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Prelimin
ary
results

(PhD T
hes

BACKGROUND…

Digital Learners (Bullen &
Morgan)%

2012

Empirical Study about ICT
uses on digital learners
(Bullen et al.)%

%

2013

%

Empirical Study about the comparison
of digital learners in F2F and virtual
Universities (Gros et al.)%

%
%

I IMAGINE a world where technology
becomes transparent and the Network is
the main environment where people
access to content, communicate, socialize,
create, entertain, go shopping, share
knowledge and learn…

1.1. Profile of our participants:
Age%
32(
50%%

18%

GENERATIONAL FACTOR MYTH
Digital role for learning is mainly
adopted because of a set of
generational features.%

“The most profound technologies
are those that disappear. They
weave themselves into the fabric
of everyday life until they are
indistinguishable from it.”
Mark Weiser (1991)

COMPLEX VIEW
Digital role for learning is adopted
because of the interaction of many
factors related to the context,
personal features and learner
interests.%

Concerning this background, some questions were shaking into

Gender%

%

%
So I thought that

how students valorize the usefulness of the daily life
technological uses for learning at the university, and which
of them are the most valorized…

the most reasonable
would be asking
them…

…and I decided to achieve 3 objectives:
To analyze the relationship between digital technological
uses of students in daily life and in learning university
activity.
To contribute in the construction of a conceptual
framework about experience on digital technology uses of
lifelong learners in a complex view.
To identify application patterns of digital technology uses
for learning activity at the university.

%

Questionnaire results: FREQUENCY AND SKILLS
Top 10 Highest Skilled and Frequent Digital Uses

Mo

93%

92%

To navigate and get information by general and
specialized search engines, or specific websites as
online libraries, encyclopedias, dictionaries and
media sites.

C/W

79%

To watch videos published by other people.

C/W

76%

To communicate by chat or instant message.

59%
High Frequency

Mo

72%

To take photos or videos.

C/W

72%

To access to a social networks.

C/W

70%

To buy and send goods and to access to other
services as online banking.

C/W

67%

To see pictures published by other people.

62%

To get reference information for learning, by using
contributions published by other users in their
websites and networks.

C/W
C/W

60%

To listen to music and audio recordings, or to watch
TV programs and series.

Use several social networks
for diferent purposes
(Facebook, Linkedin and
other specifics ones)

distinguishing between their personal and professional settings.

  The first contact with digital technology was for personal interest.

97%

C/W

90%

To make collaborative work with other students
sharing documents with cloud applications and
online communication tools.

Mo

87%

To manage email accounts, calendar and
contacts.

86%

To have an integrate account with email,
calendar and contacts.

C/W

85%

To navigate and get specific information using
search engines and online services.

Mo

78%

To make collaborative work with other students
sharing documents by mean of cloud applications
and online communication tools.

70%

To communicate by chat or instant message.

Mo

67%

To send and receive SMS or MMS messages.

Mo

67%

To access to online services such as online
shops, libraries, online banking or databases,
with the web browser or specific APP.

C/W

51%
High Frequency

C/W

C/W

Make audio or
videoconferences between
several people

64%

To create and publish collaborative content on a
wiki.

Mo: Mobile Devices use
C/W: Web/Computer use

48%
High Frequency

  Constant Internet connection by computer or mobile devices in order to
follow its activity.

%

To search and consult information using search
engines, and general and specialized websites.

C/W

56%
High Usefulness

SEMI-STRUCTURED INTERVIEW
Highlight results

  They use Social Networks for accessing to knowledge.
  They feel their digital universe is involved in their daily life,

Use the web to make
collaborative work by cloud
applications such as Google
Drive

  Communication with other users has been present since the beginning.
  The Network has been crucial on their professional and personal
evolution.

contents which they consider to be interesting for tiers, by using web
social tools.

  They use the Network as an open and collaborative working environment.
  They are now aware they have a PLE (Personal Learning Environment)

Questionnaire results: USEFULNESS FOR LEARNING
ACTIVITY
Categories and participants suggestions (qualitative part)
Num.
Answers

Pattern

56%
High Usefulness

Publish content in real time,
and access and comment
content published by other
people (Twitter, blogs, videos
and images)

2.

Director:%Begoña%Gros%
PhD(Program:%Educa:on%and%Society%
Center:%Pedagogy%Faculty,%Universitat%de%Barcelona%

4.  Web navigation and
information access
5.  Communication
6.  Social web and
content publication

Asking for the 3 most
useful uses for learning at
university%

In order to describe how the knowledge

construction and learning processes take place on the
Net, 3 interviews on digital daily life have been
done to skilled individuals, asking about their ICT use
in their personal and professional lives.

%

SEMI-STRUCTURED INTERVIEW

@%

On the follow 6 live-wide dimensions of digital
activity:
1.  Digital activity on every day life
2.  The digital universe

@%

3.  Digital life story

%

4.  Knowledge management

@%

5.  Social dimension
6.  Learning in the Network

Social
Relationship

69

Information
Access

Searching general information,
searching academic information

52

Mobility

Smartphone, tablet, mobility (in
general)
Collaborative work (in general), wiki,
cloud computing

49

Collaboration
Audiovisual
content

Video content, Audio content,
multimedia (in general)

28

Information
sharing

Social bookmarking, sharing
information (in general)

[1]% This chronology is not exhaustive. You can got into detail in:
Jones, C., & Shao, B. (2011). The net generation and digital natives: implications for
higher education (Literature review)
Bennett, S. (2012). Digital Natives. In Encyclopedia of Cyber Behavior. United
States: IGI Global.
[2]%It is an adaptation and an actualization of the Experience of Technology
Questionnaire of the Kennedy project. See:
Kennedy, G. (2006). Experience with Technology Questionnaire (Research Project
Website). Educating the Net Generation. Retrieved from http://
www.netgen.unimelb.edu.au/downloads/questionnaire-students.pdf

This%infographic%contains%the%preliminary%results%of%the%PhD%
thesis%detailed%below,%which%is%s:ll%in%wri:ng%process.%

PhD(Candidate:%Xavier%Mas%

3.  Personal
organization and
productivity

66 %
Combine study
with other
activities %

Social networks, email, videocommunication, chat, Peer
communication (in general)

35

which has been built because of their informal learning and activity on
the web.

Original(Title:%La#integració#dels#usos#de#la#tecnologia#
digital#de#les#persones#adultes#dins#la#seva#ac3vitat#
forma3va#a#la#universitat#

2.  Entertainment
(audiovisual and
games)

Living & Learning
activity%

Categories

81

However, their digital development has been determined by the
professional setting.

  They act as an active node in the Network consuming and filtering

Y RESULTS…

Questionnaire results: USEFULNESS FOR LEARNING
ACTIVITY
Top 10 Most Useful Digital Uses

Use the smartphone to
manage email accounts,
calendars and contacts

To call and send text messages or pictures to other
people.

C/W

PRELIMINAR

1.  Multimedia
production

66 %
1st Online
learning
experience%

%

 

USEFULNESS FOR UNIVERSITY LEARNING ACTIVITY

 

 

Divided on follow 6
areas of digital
activity:

FREQUENCY AND SKILLS
49 items (digital uses)

? 

89 %
1st University
Enrolment%

1.2. Questionnaire Structure:

how lifelong learners manage their “digital universe”;
which uses of technology they harness most frequently and
feel most skilled;

Previous Learning
Experience%
60 %(

my head. I wondered:

? 
? 

54%
40%

25%

Empirical Study about Students’
habits on ICT Use (Romero et al.)%

OBJECTIVES…

50%%
50%%

Computer/Web + Mobile Devices

dealing with the study of digital
students behavior is to go into depth
in the relation between living and
Learning technologies. In other
words, it is to compare the
capabilities and uses of digital
technology in the everyday life of
learners, to their application
preferences in learning activity in
formal contexts.

Digital Visitors & Residents
(White & Le Cornu)%

36 items (digital uses)

One of the approaches used in

New Millennial Learners
(Pedró)%

%

Qualitative Questions

2011

Digital Wisdom (Prensky)

)
(…and so on…

An in depth questionnaire[2] about

digital technology uses and skills, and about
the usefulness of these on learning activity,
has been applied to 184 digital lifelong
learners (first year students of the
Universitat Oberta de Catalunya).

METHODS…

2009

Mmmm…The key could be here…

g

%

Controversy review (Bennett)%

1.

in

%

21 st Centur
y Education
al
Approache
s and
Experienc
es (Open
Social
Learning,
Seamless
Learning,
MOOC, etc
.) le N
ar e
n i tw
n
o
(C g e r k
. S nv a
uá iro s a
re n m
z) e
nt

gies
colo
g E hes%
rnin
.
c
Lea pproa ata, B
A
.P
any
,K
dm
Coll
(C. on, an )
arr thers
B
o

is)

n
atio
ner g
Ge arnin
Le
e- odels )%
M ros
G
(B .

n
ar
Le

2008!!

e

n
so r o t t w
er v i
(P En G. A
(

Educating the Net Generation
(Empirical Study) (Kennedy et al.)%

st

3

id
ew

%

In
f
Le orm
ar
nin al
g

f
Li

%

0
2. %
n g s)
ni n e
ar w
Le Do
E- (S.

2006

s)%
ism ne
tiv ow
ec . D
nn ; S
Co ens
iem

(Oblinger & Oblinger)%

.S
(G

But, in this world, how do students
rning
Lifelong Lea
1997%
Net Generation
work? How do they think?
(Tapscott)%
How do they act? Who really are
Millennials (Strauss)%
2000%
digital students?
Digital natives
2001%
Perhaps I could find some answers in
(Prensky)%
ng
THE STORY OF ONE ACADEMIC
ni
E ar )
PL Le nts )%
Net Generation
2005
l
e l
CONTROVERSY[1]
na m el

First(UOC(Interna9onal(Research(Symposium(
Barcelona,%December%18,%2013%%

Acknowledgements(
Dr.%Gregor%Kennedy%(Melbourne%University),%Director%of%Educa:ng%
the%Net%Genera:on%Project%
Digital%Literacy%Area%of%Compu:ng,%Mul:media%and%
Telecommunica:on%Studies,%of%the%Universitat%Oberta%de%Catalunya%
The%three%anonymous%experts%on%ICT%use%that%have%accepted%to%be%
interviewed.%
All%students%that%have%par:cipated%on%the%ques:onnaire.%

@xmasBCN(|(hGp://xmasbcn.blogspot.com(
xmas@uoc.edu(

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Integration of Digital Technology Uses of Adult People in University Learning Activity

  • 1. Prelimin ary results (PhD T hes BACKGROUND… Digital Learners (Bullen & Morgan)% 2012 Empirical Study about ICT uses on digital learners (Bullen et al.)% % 2013 % Empirical Study about the comparison of digital learners in F2F and virtual Universities (Gros et al.)% % % I IMAGINE a world where technology becomes transparent and the Network is the main environment where people access to content, communicate, socialize, create, entertain, go shopping, share knowledge and learn… 1.1. Profile of our participants: Age% 32( 50%% 18% GENERATIONAL FACTOR MYTH Digital role for learning is mainly adopted because of a set of generational features.% “The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.” Mark Weiser (1991) COMPLEX VIEW Digital role for learning is adopted because of the interaction of many factors related to the context, personal features and learner interests.% Concerning this background, some questions were shaking into Gender% % % So I thought that how students valorize the usefulness of the daily life technological uses for learning at the university, and which of them are the most valorized… the most reasonable would be asking them… …and I decided to achieve 3 objectives: To analyze the relationship between digital technological uses of students in daily life and in learning university activity. To contribute in the construction of a conceptual framework about experience on digital technology uses of lifelong learners in a complex view. To identify application patterns of digital technology uses for learning activity at the university. % Questionnaire results: FREQUENCY AND SKILLS Top 10 Highest Skilled and Frequent Digital Uses Mo 93% 92% To navigate and get information by general and specialized search engines, or specific websites as online libraries, encyclopedias, dictionaries and media sites. C/W 79% To watch videos published by other people. C/W 76% To communicate by chat or instant message. 59% High Frequency Mo 72% To take photos or videos. C/W 72% To access to a social networks. C/W 70% To buy and send goods and to access to other services as online banking. C/W 67% To see pictures published by other people. 62% To get reference information for learning, by using contributions published by other users in their websites and networks. C/W C/W 60% To listen to music and audio recordings, or to watch TV programs and series. Use several social networks for diferent purposes (Facebook, Linkedin and other specifics ones) distinguishing between their personal and professional settings.   The first contact with digital technology was for personal interest. 97% C/W 90% To make collaborative work with other students sharing documents with cloud applications and online communication tools. Mo 87% To manage email accounts, calendar and contacts. 86% To have an integrate account with email, calendar and contacts. C/W 85% To navigate and get specific information using search engines and online services. Mo 78% To make collaborative work with other students sharing documents by mean of cloud applications and online communication tools. 70% To communicate by chat or instant message. Mo 67% To send and receive SMS or MMS messages. Mo 67% To access to online services such as online shops, libraries, online banking or databases, with the web browser or specific APP. C/W 51% High Frequency C/W C/W Make audio or videoconferences between several people 64% To create and publish collaborative content on a wiki. Mo: Mobile Devices use C/W: Web/Computer use 48% High Frequency   Constant Internet connection by computer or mobile devices in order to follow its activity. % To search and consult information using search engines, and general and specialized websites. C/W 56% High Usefulness SEMI-STRUCTURED INTERVIEW Highlight results   They use Social Networks for accessing to knowledge.   They feel their digital universe is involved in their daily life, Use the web to make collaborative work by cloud applications such as Google Drive   Communication with other users has been present since the beginning.   The Network has been crucial on their professional and personal evolution. contents which they consider to be interesting for tiers, by using web social tools.   They use the Network as an open and collaborative working environment.   They are now aware they have a PLE (Personal Learning Environment) Questionnaire results: USEFULNESS FOR LEARNING ACTIVITY Categories and participants suggestions (qualitative part) Num. Answers Pattern 56% High Usefulness Publish content in real time, and access and comment content published by other people (Twitter, blogs, videos and images) 2. Director:%Begoña%Gros% PhD(Program:%Educa:on%and%Society% Center:%Pedagogy%Faculty,%Universitat%de%Barcelona% 4.  Web navigation and information access 5.  Communication 6.  Social web and content publication Asking for the 3 most useful uses for learning at university% In order to describe how the knowledge construction and learning processes take place on the Net, 3 interviews on digital daily life have been done to skilled individuals, asking about their ICT use in their personal and professional lives. % SEMI-STRUCTURED INTERVIEW @% On the follow 6 live-wide dimensions of digital activity: 1.  Digital activity on every day life 2.  The digital universe @% 3.  Digital life story % 4.  Knowledge management @% 5.  Social dimension 6.  Learning in the Network Social Relationship 69 Information Access Searching general information, searching academic information 52 Mobility Smartphone, tablet, mobility (in general) Collaborative work (in general), wiki, cloud computing 49 Collaboration Audiovisual content Video content, Audio content, multimedia (in general) 28 Information sharing Social bookmarking, sharing information (in general) [1]% This chronology is not exhaustive. You can got into detail in: Jones, C., & Shao, B. (2011). The net generation and digital natives: implications for higher education (Literature review) Bennett, S. (2012). Digital Natives. In Encyclopedia of Cyber Behavior. United States: IGI Global. [2]%It is an adaptation and an actualization of the Experience of Technology Questionnaire of the Kennedy project. See: Kennedy, G. (2006). Experience with Technology Questionnaire (Research Project Website). Educating the Net Generation. Retrieved from http:// www.netgen.unimelb.edu.au/downloads/questionnaire-students.pdf This%infographic%contains%the%preliminary%results%of%the%PhD% thesis%detailed%below,%which%is%s:ll%in%wri:ng%process.% PhD(Candidate:%Xavier%Mas% 3.  Personal organization and productivity 66 % Combine study with other activities % Social networks, email, videocommunication, chat, Peer communication (in general) 35 which has been built because of their informal learning and activity on the web. Original(Title:%La#integració#dels#usos#de#la#tecnologia# digital#de#les#persones#adultes#dins#la#seva#ac3vitat# forma3va#a#la#universitat# 2.  Entertainment (audiovisual and games) Living & Learning activity% Categories 81 However, their digital development has been determined by the professional setting.   They act as an active node in the Network consuming and filtering Y RESULTS… Questionnaire results: USEFULNESS FOR LEARNING ACTIVITY Top 10 Most Useful Digital Uses Use the smartphone to manage email accounts, calendars and contacts To call and send text messages or pictures to other people. C/W PRELIMINAR 1.  Multimedia production 66 % 1st Online learning experience% %   USEFULNESS FOR UNIVERSITY LEARNING ACTIVITY     Divided on follow 6 areas of digital activity: FREQUENCY AND SKILLS 49 items (digital uses) ?  89 % 1st University Enrolment% 1.2. Questionnaire Structure: how lifelong learners manage their “digital universe”; which uses of technology they harness most frequently and feel most skilled; Previous Learning Experience% 60 %( my head. I wondered: ?  ?  54% 40% 25% Empirical Study about Students’ habits on ICT Use (Romero et al.)% OBJECTIVES… 50%% 50%% Computer/Web + Mobile Devices dealing with the study of digital students behavior is to go into depth in the relation between living and Learning technologies. In other words, it is to compare the capabilities and uses of digital technology in the everyday life of learners, to their application preferences in learning activity in formal contexts. Digital Visitors & Residents (White & Le Cornu)% 36 items (digital uses) One of the approaches used in New Millennial Learners (Pedró)% % Qualitative Questions 2011 Digital Wisdom (Prensky) ) (…and so on… An in depth questionnaire[2] about digital technology uses and skills, and about the usefulness of these on learning activity, has been applied to 184 digital lifelong learners (first year students of the Universitat Oberta de Catalunya). METHODS… 2009 Mmmm…The key could be here… g % Controversy review (Bennett)% 1. in % 21 st Centur y Education al Approache s and Experienc es (Open Social Learning, Seamless Learning, MOOC, etc .) le N ar e n i tw n o (C g e r k . S nv a uá iro s a re n m z) e nt gies colo g E hes% rnin . c Lea pproa ata, B A .P any ,K dm Coll (C. on, an ) arr thers B o is) n atio ner g Ge arnin Le e- odels )% M ros G (B . n ar Le 2008!! e n so r o t t w er v i (P En G. A ( Educating the Net Generation (Empirical Study) (Kennedy et al.)% st 3 id ew % In f Le orm ar nin al g f Li % 0 2. % n g s) ni n e ar w Le Do E- (S. 2006 s)% ism ne tiv ow ec . D nn ; S Co ens iem (Oblinger & Oblinger)% .S (G But, in this world, how do students rning Lifelong Lea 1997% Net Generation work? How do they think? (Tapscott)% How do they act? Who really are Millennials (Strauss)% 2000% digital students? Digital natives 2001% Perhaps I could find some answers in (Prensky)% ng THE STORY OF ONE ACADEMIC ni E ar ) PL Le nts )% Net Generation 2005 l e l CONTROVERSY[1] na m el First(UOC(Interna9onal(Research(Symposium( Barcelona,%December%18,%2013%% Acknowledgements( Dr.%Gregor%Kennedy%(Melbourne%University),%Director%of%Educa:ng% the%Net%Genera:on%Project% Digital%Literacy%Area%of%Compu:ng,%Mul:media%and% Telecommunica:on%Studies,%of%the%Universitat%Oberta%de%Catalunya% The%three%anonymous%experts%on%ICT%use%that%have%accepted%to%be% interviewed.% All%students%that%have%par:cipated%on%the%ques:onnaire.% @xmasBCN(|(hGp://xmasbcn.blogspot.com( xmas@uoc.edu(