Marketing Plan
Health and
fitness app-
“FITU”
FitU
•The app offers a capability to create
custom workout plans and doesn’t
distract users from exercises at the
same time.
•Safest and most efficient app to lose
weight, get a flat tummy & strengthen
muscles.
The Nilson report shows the
global health and fitness
mobile app market was worth
about $4 billion in 2014, and
it’s going to increase up to $26
billion by 2017.
Action
Plan
• Motivate customers to be regular with their
fitness plan .
• Do this by recording and presenting them the
analysis of their progress in real time.
• Research to find where the already existing
apps are lagging and update those things.
• Let them share this with their friends and
family to develop a competitive ecosystem.
Situation
Analysis
• Android accounts of around 80% of the app
market.
• IOS around 12% and windows phone less than
1%.
Target customers
• Looking at age distribution, the 25-
34 year-old age group over-indexes
41% compared to the average mobile
consumer, and the 35-54 year-old
group over-indexes 47%. Teens and
millennials under-index by 28% and
57%, respectively.
• Looking at gender distribution,
Fitness Fanatics are 62%
females and 38% males. That
compares to 48% females and
52% males for the average
mobile consumers.
• More features will be added or even its price
will be reduced if the number of downloads of
the paid app doesn’t increase in 5 months.
• Revenue generated from paid app will be spent
in further innovation.
• First Goal for the free version would be to
reach 10,000 downloads on different
platforms.
• Time limit for this will be at maximum of 4
months in the market
• Major changes will be made in our app if
this target is not achieved.
Strategy
Collabotors
• Partners for Advertising
• Other Start-ups
• App Developers
Competitors
S Health
• Provide core features to keep
body fit and healthy.
• Tracks daily routine .
• 100 Million downloads.
Context
• Technological- An entire fitness world in
a Smartphone app.
• Physical- People exercise and stay fit
and healthy for a better society.
Value Proposition
• Simple and effective exercises.
• User can set the amount of time he/she wants
to workout and the exercises to be done given
accordingly.
• Beautiful UI design for convenient experience.
Services
• Offers on the paid version of the app.
• Effective feedback.
• Regular updates in
both Free and paid
version of the app.
Incentives
• Offers for those who refers the app to others.
• Watching Ads to unlock new features for
limited version.
• Offers to those who help promoting the app on
social media.
Communications
• Promoting paid version in free version.
• Collaboration with profound brands such as
Google Fit.
• Advertising on other apps.
• Feedback.
Distribution
Infrastructures
Developers-
• Keep upgrading the app
• Keep a check of the Bugs
People contributing to the app-
• Find more information that can be added.
Processes
• Monitoring Competitors.
• Good publicity of the app.
• Collaboration with renowned
sports brands.
Disclaimer
This presentation was created by Nikhil
Chaudhary, NIT Goa during a marketing
internship under Prof. Sameer Mathur, IIM
Lucknow.

Marketing plan-Android app

  • 1.
  • 2.
    FitU •The app offersa capability to create custom workout plans and doesn’t distract users from exercises at the same time. •Safest and most efficient app to lose weight, get a flat tummy & strengthen muscles.
  • 3.
    The Nilson reportshows the global health and fitness mobile app market was worth about $4 billion in 2014, and it’s going to increase up to $26 billion by 2017.
  • 4.
  • 5.
    • Motivate customersto be regular with their fitness plan . • Do this by recording and presenting them the analysis of their progress in real time. • Research to find where the already existing apps are lagging and update those things. • Let them share this with their friends and family to develop a competitive ecosystem.
  • 6.
  • 7.
    • Android accountsof around 80% of the app market. • IOS around 12% and windows phone less than 1%.
  • 9.
  • 10.
    • Looking atage distribution, the 25- 34 year-old age group over-indexes 41% compared to the average mobile consumer, and the 35-54 year-old group over-indexes 47%. Teens and millennials under-index by 28% and 57%, respectively.
  • 11.
    • Looking atgender distribution, Fitness Fanatics are 62% females and 38% males. That compares to 48% females and 52% males for the average mobile consumers.
  • 13.
    • More featureswill be added or even its price will be reduced if the number of downloads of the paid app doesn’t increase in 5 months. • Revenue generated from paid app will be spent in further innovation.
  • 14.
    • First Goalfor the free version would be to reach 10,000 downloads on different platforms. • Time limit for this will be at maximum of 4 months in the market • Major changes will be made in our app if this target is not achieved.
  • 15.
  • 16.
    Collabotors • Partners forAdvertising • Other Start-ups • App Developers
  • 17.
    Competitors S Health • Providecore features to keep body fit and healthy. • Tracks daily routine . • 100 Million downloads.
  • 19.
    Context • Technological- Anentire fitness world in a Smartphone app. • Physical- People exercise and stay fit and healthy for a better society.
  • 20.
    Value Proposition • Simpleand effective exercises. • User can set the amount of time he/she wants to workout and the exercises to be done given accordingly. • Beautiful UI design for convenient experience.
  • 21.
    Services • Offers onthe paid version of the app. • Effective feedback. • Regular updates in both Free and paid version of the app.
  • 22.
    Incentives • Offers forthose who refers the app to others. • Watching Ads to unlock new features for limited version. • Offers to those who help promoting the app on social media.
  • 23.
    Communications • Promoting paidversion in free version. • Collaboration with profound brands such as Google Fit. • Advertising on other apps. • Feedback.
  • 24.
  • 25.
    Infrastructures Developers- • Keep upgradingthe app • Keep a check of the Bugs People contributing to the app- • Find more information that can be added.
  • 26.
    Processes • Monitoring Competitors. •Good publicity of the app. • Collaboration with renowned sports brands.
  • 27.
    Disclaimer This presentation wascreated by Nikhil Chaudhary, NIT Goa during a marketing internship under Prof. Sameer Mathur, IIM Lucknow.