The document discusses the history and evolution of computer hardware from early mechanical calculators to modern electronic computers. It describes the major categories of computer systems from supercomputers to microcomputers and outlines the components and functions of a basic computer system including input, processing, output, storage, and control units. The document also covers various input technologies such as keyboards, mice, touchscreens, and speech recognition as well as output and storage peripherals.
This slide contains an introduction to computers, it's types, it's components, notes on important applications, notes on the types of computers in today's world, notes on Network, Intranet and Internet!
Additionally containts note on MS Office tools, Photoshop, Programming Languages, Browsers, Search Engines, etc.
Hope it finds use to you!
This slide was prepared by Rohit Pant.
Computer Basics | Computer Fundamental and OrganizationSmit Luvani
It's all about how old computer look, how they more implement and how it works?
Covered Topic :
Simple Computer Model
Characteristics of Computer
Generation of Computer
Stored Program Concept: Vonn-Neumann Architecture
Introduction to computing, Analog Computers, Hybrid computers, TYPES OF COMPUTER, Parts of the Computer ,
Software, Hardware, data, Users, Input and output devices,
Microcomputers (personal computers)
Microcomputers became the most common type of computer in the late 20th century. The term “microcomputer” was introduced with the advent of systems based on single-chip microprocessors. The best-known early system was the Altair 8800, introduced in 1975. The term "microcomputer" has practically become an anachronism.
hi friends
welcome to my slide share. An easy way to learn computer .
In this video I am going to tell you about basic of the computer system part -1 .
for more information please watch our SlideShare till end.....
This slide contains an introduction to computers, it's types, it's components, notes on important applications, notes on the types of computers in today's world, notes on Network, Intranet and Internet!
Additionally containts note on MS Office tools, Photoshop, Programming Languages, Browsers, Search Engines, etc.
Hope it finds use to you!
This slide was prepared by Rohit Pant.
Computer Basics | Computer Fundamental and OrganizationSmit Luvani
It's all about how old computer look, how they more implement and how it works?
Covered Topic :
Simple Computer Model
Characteristics of Computer
Generation of Computer
Stored Program Concept: Vonn-Neumann Architecture
Introduction to computing, Analog Computers, Hybrid computers, TYPES OF COMPUTER, Parts of the Computer ,
Software, Hardware, data, Users, Input and output devices,
Microcomputers (personal computers)
Microcomputers became the most common type of computer in the late 20th century. The term “microcomputer” was introduced with the advent of systems based on single-chip microprocessors. The best-known early system was the Altair 8800, introduced in 1975. The term "microcomputer" has practically become an anachronism.
hi friends
welcome to my slide share. An easy way to learn computer .
In this video I am going to tell you about basic of the computer system part -1 .
for more information please watch our SlideShare till end.....
computer application in hospitality Industry, periyar university unit 1admin information
in this presentation b.sc hotel management 1 st year student computer application in hospitality Industry subject is the, this subject under periyar university hotel management 1st year students subject.
computer applicationin hospitality Industry1 periyar university unit1admin information
in this power point periyar university bsc hotel management 1st year students com computer applicationin hospitality Industry-1 sylabus 1st unit topic is there
in this power point periyar university bsc hotel management 1st year students com computer applicationin hospitality Industry-1 sylabus 1st unit topic is there
Week 02 to 03 Presentation
This course provides an overview of the computing industry, the computing profession, including research and applications in different fields of Computer Science, Information Technology, and Information System. The emphasis is to train students to gain knowledge of the fundamentals of the computing world and its application to the various disciplines using research as a method of understanding.
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http://sandymillin.wordpress.com/iateflwebinar2024
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Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
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Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
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2. Learning Objectives
• Understand the history and evolution of
computer hardware
• Identify the major types and uses of
microcomputer, midrange, and mainframe
computer systems
• Outline the major technologies and uses of
computer peripherals for input, output, and
storage
2
3. Learning Objectives
• Identify and give examples of the components
and functions of a computer system
• Identify the computer systems and peripherals
you would acquire or recommend for a
business of your choice, and explain the
reasons for your selection.
3
4. Early Computing
• 19th Century
– Charles Babbage proposed the Analytical Engine,
which could calculate, store values in memory,
perform logical comparisons
– Never built because of lack of electronics
• 1880s
– Hollerith’s punched cards used to record census
data using On/Off patterns
– The holes turned sensors On or Off when run
through tabulating machine
– This company became the foundation for IBM
4
5. Electronic Computers
• 1946 - First Generation Computer
– ENIAC
– Programmable
– 5000 calculations per second
– Used vacuum tubes
– Drawbacks were size and processing ability
• 1950s
– ENIAC replaced by UNIVAC 1, then the
IBM 704
– Calculations jumped to 100,000 per second
5
6. Waves of Computing
• Late 1950s - Second Generation
– Transistors replaced vacuum tubes
– 200,000 to 250,000 calculations per second
• Mid-1960s - Third Generation
– Integrated circuitry and miniaturization
• 1971 - Fourth Generation
– Further miniaturization
– Multiprogramming and virtual storage
• 1980s - Fifth Generation
– Millions of calculations per second
6
8. Hierarchies of Computers From the
Largest to the Smallest
1. Supercomputers - are the computers with the most processing
power. The primary application of supercomputers has been in
scientific and military work. Supercomputers are especially valuable
for large simulation models of real-world phenomena, where
complex mathematical representations and calculations are
required. Example supercomputer applications include weather
modeling for better weather prediction, nondestructive weapons
testing, aircraft design, and motion picture production.
2.. Mainframe computers. Large corporations use mainframe
computers for centralized data processing and maintaining large
databases. Applications that run on a mainframe can be large and
complex.. Examples of mainframe applications include airline
reservation systems, corporate payroll, and student grade
calculation and reporting.
8
9. Hierarchies of Computers From the
Largest to the Smallest
3. Minicomputers, also called midrange computers, are relatively small,
inexpensive, and compact computers that perform the same function as
mainframe computers, but to a limited extent. Minicomputers are usually
designed to accomplish specific tasks such as process control, scientific
research, office automation, and engineering applications.
4. Workstations were originally developed for engineers requiring high levels
of processing performance. They are typically based on RISC (reduced
instruction set computing) architecture and provide both very high-speed
calculations and high-resolution graphic displays.
9
10. Hierarchies of Computers From the
Largest to the Smallest
5. Microcomputers (also called micros or
personal computers, PCs) are the smallest and
least expensive category of general-purpose
computers. They can be subdivided into three
classifications based on their size: desktops,
laptops and notebooks, network computers,
and palmtops.
10
11. Computer System Concept
• A system of hardware devices organized by function
– Input
• Keyboards, touch screens, pens, electronic mice, optical
scanners
• Converts data into electronic form for entry into
computer system
– Processing
• Central Processing Unit (CPU)
• CPU subunits: arithmetic-logic and control unit
11
12. Computer System Concept
– Output
• Video display units, printers, audio response units,
and so on
• Converts electronic information into human-intelligible
form
– Storage
• Primary storage (memory)
• Secondary storage (disk drives)
– Control
• CPU controls other components of the system
12
14. Computer Processing Speeds
• Early computers
– Milliseconds (thousandths of a second)
– Microseconds (millionths of a second)
• Current computers
– Nanoseconds (billionth of a second)
– Picoseconds (trillionth of a second)
• Program instruction processing speeds
– Megahertz (millions of cycles per second)
– Gigahertz (billions of cycles per second)
• Commonly called the “clock speed”
14
15. Computer Processing Speeds
• Throughput
– The ability to perform useful computation or data
processing assignments during a given period
• Speed is dependant on…
– Size of circuitry paths (buses) that interconnect
microprocessor components
– Capacity of instruction processing registers
– Use of high-speed cache memory
– Use of specialized microprocessor, such as math
coprocessor
15
16. Peripherals
• Peripheral is a generic name for all input,
output, and secondary storage devices
– Parts of the computer system, but not the CPU
– Are all online devices
• Online devices
– Separate from the CPU, but electronically
connected to and controlled by it
• Offline devices
– Separate from and not under the control of the
CPU
16
18. Input Technologies
• Keyboard
– Still most widely used input device
• Graphical User Interface (GUI)
– Icons, menus, windows, buttons, bars
– Selected with pointing devices
• Electronic Mouse
– Most popular pointing device
– Pressing mouse buttons initiates
activity represented by the icon
selected 18
19. Input Technologies
• Trackball
– Stationary device, similar to mouse
– Roller ball moves cursor on screen
• Pointing Stick
– Small eraser-head device
embedded in keyboard
– Cursor moves in the
direction of the pressure
placed on the stick
19
20. Input Technologies
• Touchpad
– Small, rectangular, touch-sensitive surface
– Usually on keyboard
– Cursor moves in direction your finger moves
• Touch Screen
– Use computer by touching
screen
– Screen emits a grid of
infrared beams, sound waves,
or electric current
– Grid is broken when screen is touched
20
21. Pen-Based Computing
• Used in Tablet PCs and PDAs
– Pressure-sensitive layer, similar
to touch screen, under liquid
crystal display screen
– Software digitizes handwriting,
hand printing, and hand drawing
21
22. Speech Recognition Systems
• Speech be the future of data entry
– Easiest, most natural means of human
communication
• Recognizing speech patterns
– Discrete required pauses between each word
– Continuous speech recognition software (CSR)
recognized continuous, conversationally paced
speech
22
23. Speech Recognition Software
• Speech recognition systems digitize, analyze, and
classify speech and sound patterns
– Compares to a database of sound patterns in its vocabulary
– Passes recognized words to the application software
– Typically requires voice recognition training
• Speaker-independent voice recognition systems
– Allows computer to recognize words from a voice it has
never heard before
– Typically used in voice-messaging computers
23
24. Optical Scanning
• Devices read text or graphics and
convert them into digital input for a
computers
– Enables direct entry of data from source
documents
• A document management library system
– Scans documents, then organizes and
stores them for easy reference or retrieval
24
25. Optical Scanning
• Scanners
– Compact desktop models are popular for low
cost and ease of use
– Larger, more expensive flatbed scanners are faster
and provide high-resolution color scanning
• Optical Character Recognition (OCR)
– Software that reads characters and codes
– Used to real merchandise tags, sort mail,
score tests
– Optical scanning wands read bar codes
25
26. Other Input Technologies
• Magnetic Stripe
– Reads the magnetic stripe on credit cards
• Smart Cards
– Microprocessor chip and memory on credit card
– Use more in Europe than in the U.S.
• Digital Cameras
– Allows you to shoot, store, and download photos
or full-motion video with audio into the PC
– Images and audio can then be edited or enhanced
26
27. Other Input Technologies
• Magnetic Ink Character Recognition (MICR)
– Used by banks to magnetically read checks and
deposit slips
– Requires an iron oxide-based ink
– Reader-sorter equipment magnetizes the ink, then
passes it under a reading head to sense the signal
27
28. Output Technologies
• Video Displays
– Cathode-ray tube (CRT)
– Liquid crystal displays (LCDs)
• Active matrix and dual scan
– Plasma displays
• Used in large TVs and flat-panel monitors
• Printed Output
– Inkjet printers spray ink on a page
– Laser printers use an electrostatic process
similar to a photocopying machine
28
30. Computer Storage Fundamentals
• Uses a two-state or binary representation of
data
– On or Off
– On represents the number 1
– Off represents the number 0
• Data are processed and stored in computer
systems through the presence or absence of
On/Off signals
30
31. Bit and Byte
• Bit
– Short for binary digit
– Smallest element of data
– Either zero or one
• Byte
– Group of eight bits, which operate as a single unit
– Represents one character or number
31
33. Storage Capacity Measurement
• Kilobyte (KB): one thousand bytes
• Megabyte (MB): one million bytes
• Gigabyte (GB): one billions bytes
• Terabyte (TB): one trillion bytes
• Petabyte (PB): one quadrillion bytes
33
34. Direct and Sequential Access
• Direct or Random Access
– Directly store and retrieve data
– Each storage position has a unique address and can be accessed in the
same length of time
– Semiconductor memory chips, magnetic disks
• Sequential Access
– Data is stored and retrieved sequentially
– Must be accessed in sequence by searching through prior data
– Magnetic tape
34
36. Semiconductor Memory
• Microelectronic semiconductor memory chips
are used for primary storage
– Advantages: small size, fast, shock and
temperature resistance
– Disadvantages: volatility; must have uninterrupted
electric power or loses memory
36
37. Types of Semiconductor Memory
• Random Access Memory (RAM)
– Most widely used primary storage medium
– Volatile memory
– Read/write memory
• Read-Only Memory (ROM)
– Permanent storage
– Can be read, but not overwritten
– Frequently used programs burnt into chips during
manufacturing process
– Called firmware
37
38. Flash Drives
• Sometimes referred to as a jump drive
– Uses a small chips containing
thousands of transistors
– Can store data for virtually
unlimited periods without power
– Easily transported and highly
durable
– Storage capacity of up to 1 GB
– Plugs into any USB port
38
39. Magnetic Disks
• Used for secondary storage
– Fast access and high capacity
– Reasonable cost
39
40. Types of Magnetic Disks
• Floppy Disks (diskettes)
– Magnetic disk inside a plastic jacket
• Hard Disk Drives (hard drives)
– Magnetic disk, access arms, and read/write heads
in sealed module for stable environment
– Fixed or removable
– Capacity from several hundred MBs to
hundreds of GBs
40
41. RAID Storage
• Redundant Arrays of Independent Disks
– Disk arrays of hard disk drives
– Provides virtually unlimited online storage
– Combines from 6 to more than 100 small hard disk
drives into a single unit
– Data are accessed in parallel over multiple paths
from many disks
– Redundant storage of data on several disks
provides fault-tolerant capacity
– Storage area networks can interconnect many
RAID units
41
42. Magnetic Tape
• Secondary storage
– Tape reels, cassettes, and cartridges
– Used in robotic, automated drive assemblies
– Archival and backup storage
– Lower-cost storage solution
42
44. Uses of Optical Disks
• Image processing
– Long-term storage of historical image files
– Storage of scanned documents
• Publishing medium
– Allows fast access to reference materials
– Catalogs, directories, and so on
• Interactive multimedia applications
– Video games, educational videos, and so on
44
45. Radio Frequency Identification (RFID)
One of the newest and fastest growing storage
technologies
System for tagging and identifying mobile objects
Used with store merchandise, postal packages, casino
chips, pets
Special reader allows objects to be tracked as they
move from place to place
Chips half the size of a grain of sand
Passive chips derive power from reader signal
Active chips are self-powered
45
46. RFID Versus Bar Coding
• RFID
– Scans from greater distance
– Can store data
– Allows more information to be tracked
• Privacy concerns
– Invisible nature of the system
– Capacity to transmit fairly sophisticated messages
46