This document describes a technical graphic showcase project created by four students using free and open source tools. The project aimed to create an immersive gaming experience using Unreal Engine 4 and Blender at zero cost. Key aspects discussed include the environment design using custom landscape imports, menu and UI design using UMG, modeling using modifiers and sculpting tools in Blender, animation system in Unreal Engine, AI implementation using behavior trees, and lighting setup. The project achieved the goals of creating a quality game experience with the latest graphics technology while incurring no development costs.
Animation's Life Cycle And Its ApplicationShakaib Arif
This is my first presentation in the University in Computer Science Programme which went really well.So I thought to share it with someone out there, if it could be helpful to anyone.
IJRET : International Journal of Research in Engineering and Technology is an international peer reviewed, online journal published by eSAT Publishing House for the enhancement of research in various disciplines of Engineering and Technology. The aim and scope of the journal is to provide an academic medium and an important reference for the advancement and dissemination of research results that support high-level learning, teaching and research in the fields of Engineering and Technology. We bring together Scientists, Academician, Field Engineers, Scholars and Students of related fields of Engineering and Technology
This document discusses optimizing map applications for Nokia Series 40 touch devices. It covers architectural overview of the Nokia Maps API for Java ME, creating map components, adding interactivity through touch and gesture controls, and retrofitting existing apps to support touch. Key topics include reacting to map events, creating touchable components like centering controls and info bubbles, adding buttons and gesture controls for panning/zooming, and integrating these enhancements into apps. The presentation aims to help developers design effective and engaging touch-optimized mapping experiences.
The document provides definitions and explanations for various video game design and development terms. It includes terms related to video game testing such as demos, betas, alphas, and gold; game engines such as vertex shaders and pixel shaders; and other terms such as normal maps, entities, UV mapping, procedural textures, physics, collision, lighting, anti-aliasing, animation, sprites, scenes, libraries, user interfaces, frames, concept art, events, and pathfinding. For each term, it provides a short definition from online research along with an example of how the term relates to the author's own video game production practice.
This technical presentation discusses HTML gaming frameworks for building browser-based 3D games. It provides insights into several frameworks: Construct 2 is a game maker that does not require JavaScript coding; ImpactJS is a tested HTML5 engine that supports multiple platforms; EaselJS and Phaser are frameworks that offer display lists and mouse interactions; Three.js and Voxel.js are used for 3D games; and PlayCanvas focuses on real-time collaboration. The presentation also covers the game loop, which controls the core update and draw functions, and highlights differences in developing 2D versus 3D games. Benefits of HTML games include cross-platform support and using open standards, while challenges relate to varying user experiences across devices and accessing
IRJET- Generation of HTML Code using Machine Learning Techniques from Mock-Up...IRJET Journal
This document proposes an approach to automatically generate HTML code from mock-up images using machine learning techniques. The approach uses convolutional neural networks to analyze mock-up images and identify elements like buttons and text. A long short-term memory network is then used to generate HTML code structured according to the website page hierarchy. The networks are trained on a dataset of mock-up images and corresponding HTML code. The goal is to reduce the time and costs required for developers to manually convert mock-ups into code.
Development of 3D Website Along with VFX and AnimationYogeshIJTSRD
This paper focuses on the development of 3D web application by designing dynamic 3D model with the help of VFX and animation. 3D Modeling can create the static exposure of product but VFX and animation adds dynamic effects for real time rendering of product. Real time rendering and interactive roaming gives a detailed view of the 3D objects created. Firstly, Blender software was used to design a raw 3D model of a swiss knife and, VFX and animation were applied to add dynamics and interactive features to this model. Verge3D online application was used to define functions that HTML can perform on different parts of the model designed. Lastly, Google web designer was employed to develop an HTML page where we have placed HTML embedded 3D model retrieved from Verge3D. In addition to this, different buttons were placed and linked in the website to allow user to perform different functions defined in Verge3D. Surya Prakash Uniyal | Shivam Amoli | Vipul Kumar Singh | Prashant Chaudhary "Development of 3D Website Along with VFX and Animation" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Special Issue | International Conference on Advances in Engineering, Science and Technology - 2021 , May 2021, URL: https://www.ijtsrd.com/papers/ijtsrd42459.pdf Paper URL : https://www.ijtsrd.com/engineering/computer-engineering/42459/development-of-3d-website-along-with-vfx-and-animation/surya-prakash-uniyal
Animation's Life Cycle And Its ApplicationShakaib Arif
This is my first presentation in the University in Computer Science Programme which went really well.So I thought to share it with someone out there, if it could be helpful to anyone.
IJRET : International Journal of Research in Engineering and Technology is an international peer reviewed, online journal published by eSAT Publishing House for the enhancement of research in various disciplines of Engineering and Technology. The aim and scope of the journal is to provide an academic medium and an important reference for the advancement and dissemination of research results that support high-level learning, teaching and research in the fields of Engineering and Technology. We bring together Scientists, Academician, Field Engineers, Scholars and Students of related fields of Engineering and Technology
This document discusses optimizing map applications for Nokia Series 40 touch devices. It covers architectural overview of the Nokia Maps API for Java ME, creating map components, adding interactivity through touch and gesture controls, and retrofitting existing apps to support touch. Key topics include reacting to map events, creating touchable components like centering controls and info bubbles, adding buttons and gesture controls for panning/zooming, and integrating these enhancements into apps. The presentation aims to help developers design effective and engaging touch-optimized mapping experiences.
The document provides definitions and explanations for various video game design and development terms. It includes terms related to video game testing such as demos, betas, alphas, and gold; game engines such as vertex shaders and pixel shaders; and other terms such as normal maps, entities, UV mapping, procedural textures, physics, collision, lighting, anti-aliasing, animation, sprites, scenes, libraries, user interfaces, frames, concept art, events, and pathfinding. For each term, it provides a short definition from online research along with an example of how the term relates to the author's own video game production practice.
This technical presentation discusses HTML gaming frameworks for building browser-based 3D games. It provides insights into several frameworks: Construct 2 is a game maker that does not require JavaScript coding; ImpactJS is a tested HTML5 engine that supports multiple platforms; EaselJS and Phaser are frameworks that offer display lists and mouse interactions; Three.js and Voxel.js are used for 3D games; and PlayCanvas focuses on real-time collaboration. The presentation also covers the game loop, which controls the core update and draw functions, and highlights differences in developing 2D versus 3D games. Benefits of HTML games include cross-platform support and using open standards, while challenges relate to varying user experiences across devices and accessing
IRJET- Generation of HTML Code using Machine Learning Techniques from Mock-Up...IRJET Journal
This document proposes an approach to automatically generate HTML code from mock-up images using machine learning techniques. The approach uses convolutional neural networks to analyze mock-up images and identify elements like buttons and text. A long short-term memory network is then used to generate HTML code structured according to the website page hierarchy. The networks are trained on a dataset of mock-up images and corresponding HTML code. The goal is to reduce the time and costs required for developers to manually convert mock-ups into code.
Development of 3D Website Along with VFX and AnimationYogeshIJTSRD
This paper focuses on the development of 3D web application by designing dynamic 3D model with the help of VFX and animation. 3D Modeling can create the static exposure of product but VFX and animation adds dynamic effects for real time rendering of product. Real time rendering and interactive roaming gives a detailed view of the 3D objects created. Firstly, Blender software was used to design a raw 3D model of a swiss knife and, VFX and animation were applied to add dynamics and interactive features to this model. Verge3D online application was used to define functions that HTML can perform on different parts of the model designed. Lastly, Google web designer was employed to develop an HTML page where we have placed HTML embedded 3D model retrieved from Verge3D. In addition to this, different buttons were placed and linked in the website to allow user to perform different functions defined in Verge3D. Surya Prakash Uniyal | Shivam Amoli | Vipul Kumar Singh | Prashant Chaudhary "Development of 3D Website Along with VFX and Animation" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Special Issue | International Conference on Advances in Engineering, Science and Technology - 2021 , May 2021, URL: https://www.ijtsrd.com/papers/ijtsrd42459.pdf Paper URL : https://www.ijtsrd.com/engineering/computer-engineering/42459/development-of-3d-website-along-with-vfx-and-animation/surya-prakash-uniyal
This document provides an overview of topics to be covered in a mid-term exam for a computer graphics course. The topics include introductions and applications of computer graphics, graphics hardware and I/O devices, interactive and non-interactive computer graphics, raster and vector graphics, scan converting lines and shapes, 2D transformations, 2D viewing, and 2D zooming and panning. The document was prepared by Bahadar sher and provides his email for contact.
In the current era of smartphone, mobile games have become really popular. To the high growth rate of mobile media, online games are getting progressively well-known and have been generally played, particularly among teenage-aged citizens. Our paper is about learning the development process of an ordinary online multiplayer game model and analysis of the complexity for its mobile option by several types of testing using Unity game engine. The emphasis is put on utilizing the inherent Unity segments in a multiplayer game in particular, building up accessory practices to utilize Unity’s Scripting API for C# and
incorporating outsider segments like the networking engine, 2D models, and molecule frameworks made for use with Unity and accessible through the Unity Asset Store. We choose to lead a convenient testing on the implemented mobile game application. We also make remarks on Unity as a multiplayer game improvement condition and execution engine.
Photo Editing And Sharing Web Application With AI- Assisted FeaturesIRJET Journal
The document describes a web application for photo editing and sharing that utilizes generative adversarial networks (GANs) and other machine learning techniques to provide AI-assisted editing features. Specifically, it uses StyleGAN to allow users to semantically edit image attributes like age, pose, and smile without needing expert photo editing skills. The application was developed with Python-Django and its AI features include encoding images into latent spaces, editing the latent vectors to modify attributes, and generating high resolution images. The goal is to make image editing more accessible while producing high fidelity results.
This document provides an overview of the Unity game engine. It describes what Unity is, how to install it, and its main features. Unity can be used to create both 2D and 3D games and supports multiple platforms. It includes tools for graphics, physics, scripting, multiplayer networking, audio, animation, navigation, assets, and building games for different platforms. C# or JavaScript can be used for scripting. Visual Studio is recommended for script editing.
This document summarizes a research paper on using a webcam and Touchless SDK to enable touchless interaction with a computer. The Touchless SDK allows object tracking through a webcam without specialized input devices. The proposed system explores using touchless motions for freehand writing, drawing, image manipulation, and touchless gaming. The system architecture utilizes the webcam and Touchless SDK classes to provide an interface for touchless applications. The touchless technology could enable interactions like freehand writing, drawing, image zooming and rotation through webcam tracking of objects like fingers or sticks without additional hardware.
Abstract Microsoft Touchless SDK (Software Development) introduces a new way of interacting with the computers by means of object tracking through webcams. Unlike other traditional input devices like mouse or keyboard, the input data from Touchless SDK (markers ,position data) are usually unstable and inaccurate in nature, which limits the application of Touchless device as a replacement of the traditional input devices. In this paper, we explore a new way of utilizing the convenience of Touchless device by combining Free hand writing, drawing and touchless motion gaming. etc. without specialized device like lightpen or touchscreen , Touchless device provides pretty good performance of speed and accuracy. Key Words: Touchless SDK(Software Development Kit) , Web camera , Object Tracking.
This document provides an overview of the Unity game engine, including what Unity is, how to install it, its basic features like graphics, physics, scripting, and more. It discusses Unity's support for 2D and 3D games across over 20 platforms. The document also covers Unity's tools for building games, scripting, multiplayer/networking, audio/animation, navigation, assets, and how to build games for different platforms.
2D to 3D dynamic modeling of architectural plans in Augmented RealityIRJET Journal
This document describes a research paper that developed an augmented reality application called AR-CHI-TECH. The application takes a 2D floorplan drawing as input, dynamically generates a 3D model from it using image processing and 3D modeling techniques, and then displays the 3D model in augmented reality. This allows users to better visualize architectural plans. The application was created using the Unity3D game engine and Vuforia augmented reality engine. It processes the 2D floorplan using OpenCV to extract structural elements and convert it into a 3D model file. This 3D model is then overlaid onto the original floorplan image using Vuforia when viewed through a mobile device, allowing users to see the floorplan in 3
The document discusses using artificial intelligence and machine learning for lower-cost motion capture animation. It proposes a system that uses OpenCV and Unity to extract coordinates from uploaded video frames and generate animated character models without expensive motion capture suits. A Python script would detect 33 body points from a video and save the coordinates to a text file. Unity software would then use those coordinates to create animated spheres representing the body points and linking them to form a moving skeleton. The goal is to use AI and external software to enable affordable and innovative motion capture for the general public.
Debug, Analyze and Optimize Games with Intel Tools Matteo Valoriani
This document summarizes an introduction to the Intel Graphics Performance Analyzers (Intel GPA) tool. The presentation provides an overview of Intel GPA's capabilities for optimizing game performance on Intel graphics through in-game analysis, frame capture, and trace analysis. It demonstrates Intel GPA's system analyzer, frame analyzer and trace analyzer features. The document also gives examples of optimizations that can be achieved through techniques like script culling, memory management, occlusion culling, level of detail modeling and terrain optimization.
Debug, Analyze and Optimize Games with Intel Tools - Matteo Valoriani - Codem...Codemotion
Use the full potential of your favorite platform while improving a videogame's frame rate and performance with GPA (Graphic Performance Analyzer), a free tool powered by Intel. Featuring a convenient panel overlay, you can quickly identify problem areas and experiment with improvements without having to recompile the source code. System Analyzing to isolate common bottlenecks that affect your game's performance in real time. Analyze performance on a single frame down to the draw call level. Identify where you can evenly distribute workloads across the CPU and GPU.
Debug, Analyze and Optimize Games with Intel Tools - Matteo Valoriani - Codem...Codemotion
Use the full potential of your favorite platform while improving a videogame's frame rate and performance with GPA (Graphic Performance Analyzer), a free tool powered by Intel. Featuring a convenient panel overlay, you can quickly identify problem areas and experiment with improvements without having to recompile the source code. System Analyzing to isolate common bottlenecks that affect your game's performance in real time. Analyze performance on a single frame down to the draw call level. Identify where you can evenly distribute workloads across the CPU and GPU.
Purge – First Person Shooting (FPS) GameIRJET Journal
This document describes the development of a first person shooter (FPS) multiplayer game called "Purge". It discusses the tools used to develop the game such as Unity3D for the game engine and Photon for multiplayer functionality. It outlines the gameplay including the menu, creating/joining rooms, lobbies, and gameplay. It also describes some of the maps included like a riverside map and city map. The goal is to create an online competitive FPS game that can boost players' confidence and mental tenacity.
This document contains a glossary of terms related to video game design. It provides definitions for terms like alpha, beta, demo, gold (in reference to game versions), debugging, automation, collision detection, and others. Each term definition includes a short explanation and link to an online source. For some terms, the document also describes how the term relates to the author's own game production practice, such as releasing different versions to test for bugs.
The document discusses how the graphical user interface (GUI) and mouse enabled widespread adoption of personal computers and new technologies like ATMs, self-checkout systems, and online shopping. It explains how the GUI paradigm of direct manipulation introduced by Xerox PARC in the 1970s transformed human-computer interaction and led to technologies that increased convenience in both social and business settings. Key enabling technologies for practical implementation of the Internet of Things include low power operations, integrated precision-analog capabilities, small devices with extended battery life and graphical user interfaces.
Anthony newman y1 gd engine_terminology unitanthonynewman
This document is a glossary task from a BTEC course in Games Design. It contains definitions of various video game development and design terms sourced from online references. Students were asked to research definitions, provide related images or videos, and describe how each term relates to their own production practice. Definitions cover topics such as video game testing stages, game engines, 3D modeling, physics, lighting, and user interfaces.
This document provides a training report on software training undertaken as partial fulfillment of a B.Tech degree in mechanical engineering. It discusses training in SolidWorks, including an overview of the software, its feature-based parametric modeling approach, and commands used for sketching, extruding, lofting, sweeping, and other 3D modeling tasks. It also covers the use of SolidWorks for mechanical design applications, assembly design using mates, and design validation tools for simulation, motion, and finite element analysis.
IRJET-Implementation of Image Processing using Augmented RealityIRJET Journal
This document discusses the implementation of an augmented reality educational application using image processing techniques. It proposes developing a mobile application that uses image recognition like text recognition, marker-based recognition, markerless recognition and model tracking to enhance learning experiences. The system is implemented using Unity and Vuforia, with image targets added in Unity and recognized using Vuforia. When targets are detected, 3D models or other virtual elements are overlaid to augment the real world view. The application is designed to provide interactive and visual learning experiences to help students better understand concepts.
The document is a glossary of terms related to video game design produced by a student. It contains definitions of 18 key terms, sourced from online references. For each term, the student provides a short summary of how the concept relates to their own game development work. The glossary covers areas such as game engines, testing, graphics techniques, and user interfaces.
The document discusses the development of a 2D computer game using the waterfall software development methodology. It describes the requirements of the game, including 2D graphics, an impressive result that keeps players engaged, and graphical effects. The scope of the project is outlined, including it being a single-player, PC-based, 2D platform game with 3 levels and an adventure format. The Unity game engine and C# programming language are identified as the technologies used. An overview of the waterfall methodology is provided, including its sequential phases from requirements to maintenance.
TUNNELING IN HIMALAYAS WITH NATM METHOD: A SPECIAL REFERENCES TO SUNGAL TUNNE...IRJET Journal
1) The document discusses the Sungal Tunnel project in Jammu and Kashmir, India, which is being constructed using the New Austrian Tunneling Method (NATM).
2) NATM involves continuous monitoring during construction to adapt to changing ground conditions, and makes extensive use of shotcrete for temporary tunnel support.
3) The methodology section outlines the systematic geotechnical design process for tunnels according to Austrian guidelines, and describes the various steps of NATM tunnel construction including initial and secondary tunnel support.
STUDY THE EFFECT OF RESPONSE REDUCTION FACTOR ON RC FRAMED STRUCTUREIRJET Journal
This study examines the effect of response reduction factors (R factors) on reinforced concrete (RC) framed structures through nonlinear dynamic analysis. Three RC frame models with varying heights (4, 8, and 12 stories) were analyzed in ETABS software under different R factors ranging from 1 to 5. The results showed that displacement increased as the R factor decreased, indicating less linear behavior for lower R factors. Drift also decreased proportionally with increasing R factors from 1 to 5. Shear forces in the frames decreased with higher R factors. In general, R factors of 3 to 5 produced more satisfactory performance with less displacement and drift. The displacement variations between different building heights were consistent at different R factors. This study evaluated how R factors influence
This document provides an overview of topics to be covered in a mid-term exam for a computer graphics course. The topics include introductions and applications of computer graphics, graphics hardware and I/O devices, interactive and non-interactive computer graphics, raster and vector graphics, scan converting lines and shapes, 2D transformations, 2D viewing, and 2D zooming and panning. The document was prepared by Bahadar sher and provides his email for contact.
In the current era of smartphone, mobile games have become really popular. To the high growth rate of mobile media, online games are getting progressively well-known and have been generally played, particularly among teenage-aged citizens. Our paper is about learning the development process of an ordinary online multiplayer game model and analysis of the complexity for its mobile option by several types of testing using Unity game engine. The emphasis is put on utilizing the inherent Unity segments in a multiplayer game in particular, building up accessory practices to utilize Unity’s Scripting API for C# and
incorporating outsider segments like the networking engine, 2D models, and molecule frameworks made for use with Unity and accessible through the Unity Asset Store. We choose to lead a convenient testing on the implemented mobile game application. We also make remarks on Unity as a multiplayer game improvement condition and execution engine.
Photo Editing And Sharing Web Application With AI- Assisted FeaturesIRJET Journal
The document describes a web application for photo editing and sharing that utilizes generative adversarial networks (GANs) and other machine learning techniques to provide AI-assisted editing features. Specifically, it uses StyleGAN to allow users to semantically edit image attributes like age, pose, and smile without needing expert photo editing skills. The application was developed with Python-Django and its AI features include encoding images into latent spaces, editing the latent vectors to modify attributes, and generating high resolution images. The goal is to make image editing more accessible while producing high fidelity results.
This document provides an overview of the Unity game engine. It describes what Unity is, how to install it, and its main features. Unity can be used to create both 2D and 3D games and supports multiple platforms. It includes tools for graphics, physics, scripting, multiplayer networking, audio, animation, navigation, assets, and building games for different platforms. C# or JavaScript can be used for scripting. Visual Studio is recommended for script editing.
This document summarizes a research paper on using a webcam and Touchless SDK to enable touchless interaction with a computer. The Touchless SDK allows object tracking through a webcam without specialized input devices. The proposed system explores using touchless motions for freehand writing, drawing, image manipulation, and touchless gaming. The system architecture utilizes the webcam and Touchless SDK classes to provide an interface for touchless applications. The touchless technology could enable interactions like freehand writing, drawing, image zooming and rotation through webcam tracking of objects like fingers or sticks without additional hardware.
Abstract Microsoft Touchless SDK (Software Development) introduces a new way of interacting with the computers by means of object tracking through webcams. Unlike other traditional input devices like mouse or keyboard, the input data from Touchless SDK (markers ,position data) are usually unstable and inaccurate in nature, which limits the application of Touchless device as a replacement of the traditional input devices. In this paper, we explore a new way of utilizing the convenience of Touchless device by combining Free hand writing, drawing and touchless motion gaming. etc. without specialized device like lightpen or touchscreen , Touchless device provides pretty good performance of speed and accuracy. Key Words: Touchless SDK(Software Development Kit) , Web camera , Object Tracking.
This document provides an overview of the Unity game engine, including what Unity is, how to install it, its basic features like graphics, physics, scripting, and more. It discusses Unity's support for 2D and 3D games across over 20 platforms. The document also covers Unity's tools for building games, scripting, multiplayer/networking, audio/animation, navigation, assets, and how to build games for different platforms.
2D to 3D dynamic modeling of architectural plans in Augmented RealityIRJET Journal
This document describes a research paper that developed an augmented reality application called AR-CHI-TECH. The application takes a 2D floorplan drawing as input, dynamically generates a 3D model from it using image processing and 3D modeling techniques, and then displays the 3D model in augmented reality. This allows users to better visualize architectural plans. The application was created using the Unity3D game engine and Vuforia augmented reality engine. It processes the 2D floorplan using OpenCV to extract structural elements and convert it into a 3D model file. This 3D model is then overlaid onto the original floorplan image using Vuforia when viewed through a mobile device, allowing users to see the floorplan in 3
The document discusses using artificial intelligence and machine learning for lower-cost motion capture animation. It proposes a system that uses OpenCV and Unity to extract coordinates from uploaded video frames and generate animated character models without expensive motion capture suits. A Python script would detect 33 body points from a video and save the coordinates to a text file. Unity software would then use those coordinates to create animated spheres representing the body points and linking them to form a moving skeleton. The goal is to use AI and external software to enable affordable and innovative motion capture for the general public.
Debug, Analyze and Optimize Games with Intel Tools Matteo Valoriani
This document summarizes an introduction to the Intel Graphics Performance Analyzers (Intel GPA) tool. The presentation provides an overview of Intel GPA's capabilities for optimizing game performance on Intel graphics through in-game analysis, frame capture, and trace analysis. It demonstrates Intel GPA's system analyzer, frame analyzer and trace analyzer features. The document also gives examples of optimizations that can be achieved through techniques like script culling, memory management, occlusion culling, level of detail modeling and terrain optimization.
Debug, Analyze and Optimize Games with Intel Tools - Matteo Valoriani - Codem...Codemotion
Use the full potential of your favorite platform while improving a videogame's frame rate and performance with GPA (Graphic Performance Analyzer), a free tool powered by Intel. Featuring a convenient panel overlay, you can quickly identify problem areas and experiment with improvements without having to recompile the source code. System Analyzing to isolate common bottlenecks that affect your game's performance in real time. Analyze performance on a single frame down to the draw call level. Identify where you can evenly distribute workloads across the CPU and GPU.
Debug, Analyze and Optimize Games with Intel Tools - Matteo Valoriani - Codem...Codemotion
Use the full potential of your favorite platform while improving a videogame's frame rate and performance with GPA (Graphic Performance Analyzer), a free tool powered by Intel. Featuring a convenient panel overlay, you can quickly identify problem areas and experiment with improvements without having to recompile the source code. System Analyzing to isolate common bottlenecks that affect your game's performance in real time. Analyze performance on a single frame down to the draw call level. Identify where you can evenly distribute workloads across the CPU and GPU.
Purge – First Person Shooting (FPS) GameIRJET Journal
This document describes the development of a first person shooter (FPS) multiplayer game called "Purge". It discusses the tools used to develop the game such as Unity3D for the game engine and Photon for multiplayer functionality. It outlines the gameplay including the menu, creating/joining rooms, lobbies, and gameplay. It also describes some of the maps included like a riverside map and city map. The goal is to create an online competitive FPS game that can boost players' confidence and mental tenacity.
This document contains a glossary of terms related to video game design. It provides definitions for terms like alpha, beta, demo, gold (in reference to game versions), debugging, automation, collision detection, and others. Each term definition includes a short explanation and link to an online source. For some terms, the document also describes how the term relates to the author's own game production practice, such as releasing different versions to test for bugs.
The document discusses how the graphical user interface (GUI) and mouse enabled widespread adoption of personal computers and new technologies like ATMs, self-checkout systems, and online shopping. It explains how the GUI paradigm of direct manipulation introduced by Xerox PARC in the 1970s transformed human-computer interaction and led to technologies that increased convenience in both social and business settings. Key enabling technologies for practical implementation of the Internet of Things include low power operations, integrated precision-analog capabilities, small devices with extended battery life and graphical user interfaces.
Anthony newman y1 gd engine_terminology unitanthonynewman
This document is a glossary task from a BTEC course in Games Design. It contains definitions of various video game development and design terms sourced from online references. Students were asked to research definitions, provide related images or videos, and describe how each term relates to their own production practice. Definitions cover topics such as video game testing stages, game engines, 3D modeling, physics, lighting, and user interfaces.
This document provides a training report on software training undertaken as partial fulfillment of a B.Tech degree in mechanical engineering. It discusses training in SolidWorks, including an overview of the software, its feature-based parametric modeling approach, and commands used for sketching, extruding, lofting, sweeping, and other 3D modeling tasks. It also covers the use of SolidWorks for mechanical design applications, assembly design using mates, and design validation tools for simulation, motion, and finite element analysis.
IRJET-Implementation of Image Processing using Augmented RealityIRJET Journal
This document discusses the implementation of an augmented reality educational application using image processing techniques. It proposes developing a mobile application that uses image recognition like text recognition, marker-based recognition, markerless recognition and model tracking to enhance learning experiences. The system is implemented using Unity and Vuforia, with image targets added in Unity and recognized using Vuforia. When targets are detected, 3D models or other virtual elements are overlaid to augment the real world view. The application is designed to provide interactive and visual learning experiences to help students better understand concepts.
The document is a glossary of terms related to video game design produced by a student. It contains definitions of 18 key terms, sourced from online references. For each term, the student provides a short summary of how the concept relates to their own game development work. The glossary covers areas such as game engines, testing, graphics techniques, and user interfaces.
The document discusses the development of a 2D computer game using the waterfall software development methodology. It describes the requirements of the game, including 2D graphics, an impressive result that keeps players engaged, and graphical effects. The scope of the project is outlined, including it being a single-player, PC-based, 2D platform game with 3 levels and an adventure format. The Unity game engine and C# programming language are identified as the technologies used. An overview of the waterfall methodology is provided, including its sequential phases from requirements to maintenance.
TUNNELING IN HIMALAYAS WITH NATM METHOD: A SPECIAL REFERENCES TO SUNGAL TUNNE...IRJET Journal
1) The document discusses the Sungal Tunnel project in Jammu and Kashmir, India, which is being constructed using the New Austrian Tunneling Method (NATM).
2) NATM involves continuous monitoring during construction to adapt to changing ground conditions, and makes extensive use of shotcrete for temporary tunnel support.
3) The methodology section outlines the systematic geotechnical design process for tunnels according to Austrian guidelines, and describes the various steps of NATM tunnel construction including initial and secondary tunnel support.
STUDY THE EFFECT OF RESPONSE REDUCTION FACTOR ON RC FRAMED STRUCTUREIRJET Journal
This study examines the effect of response reduction factors (R factors) on reinforced concrete (RC) framed structures through nonlinear dynamic analysis. Three RC frame models with varying heights (4, 8, and 12 stories) were analyzed in ETABS software under different R factors ranging from 1 to 5. The results showed that displacement increased as the R factor decreased, indicating less linear behavior for lower R factors. Drift also decreased proportionally with increasing R factors from 1 to 5. Shear forces in the frames decreased with higher R factors. In general, R factors of 3 to 5 produced more satisfactory performance with less displacement and drift. The displacement variations between different building heights were consistent at different R factors. This study evaluated how R factors influence
A COMPARATIVE ANALYSIS OF RCC ELEMENT OF SLAB WITH STARK STEEL (HYSD STEEL) A...IRJET Journal
This study compares the use of Stark Steel and TMT Steel as reinforcement materials in a two-way reinforced concrete slab. Mechanical testing is conducted to determine the tensile strength, yield strength, and other properties of each material. A two-way slab design adhering to codes and standards is executed with both materials. The performance is analyzed in terms of deflection, stability under loads, and displacement. Cost analyses accounting for material, durability, maintenance, and life cycle costs are also conducted. The findings provide insights into the economic and structural implications of each material for reinforcement selection and recommendations on the most suitable material based on the analysis.
Effect of Camber and Angles of Attack on Airfoil CharacteristicsIRJET Journal
This document discusses a study analyzing the effect of camber, position of camber, and angle of attack on the aerodynamic characteristics of airfoils. Sixteen modified asymmetric NACA airfoils were analyzed using computational fluid dynamics (CFD) by varying the camber, camber position, and angle of attack. The results showed the relationship between these parameters and the lift coefficient, drag coefficient, and lift to drag ratio. This provides insight into how changes in airfoil geometry impact aerodynamic performance.
A Review on the Progress and Challenges of Aluminum-Based Metal Matrix Compos...IRJET Journal
This document reviews the progress and challenges of aluminum-based metal matrix composites (MMCs), focusing on their fabrication processes and applications. It discusses how various aluminum MMCs have been developed using reinforcements like borides, carbides, oxides, and nitrides to improve mechanical and wear properties. These composites have gained prominence for their lightweight, high-strength and corrosion resistance properties. The document also examines recent advancements in fabrication techniques for aluminum MMCs and their growing applications in industries such as aerospace and automotive. However, it notes that challenges remain around issues like improper mixing of reinforcements and reducing reinforcement agglomeration.
Dynamic Urban Transit Optimization: A Graph Neural Network Approach for Real-...IRJET Journal
This document discusses research on using graph neural networks (GNNs) for dynamic optimization of public transportation networks in real-time. GNNs represent transit networks as graphs with nodes as stops and edges as connections. The GNN model aims to optimize networks using real-time data on vehicle locations, arrival times, and passenger loads. This helps increase mobility, decrease traffic, and improve efficiency. The system continuously trains and infers to adapt to changing transit conditions, providing decision support tools. While research has focused on performance, more work is needed on security, socio-economic impacts, contextual generalization of models, continuous learning approaches, and effective real-time visualization.
Structural Analysis and Design of Multi-Storey Symmetric and Asymmetric Shape...IRJET Journal
This document summarizes a research project that aims to compare the structural performance of conventional slab and grid slab systems in multi-story buildings using ETABS software. The study will analyze both symmetric and asymmetric building models under various loading conditions. Parameters like deflections, moments, shears, and stresses will be examined to evaluate the structural effectiveness of each slab type. The results will provide insights into the comparative behavior of conventional and grid slabs to help engineers and architects select appropriate slab systems based on building layouts and design requirements.
A Review of “Seismic Response of RC Structures Having Plan and Vertical Irreg...IRJET Journal
This document summarizes and reviews a research paper on the seismic response of reinforced concrete (RC) structures with plan and vertical irregularities, with and without infill walls. It discusses how infill walls can improve or reduce the seismic performance of RC buildings, depending on factors like wall layout, height distribution, connection to the frame, and relative stiffness of walls and frames. The reviewed research paper analyzes the behavior of infill walls, effects of vertical irregularities, and seismic performance of high-rise structures under linear static and dynamic analysis. It studies response characteristics like story drift, deflection and shear. The document also provides literature on similar research investigating the effects of infill walls, soft stories, plan irregularities, and different
This document provides a review of machine learning techniques used in Advanced Driver Assistance Systems (ADAS). It begins with an abstract that summarizes key applications of machine learning in ADAS, including object detection, recognition, and decision-making. The introduction discusses the integration of machine learning in ADAS and how it is transforming vehicle safety. The literature review then examines several research papers on topics like lightweight deep learning models for object detection and lane detection models using image processing. It concludes by discussing challenges and opportunities in the field, such as improving algorithm robustness and adaptability.
Long Term Trend Analysis of Precipitation and Temperature for Asosa district,...IRJET Journal
The document analyzes temperature and precipitation trends in Asosa District, Benishangul Gumuz Region, Ethiopia from 1993 to 2022 based on data from the local meteorological station. The results show:
1) The average maximum and minimum annual temperatures have generally decreased over time, with maximum temperatures decreasing by a factor of -0.0341 and minimum by -0.0152.
2) Mann-Kendall tests found the decreasing temperature trends to be statistically significant for annual maximum temperatures but not for annual minimum temperatures.
3) Annual precipitation in Asosa District showed a statistically significant increasing trend.
The conclusions recommend development planners account for rising summer precipitation and declining temperatures in
P.E.B. Framed Structure Design and Analysis Using STAAD ProIRJET Journal
This document discusses the design and analysis of pre-engineered building (PEB) framed structures using STAAD Pro software. It provides an overview of PEBs, including that they are designed off-site with building trusses and beams produced in a factory. STAAD Pro is identified as a key tool for modeling, analyzing, and designing PEBs to ensure their performance and safety under various load scenarios. The document outlines modeling structural parts in STAAD Pro, evaluating structural reactions, assigning loads, and following international design codes and standards. In summary, STAAD Pro is used to design and analyze PEB framed structures to ensure safety and code compliance.
A Review on Innovative Fiber Integration for Enhanced Reinforcement of Concre...IRJET Journal
This document provides a review of research on innovative fiber integration methods for reinforcing concrete structures. It discusses studies that have explored using carbon fiber reinforced polymer (CFRP) composites with recycled plastic aggregates to develop more sustainable strengthening techniques. It also examines using ultra-high performance fiber reinforced concrete to improve shear strength in beams. Additional topics covered include the dynamic responses of FRP-strengthened beams under static and impact loads, and the performance of preloaded CFRP-strengthened fiber reinforced concrete beams. The review highlights the potential of fiber composites to enable more sustainable and resilient construction practices.
Survey Paper on Cloud-Based Secured Healthcare SystemIRJET Journal
This document summarizes a survey on securing patient healthcare data in cloud-based systems. It discusses using technologies like facial recognition, smart cards, and cloud computing combined with strong encryption to securely store patient data. The survey found that healthcare professionals believe digitizing patient records and storing them in a centralized cloud system would improve access during emergencies and enable more efficient care compared to paper-based systems. However, ensuring privacy and security of patient data is paramount as healthcare incorporates these digital technologies.
Review on studies and research on widening of existing concrete bridgesIRJET Journal
This document summarizes several studies that have been conducted on widening existing concrete bridges. It describes a study from China that examined load distribution factors for a bridge widened with composite steel-concrete girders. It also outlines challenges and solutions for widening a bridge in the UAE, including replacing bearings and stitching the new and existing structures. Additionally, it discusses two bridge widening projects in New Zealand that involved adding precast beams and stitching to connect structures. Finally, safety measures and challenges for strengthening a historic bridge in Switzerland under live traffic are presented.
React based fullstack edtech web applicationIRJET Journal
The document describes the architecture of an educational technology web application built using the MERN stack. It discusses the frontend developed with ReactJS, backend with NodeJS and ExpressJS, and MongoDB database. The frontend provides dynamic user interfaces, while the backend offers APIs for authentication, course management, and other functions. MongoDB enables flexible data storage. The architecture aims to provide a scalable, responsive platform for online learning.
A Comprehensive Review of Integrating IoT and Blockchain Technologies in the ...IRJET Journal
This paper proposes integrating Internet of Things (IoT) and blockchain technologies to help implement objectives of India's National Education Policy (NEP) in the education sector. The paper discusses how blockchain could be used for secure student data management, credential verification, and decentralized learning platforms. IoT devices could create smart classrooms, automate attendance tracking, and enable real-time monitoring. Blockchain would ensure integrity of exam processes and resource allocation, while smart contracts automate agreements. The paper argues this integration has potential to revolutionize education by making it more secure, transparent and efficient, in alignment with NEP goals. However, challenges like infrastructure needs, data privacy, and collaborative efforts are also discussed.
A REVIEW ON THE PERFORMANCE OF COCONUT FIBRE REINFORCED CONCRETE.IRJET Journal
This document provides a review of research on the performance of coconut fibre reinforced concrete. It summarizes several studies that tested different volume fractions and lengths of coconut fibres in concrete mixtures with varying compressive strengths. The studies found that coconut fibre improved properties like tensile strength, toughness, crack resistance, and spalling resistance compared to plain concrete. Volume fractions of 2-5% and fibre lengths of 20-50mm produced the best results. The document concludes that using a 4-5% volume fraction of coconut fibres 30-40mm in length with M30-M60 grade concrete would provide benefits based on previous research.
Optimizing Business Management Process Workflows: The Dynamic Influence of Mi...IRJET Journal
The document discusses optimizing business management processes through automation using Microsoft Power Automate and artificial intelligence. It provides an overview of Power Automate's key components and features for automating workflows across various apps and services. The document then presents several scenarios applying automation solutions to common business processes like data entry, monitoring, HR, finance, customer support, and more. It estimates the potential time and cost savings from implementing automation for each scenario. Finally, the conclusion emphasizes the transformative impact of AI and automation tools on business processes and the need for ongoing optimization.
Multistoried and Multi Bay Steel Building Frame by using Seismic DesignIRJET Journal
The document describes the seismic design of a G+5 steel building frame located in Roorkee, India according to Indian codes IS 1893-2002 and IS 800. The frame was analyzed using the equivalent static load method and response spectrum method, and its response in terms of displacements and shear forces were compared. Based on the analysis, the frame was designed as a seismic-resistant steel structure according to IS 800:2007. The software STAAD Pro was used for the analysis and design.
Cost Optimization of Construction Using Plastic Waste as a Sustainable Constr...IRJET Journal
This research paper explores using plastic waste as a sustainable and cost-effective construction material. The study focuses on manufacturing pavers and bricks using recycled plastic and partially replacing concrete with plastic alternatives. Initial results found that pavers and bricks made from recycled plastic demonstrate comparable strength and durability to traditional materials while providing environmental and cost benefits. Additionally, preliminary research indicates incorporating plastic waste as a partial concrete replacement significantly reduces construction costs without compromising structural integrity. The outcomes suggest adopting plastic waste in construction can address plastic pollution while optimizing costs, promoting more sustainable building practices.
Electric vehicle and photovoltaic advanced roles in enhancing the financial p...IJECEIAES
Climate change's impact on the planet forced the United Nations and governments to promote green energies and electric transportation. The deployments of photovoltaic (PV) and electric vehicle (EV) systems gained stronger momentum due to their numerous advantages over fossil fuel types. The advantages go beyond sustainability to reach financial support and stability. The work in this paper introduces the hybrid system between PV and EV to support industrial and commercial plants. This paper covers the theoretical framework of the proposed hybrid system including the required equation to complete the cost analysis when PV and EV are present. In addition, the proposed design diagram which sets the priorities and requirements of the system is presented. The proposed approach allows setup to advance their power stability, especially during power outages. The presented information supports researchers and plant owners to complete the necessary analysis while promoting the deployment of clean energy. The result of a case study that represents a dairy milk farmer supports the theoretical works and highlights its advanced benefits to existing plants. The short return on investment of the proposed approach supports the paper's novelty approach for the sustainable electrical system. In addition, the proposed system allows for an isolated power setup without the need for a transmission line which enhances the safety of the electrical network
Harnessing WebAssembly for Real-time Stateless Streaming PipelinesChristina Lin
Traditionally, dealing with real-time data pipelines has involved significant overhead, even for straightforward tasks like data transformation or masking. However, in this talk, we’ll venture into the dynamic realm of WebAssembly (WASM) and discover how it can revolutionize the creation of stateless streaming pipelines within a Kafka (Redpanda) broker. These pipelines are adept at managing low-latency, high-data-volume scenarios.
Using recycled concrete aggregates (RCA) for pavements is crucial to achieving sustainability. Implementing RCA for new pavement can minimize carbon footprint, conserve natural resources, reduce harmful emissions, and lower life cycle costs. Compared to natural aggregate (NA), RCA pavement has fewer comprehensive studies and sustainability assessments.
Advanced control scheme of doubly fed induction generator for wind turbine us...IJECEIAES
This paper describes a speed control device for generating electrical energy on an electricity network based on the doubly fed induction generator (DFIG) used for wind power conversion systems. At first, a double-fed induction generator model was constructed. A control law is formulated to govern the flow of energy between the stator of a DFIG and the energy network using three types of controllers: proportional integral (PI), sliding mode controller (SMC) and second order sliding mode controller (SOSMC). Their different results in terms of power reference tracking, reaction to unexpected speed fluctuations, sensitivity to perturbations, and resilience against machine parameter alterations are compared. MATLAB/Simulink was used to conduct the simulations for the preceding study. Multiple simulations have shown very satisfying results, and the investigations demonstrate the efficacy and power-enhancing capabilities of the suggested control system.
Literature Review Basics and Understanding Reference Management.pptxDr Ramhari Poudyal
Three-day training on academic research focuses on analytical tools at United Technical College, supported by the University Grant Commission, Nepal. 24-26 May 2024
Presentation of IEEE Slovenia CIS (Computational Intelligence Society) Chapte...University of Maribor
Slides from talk presenting:
Aleš Zamuda: Presentation of IEEE Slovenia CIS (Computational Intelligence Society) Chapter and Networking.
Presentation at IcETRAN 2024 session:
"Inter-Society Networking Panel GRSS/MTT-S/CIS
Panel Session: Promoting Connection and Cooperation"
IEEE Slovenia GRSS
IEEE Serbia and Montenegro MTT-S
IEEE Slovenia CIS
11TH INTERNATIONAL CONFERENCE ON ELECTRICAL, ELECTRONIC AND COMPUTING ENGINEERING
3-6 June 2024, Niš, Serbia
International Conference on NLP, Artificial Intelligence, Machine Learning an...gerogepatton
International Conference on NLP, Artificial Intelligence, Machine Learning and Applications (NLAIM 2024) offers a premier global platform for exchanging insights and findings in the theory, methodology, and applications of NLP, Artificial Intelligence, Machine Learning, and their applications. The conference seeks substantial contributions across all key domains of NLP, Artificial Intelligence, Machine Learning, and their practical applications, aiming to foster both theoretical advancements and real-world implementations. With a focus on facilitating collaboration between researchers and practitioners from academia and industry, the conference serves as a nexus for sharing the latest developments in the field.
Using recycled concrete aggregates (RCA) for pavements is crucial to achieving sustainability. Implementing RCA for new pavement can minimize carbon footprint, conserve natural resources, reduce harmful emissions, and lower life cycle costs. Compared to natural aggregate (NA), RCA pavement has fewer comprehensive studies and sustainability assessments.
TIME DIVISION MULTIPLEXING TECHNIQUE FOR COMMUNICATION SYSTEMHODECEDSIET
Time Division Multiplexing (TDM) is a method of transmitting multiple signals over a single communication channel by dividing the signal into many segments, each having a very short duration of time. These time slots are then allocated to different data streams, allowing multiple signals to share the same transmission medium efficiently. TDM is widely used in telecommunications and data communication systems.
### How TDM Works
1. **Time Slots Allocation**: The core principle of TDM is to assign distinct time slots to each signal. During each time slot, the respective signal is transmitted, and then the process repeats cyclically. For example, if there are four signals to be transmitted, the TDM cycle will divide time into four slots, each assigned to one signal.
2. **Synchronization**: Synchronization is crucial in TDM systems to ensure that the signals are correctly aligned with their respective time slots. Both the transmitter and receiver must be synchronized to avoid any overlap or loss of data. This synchronization is typically maintained by a clock signal that ensures time slots are accurately aligned.
3. **Frame Structure**: TDM data is organized into frames, where each frame consists of a set of time slots. Each frame is repeated at regular intervals, ensuring continuous transmission of data streams. The frame structure helps in managing the data streams and maintaining the synchronization between the transmitter and receiver.
4. **Multiplexer and Demultiplexer**: At the transmitting end, a multiplexer combines multiple input signals into a single composite signal by assigning each signal to a specific time slot. At the receiving end, a demultiplexer separates the composite signal back into individual signals based on their respective time slots.
### Types of TDM
1. **Synchronous TDM**: In synchronous TDM, time slots are pre-assigned to each signal, regardless of whether the signal has data to transmit or not. This can lead to inefficiencies if some time slots remain empty due to the absence of data.
2. **Asynchronous TDM (or Statistical TDM)**: Asynchronous TDM addresses the inefficiencies of synchronous TDM by allocating time slots dynamically based on the presence of data. Time slots are assigned only when there is data to transmit, which optimizes the use of the communication channel.
### Applications of TDM
- **Telecommunications**: TDM is extensively used in telecommunication systems, such as in T1 and E1 lines, where multiple telephone calls are transmitted over a single line by assigning each call to a specific time slot.
- **Digital Audio and Video Broadcasting**: TDM is used in broadcasting systems to transmit multiple audio or video streams over a single channel, ensuring efficient use of bandwidth.
- **Computer Networks**: TDM is used in network protocols and systems to manage the transmission of data from multiple sources over a single network medium.
### Advantages of TDM
- **Efficient Use of Bandwidth**: TDM all
CHINA’S GEO-ECONOMIC OUTREACH IN CENTRAL ASIAN COUNTRIES AND FUTURE PROSPECTjpsjournal1
The rivalry between prominent international actors for dominance over Central Asia's hydrocarbon
reserves and the ancient silk trade route, along with China's diplomatic endeavours in the area, has been
referred to as the "New Great Game." This research centres on the power struggle, considering
geopolitical, geostrategic, and geoeconomic variables. Topics including trade, political hegemony, oil
politics, and conventional and nontraditional security are all explored and explained by the researcher.
Using Mackinder's Heartland, Spykman Rimland, and Hegemonic Stability theories, examines China's role
in Central Asia. This study adheres to the empirical epistemological method and has taken care of
objectivity. This study analyze primary and secondary research documents critically to elaborate role of
china’s geo economic outreach in central Asian countries and its future prospect. China is thriving in trade,
pipeline politics, and winning states, according to this study, thanks to important instruments like the
Shanghai Cooperation Organisation and the Belt and Road Economic Initiative. According to this study,
China is seeing significant success in commerce, pipeline politics, and gaining influence on other
governments. This success may be attributed to the effective utilisation of key tools such as the Shanghai
Cooperation Organisation and the Belt and Road Economic Initiative.
ACEP Magazine edition 4th launched on 05.06.2024Rahul
This document provides information about the third edition of the magazine "Sthapatya" published by the Association of Civil Engineers (Practicing) Aurangabad. It includes messages from current and past presidents of ACEP, memories and photos from past ACEP events, information on life time achievement awards given by ACEP, and a technical article on concrete maintenance, repairs and strengthening. The document highlights activities of ACEP and provides a technical educational article for members.
Batteries -Introduction – Types of Batteries – discharging and charging of battery - characteristics of battery –battery rating- various tests on battery- – Primary battery: silver button cell- Secondary battery :Ni-Cd battery-modern battery: lithium ion battery-maintenance of batteries-choices of batteries for electric vehicle applications.
Fuel Cells: Introduction- importance and classification of fuel cells - description, principle, components, applications of fuel cells: H2-O2 fuel cell, alkaline fuel cell, molten carbonate fuel cell and direct methanol fuel cells.