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Educational Uses of SL

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Presented to the College of Education and Human Development at UND as an intro demo.

Published in: Technology, Education

Educational Uses of SL

  1. 1. Christine Crawford Instructional Design and Technology
  2. 2. What is a Virtual World - A virtual world is a computer-based simulated environment intended for its users to inhabit, interact and create via avatars International Space Flight Museum
  3. 3. What is Second Life? <ul><li>A 3-D virtual world </li></ul><ul><li>Free and available to everyone </li></ul><ul><li>Created in 2003 by Linden Lab </li></ul><ul><li>Over 18 million residents </li></ul><ul><ul><li>53% male, 47% female </li></ul></ul><ul><li>200 + countries </li></ul><ul><li>250 + universities </li></ul><ul><li>In-world economy L$260 = US$1 (as of March ‘08) </li></ul>
  4. 4. Second Life™ is unique… <ul><li>Distributed simulation - Most virtual worlds are located on one server and are limited in size </li></ul><ul><li>SL is divided over a network of machines. Every time a new machine is added to the network, hundreds of virtual acres are created. </li></ul><ul><li>Advanced compression – allows data to be compressed into thousands of objects per second into continuous streams to the resident’s machine </li></ul>Collaborative, immersive, open-ended
  5. 5. Acronyms and expressions <ul><li>SL = Second Life </li></ul><ul><li>RL = Real Life </li></ul><ul><li>In-world = inside the virtual world of SL </li></ul><ul><li>TP = teleport </li></ul><ul><li>Bling = objects that sparkle in-world (they can cause lag) </li></ul><ul><li>Prim = Primitive shape or object – Most basic shape which can be further manipulated to build in-world </li></ul>
  6. 6. Second Life™ at UND <ul><li>UND leased a small parcel of land from the New Media Consortium </li></ul><ul><li>T&L - Space created for Special Ed Law class group discussion and collaboration </li></ul><ul><li>IT– graphic design students interviewing residents in-world (COP) </li></ul><ul><li>Geography– Dissertation on sense of place </li></ul><ul><li>Communications – grad student teaching undergrads in graphic design </li></ul><ul><li>Communications – Master’s thesis on mentoring </li></ul><ul><li>IDT – grad student writing grant proposal for the NRC </li></ul>
  7. 7. - a character that represents you in the virtual world <ul><li>Can look just like you </li></ul><ul><li>Or look nothing like you </li></ul>Avatar
  8. 8. Avatars are customizable
  9. 9. Is Second Life a Game? <ul><li>Goals and objectives in games are dictated by the game designers. </li></ul><ul><li>What you set out to accomplish, when and how you level up are all predetermined by the writers. </li></ul><ul><li>In SL, the players ARE the writers. </li></ul>
  10. 10. Trends toward Virtual Worlds <ul><li>In-coming students will have already been introduced to the virtual worlds: </li></ul><ul><ul><li>Webkinz </li></ul></ul><ul><ul><li>Disney Online Studios </li></ul></ul><ul><ul><ul><li>Club Penguin </li></ul></ul></ul><ul><ul><ul><li>Pirates of the Caribbean Online </li></ul></ul></ul><ul><ul><ul><li>Fairies Pixie Hollow </li></ul></ul></ul><ul><ul><ul><li>Cars </li></ul></ul></ul><ul><ul><li>Teen Grid </li></ul></ul><ul><li>Disney plans to spend $5 million to $10 million a piece to develop as many as 10 virtual worlds built around familiar Disney characters and franchises </li></ul><ul><li>Corporations like IBM, Cisco and SUN use SL to interview, train, and socialize their employees </li></ul>
  11. 11. Networking/Collaboration <ul><li>Dr. Bob Vernon, Chair, Indiana Univ, School of Social Work </li></ul><ul><li>Dr. Lisa Dawley, Chair, Boise State Univ Educational Tech </li></ul><ul><li>Several professional instructional designers </li></ul><ul><li>Employee of Sun Microsystems </li></ul><ul><li>Graduate library student from U of A </li></ul><ul><li>Chinese male living in Australia, using a female avatar </li></ul><ul><li>Builder of Northern Illinois University (Glidden) </li></ul><ul><li>Member of SL Development board and shop owner </li></ul><ul><li>CEO and other important figures of NMC </li></ul><ul><li>Several Harvard students </li></ul>
  12. 12. Gartner Report 2007 <ul><li>Gartner Says 80 Percent of Active Internet Users (and Fortune 500 enterprises)Will Have A &quot;Second Life&quot; in the Virtual World by the End of 2011 </li></ul>
  13. 13. eMarketer <ul><li>estimates that 24% of the 34.3 million child and teen Internet users in the US will use virtual worlds on at least a monthly basis in 2007. By 2011, 53% of them will be going virtual . </li></ul>
  14. 14. Networking/Collaboration <ul><li>Dr. Bob Vernon, Chair, Indiana Univ, School of Social Work </li></ul><ul><li>Dr. Lisa Dawley, Chair, Boise State Univ Educational Tech </li></ul><ul><li>Several professional instructional designers </li></ul><ul><li>Employee of Sun Microsystems </li></ul><ul><li>Graduate library student from U of A </li></ul><ul><li>Chinese male living in Australia, using a female avatar </li></ul><ul><li>Builder of Northern Illinois University (Glidden) </li></ul><ul><li>Member of SL Development board and shop owner </li></ul><ul><li>CEO and other important figures of NMC </li></ul><ul><li>Several Harvard students </li></ul>
  15. 15. Bloom’s Revised Taxonomy <ul><li>A committee of colleges, led by Benjamin Bloom, identified three domains of educational activities: </li></ul><ul><li>Cognitive : mental skills ( Knowledge ) </li></ul><ul><li>Affective : growth in feelings or emotional areas ( Attitude ) </li></ul><ul><li>Psychomotor : manual or physical skills ( Skills ) </li></ul>
  16. 16. Dante’s Inferno <ul><li>The Divine Comedy written by Dante Alighieri 1321 </li></ul><ul><li>Central epic poem of Italian literature and one of the greatest works of world literature (wikipedia) </li></ul><ul><li>Dante’s vision of the Christian afterlife influenced by medieval world-view and Dante’s own biases. </li></ul><ul><li>The afterlife is comprised of the Inferno which contains nine circles of hell, Purgatory and Paradise </li></ul><ul><li>Dante the character is thought to be at a point in life where he is suicidal and on the verge of choosing eternal damnation because of the death of his true love, Beatrice </li></ul><ul><li>Beatrice, dead, calls upon Virgil, a Latin poet who was believed to have predicted the rise of Christianity and symbolizes “Reason” was a perfect guide for suicidal Dante </li></ul><ul><li>&quot;Abandon hope all ye who enter here&quot; </li></ul>
  17. 17. Dante’s Inferno (cont’d) <ul><li>Virtual Tour (http://web.eku.edu/flash/inferno/) </li></ul><ul><li>Modern day Inferno, “Linden Hills” by Gloria Naylor ( http://www.123helpme.com/view.asp?id=12032 ) </li></ul><ul><li>&quot;Abandon hope all ye who enter here “ </li></ul><ul><li>Who is Beatrice? ( http://en.wikipedia.org/wiki/Beatrice_Portinari ) </li></ul><ul><li>Who is Virgil? (http://en.wikipedia.org/wiki/List_of_cultural_references_in_The_Divine_Comedy#V) </li></ul>
  18. 18. John Miller, Tacoma CC <ul><li>Centralia Classroom (A&P) </li></ul><ul><li>http://slurl.com/secondlife/Centralia%20College/170/150/29 </li></ul><ul><li>NESIM Vid </li></ul><ul><li>http://www.youtube.com/watch?v=UjLDe-ca-sw </li></ul>
  19. 19. Education <ul><li>EdTech Island, Center for Virtual Education </li></ul><ul><li>ISTE </li></ul>
  20. 20. Science <ul><li>NOAA </li></ul><ul><li>UK Future Focus (solar system) </li></ul><ul><li>NASA Colab </li></ul>
  21. 21. Info Island <ul><li>Founded in 2006 – houses many library collections in the form of in-world books and web links </li></ul><ul><li>Bell Library Towers. This library contains many subject area resources, such as: Literature, History, Government Documents, Geography and more! </li></ul><ul><li>Talis Sci Fi & Fantasy - This structure is the home of the Sci Fi & Fantasy Group, containing many great exhibits. The group holds monthly book discussions. </li></ul><ul><li>Mystery Manor an area for exhibits and book discussions within the mystery genre. </li></ul><ul><li>Peace Park is a combination park and religious resource center. </li></ul><ul><li>Genealogy Research Center provides links to locations on the web for family history research. The group does quarterly exhibits and holds discussions and seminars. </li></ul><ul><li>Internet Communications and Technology Library and its demo area. ICT, another original partner provides scripts, information and tools for educators in Second Life. </li></ul><ul><li>VWLA - Virtual World Library Association works to support librarians in virtual worlds. </li></ul><ul><li>Library's Art Space - Art exhibits that showcase SL artists and their works. </li></ul>
  22. 22. When should we use SL? <ul><li>Do not use technology merely for the sake of using technology. </li></ul><ul><li>“ Intelligent integration of learning technologies.” (Van Eck, 2006) </li></ul><ul><li>Alignment – make sure the objectives, content and strategies are in alignment with one another. (ie physics) (Bloom’s Taxonomy) </li></ul><ul><li>We should NOT use SL when other media works as well or better for instruction. </li></ul><ul><li>“ Focus on the strengths of the medium” </li></ul><ul><li>immersion </li></ul><ul><li>engagement </li></ul><ul><li>authenticity </li></ul>
  23. 23. References http://en.wikipedia.org http://lindenlab.com/about www.youtube.com http://social.chass.ncsu.edu/slatta/hi216/learning/bloom.htm Van Eck, R. (2006). Digital game-based learning: its not just the digital natives who are restless. Educause Review March/April. pp. 17-30. Special thanks to friends in-world for the help!

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