.NET Gadgeteer is a new toolkit for quickly constructing, programming and shaping new small computing devices (gadgets)
Ideal for teaching computer science, engineering, Design and Technology in schools, colleges and universities more details here http://www.netmf.com/gadgeteer/
The document provides setup instructions for the Nexus 7 tablet, including initial setup steps like selecting a language and WiFi network, signing into a Google account, accepting terms and conditions, and declining Google+. It notes that all Google services boxes should be checked during setup. The document also asks if a Nexus tablet can be set up without a WiFi or mobile connection.
This document provides an introduction to scripting with Unity using Javascript. It aims to teach the fundamentals of scripting through a tutorial that has the user write scripts to control player input and movement, connect variables, access components, instantiate objects, and use debugging techniques. The tutorial is estimated to take 2 hours to complete and covers topics like naming conventions, writing scripts to move a player camera using input, controlling movement speed with delta time, connecting variables via the inspector, making an object follow another, accessing components from other scripts, instantiating prefabs, and using Debug.Log and private variables for debugging.
This document provides an introduction and overview of the Java Swing GUI toolkit. It discusses what Swing is, its main characteristics including being platform independent, customizable, extensible and lightweight. It explains that Swing is written entirely in Java and is part of the Java Foundation Classes. The document also provides examples of simple first programs using Swing including creating a basic window, centering a window, adding buttons and tooltips. It demonstrates creating menus and toolbars and includes examples of submenus and checkbox menu items.
Getting touchy - an introduction to touch and pointer events / Frontend NE / ...Patrick Lauke
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This document provides an introduction to touch and pointer events. It discusses how touch events work on mobile and tablet devices compared to mouse events on desktop. It notes some limitations of relying only on mouse events for touch devices, such as delayed event dispatching and lack of mouse movement tracking. The document then introduces touch events and how they map to mouse events. It provides examples of how to handle both touch and mouse events together to support different input methods. It also discusses some newer pointer events and media queries for detecting input capabilities. Overall, the document aims to help developers make their websites work well across both touch and non-touch environments.
This Presentation details the development of the Kuckle Hero controller concept. Each teammate contributed a CAC (Core Accessibility Concept) that was integrated into the final design.
The document provides instructions for configuring a gaming mouse for computer games like World of Warcraft. It discusses the benefits of using a gaming mouse and describes the buttons on the Logitech G5 mouse. It explains how to assign abilities and spells in the game to the different mouse buttons and keyboard modifiers using the mouse software and in-game key bindings. Examples are given mapping healing abilities for a generic healer and restoration druid to demonstrate optimal mouse button configurations for different classes and playstyles. The goal is to set up the mouse so that frequently used abilities can be activated quickly during gameplay with minimal hand movement away from the standard position.
This remote control package enhances a PS3's DVD and Blu-Ray playback with an easy to use, backlit remote that plugs directly into the console. It has a compact yet durable design with blacklight buttons for viewing in the dark and works with all PS3 models to control media playback.
.NET Gadgeteer is a new toolkit for quickly constructing, programming and shaping new small computing devices (gadgets)
Ideal for teaching computer science, engineering, Design and Technology in schools, colleges and universities more details here http://www.netmf.com/gadgeteer/
The document provides setup instructions for the Nexus 7 tablet, including initial setup steps like selecting a language and WiFi network, signing into a Google account, accepting terms and conditions, and declining Google+. It notes that all Google services boxes should be checked during setup. The document also asks if a Nexus tablet can be set up without a WiFi or mobile connection.
This document provides an introduction to scripting with Unity using Javascript. It aims to teach the fundamentals of scripting through a tutorial that has the user write scripts to control player input and movement, connect variables, access components, instantiate objects, and use debugging techniques. The tutorial is estimated to take 2 hours to complete and covers topics like naming conventions, writing scripts to move a player camera using input, controlling movement speed with delta time, connecting variables via the inspector, making an object follow another, accessing components from other scripts, instantiating prefabs, and using Debug.Log and private variables for debugging.
This document provides an introduction and overview of the Java Swing GUI toolkit. It discusses what Swing is, its main characteristics including being platform independent, customizable, extensible and lightweight. It explains that Swing is written entirely in Java and is part of the Java Foundation Classes. The document also provides examples of simple first programs using Swing including creating a basic window, centering a window, adding buttons and tooltips. It demonstrates creating menus and toolbars and includes examples of submenus and checkbox menu items.
Getting touchy - an introduction to touch and pointer events / Frontend NE / ...Patrick Lauke
ย
This document provides an introduction to touch and pointer events. It discusses how touch events work on mobile and tablet devices compared to mouse events on desktop. It notes some limitations of relying only on mouse events for touch devices, such as delayed event dispatching and lack of mouse movement tracking. The document then introduces touch events and how they map to mouse events. It provides examples of how to handle both touch and mouse events together to support different input methods. It also discusses some newer pointer events and media queries for detecting input capabilities. Overall, the document aims to help developers make their websites work well across both touch and non-touch environments.
This Presentation details the development of the Kuckle Hero controller concept. Each teammate contributed a CAC (Core Accessibility Concept) that was integrated into the final design.
The document provides instructions for configuring a gaming mouse for computer games like World of Warcraft. It discusses the benefits of using a gaming mouse and describes the buttons on the Logitech G5 mouse. It explains how to assign abilities and spells in the game to the different mouse buttons and keyboard modifiers using the mouse software and in-game key bindings. Examples are given mapping healing abilities for a generic healer and restoration druid to demonstrate optimal mouse button configurations for different classes and playstyles. The goal is to set up the mouse so that frequently used abilities can be activated quickly during gameplay with minimal hand movement away from the standard position.
This remote control package enhances a PS3's DVD and Blu-Ray playback with an easy to use, backlit remote that plugs directly into the console. It has a compact yet durable design with blacklight buttons for viewing in the dark and works with all PS3 models to control media playback.
This document provides an introduction to game programming using C++ and the Simple DirectMedia Layer (SDL) library. It outlines the basic structure and modules of video games, including the fundamental game loop of input, update, and output. It then explains how to set up an SDL project in Xcode, implement the basic game loop, and use SDL functions to initialize graphics, handle input events, and display output. The goal is to familiarize students with building the core framework of a video game using industry standard tools and techniques.
This document provides an overview of events, the code window, and adding code in Visual Basic 2005. It describes how Windows is event-driven and events must be handled by writing event procedures. The code window is accessed by double-clicking an object like a command button. Code is added like in a word processor. PictureBox controls can display images on a form, and properties like SizeMode and Visible control appearance. Setting properties in code allows changing them dynamically. The AcceptButton and CancelButton properties determine which buttons respond to Enter and Esc.
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1) Calling Windows applications from WinCC using "ProgramExecute" and setting the foreground window.
2) Exporting and importing message texts and tags to edit them in external programs like Excel.
3) Configuring direct connections in WinCC for improved performance compared to C-actions.
4) Various other functions like the hardcopy function, saving project data without online archives, setting the language and date/time via buttons, and more.
Software engineering modeling lab lectures
engineering+ education purpose
This series of lectures was prepared for the third class of software engineering / Aliraqia University/ Baghdad/ Iraq.
In prepared these lectures, I depend on the YouTube to make it, the programs of the lectures are designed and executed by vb.net, discussions are also found here
These lectures are not finished yet, i will improve it in the future
Forgive me for anything wrong by mistake, I wish you can profit from these lectures
My regard
Marwa Moutaz/ M.Sc. studies of Communication Engineering / University of Technology/ Bagdad / Iraq.
Gadgeteer is an open-source toolkit that allows building small electronic devices using .NET and Visual Studio. It combines object-oriented programming with solderless assembly of electronics modules and quick construction using CAD. Gadgeteer is an open collaboration between Microsoft, hardware companies, and end users to help software engineers easily create applications for microcontrollers without low-level programming.
This document provides a tutorial on how to build a simple graphical user interface (GUI) calculator application using the NetBeans IDE. It explains how to create a project, build the front end by adding labels, text fields and buttons to a JFrame container, and add functionality by writing event handlers for the buttons. The finished application allows the user to enter two numbers, click an "Add" button to calculate the sum, and view the result in a text field. It also includes buttons to clear the fields and exit the program.
This presentation was presented in Android Only! 2011 conference on June 14th.
With more than 300 different Android devices out on 6 different platform versions, application developers are facing a real nightmare when trying validate that their applications really work on their customers' devices. While fragmentation is a new thing in Android platform, it is not new in software industry and there are several ways to deal with device fragmentation from testing point of view.
This presentation discusses most common approaches to tackle fragmentation from application developer's point of view and explains why testing for device compatibility is a must for any serious Android application developer.
This document outlines the procedures for designing a key part and generating CNC code for its machining using CATIA. It involves 7 steps for part design including sketching, extruding, filleting, pocketing, and finishing. 6 steps are described for setting up the machining operations of pocketing, profiling, and drilling. Generating G-code is done interactively by executing the program. The final product is a simple key part that is machined using 3 operations of pocketing, profiling and drilling as programmed in CATIA. The purpose is to apply CAD/CAM skills for designing and planning the machining of a basic part.
electronics engineering live projects abstracts
electronics projects, electronics projects for engineering final year students, electronics and communication engineering projects for final year students,100kv,1000kv,1000kv technologies,1000kv projects,technologies,live projects,Hyderabad live projects,live projects in, diploma low cost projects,1000kv projects, , academic projects,btech live projects,Hyderabad,1000kilovolts,1000kilovolts technologies ,btech main projects ,
The document discusses the design and implementation of a 3D printer using an X, Y, Z axis CNC machine. It describes how 3D printing works by laying down successive layers of material under computer control to create objects of almost any shape from a 3D model. It then goes on to provide details on the various components of a 3D printer like the heating element, microcontroller, and software used. Applications of 3D printing in various fields are also mentioned. The document concludes by discussing potential future applications and advances in 3D printing technology.
This document provides an overview of a workshop on beginning game programming using C/C++ and the Allegro game development library. It discusses installing the necessary software tools and covers creating a basic graphics program that draws shapes and animates a bouncing ball. It also introduces concepts like game loops, color values, and adding sound. The document is intended to give attendees a starting point for creating their own game programs.
The document is a glossary assignment for a games design course requiring the student to research and define video game related terms. It consists of the student's research into 20 terms, providing short definitions sourced from online references for each as well as images showing examples of the terms in games and descriptions of how the terms relate to their own work.
The document is a glossary of terms related to video game design produced by a student at Salford City College. It contains definitions for 20 key terms, including demo, beta, alpha, debug, collision, lighting, and frames. For each term, the student provides a short definition from an online source as well as a one sentence description of how the term relates to their own video game production work.
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This project involved using additive manufacturing technologies to 3D scan, model, and print a replica of an oil filter base. The artifact was scanned using a 3D Systems Capture scanner and the scan data was merged and manipulated in Geomagic Design X. The scan data was then modeled as a solid part and converted back to an STL file. Cura software was used to slice the STL file and generate G-Code for an Axiom Airwolf Dual Head 3D printer. While the printed part had good overall quality, a small hole error was discovered that may have been caused during the printing process or in the digital model. The project demonstrated technologies used in additive manufacturing for reverse engineering, CAD modeling, and
Java programming presentations By Daroko blog
Do not just read java as a programmer, find projects and start making some Money, at DAROKO BLOG,WE Guide you through what you have learned in the classroom to a real business Environment, find java applications to a real business Environment, find also all IT Solutions and How you can apply them, find the best companies where you can get the IT jobs worldwide, Find java contract, Complete and start making some cash, find clients within your Country, refer and get paid when you complete the work.
Not Just a contact, at daroko Blog (www.professionalbloggertricks.com/),you are also being taught how you can apply all IT related field in real world.
Simply Google, Daroko Blog or visit (www.professionalbloggertricks.com/) to Know More about all these service now.
Do not just learn and go, apply them in real world.
This document contains a glossary of terms related to video game design and development. It defines terms like demo, beta, alpha, pre-alpha, gold, debug, automation, white-box testing, bugs, game engines, vertex shaders, pixel shaders, post-processing, rendering, normal maps, entities, UV mapping, procedural textures, and physics. For each term, it provides a short definition from an online source, describes how the term relates to the student's own work, and includes an image or video example when possible. The glossary is intended to demonstrate the student's understanding of fundamental video game terminology.
Contiki is an open source operating system for the Internet of Things. Contiki connects tiny low-cost, low-power microcontrollers to the Internet.
the presentation explains how to install the simulator, teach the reader some concepts of contiki OS, goes through API used in platform specific examples, and most importantly explains some example(Blinking example, Light and temperature sensor web demo).
This document provides an overview of event-driven programming and Visual Basic fundamentals. It discusses what an event-driven program is and how it differs from procedural programming by responding to events like button clicks rather than executing code sequentially. It also covers building a first Visual Basic application, including planning the user interface and code, and using intrinsic controls. Additional sections explain properties, methods, and events of objects, and working with Visual Basic projects by opening, saving, and running them.
This lab document instructs students on how to set up serial communication between a microcontroller kit and a computer using a USB-to-UART adapter. Students will write code to recognize keyboard inputs from the computer, perform operations on the microcontroller kit, and display messages back on the computer terminal. The document provides details on installing driver software for the USB adapter, connecting the kit to the adapter, and using terminal software to interface with the kit and see input/output. Students are given code templates and tasks to test interfacing with the LCD display and LEDs on the kit in response to keyboard inputs.
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Project Oxford - Introduction to advanced Manchine Learning APILee Stott
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The document contains examples of JSON responses from various cognitive services APIs, including:
- A text detection API that detects text in an image and returns bounding box coordinates.
- A face detection API that detects faces in an image and returns attributes like age, gender, and head pose.
- A face verification API that takes two face images and returns whether they are identical.
- An intent recognition API that takes text and returns the most likely intent and confidence scores.
- Examples of using the APIs in code and accessing documentation on the Project Oxford site.
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This document provides an introduction to game programming using C++ and the Simple DirectMedia Layer (SDL) library. It outlines the basic structure and modules of video games, including the fundamental game loop of input, update, and output. It then explains how to set up an SDL project in Xcode, implement the basic game loop, and use SDL functions to initialize graphics, handle input events, and display output. The goal is to familiarize students with building the core framework of a video game using industry standard tools and techniques.
This document provides an overview of events, the code window, and adding code in Visual Basic 2005. It describes how Windows is event-driven and events must be handled by writing event procedures. The code window is accessed by double-clicking an object like a command button. Code is added like in a word processor. PictureBox controls can display images on a form, and properties like SizeMode and Visible control appearance. Setting properties in code allows changing them dynamically. The AcceptButton and CancelButton properties determine which buttons respond to Enter and Esc.
The document provides information on various utilities and functions in WinCC including:
1) Calling Windows applications from WinCC using "ProgramExecute" and setting the foreground window.
2) Exporting and importing message texts and tags to edit them in external programs like Excel.
3) Configuring direct connections in WinCC for improved performance compared to C-actions.
4) Various other functions like the hardcopy function, saving project data without online archives, setting the language and date/time via buttons, and more.
Software engineering modeling lab lectures
engineering+ education purpose
This series of lectures was prepared for the third class of software engineering / Aliraqia University/ Baghdad/ Iraq.
In prepared these lectures, I depend on the YouTube to make it, the programs of the lectures are designed and executed by vb.net, discussions are also found here
These lectures are not finished yet, i will improve it in the future
Forgive me for anything wrong by mistake, I wish you can profit from these lectures
My regard
Marwa Moutaz/ M.Sc. studies of Communication Engineering / University of Technology/ Bagdad / Iraq.
Gadgeteer is an open-source toolkit that allows building small electronic devices using .NET and Visual Studio. It combines object-oriented programming with solderless assembly of electronics modules and quick construction using CAD. Gadgeteer is an open collaboration between Microsoft, hardware companies, and end users to help software engineers easily create applications for microcontrollers without low-level programming.
This document provides a tutorial on how to build a simple graphical user interface (GUI) calculator application using the NetBeans IDE. It explains how to create a project, build the front end by adding labels, text fields and buttons to a JFrame container, and add functionality by writing event handlers for the buttons. The finished application allows the user to enter two numbers, click an "Add" button to calculate the sum, and view the result in a text field. It also includes buttons to clear the fields and exit the program.
This presentation was presented in Android Only! 2011 conference on June 14th.
With more than 300 different Android devices out on 6 different platform versions, application developers are facing a real nightmare when trying validate that their applications really work on their customers' devices. While fragmentation is a new thing in Android platform, it is not new in software industry and there are several ways to deal with device fragmentation from testing point of view.
This presentation discusses most common approaches to tackle fragmentation from application developer's point of view and explains why testing for device compatibility is a must for any serious Android application developer.
This document outlines the procedures for designing a key part and generating CNC code for its machining using CATIA. It involves 7 steps for part design including sketching, extruding, filleting, pocketing, and finishing. 6 steps are described for setting up the machining operations of pocketing, profiling, and drilling. Generating G-code is done interactively by executing the program. The final product is a simple key part that is machined using 3 operations of pocketing, profiling and drilling as programmed in CATIA. The purpose is to apply CAD/CAM skills for designing and planning the machining of a basic part.
electronics engineering live projects abstracts
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The document discusses the design and implementation of a 3D printer using an X, Y, Z axis CNC machine. It describes how 3D printing works by laying down successive layers of material under computer control to create objects of almost any shape from a 3D model. It then goes on to provide details on the various components of a 3D printer like the heating element, microcontroller, and software used. Applications of 3D printing in various fields are also mentioned. The document concludes by discussing potential future applications and advances in 3D printing technology.
This document provides an overview of a workshop on beginning game programming using C/C++ and the Allegro game development library. It discusses installing the necessary software tools and covers creating a basic graphics program that draws shapes and animates a bouncing ball. It also introduces concepts like game loops, color values, and adding sound. The document is intended to give attendees a starting point for creating their own game programs.
The document is a glossary assignment for a games design course requiring the student to research and define video game related terms. It consists of the student's research into 20 terms, providing short definitions sourced from online references for each as well as images showing examples of the terms in games and descriptions of how the terms relate to their own work.
The document is a glossary of terms related to video game design produced by a student at Salford City College. It contains definitions for 20 key terms, including demo, beta, alpha, debug, collision, lighting, and frames. For each term, the student provides a short definition from an online source as well as a one sentence description of how the term relates to their own video game production work.
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This project involved using additive manufacturing technologies to 3D scan, model, and print a replica of an oil filter base. The artifact was scanned using a 3D Systems Capture scanner and the scan data was merged and manipulated in Geomagic Design X. The scan data was then modeled as a solid part and converted back to an STL file. Cura software was used to slice the STL file and generate G-Code for an Axiom Airwolf Dual Head 3D printer. While the printed part had good overall quality, a small hole error was discovered that may have been caused during the printing process or in the digital model. The project demonstrated technologies used in additive manufacturing for reverse engineering, CAD modeling, and
Java programming presentations By Daroko blog
Do not just read java as a programmer, find projects and start making some Money, at DAROKO BLOG,WE Guide you through what you have learned in the classroom to a real business Environment, find java applications to a real business Environment, find also all IT Solutions and How you can apply them, find the best companies where you can get the IT jobs worldwide, Find java contract, Complete and start making some cash, find clients within your Country, refer and get paid when you complete the work.
Not Just a contact, at daroko Blog (www.professionalbloggertricks.com/),you are also being taught how you can apply all IT related field in real world.
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This document contains a glossary of terms related to video game design and development. It defines terms like demo, beta, alpha, pre-alpha, gold, debug, automation, white-box testing, bugs, game engines, vertex shaders, pixel shaders, post-processing, rendering, normal maps, entities, UV mapping, procedural textures, and physics. For each term, it provides a short definition from an online source, describes how the term relates to the student's own work, and includes an image or video example when possible. The glossary is intended to demonstrate the student's understanding of fundamental video game terminology.
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the presentation explains how to install the simulator, teach the reader some concepts of contiki OS, goes through API used in platform specific examples, and most importantly explains some example(Blinking example, Light and temperature sensor web demo).
This document provides an overview of event-driven programming and Visual Basic fundamentals. It discusses what an event-driven program is and how it differs from procedural programming by responding to events like button clicks rather than executing code sequentially. It also covers building a first Visual Basic application, including planning the user interface and code, and using intrinsic controls. Additional sections explain properties, methods, and events of objects, and working with Visual Basic projects by opening, saving, and running them.
This lab document instructs students on how to set up serial communication between a microcontroller kit and a computer using a USB-to-UART adapter. Students will write code to recognize keyboard inputs from the computer, perform operations on the microcontroller kit, and display messages back on the computer terminal. The document provides details on installing driver software for the USB adapter, connecting the kit to the adapter, and using terminal software to interface with the kit and see input/output. Students are given code templates and tasks to test interfacing with the LCD display and LEDs on the kit in response to keyboard inputs.
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(๐๐๐ ๐๐๐) (๐๐๐ฌ๐ฌ๐จ๐ง 2)-๐๐ซ๐๐ฅ๐ข๐ฆ๐ฌ
๐๐ฑ๐ฉ๐ฅ๐๐ข๐ง ๐ญ๐ก๐ ๐๐๐ ๐ข๐ง ๐๐๐ฎ๐๐๐ญ๐ข๐จ๐ง:
Students will be able to explain the role and impact of Information and Communication Technology (ICT) in education. They will understand how ICT tools, such as computers, the internet, and educational software, enhance learning and teaching processes. By exploring various ICT applications, students will recognize how these technologies facilitate access to information, improve communication, support collaboration, and enable personalized learning experiences.
๐๐ข๐ฌ๐๐ฎ๐ฌ๐ฌ ๐ญ๐ก๐ ๐ซ๐๐ฅ๐ข๐๐๐ฅ๐ ๐ฌ๐จ๐ฎ๐ซ๐๐๐ฌ ๐จ๐ง ๐ญ๐ก๐ ๐ข๐ง๐ญ๐๐ซ๐ง๐๐ญ:
-Students will be able to discuss what constitutes reliable sources on the internet. They will learn to identify key characteristics of trustworthy information, such as credibility, accuracy, and authority. By examining different types of online sources, students will develop skills to evaluate the reliability of websites and content, ensuring they can distinguish between reputable information and misinformation.
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(A Free eBook comprising 3 Sets of Presentation of a selection of Puzzles, Brain Teasers and Thinking Problems to exercise both the mind and the Right and Left Brain. To help keep the mind and brain fit and healthy. Good for both the young and old alike.
Answers are given for all the puzzles and problems.)
With Metta,
Bro. Oh Teik Bin ๐๐ค๐ค๐ฅฐ
CodePool Liverpool 2013 - Microsoft Gadgeteer Presentation
1. Computer Science with
Microsoft .NET Gadgeteer
Lee Stott
@lee_stott
LeeStott@Microsoft.com
Microsoft
http://www.microsoft.com/uk/faculty
2. A new way to make inspire and stimulate learning
3. History
โข .NET Gadgeteer comes from Microsoft Research in
Cambridge, UK
โข Designed as a tool for researchers to make it faster and
easier to prototype new kinds of devices
โข Since then, it has proven to be of interest to hobbyists
and for secondary and tertiary education
โข Because of this interest, we have launched .NET
Gadgeteer as open source software/hardware
4. The .NET Gadgeteer Hardware
At the heart of every Gadgeteer project is a mainboard.
A mainboard is made up of a programmable processor, and a
number of sockets that Gadgeteer modules can plug into.
6. Today we are using the
GHI Electronics FEZ Spider Kit
Touchscreen Display Camera Multicolor LED Button FEZ Spider Mainboard
Joystick USB Host Ethernet SD Card USB Power Supply
+ Programming Interface
7. Goals
Low threshold
Simple gadgets should be very quick to build
High ceiling
It should also be possible to build sophisticated and complex
devices
12. The .NET Gadgeteer Hardware
At the heart of every Gadgeteer project is a mainboard.
A mainboard is made up of a programmable processor, and a number of sockets
that Gadgeteer modules can plug into.
13. A Closer Look at the Mainboard
Socket Numbers
Power LED Debug LED
Socket Types
Reset Button
17. Engineering and Technology
We want to make it easier to give shape to Gadgeteer devices by using
digital fabrication technologies
First step: integration with 3D CAD modelling software (e.g. Solidworks)
21. Hardware configuration (~5 minutes to assemble)
MICROSOFT CONFIDENTIAL
Four-way switch to control
placement of puzzle piece
Knob to rotate
piece
Colour OLED display
USB power source
(128x128 resolution)
and programming socket
34. You can rename a module by editing the label below the module.
For example, from button to myButton.
35. When clicking on a moduleโs socket, To connect the button to a
compatible sockets on the mainboard compatible socket, click and drag
are highlighted in green.
36. Now: please build a digital camera!
FIRST use the designer to get it as below
and THEN build the hardware
38. using System;
using Microsoft.SPOT; The code starts with a
using Microsoft.SPOT.Presentation;
using Microsoft.SPOT.Presentation.Controls; standard template
using Microsoft.SPOT.Presentation.Media;
using GT = Gadgeteer;
using GTM = Gadgeteer.Modules;
using Gadgeteer.Modules.GHIElectronics;
namespace GadgeteerApp1
{
public partial class Program
{
void ProgramStarted()
{
/******************************************************************************************
Access modules defined in the designer by typing their name:
e.g. button
camera1
Initialize event handlers here.
e.g. button.ButtonPressed += new GTM.MSR.Button.ButtonEventHandler(button_ButtonPressed);
***************************************************************************************** */
// Do one-time tasks here
Debug.Print("Program Started");
}
}
}
39. ProgramStarted() executes
whenever the mainboard is first
namespace GadgeteerApp1
{ powered up or restarted.
public partial class Program
{
void ProgramStarted()
{
/******************************************************************************************
Access modules defined in the designer by typing their name:
e.g. button
camera1
Initialize event handlers here.
e.g. button.ButtonPressed += new GTM.MSR.Button.ButtonEventHandler(button_ButtonPressed);
***************************************************************************************** */
// Do one-time tasks here
Debug.Print("Program Started");
}
}
}
40. namespace GadgeteerApp1
{
public partial class Program
{
void ProgramStarted()
{
/******************************************************************************************
Access modules defined in the designer by typing their name:
e.g. button
camera1
Initialize event handlers here.
e.g. button.ButtonPressed += new GTM.MSR.Button.ButtonEventHandler(button_ButtonPressed);
***************************************************************************************** */
// Do one-time tasks here
Debug.Print("Program Started");
}
}
}
Debug.Print(string) prints
text to the debug output
window.
41. To access hardware functionality type the name
of the hardware module followed by a period
e.g. myButton.
45. Events
Notification that something of interest has occurred.
This line specifies that we are interested in knowing when this
particular event occurs, and associates it with a specific method.
46. Events
Notification that something of interest has occurred.
This line specifies that we are interested in knowing when this
particular event occurs, and associates it with a specific method.
47. Events
Notification that something of interest has occurred.
This method will now get called (and the code inside
it will get executed) whenever the button is pressed.
48. The quick way to use events
Inside the ProgramStarted() method, type module name followed
by a period, then select event using the arrow and Enter keys.
49. The quick way to use events
Type +=, followed by the Tab key twice.
50. The quick way to use events
Replace the line throw new NotImplementedException(); with your own
code.
52. Setup events for camera.PictureCaptured and button.ButtonPressed
by typing the event name, then +=, then <tab> twice
53. When the button is pressed, call the
camera.TakePicture() method.
54. When the camera has captured a picture,
use the displayโs SimpleGraphics to
display the image.
55. The DisplayImage method takes three parameters: a
GT.Picture object, an X coordinate and a Y coordinate.
The PicturedCaptured event returns a GT.Picture object,
called picture, which is used as the first parameter.
The coordinate 0, 0 (passed as the second and third
parameters) refers top-left corner of the display.
57. Make sure that the mainboard is
connected to the PC, and that the
power LED is on.
Click the button, or press the
F5 Key to deploy the code to the
mainboard and start a debugging
session.
58. After loading messages, output window should display Program Started,
Note: If you canโt see the Output Window, press Ctrl+Alt+O
59. Click the button, or press
Shift+F5 to exit the debugging
mode.
Note that you canโt edit the code
while in debugging mode.
60. If you see the following message in the output window,
stop debugging (Shift+F5) and try again (F5):
Updating display configuration. DEVICE WILL NOW REBOOT. Visual Studio might lose
connection, and debugging might need to be manually restarted.
If the output window is stuck displaying the following
message, press the reset button on the mainboard:
Rebooting...
Now: Lets program a camera!