SlideShare a Scribd company logo
Bill Stiernberg
Zeboyd Games
Twitter: @bill_at_zeboyd
Email: bill.zeboyd@gmail.com
 I. Intro
 II. Kickstarter Basics
 III. Pros and Cons
 IV. Q & A
 V. Project ideas!
Robert Boyd
Co-Founder
Bill Stiernberg <-That’s me
Robert Boyd
Co-Founder
That’s me
 Crowdfunding
 Marketing tool?
 Truly a Campaign
 Marketing
 Know your audience, and your fans!
 How do they hear about projects?
 Give people a story!
 Think outside the box
 Investment or Patronage?
 Overview
 Title
 PitchVideo
 Elevator Pitch
 Funding Goal
 Description
 Rewards &Tiers
 Risks & Challenges
 First thing they see
 Catchy “title” image
 Professionally produced?
▪ Audio andVideo
 Short and sweet!
 Boring!?
 Show gameplay or other teaser
 Be honest, put yourself out there – if you can
 Do they really watch it?
 Sometimes.
 “A succinct and persuasive sales pitch.”
 Limited # of characters
 Focus on:
 WHAT the project is
 WHO is making it
 PLATFORMS it is for
 CREDIBILITY
▪ “New turn-based RPG from the creators ofCthulhu
Saves the World. Inspired by ChronoTrigger, Phantasy
Star & Suikoden. PC/Mac/PS4/Vita.”
 Affects your project scope
 Affects your likelihood of funding
 Crucial FIRST 48 hours
 Crucial FINAL 48 hours
 Account for ALL:
 Development
 Contractors
 Physical rewards
 SHIPPING
 Kickstarter, Amazon Fees
 Tax issues
 CATCH their attention!
 Make it pretty, polished, animated
 Give them what they’re looking for FIRST
 Unique aspects of project
 CREDIBILITY is big!
 Fun additional game info
 ACCOUNTABILITY section
 Reward section
 Risks & Challenges
 What do they typically want?
 Game
 OST
 Art books, early access, credits,T-shirts, etc.
 Unique offerings that don’t kill your funding
 Fan involvement
 Rewards != Sales
 Digital or Physical Rewards?
 Smooth tier variance
 Increase value for modest increase in funding
 Required section by Kickstarter.com
 Be honest
 Few game projects ever go exactly as planned
 Focus on your credibility
 Give yourself wiggle room – especially on
release dates / rewards
 Pros
 Keep up momentum
 Increase funding
 Bigger game scope
 Cons
 Changes scope of project
 May overburden dev team
 Easy to underestimate
 Plan for your rewards
 Support your new community
 Regular updates
 Social media, website
 Pros:
 Don’t need a publisher!
 Direct fan support
 Possibly more creative freedom
 Set a budget tailored to your needs
 Marketing & visibility
 Build a community
 Cons
 Easy to underestimate costs
 Easy to underestimate time
 Backers’ expectations?
 Answerable to hundreds, thousands
 Pressure!
 Reward fulfillment
 Campaigning = a full time job
 Shantae ½ Genie hero
 Chasm
 Hyper Light Drifter
 Shovel Knight
 Cosmic Star Heroine (that’s us!)
 Bill Stiernberg
 Zeboyd Games
 Twitter:
 @bill_at_zeboyd
 Email:
 bill.zeboyd@gmail.com

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Kickstarter

  • 1. Bill Stiernberg Zeboyd Games Twitter: @bill_at_zeboyd Email: bill.zeboyd@gmail.com
  • 2.  I. Intro  II. Kickstarter Basics  III. Pros and Cons  IV. Q & A  V. Project ideas!
  • 5.  Crowdfunding  Marketing tool?  Truly a Campaign
  • 6.  Marketing  Know your audience, and your fans!  How do they hear about projects?  Give people a story!  Think outside the box  Investment or Patronage?
  • 7.  Overview  Title  PitchVideo  Elevator Pitch  Funding Goal  Description  Rewards &Tiers  Risks & Challenges
  • 8.  First thing they see  Catchy “title” image  Professionally produced? ▪ Audio andVideo
  • 9.  Short and sweet!  Boring!?  Show gameplay or other teaser  Be honest, put yourself out there – if you can  Do they really watch it?  Sometimes.
  • 10.  “A succinct and persuasive sales pitch.”  Limited # of characters  Focus on:  WHAT the project is  WHO is making it  PLATFORMS it is for  CREDIBILITY ▪ “New turn-based RPG from the creators ofCthulhu Saves the World. Inspired by ChronoTrigger, Phantasy Star & Suikoden. PC/Mac/PS4/Vita.”
  • 11.  Affects your project scope  Affects your likelihood of funding  Crucial FIRST 48 hours  Crucial FINAL 48 hours  Account for ALL:  Development  Contractors  Physical rewards  SHIPPING  Kickstarter, Amazon Fees  Tax issues
  • 12.  CATCH their attention!  Make it pretty, polished, animated  Give them what they’re looking for FIRST
  • 13.  Unique aspects of project  CREDIBILITY is big!  Fun additional game info  ACCOUNTABILITY section  Reward section  Risks & Challenges
  • 14.  What do they typically want?  Game  OST  Art books, early access, credits,T-shirts, etc.  Unique offerings that don’t kill your funding  Fan involvement  Rewards != Sales
  • 15.  Digital or Physical Rewards?  Smooth tier variance  Increase value for modest increase in funding
  • 16.  Required section by Kickstarter.com  Be honest  Few game projects ever go exactly as planned  Focus on your credibility  Give yourself wiggle room – especially on release dates / rewards
  • 17.  Pros  Keep up momentum  Increase funding  Bigger game scope  Cons  Changes scope of project  May overburden dev team  Easy to underestimate
  • 18.  Plan for your rewards  Support your new community  Regular updates  Social media, website
  • 19.  Pros:  Don’t need a publisher!  Direct fan support  Possibly more creative freedom  Set a budget tailored to your needs  Marketing & visibility  Build a community
  • 20.  Cons  Easy to underestimate costs  Easy to underestimate time  Backers’ expectations?  Answerable to hundreds, thousands  Pressure!  Reward fulfillment  Campaigning = a full time job
  • 21.  Shantae ½ Genie hero  Chasm  Hyper Light Drifter  Shovel Knight  Cosmic Star Heroine (that’s us!)
  • 22.  Bill Stiernberg  Zeboyd Games  Twitter:  @bill_at_zeboyd  Email:  bill.zeboyd@gmail.com