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Librarians Utilizing Virtual Reality
Dr. Valerie Hill
Information Literacy Consultant
Suzette Lewis
UW PhD Candidate
Access the recording at
http://www.library20.com/page/2015-recordings
VR is here! Can it be educational?
Photo from wikimedia commons
Minecraft Club
Students are ready to build in 3D.
5th
Graders built a library game to teach digital
citizenship in Minecraft.
Prosumers: both consuming and producing media
Evolving Information Literacy
Searching strategies Content formats
History of Virtual Reality
Not so new! VR has been around since the 1950s.
"View-Master with Reel" by Museum of Hartlepool -
http://www.flickr.com/photos/47908901@N03/6856504002/. Licensed under No
restrictions via Commons - https://commons.wikimedia.org/wiki/File:View-
Master_with_Reel.jpg#/media/File:View-Master_with_Reel.jpg
"VR-Helm". Licensed under Public Domain via Commons -
https://commons.wikimedia.org/wiki/File:VR-Helm.jpg#/media/File:VR-Helm.jpg
Sci-Fi becomes Real World
Virtual World Libraries
Second Life is only ONE of many virtual worlds.
Big 6 in 3D on UW Island
Librarians can try VR
I did!
Virtual Resources & Environments
Gannt and Woodland examined over 75 virtual
libraries, in the virtual world of Second Life
(SL). The researchers believe, “Building on the
experiments and successes we have
documented in SL, we are confident that
libraries and information space will be created
in new virtual environments” (Gannt and
Woodland, 2012, pp. 138).
References
Gantt, J.T., and Woodland, J.R. (2013). Libraries in Second Life: Linking Collections,
Clients, and Communities in a Virtual World. Journal of Web Librarianship, 7(2),
123-141.
Google Education. (2015) Expeditions Pioneer Program. Retrieved from
https://www.google.com/edu/expeditions/
Hill, V. (2015). Digital Citizenship Through Game Design in Minecraft. New Library
World, 116 (7/8), 369 -382.
Lewis, R. (2015). Virtual Reality: Soon to Become Mainstream in Libraries? (cover
story) Information Today. 32(4), 1-29.
Mastel, K. and Huston, D. (2009), “Using video games to teach game design: a gaming
collection for libraries”, Computers in Libraries, Vol. 29 No. 3, pp. 41-44.
Merchant, Z., Goetz, E.T., Keeney-Kennicutt, W., Cifuentes, L., Kwok, O., and Davis, T.J.
(2013). Exploring 3-D Virtual Reality Technology for Spatial Ability and Chemistry
Achievement. Journal of Computer Assisted Learning. 29(6). 579-590.
Moorefield-Lang, H. (2015). Libraries and the Rift. Knowledge Quest. 43(5). 76-77.
Photos from Wikimedia creativecommons & bigfoto

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Librarians Utilizing Virtual Reality

  • 1. Librarians Utilizing Virtual Reality Dr. Valerie Hill Information Literacy Consultant Suzette Lewis UW PhD Candidate Access the recording at http://www.library20.com/page/2015-recordings
  • 2. VR is here! Can it be educational? Photo from wikimedia commons
  • 3. Minecraft Club Students are ready to build in 3D.
  • 4. 5th Graders built a library game to teach digital citizenship in Minecraft. Prosumers: both consuming and producing media
  • 5. Evolving Information Literacy Searching strategies Content formats
  • 6. History of Virtual Reality Not so new! VR has been around since the 1950s. "View-Master with Reel" by Museum of Hartlepool - http://www.flickr.com/photos/47908901@N03/6856504002/. Licensed under No restrictions via Commons - https://commons.wikimedia.org/wiki/File:View- Master_with_Reel.jpg#/media/File:View-Master_with_Reel.jpg "VR-Helm". Licensed under Public Domain via Commons - https://commons.wikimedia.org/wiki/File:VR-Helm.jpg#/media/File:VR-Helm.jpg
  • 8. Virtual World Libraries Second Life is only ONE of many virtual worlds.
  • 9. Big 6 in 3D on UW Island
  • 10. Librarians can try VR I did!
  • 11. Virtual Resources & Environments Gannt and Woodland examined over 75 virtual libraries, in the virtual world of Second Life (SL). The researchers believe, “Building on the experiments and successes we have documented in SL, we are confident that libraries and information space will be created in new virtual environments” (Gannt and Woodland, 2012, pp. 138).
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  • 31. References Gantt, J.T., and Woodland, J.R. (2013). Libraries in Second Life: Linking Collections, Clients, and Communities in a Virtual World. Journal of Web Librarianship, 7(2), 123-141. Google Education. (2015) Expeditions Pioneer Program. Retrieved from https://www.google.com/edu/expeditions/ Hill, V. (2015). Digital Citizenship Through Game Design in Minecraft. New Library World, 116 (7/8), 369 -382. Lewis, R. (2015). Virtual Reality: Soon to Become Mainstream in Libraries? (cover story) Information Today. 32(4), 1-29. Mastel, K. and Huston, D. (2009), “Using video games to teach game design: a gaming collection for libraries”, Computers in Libraries, Vol. 29 No. 3, pp. 41-44. Merchant, Z., Goetz, E.T., Keeney-Kennicutt, W., Cifuentes, L., Kwok, O., and Davis, T.J. (2013). Exploring 3-D Virtual Reality Technology for Spatial Ability and Chemistry Achievement. Journal of Computer Assisted Learning. 29(6). 579-590. Moorefield-Lang, H. (2015). Libraries and the Rift. Knowledge Quest. 43(5). 76-77. Photos from Wikimedia creativecommons & bigfoto