This document discusses gamification and its use in unlocking engagement, generating virality, and motivating behavior. Some key points made include:
- Gamification utilizes game mechanics like points, achievements, levels, and leaderboards to motivate specific behaviors.
- It taps into fundamental human motivations of competence, autonomy, and relatedness.
- Examples of successful gamification include fitness apps that motivate exercise and location-based games that encourage exploration.
- Gamification is a powerful motivator that can drive engagement and virality at low cost for businesses.
Hero Generations: Truth in Game Design Applied - Scott BrodieScott Brodie
A talk given at the Meaningful Play Conference at MSU. I discussed how I built my recently kickstarted indie Game Hero Generations from a baseline of universal truths pulled from my life experience.
Successful free to play games are a brew of persuasion techniques designed to achieve fast engagement. Here’s a short list and lots of examples of the most notorious persuasive methods and psychological tactics that are used in games you play and love.
Club Of Amsterdam: Crossplatform & Social GamingEx Machina
Games have the potential to become the ultimate social objects of the digital age, including more people than ever before. But it takes more than just a highscore and a friends list to get there. This presentation will address some of the highlights (and challenges) facing the games and entertainment industries within the social media eco system. Key topics will be the rise and integration of new gaming platforms (web, mobile, broadcast/TV) and an introduction into social gaming (communities, multiplayer, social networks)
Hero Generations: Truth in Game Design Applied - Scott BrodieScott Brodie
A talk given at the Meaningful Play Conference at MSU. I discussed how I built my recently kickstarted indie Game Hero Generations from a baseline of universal truths pulled from my life experience.
Successful free to play games are a brew of persuasion techniques designed to achieve fast engagement. Here’s a short list and lots of examples of the most notorious persuasive methods and psychological tactics that are used in games you play and love.
Club Of Amsterdam: Crossplatform & Social GamingEx Machina
Games have the potential to become the ultimate social objects of the digital age, including more people than ever before. But it takes more than just a highscore and a friends list to get there. This presentation will address some of the highlights (and challenges) facing the games and entertainment industries within the social media eco system. Key topics will be the rise and integration of new gaming platforms (web, mobile, broadcast/TV) and an introduction into social gaming (communities, multiplayer, social networks)
Achtung! wolfenstien - The objective of this interactive presentation is to raise awareness of some benefits of video games, to reassure people that’s its an acceptable and growing leisure time. To help adults and children become more informed when deciding how much is too much and give some guidance on building social and acceptable play strategies.
The Four Keys to Fun: Designing Emotional Engagement and Viral Distribution without Spamming Your Friends
Nicole Lazzaro, XEODesign
Often ignored by usability, neuroscience now proves that emotion deeply connects decision making and performance. Emotions also coordinate the actions between people. Therefore the next design challenge for desktop and cloud applications is not making a UI "easy," but rather making it more emotional and social. The trick is that emotions and social experiences cannot be designed directly.
This presentation covers how the choices in games craft player emotions to increase engagement. In addition to competition there are game mechanics that increase curiosity and others that create social bonding that makes team work possible. We will examine these 4 Keys to Fun plus new social mechanics from XEODesign's research to see how successful social media and iPhone games offer more playful interfaces that increase engagement, loyalty, and viral distribution. By adding these kinds of choices designers can drive user behavior to create more engaging experiences.
From XEODesign's latest player research we will look at:
• How games create emotion and self-motivation
• What mechanics and emotions drive social engagement, networking, and increase social bonding
• How player choices create emotions such as Schadenfreude, Fiero, Curiosity, and Love
• The emotions and mechanics that drive viral distribution.
Comparing examples from social media such as Twitter and Facebook to games on the web, console, and iPhone we draw out the secrets of social play and the emotions that makes something viral. Come hear the latest research results on emotions and games played on iPhones and social networks and what that means for more serious applications.
From basement to boardroom, fantasy role playing game Dungeons & Dragons has become a cultural icon for the millions who play, and big business in the publishing world. This talk takes you on a journey into the world of D&D and how playing it can help you strategize like a level 20 wizard.
A presentation I created for my brand management course at the UW Business School in which we were to evaluate a particular brand and provide three recommendations including one new product recommendation.
Best Fiends Design and Monetization AuditTony Gowland
An audit on the design & monetisation methods used in the mobile free to play (f2p) game Best Fiends.
Seriously is a company formed from a bit of a mobile gaming dream team. A couple of months ago when Best Fiends, their first game, had just released I predicted that although it's very polished & fun to play, it would not break in to the top 100 grossing. So I thought I should probably go back and check to see if my fortune telling skills need work or not.
Was I right? Find out!
Did you enjoy this audit? Find my design & monetization audit on Rovio's racing game Angry Birds Go! in the "More From User" links on the right of the browser window or here
http://slideshare.net/FreakyZoid/angry-birdsgo
Would you like your game to benefit from an audit by an experienced designer? Whether it's already on the marketplace, in or approaching soft launch, or even just an initial concept, every title can be improved with a fresh pair of eyes.
I can work to whatever level your game is ready for, from high level product scoping, to deep diving the numbers on a specific feature.
Email tony@ant-workshop.com
Slides from my Web Directions South 2014 Talk.
Abstract:
Responsive Web Design (RWD) is upon us, and it seems like every website has either gone responsive or planning to do so. And in this rush to implement – performance is left behind…
Last November (2013), I ran a test identifying the responsive websites amongst the top 10,000 sites, and inspected their performance traits. The results were depressing, showing many sites have gone responsive, and hardly any tackled performance.
In this talk, we’ll track the progress (or lack there of) we made as an industry. We’ll look at the results of a new test, tracking our progress in adopting RWD and – more importantly – in addressing its performance implications. We’ll share high level stats, highlight key trends, drill into representative examples, and come away with a better understanding of what we should be doing better, both on our own sites and as an industry
Gamification talk I gave at LOGIN April 2011. Could also be titled: Doing Gamification the Right Way.
A couple months later, Gartner made it official and put gamifiaction on their hype cycle curve. They were a little more generous than I was.
HTTPS: What, Why and How (SmashingConf Freiburg, Sep 2015)Guy Podjarny
When users use our sites, they put their faith in us. They trust we will keep their information from reaching others, believe we provided the information they see, and allow us to run (web) code on their devices. Using HTTPS to secure our conversations is a key part of maintaining this trust.
If that’s not motivation enough, the web’s giants are actively promoting HTTPS, requiring it for features such as HTTP2 & ServiceWorker, using it for search engine ranking and more. To make the most of the web, you need to use HTTPS.
This deck reviews what HTTPS is, discusses why you should prioritize using it, and cover some of the easiest (and most cost effective) steps to get started using HTTPS
Achtung! wolfenstien - The objective of this interactive presentation is to raise awareness of some benefits of video games, to reassure people that’s its an acceptable and growing leisure time. To help adults and children become more informed when deciding how much is too much and give some guidance on building social and acceptable play strategies.
The Four Keys to Fun: Designing Emotional Engagement and Viral Distribution without Spamming Your Friends
Nicole Lazzaro, XEODesign
Often ignored by usability, neuroscience now proves that emotion deeply connects decision making and performance. Emotions also coordinate the actions between people. Therefore the next design challenge for desktop and cloud applications is not making a UI "easy," but rather making it more emotional and social. The trick is that emotions and social experiences cannot be designed directly.
This presentation covers how the choices in games craft player emotions to increase engagement. In addition to competition there are game mechanics that increase curiosity and others that create social bonding that makes team work possible. We will examine these 4 Keys to Fun plus new social mechanics from XEODesign's research to see how successful social media and iPhone games offer more playful interfaces that increase engagement, loyalty, and viral distribution. By adding these kinds of choices designers can drive user behavior to create more engaging experiences.
From XEODesign's latest player research we will look at:
• How games create emotion and self-motivation
• What mechanics and emotions drive social engagement, networking, and increase social bonding
• How player choices create emotions such as Schadenfreude, Fiero, Curiosity, and Love
• The emotions and mechanics that drive viral distribution.
Comparing examples from social media such as Twitter and Facebook to games on the web, console, and iPhone we draw out the secrets of social play and the emotions that makes something viral. Come hear the latest research results on emotions and games played on iPhones and social networks and what that means for more serious applications.
From basement to boardroom, fantasy role playing game Dungeons & Dragons has become a cultural icon for the millions who play, and big business in the publishing world. This talk takes you on a journey into the world of D&D and how playing it can help you strategize like a level 20 wizard.
A presentation I created for my brand management course at the UW Business School in which we were to evaluate a particular brand and provide three recommendations including one new product recommendation.
Best Fiends Design and Monetization AuditTony Gowland
An audit on the design & monetisation methods used in the mobile free to play (f2p) game Best Fiends.
Seriously is a company formed from a bit of a mobile gaming dream team. A couple of months ago when Best Fiends, their first game, had just released I predicted that although it's very polished & fun to play, it would not break in to the top 100 grossing. So I thought I should probably go back and check to see if my fortune telling skills need work or not.
Was I right? Find out!
Did you enjoy this audit? Find my design & monetization audit on Rovio's racing game Angry Birds Go! in the "More From User" links on the right of the browser window or here
http://slideshare.net/FreakyZoid/angry-birdsgo
Would you like your game to benefit from an audit by an experienced designer? Whether it's already on the marketplace, in or approaching soft launch, or even just an initial concept, every title can be improved with a fresh pair of eyes.
I can work to whatever level your game is ready for, from high level product scoping, to deep diving the numbers on a specific feature.
Email tony@ant-workshop.com
Slides from my Web Directions South 2014 Talk.
Abstract:
Responsive Web Design (RWD) is upon us, and it seems like every website has either gone responsive or planning to do so. And in this rush to implement – performance is left behind…
Last November (2013), I ran a test identifying the responsive websites amongst the top 10,000 sites, and inspected their performance traits. The results were depressing, showing many sites have gone responsive, and hardly any tackled performance.
In this talk, we’ll track the progress (or lack there of) we made as an industry. We’ll look at the results of a new test, tracking our progress in adopting RWD and – more importantly – in addressing its performance implications. We’ll share high level stats, highlight key trends, drill into representative examples, and come away with a better understanding of what we should be doing better, both on our own sites and as an industry
Gamification talk I gave at LOGIN April 2011. Could also be titled: Doing Gamification the Right Way.
A couple months later, Gartner made it official and put gamifiaction on their hype cycle curve. They were a little more generous than I was.
HTTPS: What, Why and How (SmashingConf Freiburg, Sep 2015)Guy Podjarny
When users use our sites, they put their faith in us. They trust we will keep their information from reaching others, believe we provided the information they see, and allow us to run (web) code on their devices. Using HTTPS to secure our conversations is a key part of maintaining this trust.
If that’s not motivation enough, the web’s giants are actively promoting HTTPS, requiring it for features such as HTTP2 & ServiceWorker, using it for search engine ranking and more. To make the most of the web, you need to use HTTPS.
This deck reviews what HTTPS is, discusses why you should prioritize using it, and cover some of the easiest (and most cost effective) steps to get started using HTTPS
Creating an MSO: Viral Emotions and the Keys to Social Play GDC09 100n032609Nicole Lazzaro
How to use emotion to create an MSO (Massively Social Online game) by using social emotions to drive the viral distribution of games.
Slides from my presentation at GDC 2009
The 4 Most Important Emotions for Social Games, Nicole Lazzaro 100311Nicole Lazzaro
Social Emotions are responsible for Farmville's success and drive all of Web 2.0.
Games on emerging social platforms such as Facebook and the iPhone leverage the emotions between friends to drive viral distribution and build new player experiences. Using examples from PlayFish, Zynga’s Mafia Wars, Playdom, Nexon, and others. We'll distill their social critical success factors. We'd also cover how to apply lessons learned from these games to add social features to existing genres, and what emotions games should target to take advantage of this new era of gaming.
We will examine the 4 most important emotions for social games including new social mechanics from XEODesign's research such as Tilt our experimental iPhone game to see what kinds of choices successful social media and iPhone games offer to inspire playful interfaces that increase engagement, loyalty, and viral distribution. By adding these kinds of choices designers can drive user behavior to create more engaging experiences.
From XEODesign's latest player research we will look at:
How games create the 4 most important emotions in social games
What mechanics and emotions drive social engagement, networking, and increase social bonding
How player choices create social emotions such as Schadenfreude and Naches
The emotions and mechanics that drive viral distribution.
Gamification: Integrating gaming into your brand strategy TP1
Gamification (or gameful design) is not a new concept, but it has been mishandled by marketing consultants. This presentation will outline the concept for you through the perspective of game design.
Pixel-Lab / Games:EDU / Matt Southern / Graduating Gamespixellab
"The film industry was just a century of preparation for what we do", said Matt Southern of game developers while talking about development practices at Evolution Studios and the future of video games.
For more information visit:
http://www.pixel-lab.co.uk
http://www.gamesedu.co.uk
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...Nicole Lazzaro
UXWeek 2010
Nicole Lazzaro, XEODesign, Inc.
Visit the average workplace and if it were a zoo the humane society would protest! The environment and organizational principals fail to provide the basic mental furniture for workers to focus attention, motivate, collaborate, and to accomplish. No wonder so many struggle with getting things done. Likewise most user experiences fail by ignoring the same simple fact. Human's require emotions to decide.
Often ignored by usability, neuroscience now proves that emotion deeply connects decision making and performance. Emotions also coordinate the actions between people. The trick is that emotions and social experiences are emergent qualities that cannot be designed directly. Nicole brings this challenge to life in her workshop.
In this interactive XEOPlayShop we will cover how the choices in games craft player emotions to increase engagement. In addition to competition there are game mechanics that increase curiosity and others that create social bonding that makes team work possible. We will examine these 4 Keys to Fun plus new social mechanics from XEODesign’s research to see how successful social media and iPhone games offer more playful interfaces that increase engagement, loyalty, and viral distribution.
By adding these kinds of choices designers can drive user behavior to create more engaging experiences.
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...How to Web
This presentation is intended to share the insights, learned lessons and best practices of how our startup succeeded through failing endlessly, even with a game that had a huge audience which we sadly never managed to properly monetize
Gaming is a mass medium commanding the attention of billions each year.
So, to help marketers of all stripes understand the many business and career opportunities gaming has to offer, here are answers to frequently asked questions (FAQs)
Gamification is transforming the way businesses engage customers and motivate employees. By applying the same principles that inspire people to play games (achievements, status, and rewards) to websites and other online experiences, businesses can dramatically increase the size of their audience, boost engagement, and increase revenue.
This month, Kasey McCurdy, Director of Engineering at Bunchball, will discuss how game mechanics can engage your fans and users, increase customer loyalty and sales, and motivate employees and partners.
Bunchball is the industry leader in gamification and has provided solutions for customers like Warner Bros., Comcast, NBC Universal, ABC Television, Stella & Dot and LiveOps.
Kasey will cover the history of gamification, why it works and sometimes doesn’t, and how the combination of data, motivation, and gamification can strengthen loyalty. He’ll also discuss customer and employee engagement, how to motivate the unmotivated, and what the future of human motivation looks like.
LA HUG - Video Testimonials with Chynna Morgan - June 2024Lital Barkan
Have you ever heard that user-generated content or video testimonials can take your brand to the next level? We will explore how you can effectively use video testimonials to leverage and boost your sales, content strategy, and increase your CRM data.🤯
We will dig deeper into:
1. How to capture video testimonials that convert from your audience 🎥
2. How to leverage your testimonials to boost your sales 💲
3. How you can capture more CRM data to understand your audience better through video testimonials. 📊
What are the main advantages of using HR recruiter services.pdfHumanResourceDimensi1
HR recruiter services offer top talents to companies according to their specific needs. They handle all recruitment tasks from job posting to onboarding and help companies concentrate on their business growth. With their expertise and years of experience, they streamline the hiring process and save time and resources for the company.
RMD24 | Retail media: hoe zet je dit in als je geen AH of Unilever bent? Heid...BBPMedia1
Grote partijen zijn al een tijdje onderweg met retail media. Ondertussen worden in dit domein ook de kansen zichtbaar voor andere spelers in de markt. Maar met die kansen ontstaan ook vragen: Zelf retail media worden of erop adverteren? In welke fase van de funnel past het en hoe integreer je het in een mediaplan? Wat is nu precies het verschil met marketplaces en Programmatic ads? In dit half uur beslechten we de dilemma's en krijg je antwoorden op wanneer het voor jou tijd is om de volgende stap te zetten.
Falcon stands out as a top-tier P2P Invoice Discounting platform in India, bridging esteemed blue-chip companies and eager investors. Our goal is to transform the investment landscape in India by establishing a comprehensive destination for borrowers and investors with diverse profiles and needs, all while minimizing risk. What sets Falcon apart is the elimination of intermediaries such as commercial banks and depository institutions, allowing investors to enjoy higher yields.
Digital Transformation and IT Strategy Toolkit and TemplatesAurelien Domont, MBA
This Digital Transformation and IT Strategy Toolkit was created by ex-McKinsey, Deloitte and BCG Management Consultants, after more than 5,000 hours of work. It is considered the world's best & most comprehensive Digital Transformation and IT Strategy Toolkit. It includes all the Frameworks, Best Practices & Templates required to successfully undertake the Digital Transformation of your organization and define a robust IT Strategy.
Editable Toolkit to help you reuse our content: 700 Powerpoint slides | 35 Excel sheets | 84 minutes of Video training
This PowerPoint presentation is only a small preview of our Toolkits. For more details, visit www.domontconsulting.com
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s DholeraAvirahi City Dholera
The Tata Group, a titan of Indian industry, is making waves with its advanced talks with Taiwanese chipmakers Powerchip Semiconductor Manufacturing Corporation (PSMC) and UMC Group. The goal? Establishing a cutting-edge semiconductor fabrication unit (fab) in Dholera, Gujarat. This isn’t just any project; it’s a potential game changer for India’s chipmaking aspirations and a boon for investors seeking promising residential projects in dholera sir.
Visit : https://www.avirahi.com/blog/tata-group-dials-taiwan-for-its-chipmaking-ambition-in-gujarats-dholera/
Kseniya Leshchenko: Shared development support service model as the way to ma...Lviv Startup Club
Kseniya Leshchenko: Shared development support service model as the way to make small projects with small budgets profitable for the company (UA)
Kyiv PMDay 2024 Summer
Website – www.pmday.org
Youtube – https://www.youtube.com/startuplviv
FB – https://www.facebook.com/pmdayconference
Cracking the Workplace Discipline Code Main.pptxWorkforce Group
Cultivating and maintaining discipline within teams is a critical differentiator for successful organisations.
Forward-thinking leaders and business managers understand the impact that discipline has on organisational success. A disciplined workforce operates with clarity, focus, and a shared understanding of expectations, ultimately driving better results, optimising productivity, and facilitating seamless collaboration.
Although discipline is not a one-size-fits-all approach, it can help create a work environment that encourages personal growth and accountability rather than solely relying on punitive measures.
In this deck, you will learn the significance of workplace discipline for organisational success. You’ll also learn
• Four (4) workplace discipline methods you should consider
• The best and most practical approach to implementing workplace discipline.
• Three (3) key tips to maintain a disciplined workplace.
VAT Registration Outlined In UAE: Benefits and Requirementsuae taxgpt
Vat Registration is a legal obligation for businesses meeting the threshold requirement, helping companies avoid fines and ramifications. Contact now!
https://viralsocialtrends.com/vat-registration-outlined-in-uae/
Attending a job Interview for B1 and B2 Englsih learnersErika906060
It is a sample of an interview for a business english class for pre-intermediate and intermediate english students with emphasis on the speking ability.
3. Premise “When given a choice between two similar activities, consumers will always choose the one that’s more enjoyable.” (Gabe Zichermann, CEO BeamMe, author[with Joselin Linder], of Game Based Marketing)
8. Why I Care I Gamified Everything Playful Perception: choosing how to experience your world Herbert L. Leff 1984 Very Empowering Distinctions Serial Entrepreneur “Cottage” Entrepreneurialism Flying Rhino Studios Tenacious Games Divide by Zero Games Bobber Interactive
9. Why you might care “I am more interested in entrepreneurs who are focused on the ‘video-gamification’ of other lines of business from education to ecommerce, advertising to health. These areas seem less obvious, but offer more room for innovation. (Bing Gordon, Kleiner Perkins Caufield & Byers)
10. Why you might care “Gaming 3.0 is about leveraging game mechanics to re-invigorate other markets: …points, achievements, and leveling up… We can utilize game constructs in other industries which no longer monetize as effectively via macro-transaction or advertising.” (Tim Chang, Norwest Venture Partners)
11. Big Door Pivoted into a GamificationPaltform Play ~ 6 months ago Raised $5M led by Brad Feld, Founders Co-op
12. Game Game: an activity involving skill, chance, or endurance played according to a set of rules. Might have/be: Competition/Cooperation Solo/Social Spectators/Private
13. Gamification Frequent Characteristics Real world meta game Game metric Score, Points, Currency Persistence Progression Level, Title, Badges, Reputation, Leader board Velvet rope Scarcity, Earned Progression
56. Human Beings Fundamental Motivations/Rewards: Survival – Procreation Security – Nesting Civilization Designed to Meet (and Activate) Needs and Rewards Game Mechanics Designed to Meet (and Activate) Needs and Rewards Health/Obesity Environment Energy Unfulfilling work Gamification!
57. Early Game Layers Green Stamps Boy Scouts Merit badges McDonald’s Monopoly Airline mileage programs
58.
59.
60. “Mechanical Turk” leverage Using Human Game Players to do tasks ESP Game- Professor Luis von Ahn Tens of millions of labels created for Google http://images.google.com/imagelabeler/
78. Credits Dr. Byron Reeves of the Department of Communication at Stanford & J. Leighton Read, Executive Chairman, Seriosity, Inc., authors of Total Engagement David EderyPrincipal, Fuzbi co-author with Ethan Mollickof Changing the Game: How Video Games Are Transforming the Future of Business Gabe Zichermann and Joselin Linder authors of Game Based Marketing http://gamebasedmarketing.com/ James Currier of Ooga Labs who also credits Clay Shirkyand Bret Terrill David HelgasonCEO of Unity Jesse Schell, Professor of Entertainment Technology CMU, CEO Schell Games. Jesse’s talk from DICE: http://tiny.cc/TebRw Rajat Paharia Founder of Bunchball , building gamified, meta-game experiences for clients such as WB, Hasbro, NBC Universal, Victoria’s Secret, Comcast My sincere apologies to anyone on this list or otherwise who feels they were not properly credited. Kindly point out my error and I will edit accordingly.
79. More The Fun Theory Award winner: Speed limit lottery: http://www.youtube.com/watch?v=KcaKocRXCB4&feature=player_embedded Groupon (social coupon buying) Social deals Rite Aid (Life) McDonald’s Monopoly clone Coke (Marketing) My Rewards Program www.mycokerewards.com WeSeed - Investment simulation game Kapitall- Gamified Stock trading MagiQuest- Gamifying Shopping Malls and Family Resort Stays HSX.com – Hollywood Stock Market Stack Overflow - Points and Reputation for expertise www.thesixtyone.com - gamified music site Lumos Labs- games to build mental health, memory and attention QR code games
Its personal!Ever since I was a little kid Used a game model- an abstract game layer to keep me motivated, and ultimately to drive success in my relationships, businessCompartmentalization and abstraction Not a bad thing. key to success- air traffic controller, brain surgeon. Finding a way to get someone I liked to like me or Raising money from investorsI believe Unemployable is one of the definitions listed for Serial Entrepreneur. Raised A few Million Dollars couple of companies run as CEO or COO, and give more credit to my ability to see everything in temrs of a game I just needed to learn the rules of.So for me the trend of the real world becoming gamified is trend is very good news- its codifying something I’ve always wished for anyway.
Its personal!Ever since I was a little kid Used a game model- an abstract game layer to keep me motivated, and ultimately to drive success in my relationships, businessCompartmentalization and abstraction Not a bad thing. key to success- air traffic controller, brain surgeon. Finding a way to get someone I liked to like me or Raising money from investorsI believe Unemployable is one of the definitions listed for Serial Entrepreneur. Raised A few Million Dollars couple of companies run as CEO or COO, and give more credit to my ability to see everything in temrs of a game I just needed to learn the rules of.So for me the trend of the real world becoming gamified is trend is very good news- its codifying something I’ve always wished for anyway.
Its personal!Ever since I was a little kid Used a game model- an abstract game layer to keep me motivated, and ultimately to drive success in my relationships, businessCompartmentalization and abstraction Not a bad thing. key to success- air traffic controller, brain surgeon. Finding a way to get someone I liked to like me or Raising money from investorsI believe Unemployable is one of the definitions listed for Serial Entrepreneur. Raised A few Million Dollars couple of companies run as CEO or COO, and give more credit to my ability to see everything in temrs of a game I just needed to learn the rules of.So for me the trend of the real world becoming gamified is trend is very good news- its codifying something I’ve always wished for anyway.
Its personal!Ever since I was a little kid Used a game model- an abstract game layer to keep me motivated, and ultimately to drive success in my relationships, businessCompartmentalization and abstraction Not a bad thing. key to success- air traffic controller, brain surgeon. Finding a way to get someone I liked to like me or Raising money from investorsI believe Unemployable is one of the definitions listed for Serial Entrepreneur. Raised A few Million Dollars couple of companies run as CEO or COO, and give more credit to my ability to see everything in temrs of a game I just needed to learn the rules of.So for me the trend of the real world becoming gamified is trend is very good news- its codifying something I’ve always wished for anyway.
Really anything that has a fun layer, but…
Really anything that has a fun layer, but…To heck with cajoling, influencing, convincing, and motivating. Create contexts for people where it is in their self interest to do what you want them to do. It works for them, and it works for you.
…With all the stuff that doesn’t support my narrative conveniently edited out
…With all the stuff that doesn’t support my narrative conveniently edited out
… Of course, Online gamesPoints/Level ReputationVelvet Rope/enforced scarcityThree key levers: Purchases, Achievement, ParticipationWhat’s also interesting is this is where some of the really meaty game design mechanics also emerged in full force.I would credit Dungeons and Dragons for Persistence and Progression, but offloading the recordkeeping, and the enforcement of the ruleset to a computer, not to mention adding the relevance of a giant community to said progression & persistence is fogiveme: game changing [smile]
… Of course, Online gamesPoints/Level ReputationVelvet Rope/enforced scarcityThree key levers: Purchases, Achievement, ParticipationWhat’s also interesting is this is where some of the really meaty game design mechanics also emerged in full force.I would credit Dungeons and Dragons for Persistence and Progression, but offloading the recordkeeping, and the enforcement of the ruleset to a computer, not to mention adding the relevance of a giant community to said progression & persistence is fogiveme: game changing [smile]
Through evolution of Psychology and Psychological, Behavioural and Emotional Understandingand recent reinvigoration of games we have an unbelieveably Rich
Solved a bunch of problems at least judged by population growthBut it Oversolved some: creating French fries + Pringles to solve hunger, for exampleNot to mention the new problems population itself presentedOn top of Obesity we have:some fundamental inequities some:Environmental challengesEnergy challengesEven some basic Scale and communication challenges.
Shopping club cardsLow cost badges (had to sew on themselves) motivating in the social/community contextMeta game around slotsAnother form of Loyalty – originally highly unbalanced evolving into virtual currencyRite Aid: Life
Professor Luis von Ahn, a winner of the MacArthur “genius grant.” ESP Gameaddresses the inability of today’s computers to identify random images. two anonymous players are matched online without any means of communicating. Both players are shown an image (for example, a flowering plant) while a clock counts down. The players must then type words that describe the image, such as “plant.” When both players have typed at least one word in common, they both score points. More importantly, the players have also unintentionally taught the computer that the picture contains a plant!More than 20 million labels have been harvested by the ESP Game in just a few years — the equivalent of several million dollars of free labor. Professor von Ahn estimates that just 5,000 people playing for a month could label every image on the web. Notably, Google has adopted the ESP Game and renamed it the Google Image Labeler, which anyone can play here.
Gets even more interesting if integrated into grocery store loyalty card
6060 challenges232.5 million miles run
E is for Evil
What people tell us that’s good:They’re learning new featuresThey like competition with friends and coworkers, and competition motivates play (within Microsoft we hear a lot of hallway banter about people’s Ribbon Hero scores)What could be improved:If people play two challenges, they’re likely to play a lot of challenges; but we’re losing players before they finish two challengesonce players plateau or reach the max score, there’s nothing to keep them engaged94,852 Downloads (as of 5/12/2010)1,142 Facebook fans (as of 5/12/2010)120,000+ challenges played