This document discusses project-based multimedia learning, which involves students planning, designing, and producing a multimedia product. It describes key dimensions of project-based multimedia learning, including using a core curriculum, making real-world connections, extending over a significant time frame, allowing student decision making, encouraging collaboration, assessing student learning and products, and having students create their own multimedia rather than just using others'. It also notes some potential limitations, such as needing an extended time period and basic computer skills.