The document discusses the stereotypical audience of the puzzle game Braid. It describes this audience as a nerdy, male gamer who spends much of his time on computers and would be intelligent enough to enjoy puzzle games over shoot 'em up games. The game had low-budget graphics and little advertising, so the audience would have needed the right online contacts to find the game. Overall, the audience is portrayed as insular, anti-social but highly intelligent males in their 20s from America or other English-speaking countries who have little social life outside of gaming.