The Next Generation of PhyreEngine aims to target the NGP, PS3, and PC. It provides an upgraded renderer, improved tool integration, and a new data-oriented object model. A key focus is the deferred lighting solution implemented on SPU for PS3, which is now extended to the NGP. The presentation demonstrates the engine's rendering techniques like deferred shading, MLAA, and particles on different platforms. Porting to NGP required moving tasks like skinning and scene traversal to the CPU while optimizing meshes, textures, and shaders for the NGP's GPU.