 Research Questions 6
1.5 Significance of the Research 6
LITERATURE REVIEW 7
2.1 Content design Factors 7
2.2 Learning outcomes 8
2.3 Research Framework 9
RESEARCH METHODOLOGY 13
3.1 Research Philosophy 13
3.2 Research design 13
3.3 Study Population Sample 13
3.4 Sample Size and Sampling Procedure 14
3.5 Data Collection 14
3.6 Data Analysis 14
References 16
Appendix 1: Survey Questionnaire 17
Appendix 2: Paired T-Test Analysis 20
Appendix 3: Chi-Squared Test 28
Table of Contents
INTRODUCTION 4
1.1 Background to research problem 4
1.1.1 Content Design Factors 4
1.1.2 Learning outcomes 5
1.2 Problem Statement 5
1.4 Research Questions 6
1.5 Significance of the Research 6
LITERATURE REVIEW 7
2.1 Content design Factors 7
2.2 Learning outcomes 8
2.3 Research Framework 9
RESEARCH METHODOLOGY 13
3.1 Research Philosophy 13
3.2 Research design 13
3.3 Study Population Sample 13
3.4 Sample Size and Sampling Procedure 14
3.5 Data Collection 14
3.6 Data Analysis 14
References 16
Appendix 1: Survey Questionnaire 17
Appendix 2: Paired T-Test Analysis 20
Appendix 3: Chi-Squared Test 28
Comment by Author 2: Need to fix the first line start of your pages. All pages should start at 1 inch all sides.
LIST OF FIGURES
Figure 1: Content Design 8
Figure 2: Factors Affecting Lesson Design 9
Figure 3: Guskey Evaluation Framework 10
INTRODUCTION1.1 Background to research problem
Education has a key role to play for sustainable development both in developing and developed countries (Chimombo, 2005). The progressively increasing pressure majorly on developing countries to be at par with their developed partners has only contributed towards the significance of education. This is aimed at balancing the global competitiveness. According to Chimombo, 2005, hindering circumstances in each developing nation have tomust be improved and aligned regarding compulsory and free education to foster general access to education.
Internet connection is tremendously growing tremendously globally each year. People across the globe are increasingly integrated to what happens on in different parts of the world. This has brought forward huge opportunities and success to individuals. Just like the technology has changed the world, it is now changing the learning and teaching environment. Learning approaches embedded to the Information Communication Technology (ICT) ICT (must define it in full term first before using abbreviations) poli ...
Online Collaborative Learning Based Module for Araling Panlipunan 10ijtsrd
The self learning module SLM is one of the learning resource materials that aims to guide students under these modalities – Digital Modular and Online Learning. This study used a mixed method of experimental and descriptive research to assess the status of Online Collaborative Learning Based Module in Araling Panlipunan 10 among Grade 10 students through the pre test of the control group exposed to Online Individual Learning Based Module and experimental group exposed to the Online Collaborative Learning Based Module in the third quarter topics in the Most Essential Learning Competencies MELCs and the students’ learning experiences as to the use of the module based on the characteristics such as Social Interaction, Teamwork, and Individual Accountability. This study was conducted in Gun ob High School during the School Year 2019 2020. The improvement of the self learning module with online collaborative learning activities was crafted to address the students challenges in the new normal education. This study revealed that the students have better academic performance or scores in Araling Panlipunan 10 when they work their tasks by groups with the use of Online Collaborative Learning Based Module rather than doing it individually. The findings and conclusion indicate that it is recommended to use this modified self learning module especially for those students enrolled in Online Learning and Digital Modular Learning Modality. Stiffany Ruth B. Montejo "Online Collaborative Learning-Based Module for Araling Panlipunan 10" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-6 | Issue-6 , October 2022, URL: https://www.ijtsrd.com/papers/ijtsrd52014.pdf Paper URL: https://www.ijtsrd.com/other-scientific-research-area/other/52014/online-collaborative-learningbased-module-for-araling-panlipunan-10/stiffany-ruth-b-montejo
Challenges and Experiences of Students in the Virtual Classroom World: A Lite...Dr. Amarjeet Singh
The study aims to discuss the experience students face in the virtual classroom mode. The limitations and challenges which students face while enrolling in online modes to learning from MOOC Courses to Distance Learning. The community of the people undertaking online education has increased significantly in the past few years. The paper reviews the literature on the topic of online classes, asynchronous and synchronous modes of delivery, the perception of students in the virtual learning and the experiences and challenges faced.
The notion of digital literacy has become the trend in any field, including this research. This research aimed to find the level of digital literacy and adequate and inadequate domains in each pre-service teachers of English education digital literacy group. Quantitative research with digital competence framework or DCF then adjusted and validated through the expert judgment by Aiken V as the main questionnaire occurred to measure the level of digital literacy. Indonesia and Thailand pre-service teacher in various universities participated in this research. The research found that: i) The most level of digital literacy whether in Indonesia and Thailand, the pre-service teacher has an intermediate level followed by basic and advanced and ii) The researcher claims ‘information’ as an inadequate domain and ‘implement tech to learning’ as the adequate domain in each level of digital literacy. Further research is needed to examine effectiveness of project-based learning, problem-based learning, and case study in enhancing digital literacy through qualitative and quantitative research.
A vast majority of students in computing and related disciplines expect to interact with their systems and computing devices using a graphical user interface. Any other means of interacting with a device is deemed unseemly and is quickly met with frustration and rejection. This can partly be attributed to the fact that most operating systems and the tools that run on these platforms offer a rich “point-and-click” interface in an effort to make their systems user friendly. However, in contrast, when it comes to the study of system and cyber security, a mastery over the console and the command-line interface is imperative. In our experience in teaching most courses on system and cyber security, students seem to have the greatest difficulty in using the console/command-prompt/shell. This issue is further exacerbated since many security and related open source forensics tools are designed to run in a Unix-based environment, typically a shell, and even fewer students are familiar with the UNIX environment and find the entire experience all the more daunting. Even the simple command-prompt, ubiquitous on all Microsoft Windows operating systems, is met with significant disdain by today's students, both at the graduate and undergraduate levels. There are several solutions that have been proposed and designed to alleviate this exact issue in the field of computer programming. Video tool, Dragon Drop Pictorial Programming, Alice and Jpie are various stand-alone tools introduced to ease the inherent challenges in learning a new programming language and environment. To alleviate this situation, in this paper, we propose the first tool of its kind, to the best of our knowledge, which aims to tutor a console application using a graphical interface and adapts to the students' progress. The ultimate aim is to eliminate students' dependence on graphical interfaces and convert her to a power user of a system. Our tool, called Interactive Bash Shell Adaptive Tutoring System (iBaTs), enables students to familiarize themselves with the UNIX environment and the Bash Shell on a Windows operating system. In this work, we discuss the architecture of our tutoring program and demonstrate that our system sports several innovative pedagogical features that makes it a unique, fun, encouraging and adaptive learning environment. To the best of our knowledge, this is the first such effort that aims to address this issue.
Presentation by Helga Dorner, Centre for Teaching and Learning at the Central European University, Hungary for the European Distance Learning Week's final day webinar on "Digital skills in teaching and learning – are we on the right track?" - 11 November 2016
Recording of the discussion is available here: https://eden-online.adobeconnect.com/p80lg2b5akr/
The recording of Deirdre Hodson's presentation is available here: https://eden-online.adobeconnect.com/p9bqnf9swq2/
The purpose of this paper is to present a research proposal as a response to the need for inquiry on new participatory approaches of learning design in higher education. Learning scenarios are required that better connect with the skills and interests of specific groups of students, both in regard to the methodological strategies and the uses of supporting technological tools proposed
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
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STRUGGLES AND OPPORTUNITIES IN ONLINE INTERNSHIP: SOCIAL WORK GRADUATES IN FOCUSAJHSSR Journal
ABSTRACT: This study explored the lived experiences of social work graduates in online internship brought
upon the COVID-19 pandemic. These include the challenges they faced and how they coped up with it, the
opportunities that were provided to them that the traditional internship cannot offer and their personal insights
that are essential to the academic community. A qualitative phenomenological study was carried involving 10
social work graduates from Davao City's select five colleges and universities. They had their online internship
in the year 2020 – 2021 at the height of the pandemic. Data were collected through a semi-structured in-depth
interview using open-ended interview guide. Participants were chosen through homogenous purposive
sampling. Data analysis was done using Colaizzi’s 7-step method. Results revealed 12 themes addressing the
study objectives. As for challenges encountered: uncertainty on the plans, challenging interactions with clients
and tough realities; for coping mechanisms: self-preparations, exercise of prudence and designing interventions
for clients; for the opportunities offered: ongoing guidance from field instructors, autonomy and going beyond
social service in meeting the needs of the client; and for the personal insights of the participants: mismatching
exposure, innovation and sense of professionalism in applying the learnings gained in online internship.
Implications of the findings are presented in the paper.
KEYWORDS: social work, online internship, social work graduates, phenomenology study, Colaizzi’s 7-step
method, Philippines
A PRELIMINARY STUDY ON MULTIDISCIPLINARY DESIGN FRAMEWORK IN A VIRTUAL REALIT...ijma
This article presents a preliminary study on the effectiveness of the multidisciplinary design framework
(MDF) for teaching and learning in a Virtual Reality Learning Environment (VRLE). The aim of the study
was to investigate the students’ learning experiences with fully remote multidisciplinary groups, practicing
collaborative design in a VRLE. The objective was to introduce and implement a synchronous
multidisciplinary design teaching and learning engagement framework with asynchronous online
documentation that manages and evaluates evidence of learning outcomes. This study employed a
sequential explanatory mixed method research on a quasi-experiment involving 30 undergraduate students
from the creative media specializations in collaboration with 39 other students from the business,
computing, communication, and product design degree students over a 14- weeks duration. Students were
surveyed using online questionnaires, interviews, and observations by the module facilitator for the
quantitative and qualitative data collection. A triangulation protocol was used for the convergence coding
of three data sets. Results revealed that there were 85% students scoring grade A’s as compared to 69.3%
from the previous cohort that was without the framework and VRLE support. Overall, the students’
commented that the multidisciplinary design collaboration was beneficial, realizing the advantage of
collaborating to merge various skill sets and knowledge to solve problems that couldn’t be solved alone.
The study’s finding implied that the MDF effectively achieved the teaching and learning outcomes and
could be applied to all higher education multidisciplinary collaborations in a VRLE.
A Preliminary Study on Multidisciplinary Design Framework in a Virtual Realit...ijma
This article presents a preliminary study on the effectiveness of the multidisciplinary design framework (MDF) for teaching and learning in a Virtual Reality Learning Environment (VRLE). The aim of the study was to investigate the students’ learning experiences with fully remote multidisciplinary groups, practicing collaborative design in a VRLE. The objective was to introduce and implement a synchronous multidisciplinary design teaching and learning engagement framework with asynchronous online documentation that manages and evaluates evidence of learning outcomes. This study employed a sequential explanatory mixed method research on a quasi-experiment involving 30 undergraduate students from the creative media specializations in collaboration with 39 other students from the business, computing, communication, and product design degree students over a 14- weeks duration. Students were surveyed using online questionnaires, interviews, and observations by the module facilitator for the quantitative and qualitative data collection. A triangulation protocol was used for the convergence coding of three data sets. Results revealed that there were 85% students scoring grade A’s as compared to 69.3% from the previous cohort that was without the framework and VRLE support. Overall, the students’ commented that the multidisciplinary design collaboration was beneficial, realizing the advantage of collaborating to merge various skill sets and knowledge to solve problems that couldn’t be solved alone. The study’s finding implied that the MDF effectively achieved the teaching and learning outcomes and could be applied to all higher education multidisciplinary collaborations in a VRLE.
14RUNNING HEAD Content Design Factors in E-learningEttaBenton28
1
4
RUNNING HEAD: Content Design Factors in E-learning
An investigation on the effect of content design factors on learning outcomes in Basic Education in the US
HCIN 699-51- B-2021/Summer
Applied Project in Healthcare Infor
Professor Chaza Abdul and Professor Glenn Mitchell
Prepared by:
Name: Bolade Yusuf
Student ID: 273092
Harrisburg University
08/18/21
TABLE OF CONTENTS
Table of Contents
INTRODUCTION 4
1.1 Background to research problem 4
1.1.1 Content Design Factors 4
1.1.2 Learning outcomes 5
1.2 Problem Statement 5
1.4 Research Questions 6
1.5 Significance of the Research 6
LITERATURE REVIEW 7
2.1 Content design Factors 7
2.2 Learning outcomes 8
2.3 Research Framework 9
RESEARCH METHODOLOGY 13
3.1 Research Philosophy 13
3.2 Research design 13
3.3 Study Population Sample 13
3.4 Sample Size and Sampling Procedure 14
3.5 Data Collection 14
3.6 Data Analysis 14
References 16
Appendix 1: Survey Questionnaire 17
Appendix 2: Paired T-Test Analysis 20
Appendix 3: Chi-Squared Test 28
Table of Contents
INTRODUCTION 4
1.1 Background to research problem 4
1.1.1 Content Design Factors 4
1.1.2 Learning outcomes 5
1.2 Problem Statement 5
1.4 Research Questions 6
1.5 Significance of the Research 6
LITERATURE REVIEW 7
2.1 Content design Factors 7
2.2 Learning outcomes 8
2.3 Research Framework 9
RESEARCH METHODOLOGY 13
3.1 Research Philosophy 13
3.2 Research design 13
3.3 Study Population Sample 13
3.4 Sample Size and Sampling Procedure 14
3.5 Data Collection 14
3.6 Data Analysis 14
References 16
Appendix 1: Survey Questionnaire 17
Appendix 2: Paired T-Test Analysis 20
Appendix 3: Chi-Squared Test 28
Comment by Author 2: Need to fix the first line start of your pages. All pages should start at 1 inch all sides.
LIST OF FIGURES
Figure 1: Content Design 8
Figure 2: Factors Affecting Lesson Design 9
Figure 3: Guskey Evaluation Framework 10
INTRODUCTION1.1 Background to research problem
Education has a key role to play for sustainable development both in developing and developed countries (Chimombo, 2005). The progressively increasing pressure majorly on developing countries to be at par with their developed partners has only contributed towards the significance of education. This is aimed at balancing the global competitiveness. According to Chimombo, 2005, hindering circumstances in each developing nation have tomust be improved and aligned regarding compulsory and free education to foster general access to education.
Internet connection is tremendously growing tremendously globally each year. People across the globe are increasingly integrated to what happens on in different parts of the world. This has brought forward huge opportunities and success to individuals. Just like the technology has changed the world, it is now changing the learning and teaching environment. Learning approaches embedded to the Information Communication Technology (ICT) ICT (must define it in full term first before using abbreviations) poli ...
14RUNNING HEAD Content Design Factors in E-learningMatthewTennant613
1
4
RUNNING HEAD: Content Design Factors in E-learning
An investigation on the effect of content design factors on learning outcomes in Basic Education in the US
HCIN 699-51- B-2021/Summer
Applied Project in Healthcare Infor
Professor Chaza Abdul and Professor Glenn Mitchell
Prepared by:
Name: Bolade Yusuf
Student ID: 273092
Harrisburg University
08/18/21
TABLE OF CONTENTS
Table of Contents
INTRODUCTION 4
1.1 Background to research problem 4
1.1.1 Content Design Factors 4
1.1.2 Learning outcomes 5
1.2 Problem Statement 5
1.4 Research Questions 6
1.5 Significance of the Research 6
LITERATURE REVIEW 7
2.1 Content design Factors 7
2.2 Learning outcomes 8
2.3 Research Framework 9
RESEARCH METHODOLOGY 13
3.1 Research Philosophy 13
3.2 Research design 13
3.3 Study Population Sample 13
3.4 Sample Size and Sampling Procedure 14
3.5 Data Collection 14
3.6 Data Analysis 14
References 16
Appendix 1: Survey Questionnaire 17
Appendix 2: Paired T-Test Analysis 20
Appendix 3: Chi-Squared Test 28
Table of Contents
INTRODUCTION 4
1.1 Background to research problem 4
1.1.1 Content Design Factors 4
1.1.2 Learning outcomes 5
1.2 Problem Statement 5
1.4 Research Questions 6
1.5 Significance of the Research 6
LITERATURE REVIEW 7
2.1 Content design Factors 7
2.2 Learning outcomes 8
2.3 Research Framework 9
RESEARCH METHODOLOGY 13
3.1 Research Philosophy 13
3.2 Research design 13
3.3 Study Population Sample 13
3.4 Sample Size and Sampling Procedure 14
3.5 Data Collection 14
3.6 Data Analysis 14
References 16
Appendix 1: Survey Questionnaire 17
Appendix 2: Paired T-Test Analysis 20
Appendix 3: Chi-Squared Test 28
Comment by Author 2: Need to fix the first line start of your pages. All pages should start at 1 inch all sides.
LIST OF FIGURES
Figure 1: Content Design 8
Figure 2: Factors Affecting Lesson Design 9
Figure 3: Guskey Evaluation Framework 10
INTRODUCTION1.1 Background to research problem
Education has a key role to play for sustainable development both in developing and developed countries (Chimombo, 2005). The progressively increasing pressure majorly on developing countries to be at par with their developed partners has only contributed towards the significance of education. This is aimed at balancing the global competitiveness. According to Chimombo, 2005, hindering circumstances in each developing nation have tomust be improved and aligned regarding compulsory and free education to foster general access to education.
Internet connection is tremendously growing tremendously globally each year. People across the globe are increasingly integrated to what happens on in different parts of the world. This has brought forward huge opportunities and success to individuals. Just like the technology has changed the world, it is now changing the learning and teaching environment. Learning approaches embedded to the Information Communication Technology (ICT) ICT (must define it in full term first before using abbreviations) poli ...
Online Collaborative Learning Based Module for Araling Panlipunan 10ijtsrd
The self learning module SLM is one of the learning resource materials that aims to guide students under these modalities – Digital Modular and Online Learning. This study used a mixed method of experimental and descriptive research to assess the status of Online Collaborative Learning Based Module in Araling Panlipunan 10 among Grade 10 students through the pre test of the control group exposed to Online Individual Learning Based Module and experimental group exposed to the Online Collaborative Learning Based Module in the third quarter topics in the Most Essential Learning Competencies MELCs and the students’ learning experiences as to the use of the module based on the characteristics such as Social Interaction, Teamwork, and Individual Accountability. This study was conducted in Gun ob High School during the School Year 2019 2020. The improvement of the self learning module with online collaborative learning activities was crafted to address the students challenges in the new normal education. This study revealed that the students have better academic performance or scores in Araling Panlipunan 10 when they work their tasks by groups with the use of Online Collaborative Learning Based Module rather than doing it individually. The findings and conclusion indicate that it is recommended to use this modified self learning module especially for those students enrolled in Online Learning and Digital Modular Learning Modality. Stiffany Ruth B. Montejo "Online Collaborative Learning-Based Module for Araling Panlipunan 10" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-6 | Issue-6 , October 2022, URL: https://www.ijtsrd.com/papers/ijtsrd52014.pdf Paper URL: https://www.ijtsrd.com/other-scientific-research-area/other/52014/online-collaborative-learningbased-module-for-araling-panlipunan-10/stiffany-ruth-b-montejo
Challenges and Experiences of Students in the Virtual Classroom World: A Lite...Dr. Amarjeet Singh
The study aims to discuss the experience students face in the virtual classroom mode. The limitations and challenges which students face while enrolling in online modes to learning from MOOC Courses to Distance Learning. The community of the people undertaking online education has increased significantly in the past few years. The paper reviews the literature on the topic of online classes, asynchronous and synchronous modes of delivery, the perception of students in the virtual learning and the experiences and challenges faced.
The notion of digital literacy has become the trend in any field, including this research. This research aimed to find the level of digital literacy and adequate and inadequate domains in each pre-service teachers of English education digital literacy group. Quantitative research with digital competence framework or DCF then adjusted and validated through the expert judgment by Aiken V as the main questionnaire occurred to measure the level of digital literacy. Indonesia and Thailand pre-service teacher in various universities participated in this research. The research found that: i) The most level of digital literacy whether in Indonesia and Thailand, the pre-service teacher has an intermediate level followed by basic and advanced and ii) The researcher claims ‘information’ as an inadequate domain and ‘implement tech to learning’ as the adequate domain in each level of digital literacy. Further research is needed to examine effectiveness of project-based learning, problem-based learning, and case study in enhancing digital literacy through qualitative and quantitative research.
A vast majority of students in computing and related disciplines expect to interact with their systems and computing devices using a graphical user interface. Any other means of interacting with a device is deemed unseemly and is quickly met with frustration and rejection. This can partly be attributed to the fact that most operating systems and the tools that run on these platforms offer a rich “point-and-click” interface in an effort to make their systems user friendly. However, in contrast, when it comes to the study of system and cyber security, a mastery over the console and the command-line interface is imperative. In our experience in teaching most courses on system and cyber security, students seem to have the greatest difficulty in using the console/command-prompt/shell. This issue is further exacerbated since many security and related open source forensics tools are designed to run in a Unix-based environment, typically a shell, and even fewer students are familiar with the UNIX environment and find the entire experience all the more daunting. Even the simple command-prompt, ubiquitous on all Microsoft Windows operating systems, is met with significant disdain by today's students, both at the graduate and undergraduate levels. There are several solutions that have been proposed and designed to alleviate this exact issue in the field of computer programming. Video tool, Dragon Drop Pictorial Programming, Alice and Jpie are various stand-alone tools introduced to ease the inherent challenges in learning a new programming language and environment. To alleviate this situation, in this paper, we propose the first tool of its kind, to the best of our knowledge, which aims to tutor a console application using a graphical interface and adapts to the students' progress. The ultimate aim is to eliminate students' dependence on graphical interfaces and convert her to a power user of a system. Our tool, called Interactive Bash Shell Adaptive Tutoring System (iBaTs), enables students to familiarize themselves with the UNIX environment and the Bash Shell on a Windows operating system. In this work, we discuss the architecture of our tutoring program and demonstrate that our system sports several innovative pedagogical features that makes it a unique, fun, encouraging and adaptive learning environment. To the best of our knowledge, this is the first such effort that aims to address this issue.
Presentation by Helga Dorner, Centre for Teaching and Learning at the Central European University, Hungary for the European Distance Learning Week's final day webinar on "Digital skills in teaching and learning – are we on the right track?" - 11 November 2016
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MAKING VIRTUAL PROJECT-BASED LEARNING WORK DURING THE COVID-19 PANDEMIC
1. International Journal of Education (IJE) Vol.10, No.2, June 2022
DOI: 10.5121/ije.2022.10201 1
MAKING VIRTUAL PROJECT-BASED LEARNING
WORK DURING THE COVID-19 PANDEMIC
Kevin Koh, Yuanto Kusnadi, Gary Pan, Venky Shankararaman
Singapore Management University, Singapore
ABSTRACT
Project-based learning is an increasingly popular pedagogical approach in university education shown to
be effective in fostering problem-solving, analytical, design thinking and teamwork skills. The COVID-19
pandemic has led to universities pivoting from project-based learning (PBL) in the classroom to a virtual
learning environment. By examining local student consulting courses conducted virtually in a Singapore
University (UNIS) during the COVID-19 pandemic, this study aims to address the knowledge gap in the
PBL literature by identifying the roles played by digital literacy - in utilising the digital tools that support
virtual learning, in a virtual learning environment. The study also serves to highlight students’ major
takeaways in virtual PBL setting.
KEYWORDS
Virtual Project-based Learning, Digital Literacy, COVID-19 Pandemic, Higher Education
1. INTRODUCTION
The COVID-19 pandemic has led to the unprecedented health and socioeconomic crisis which
has severely impacted universities around the world (Crawford et al., 2020).A key measure taken
by universities is changing the way they teach - from classroom teaching to „emergency online
education‟ (Murphy, 2020). The dire need for universities to pivot their teaching to online during
COVID-19 pandemic has also affected the way students learn (Muller et al., 2021). One such
teaching pedagogy that brings about severe changes in how students learn during the pandemic is
project-based learning (PBL)(Duwi et al., 2020).
Generally in a PBL setting, students learn theory in the classroom, then apply what they have
learned in the field, solving a wide array of business or societal challenges facing organizations,
while at the same time, solidifying their own knowledge (Faridah et al., 2011).In such a setting, it
is common for universities to form partnerships with relevant stakeholders, such as corporations
and social organizations, in devising effective solutions to address complex problems (Heaviside
et al., 2018; Lee et al., 2016). Some of these partnerships may also go beyond local shores to
include industry partners in different geographical locations (Boss and Krauss, 2014).Therefore,
with group interaction and collaboration central to PBL pedagogy (Pan et al., 2019), students in a
PBL course are likely to be severely impacted by the effects of COVID-19 pandemic. This is
mainly because without physical presence, student groups in the PBL course may find it more
challenging to interact with one another and collaborate with their industry partners during the
project (Seow et al., 2019).
Furthermore, swiftly pivoting to virtual PBL is no easy feat especially during a sudden
emergence of COVID-19 pandemic (Crawford et al., 2020). Students‟ ability to embrace digital
tools including video conferencing with breakout rooms, online applications and shared
2. International Journal of Education (IJE) Vol.10, No.2, June 2022
2
electronic documents, is crucial to support their learning both asynchronously and in real time
(Tesar, 2020; Lepe & Jimenez-Rodrigo, 2014; Lee et al., 2016; Garcia, 2016).
To date, little is known about the digital literacy skills that are required of students in a PBL
course to pivot from classroom learning to a virtual learning environment when working with
both local and overseas industry partners during a corona virus disease pandemic.By examining
local student consulting courses conducted virtually in a Singaporean University (UNIS)during
the COVID-19 pandemic, this study aims to address the knowledge gap in the PBL literature by
identifying the roles played by digital literacy - in utilising the digital tools that support virtual
learning in a virtual learning environment. The study also serves to highlight the major takeaways
from students, industry partners, and faculty in virtual PBL setting.
The remainder of the paper is organized as follows. The following section provides a background
to virtual PBL and digital literacy. This is followed by a description of our case study and a
presentation of results and discussion. The paper concludes with implications for research and
education.
2. LITERATURE REVIEW
2.1. Virtual PBL
According to Markham et al. (2003), PBL is a teaching pedagogy that relies on students‟
involvement in structured projects, with the objectives of enabling them to process complex
questions in acquiring the necessary skill-sets and knowledge. Bell (2010) identifies several
advantages of PBL that include active participation of learners; improved motivation and
satisfaction, leading to better academic performance; preparation of students for employment;
and development of work-related skills such as critical thinking, team work, design thinking and
problem solving.
Information communication technology (ICT) is commonly used to support PBL. The ICTs are
not only a fundamental instrument for communication between teachers and students, but also a
means of strengthening collaborative work (Flores and Arco, 2012; Boss and Krauss, 2014). In
fact, Cakiroglu (2014) has provided empirical evidence that suggests that by combining virtual
manipulatives and PBL, students‟ understanding and academic performance of mathematics
subjects may be improved.In addition, virtual PBL may bring about several benefits and
disadvantages. According to Lepe & Jimenez-Rodrigo (2014), benefits of virtual PBL include
ease of communication through using the same virtual platform; and flexibility of working times
and group meetings, which offers greater adaptability and better time-planning opportunities.
Disadvantages of virtual PBL include demand for a higher level of commitment to the project and
to the communication channel used; and lack of adequate technology skills to utilise the ICT
tools.
It is increasingly common for teachers to collaborate in the design and implementation of projects
that cross geographic boundaries or even jump time zones (Flores & Arco, 2012).Lee et al.
(2016) highlight students may struggle to engage with industry partners in their PBL courses, due
to logistical and time constraints. At the same time, professionals working in the industry may
find it tedious to travel to campus. For those who are based overseas, on-campus participation is
even more challenging. Therefore virtual PBL may be a viable option to alleviate this problem by
allowing remote participation, which makes it possible for teachers, students and industry
partners to engage with one another in real-time regardless of their location.
3. International Journal of Education (IJE) Vol.10, No.2, June 2022
3
2.2. Digital Literacy
Martin (2006) defines digital literacy as the individual realization, attitude and capacity of digital
tools usage in order to access, manage, integrate, analyse and synthesize digital information
sources. Acquiring digital literacy means the ability to access various information sources, the
capacity to utilize digital tools for the management of information sources and the ability to
generate and share different media, as well as the ability to efficiently present and communicate
using proper tools and processes (Eshet-Alkalai, 2004; Kaeophanuek et al., 2018).
According to Gee (2012), digital literacy skills are categorized into:(1) Information skills: the
fundamental concepts of information management and the techniques and methods related to
information management;(2) Digital tools usage: the skills and competencies required to learn
and use various software applications as well as a variety of cognitive skills to execute tasks in
digital environments; and (3) Digital transformation: creating, improving, designing, producing
and presenting new forms of information, generating new knowledge and developing digital
innovation.
Overall, there is growing recognition that students need to develop sound digital literacy skills
which allow them to thrive and lead in a digitally enhanced project work environment (Janssen et
al., 2013).
3. RESEARCH METHODOLOGY
In this section, we employed a case study design, which is a qualitative research approach. The
case study approach is particularly appropriate for our exploratory study since it allows us to
capture the organizational dynamics of the phenomenon better (Yin, 2003). Its strength also lies
in its ability to explain the phenomenon based on the interpretation of data.
Our case study involved an experiential learning courses: “Accounting for Entrepreneurs” that
was taught in UNIS in the Academic Year 2020/21 from August 2020 to November 2020. The
detail of the course is elaborated in the next sub-section.
At the end of an academic semester, course feedback evaluation would usually be conducted for
students enrolled in every course in UNIS (including the two experiential learning courses we
described in this paper). In the course feedback evaluation, students from these two courses were
asked a number of questions related to the various aspects of PBL, such as: (a) Preparation and
organization; (b) Clarity of objectives and expectations; (c) Simulation of interest in project-
based learning; (d) Facilitation and mentoring skills; (e) Quality and frequency of feedback; (f)
Creating opportunities to learn from others;(g) Enhancing students‟ analytical, problem-solving,
and reasoning skills; (h)Enhancing students‟ capacity to integrate knowledge from two or more
disciplines to solve a problem; (i) Enhancing students‟ ability to apply subject concepts to real-
world issues; (j) Enhancing students‟ communication skills; (k) Preparing students to embrace
uncertainty; (l)Overall ratings of the instructor; and (m) Overall rating of the course. The scores
were captured on a Likert-like scale for the questions mentioned earlier, ranging from 1 (Very
Poor) to 7 (Excellent).
Relating these aspects of the students‟ feedback to the three elements of digital literacy (DL)
outlined in the literature review, we believe that information skills is captured by responses to (f),
(g), (k), (l), and (m); digital tools usage is captured by responses to (c), (d), and (j); and digital
transformation is captured by responses to (e), (h) and (i).
4. International Journal of Education (IJE) Vol.10, No.2, June 2022
4
Besides the quantitative scores that measure the effectiveness of various elements associated with
course feedback evaluation survey, the student feedback report also contains qualitative feedback
written by each student on this question: “What perspective/learning/skills do you take away
from the course?”.
In addition, feedback from industry partners and faculty were obtained through emails. Both the
survey data and qualitative feedback formed the main sources of our data. The quantitative and
qualitative data from students‟ course evaluation reports are reliable because these surveys are
uniformly applied across all courses and are taken by all students in UNIS (including experiential
learning courses) and are made available upon request. Moreover, the qualitative feedback from
the industry partners and faculty are transparent because the researcher could grasp these parties‟
interpretations of their actions and events, as well as their beliefs and aspirations.
Data analysis was carried out by providing statistical analysis of the empirical data, which
primarily comprises the results of the students‟ survey questionnaires. The mean and standard
deviation of each aspect of the course, from (a) to (n) were calculated and then compared to the
overall University average scores. We further compute the p-value of the difference between the
scores obtained in the two courses and the University average score, to assess the effectiveness of
the PBL carried out in both courses. In addition, we arranged the qualitative feedback from
students along the 3 elements of DL identified in our literature review. We reliedon the
theoretical lens related to DL to map the qualitative feedback of students to the important
components of DL. These additional analyses would provide greater insights to the roles of DL in
facilitating effective virtual PBL during the Covid-19 pandemic, which is the main contribution
of this study.
3.1. Background and Growth of UNIS-X Pedagogy
UNIS-X is a university-wide project-based experiential learning pedagogy which was launched
by UNIS (a public university in Singapore) in 2015. From two pilot courses in 2015, UNIS-X has
grown over the years to offer 60 courses to close to 4,000 undergraduate students. In each course,
the instructor needs to identify suitable industry partner(s) as project sponsor(s). Subsequently,
both parties will need to scope the project deliverables, which often involve recommendations
from students, to solve real issues and problems faced by the project sponsor(s) before the
semester begins. Students enrolled into the course will then work together as teams to develop
solutions to address real issues and problems assigned by the project sponsor(s). Another
important element of the UNIS-X pedagogy is active mentorship provided by both the project
sponsor(s) and the instructor involved in the course. Throughout the semester, students will have
to present their project progress (at least once) and they will be given regular feedback to refine
their recommendation in the project. At the end of the semester, students will have to present
their recommended solution, which is a key project deliverable, in front of the instructor, senior
management of the project sponsor(s), and fellow students.
In essence, the UNIS-X pedagogy involves a tripartite collaboration between faculty (as
instructor of the course), students and the industry partners working on real-world problem(s).
The project collaboration is akin to a student consultancy program, which helps to develop
students‟ critical thinking ability, communication skill and the ability to handle uncertainties in
projects. For example, it is common for students to adapt to changes in the project scope during
the project, which could be attributed to changing circumstances surrounding the project.
In the next few sections, we will describe a case study involving UNIS-X (virtual) courses that
UNIS faculties conducted pre and post-pandemic to provide a comparison by drawing some
5. International Journal of Education (IJE) Vol.10, No.2, June 2022
5
insights to the unique features of each course and interesting feedback given by the students with
respect to the changes undertaken in PBL due to the COVID-19 pandemic.
3.2. Case Study: Accounting for Entrepreneurs
Accounting for Entrepreneurs (AFE) is an elective course under the Managing basket of the
Capabilities pillar in the UNIS Core Curriculum. The topics coverage comprises financial and
managerial accounting, accounting information system, financial planning, taxation, and internal
control. In AFE projects, the clients usually involve Small-and-Medium Enterprises(SMEs) in
Singapore.
3.3. Changes due to the COVID-19 pandemic
In response to the emergence of the COVID-19 pandemic, UNIS acted quickly to prepare its
instructors and students for a virtual learning environment. To support its instructors, UNIS‟s
Center for Teaching Excellence put together some tips and strategies to help make instructors‟
online lessons more engaging. These resources were curated and listed on the Center‟s website to
help instructors to locate information according to their teaching needs.
In addition to these resources, the Center had also incorporated practical tips by instructors as
well as feedback from students. Students generally found the interactive synchronous sessions
conducted via Zoom helpful, especially when instructors engaged them in discussions either
through the chat function or provided opportunities for them to express their views verbally.
Instructors were also trained to learn how to record Zoom sessions, pre-recorded videos, and
slides with narrations to support students‟ learning in a virtual environment. Students were taught
how to use forums/collaborative tools and breakout sessions on Zoom as an extension of class
participation to facilitate group discussions and consultations with their instructors. In addition,
instructors were also trained to use classroom response systems, such as Wooclap and Kahoot to
further increase interaction and engagement online. To make training possible, UNIS‟s Center for
Teaching Excellence set up a series of online workshops that aimed at providing tips, strategies,
and hands-on practice in facilitating various online teaching and learning activities for both
instructors and students. These training sessions were beneficial since they better prepared
instructors to plan, organize and teach their course in a virtual environment.
The outbreak of the COVID-19 pandemic in early 2020 has affected the PBL pedagogy in a
number of ways. First, regular lectures and mentoring sessions which were conducted face-to-
face (before 2020) had to be shifted to a virtual mode (usually via teleconferencing software such
as Microsoft Teams, WebEx, Google Meet, or Zoom). Initially, this change had created much
inconvenience as all parties were trying to adapt to the new way of learning remotely and
virtually. As time progressed, by Summer 2021, we were comfortable with virtual meetings and
in away, the effect had become positive as meetings could now be recorded and students did not
have to commute to meet their project mentors.
Second, progress and final presentations which were usually conducted in a classroom setting had
to be shifted to the virtual mode starting from March 2020, as classes had to be shifted online
owing to safe distancing rules. Moreover, out of the 43 students enrolled, a few foreign students
were still based in Japan, China and India. With the changes in the mode of learning from face-
to-face to virtual, the importance of digital intelligence in facilitating a smooth transition could
not be overemphasized.
Overall, these initiatives are linked to the first two components of digital literacy as outlined by
Gee (2012): information skills – in terms of techniques and methods related to managing an
6. International Journal of Education (IJE) Vol.10, No.2, June 2022
6
online classroom setting; as well as digital tools usage. The ability of the instructor as well as the
students to effectively utilize these digital skills, has enhanced their learning in a virtual PBL
setting.
The switch to a virtual mode of learning was well-received by the project sponsor(s) and faculty
as they could now access to recorded presentation for their reference. Students could also prepare
their presentations and record them, and send the link to the presentations in advance, without
having to wait until the actual presentation day itself. This might mitigate the nervousness some
students felt when they were presenting face-to-face in front of the faculty and the senior
management of the project sponsor(s).
The online presentations delivered by the project groups as well as the output of the projects
(which require students to design useful dashboards and develop product prototypes for their
project sponsors) constitute the last component of digital literacy, namely digital transformation
as it enables students to create and design new form of presentation and develop digital
innovations to their project sponsor(s).
4. RESULTS AND ANALYSIS
4.1. Students and Project Background
In Academic Year 2020/21, Term 1 commenced in August 2020 and concluded in December
2020. Table 1 illustrates the breakdown of the 41 UNIS undergraduate students enrolled in the
course, out of which 41% were male students and the remaining 59% were female students.
Majority of the students were in their Year 2 and 4 of their studies (37% and 32%, respectively).
It was also interesting to note that 15% of the enrolled students were freshmen, which indicatesan
increased willingness of students to take more challenging PBL course in their first year of study.
Table 1. Distribution of Students
Total number of students 41
Male 17 41%
Female 24 59%
Year 1 6 15%
Year 2 15 37%
Year 3 7 17%
Year 4 and beyond 13 32%
The project sponsor was Company A, an e-commerce analytics start-up based in Singapore.
Compared to larger markets like the United States and China, accessibility to market performance
data for retailer brands on electronic commerce (e-commerce) platforms like Lazada and Shopee
in Southeast Asia is limited and fragmented. Company A is committed to developing Southeast
Asia‟s most sophisticated digital commerce intelligence platform to enable brands of consumer
goods to have a better grasp of their e-commerce performance. By applying data science
techniques to capture digital data points from the web, and then using artificial intelligence
technology to analyse the data, Company A generates commercial insights and provides
actionable data dashboards & predictive analytics to shape these brands‟e-commerce strategy.
7. International Journal of Education (IJE) Vol.10, No.2, June 2022
7
Company A provides two data service offerings: The first product is called Service X which is a
competitive intelligence/market research offering that gives brands a holistic view of their entire
market on an ongoing (weekly) basis, hence allowing brand managers to study their brands‟
relative market share in the online market and identify potential areas of improvement.
The second product is Service Y, a key performance indicators (KPIs) monitoring tool on brands.
By focusing on the brand products listed online, the tool provides important analytics such as
“are my product listings looking good?” or “do I get good ratings & reviews?” on an ongoing
(daily) basis.
Currently, Company A offers these two products on an annual subscription basis at competitive
price points (elaborated below), which varies according to the customization of customers‟
solutions. However, such a pricing strategy may not always attract customers and as a result, it
may hinder the sustainability and scalability of the business.
In terms of the student project deliverables, students were expected to: (i) Develop a Business
Model Canvas (BMC) for the service offerings; and (ii) List recommendations on the potential
new revenue stream and its corresponding cost structures for Company A. Besides the
recommendations, students had to come up with a budget and a profitability analysis for the next
3 years, which would shape the business to be sustainable and scalable.The project required
students to bring together a set of integrated knowledge from accounting, finance, strategy, and
marketing disciplines.
4.2. Recommendations by Students
All the changes mentioned in Section 3.3 have affected the delivery of in-class seminars as well
as the project collaboration with Company A. However, despite the switch to virtual mode,
students were able to deliver excellent online presentations in the Mid-Term Progress as well as
Final Presentations at the end of the semester, for the two senior management members of
Company A. This clearly demonstrates students‟ ability to integrate the digital literacy skills
acquired in the virtual PBL collaboration with Company A (as elaborated below).
One of the student recommendations was to target smaller fast moving consumer goods (FMCG)
companies as customers. As Company A has so far only focused on FMCG MNCs, it is
neglecting a sizable market of smaller clients. These clients are either local or regional brands
who fulfil at least one of the conditions: 1) Revenue of not more than S$100M; 2) Do not have
more than five best-selling product categories. While Service Y is well-suited to meet the needs
of these clients, Company A, however, has not diversified its client base to include the smaller
clients, which could present an opportunity for the company to increase its revenue.
4.3. Feedback from Client Partner and Faculty
Despite the virtual experience (including the mentoring sessions and presentations), the CEO of
Company A commented that: “The collaboration is not only a great experience, but also a
beneficial one for the business as the students demonstrated a professional attitude and has
developed an innovative solution to address our business problem. The students were also quick
to acknowledge that the issues faced by a small start-up such as ours, often were not fully
described in textbooks. Nevertheless, students were able to adapt their knowledge learnt in
school and think critically before proposing a set of viable business solutions.”The CEO‟s
feedback highlighted the important roles played by online surveys and interviews conducted by
students in their primary research (information skills), and the communication channels such as
Zoom and Slack (digital tool usage) that resulted in high quality final presentations with
8. International Journal of Education (IJE) Vol.10, No.2, June 2022
8
innovative recommendations (digital transformation). He hoped that UNIS‟s experiential learning
model of active engagement with the industry could continue as it would be hugely beneficial for
the students and the companies alike.
The faculty member involved in the course highlighted: “While physical interactions with
students and the project sponsor were constrained by the social distancing rules, the availability
of digital platforms to connect all three parties implies that the virtual mentoring sessions have
played a vital role, especially for students as they have developed a set of feasible and practical
solutions for the consultancy projects. In a way, students’ digital literacy is being enhanced
amidst the change in the mode of learning and mentoring, hence resulting in them being agile
and adept in using various digital platforms to conduct not only productive discussions with the
project sponsor, but also in delivering online presentations seamlessly. In fact, the relationship
among all three parties grew even stronger as the setting in the mentoring sessions was more
relaxed, compared to physical face-to-face mentoring sessions which were usually more rigid
and formal.” The positive feedback from the faculty indicated that he too has benefited from the
virtual PBL. Besides, the faculty also believed that students‟ positive experience was mainly
enabled by students‟ acquisition of relevant digital literacy skills.
4.4. Feedback from Students
In general, the evidences presented in Table 2 suggest that the virtual PBL collaboration with
Company Ain the “Accounting for Entrepreneurs” course was successful. Various aspects of
digital literacy acquired by students played important roles in facilitating effective virtual PBL.
The information skills related to conducting primary research during a pandemic (i.e.
disseminating online surveys and conducting online interviews to potential clients of the industry
partner) and learning about the e-commerce analytics industry have allowed students to learn
from others (mean score = 6.667, standard deviation of 0.530); enhanced their analytical,
problem-solving and reasoning skills (mean score = 6.487, standard deviation = 0.721); and
prepared them to embrace uncertainty (mean score = 6.513, standard deviation. = 0.790).
The usage of digital tools was important and essential in a pandemic. With all UNIS courses
turning online, the use of tools such as mentimeter, Kahoot, Zoom break-out rooms was
instrumental in stimulating students‟ interest in content and project based learning (mean score =
6.769, standard deviation = 0.427). Moreover, the use of communication tools such as WhatsApp,
Slack, and Telegram has helped to facilitate effective mentoring sessions with the industry
partner (mean score = 6.737, standard deviation = 0.503). These tools have also enhanced
students‟ communication skills (mean score = 6.487, standard deviation = 0.898) – among one
another, as well as with the faculty and industry partner.
Digital transformation skills acquired by the students, in terms of receiving timely and
constructive feedback on the progress of their project from the faculty and industry partner (mean
score = 6.744, standard deviation = 0.498), helped them integrate interdisciplinary knowledge to
improve the quality of their recommendations to the industry partner (mean score = 6.590,
standard deviation = 0.785), generating new knowledge and developing digital innovation that
solve real-world issues faced by the industry partner (mean score = 6.333, standard deviation =
0.923).
Overall, the mean scores for the overall rating of the instructor and course were 6.872 and 6.436
respectively, which were well above the University average scores of 5.927 and 5.935
respectively. In addition, the p-values of the difference between the mean scores obtained for
various aspects of the course versus that of other courses in the University were presented in the
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last column. We observe that all (except one) of the p-values are below 0.01; suggesting that the
three aspects of digital literacy contributed to effective virtual PBL collaboration in the course.
Despite the shift from physical classes to virtual mode, the mentoring sessions and face-to-face
presentation of PBL were still able to achieve students‟ learning outcomes. These findings have
important implications and provide useful contribution to the existing literature on PBL (Seow et
al., 2021) which suggest that an experiential learning activity through virtual project
collaboration, would enhance students‟ knowledge creation, analytical, problem-solving,
communication skills (how to work with industry partners), as well as preparing students to
embrace uncertainty.
More importantly, various use of digital tools and students‟ ability to integrate the information
skills into project management and developing effective online presentations with innovative
recommendation, contribute to the components of digital literacy as outlined by Gee
(2012).Therefore, our paper further highlights the importance of acquiring digital literacy in
achieving effective virtual PBL.
Table 2. Summary of Student Course Evaluation Feedback
Question
Mean
score
Std
Dev
University
Average
p-value
(a) Preparation and organization 6.795 0.409 5.951 (0.000)
(b) Clarity of objectives and
expectations 6.795 0.409 5.779
(0.000)
(c) Stimulation of interest in content
and project-based learning
6.769 0.427 5.916 (0.000)
(d) Facilitation and mentoring skills 6.737 0.503 5.906 (0.000)
(e) Quality and frequency of
feedback 6.744 0.498 5.869
(0.000)
(f) Creating opportunities for you to
learn from others
6.667 0.530 6.051 (0.000)
(g) Enhancing your analytical,
problem-solving and reasoning
skills
6.487 0.721 5.942 (0.000)
(h) Enhancing your capacity to
integrate knowledge from two or
more disciplines to solve a
problem
6.590 0.785 5.999 (0.000)
(i) Enhancing your ability to apply
subject concepts to real-world
issues
6.333 0.823 6.101 (0.103)
(j) Enhancing your communication
skills 6.487 0.898 5.943
(0.001)
(k) Preparing you to embrace
uncertainty 6.513 0.790 6.018
(0.001)
(l) Overall rating of the instructor 6.872 0.339 5.927 (0.000)
(m)Overall rating of the course 6.436 0.788 5.935 (0.001)
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4.5. Main Takeaways from Qualitative Feedback from Students
Apart from the statistics displayed in Table 2, additional insights could be gained from students‟
qualitative feedback on the virtual PBL collaboration with both local and overseas companies.
With regards to DL, the delivery of virtual lessons and students‟ engagement were enhanced
through the use of online platforms such as mentimeter, Kahoot!, Padlet, and the recording
function of Zoom. In the virtual sessions, the students swiftly adapted to using various digital
tools (such as Zoom, LinkedIn, Telegram, Slack, etc.) in their interaction with their project
sponsors. Throughout their project, the students were able to find, understand, create, and
communicate digital information. The students were also able to use diverse technologies
appropriately and effectively to retrieve information, interpret results, and access the quality of
that information. Overall, the students have clearly demonstrated a high level of DL which is
important for learning in a virtual PBL environment (Crawford, 2020). It is likely students‟ DL
skill could have been enhanced through various training workshops conducted by the Center for
Teaching Excellence, numerous practices and the frequent use of information retrieval system,
such as electronic database resources (Kaeophanuek et al., 2018).
Table 3. Qualitative Feedback
Feedback by students Component of
Digital Literacy
1. The client was very forthcoming with information that could
help us along the way.There was a lot of good communication
that was facilitated by putting us in the same communication
channel on Slack. Moreover, they were always keen to arrange
meetings online to go through any questions that we might have
on any part of our online presentation.
2. Interactive, well-integrated use of software for class engagement,
ease of discussion with client. It was easier to review the classes
as they were recorded. Class participation was also made easier
with less disruption.
3. Interesting insights as to what you have to do to thrive in the
business world: Why businesses have failed because they failed
to innovate; I also polished my soft skills through the project
work - how to communicate with teammates, how to get our
ideas across in more succinct ways in our online presentation;
how to organize our information so it has better flow etc.
4. The e-commerce analytics industry is relevant to the current
world and the demo of the client‟s product shows that our
recommendations can value add.
5. Learning about people skills. A lot of communication had to be
done with all kinds of parties both inside and outside the module.
One of the mentors is also based overseas, which implies that we
had to coordinate online meeting at a time zone that is suitable
for him.
Information skills Digital
tools usage
Digital transformation
Information skills Digital
tools usage
Information skills
Digital transformation
Information skills
Digital transformation
Information skills,
Digital tools usage
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The following feedback in Table 3 highlights an interesting observation on the use of digital tools:
“There was a lot of good communication facilitated by putting us in the same communication
channel on Slack. Moreover, they were always keen to arrange meetings online to go through the
questions we might have onour presentation.”
In addition, through the collaboration with Company A in semester 1 (August – December, 2020),
students also learnt more about the e-commerce industry, which has taken off since the pandemic
struck early last year. This is highlighted by the following feedback by a student: “I've gained a
better understanding of the e-commerce industry when working with our project sponsor. Also, I
have learned better communication and interview skills when reaching out to potential partners”.
This represents an important accomplishment as the information skills gained on the digital e-
commerce landscape has helped the students acquire digital transformation skills. This allows
them to process the feedback given by the faculty and project sponsors and develop high-quality
online presentations, which involve practical and innovative recommendations to the project
sponsors.
Finally, an additional insight from the virtual PBL projects is that besides being proficient in DL
skills, students were also competent in their communication and were professional in handling
their clients, which can be observed from the qualitative feedbacks Table 3. A virtual PBL could
provide students with the opportunity to develop skills shown in Diagram 1 below.
Diagram 1
5. IMPLICATIONS AND CONCLUSIONS
Our study has explored a virtual PBL course at UNIS during COVID-19 pandemic. Traditionally,
a PBL course would focus on teamwork, problem-solving skills, the use of verbal and non-verbal
communication, and critical thinking skills in learners. In addition to these skills, our study has
shown that a virtual PBL course would also emphasize on DL skills.
For researchers, this paper contributes to the PBL literature by identifyingthe importance of DL
skills that are required of students in a PBL course to pivot from classroom learning to a virtual
learning environment when working with both local and overseas industry partners.This serves as
one of the first exploratory studies that examines virtual PBL during a corona virus disease
pandemic in the PBL literature. For educators, this study offers useful insights to understanding
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12
students‟ needs in a virtual PBL setting. Besides DL, Universities may also want to equip their
students with adaptability and agility skills, so as to prepare them to swiftly pivot to a different
learning environment.
For university students, the insights from the study suggest that learning is no longer happening
only in classroom. Students should learn to be adaptable to virtual classes or blended learning
environment. Similar to PBL in a classroom setting, virtual PBL has also proven to have
enhanced students‟ problem-solving, analytical, design thinking and communication skills.
For industry partners, virtual PBL may be a way to bridge the gap between academia and industry.
The industry partners may find it interesting to look at their businesses from fresh perspectives.
They often feel that it takes time for students to adjust to the working environment coming from
the university but virtual PBL acts like a guided internship and allows students to work on
substantial projects under the direct supervision of company staff and faculty. In this way,
companies may also get to know potential hires better and vice versa. This enhances the cultural
fit between the student and the company. Also, as students work on real business issues,
developing solutions that are practical and workable, may also help to address business problems.
The Covid-19 pandemic has forced universities and businesses around the world to pivot their
mode of operation and rapidly adopt the use of technology. DL is not confined within the
classrooms and targeted at the students. It is equally important to faculty members and business
leaders as they prepare graduates to be future-ready and shape the future workplace respectively.
For a virtual PBL course to be successful, access and support must be provided to help develop
DL among the project stakeholders.
While this study represents an important step toward understanding virtual PBL in acoronavirus
disease pandemic setting, longitudinal field studies involving multiple case studies are clearly
called for, to reflect the varied nature of virtual PBL courses in different geographical locations
or crisis settings.
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AUTHORS
Kevin Koh is the Head of the SMU-X Office. His research interests is in the area of experiential learning
Dr. Yuanto Kusnadi is Associate Professor of Accounting (Education) at the Singapore Management
University. His research interests are in corporate governance and innovative pedagogy.
Dr. Gary Pan is Professor of Accounting (Education) at Singapore Management University and the
Associate Dean (Undergraduate Admissions and Students Development) of the School of Accountancy at
the Singapore Management University. He is also the Academic Director of SMU-X at the Provost Office.
His research interests are in information technology enablement of accounting processes and innovative
pedagogy..
Dr. Venky Shankararaman is the Vice Provost (Education) and Professor of Information Systems
(Education) at Singapore Management University. His research interests are in digital business
technologies and transformation, enterprise systems and integration, and education pedagogy.