This document discusses the potential for using virtual reality in libraries and education. It describes how students have used Minecraft to build a virtual library and learn digital citizenship skills. The document also outlines some of the history of virtual reality technologies, from early viewing devices to their use in virtual worlds like Second Life. Researchers examined over 75 virtual libraries created in Second Life and believe new virtual environments will also be used to create virtual libraries and information spaces. The document promotes trying virtual reality and lists several references on topics like using games to teach design, exploring virtual reality for science learning, and how the Oculus Rift could be used in libraries.