The document describes the release process challenges at Guerrilla Games and how they developed release tools to help manage a smoother release cycle for their game. It discusses how they previously struggled with releasing on branches but now work on the main branch and integrate select fixes to a release branch. It then details the release tools they created, which allow visibility into changes, requesting integrations, and managing dependencies to facilitate the bi-weekly release process and marathon of a full game release. The tools took two weeks to initially develop and help provide needed control and information for managing their large project releases.