From Stanford BUS 40: User Experience Design for the NonDesigner
How do we get from task flows to interface screens? How do we make sure they are clear and effective?
Covering key design ideas when designing the user interface.
How to understand how design and business fit together (and don't). Understanding how a market changes everything about how you design.
From my General Assembly User Experience Class Series
This is a talk given to my class on User Experience by Jen Ruffner, a Product Manager on the art of optimization.
It is critical for modern designers, product managers and start-up folks ot understand how to think about designing and executing tests.
A series of talks I gave sponsored by the Yahoo! Developer Network, in London and Berlin, reviewing the history of UX design patterns and delving into the social design patterns project, isolating 5 principles, 96 patterns, and 5 anti-patterns
How to understand how design and business fit together (and don't). Understanding how a market changes everything about how you design.
From my General Assembly User Experience Class Series
This is a talk given to my class on User Experience by Jen Ruffner, a Product Manager on the art of optimization.
It is critical for modern designers, product managers and start-up folks ot understand how to think about designing and executing tests.
A series of talks I gave sponsored by the Yahoo! Developer Network, in London and Berlin, reviewing the history of UX design patterns and delving into the social design patterns project, isolating 5 principles, 96 patterns, and 5 anti-patterns
In which we look at the mysteries of moving from boxes and arrows to a real actual interface. It starts with sketching, goes through basic models of interaction on a screen, and finishes with wireframes.
Expert Strategy ™ Series Virtual Seminar Presentation
1 hour 30 minutes, Presentation + Q&A. Wednesday, May 16th, 10 am PDT.
* Create “Magic Moments” in your own mobile and tablet app.
* Learn the new Cross Channel UX Design framework.
* Take advantage of all sensors and capabilities of the mobile platform
http://www.designcaffeine.com/virtual-seminars/designing-magic-mobile-moments/
This is a lecture I gave to my User Experience class at General Assembly on Interaction Design. It covers a brief history, and the various approaches that are being used.
I borrowed from other sources to a degree, which I have cited extensively.
Designing Structure Part II: Information ArchtectureChristina Wodtke
Part two on Designing Structure for my General Assembly class on User Experience is about Information Architecture. We cover why classification is important, types of classification and trends in IA.
Content-Driven Layouts with Flexbox (Chris Sauve, CSSDay 2015)Chris Sauve
Handling variable or unknown content in a layout can be tricky. Our current responsive layout techniques generally have unspoken assumptions that can easily be broken by changes in content, internationalization, and a collection of other unexpected adjustments to what needs to be laid out.
This talk will discuss how we can use Flexbox-driven layouts to overcome these challenges - how we can learn to stop worrying about our traditional, top-down layout techniques and love the content-driven layouts that Flexbox affords. We'll go over the key parts of the Flexbox spec that let the container respond to the content, instead of the other way around, and how we can build amazingly responsive layouts without a single media query or fixed width.
Women in Tech: How to Build A Human CompanyLuminary Labs
We often think about design in terms of product or service strategy, but what about the design of companies? In the words of Phin Barnes of First Round Capital: “Entrepreneurs are the designers of companies. Great startup CEOs recognize very early that their job is not to build a product, but to build a company — defined by mission, values, and culture.”
Recently, organizations large and small have radically rethought company design by embracing employee-favorable policies such as establishing livable wages, developing creative equity plans, offering paid parental leave policies, and even pulling out of an entire state in protest of discrimination. In addition to sending a strong signal that people come first, these organizations are also making an economic argument to investors that employee-friendly policies pay dividends in reduced turnover and improved business outcome.
In this talk, Sara Holoubek, CEO of Luminary Labs, shares the forces behind this sea change as well as practical examples from companies featured in The Human Company Playbook, including Plated, Etsy, Pinterest, and General Assembly.
Mapping & Measuring the Subscriber Journeycleverbridge
Subscription commerce means generating recurring revenue over a long-term customer relationship. With the right subscription metrics, you can report successes and identify revenue opportunities at key points in the subscriber lifecycle. But which subscriptions KPIs should you be relying on – and how do you calculate them?
In this guide, you will learn:
• Important events of the subscriber journey
• Which key metrics indicate success
• Formulas for subscription commerce KPIs
This presentation explores health and well-being on the social web. Included are artwork, screenshots and translations.. This is a working draft and will be presented in late 2016. Your comments are welcome and so are embeds, likes, clips and shares.
- Ron Mader
Twitter: @ronmader
Wiki
http://planeta.wikispaces.com/health
In which we look at the mysteries of moving from boxes and arrows to a real actual interface. It starts with sketching, goes through basic models of interaction on a screen, and finishes with wireframes.
Expert Strategy ™ Series Virtual Seminar Presentation
1 hour 30 minutes, Presentation + Q&A. Wednesday, May 16th, 10 am PDT.
* Create “Magic Moments” in your own mobile and tablet app.
* Learn the new Cross Channel UX Design framework.
* Take advantage of all sensors and capabilities of the mobile platform
http://www.designcaffeine.com/virtual-seminars/designing-magic-mobile-moments/
This is a lecture I gave to my User Experience class at General Assembly on Interaction Design. It covers a brief history, and the various approaches that are being used.
I borrowed from other sources to a degree, which I have cited extensively.
Designing Structure Part II: Information ArchtectureChristina Wodtke
Part two on Designing Structure for my General Assembly class on User Experience is about Information Architecture. We cover why classification is important, types of classification and trends in IA.
Content-Driven Layouts with Flexbox (Chris Sauve, CSSDay 2015)Chris Sauve
Handling variable or unknown content in a layout can be tricky. Our current responsive layout techniques generally have unspoken assumptions that can easily be broken by changes in content, internationalization, and a collection of other unexpected adjustments to what needs to be laid out.
This talk will discuss how we can use Flexbox-driven layouts to overcome these challenges - how we can learn to stop worrying about our traditional, top-down layout techniques and love the content-driven layouts that Flexbox affords. We'll go over the key parts of the Flexbox spec that let the container respond to the content, instead of the other way around, and how we can build amazingly responsive layouts without a single media query or fixed width.
Women in Tech: How to Build A Human CompanyLuminary Labs
We often think about design in terms of product or service strategy, but what about the design of companies? In the words of Phin Barnes of First Round Capital: “Entrepreneurs are the designers of companies. Great startup CEOs recognize very early that their job is not to build a product, but to build a company — defined by mission, values, and culture.”
Recently, organizations large and small have radically rethought company design by embracing employee-favorable policies such as establishing livable wages, developing creative equity plans, offering paid parental leave policies, and even pulling out of an entire state in protest of discrimination. In addition to sending a strong signal that people come first, these organizations are also making an economic argument to investors that employee-friendly policies pay dividends in reduced turnover and improved business outcome.
In this talk, Sara Holoubek, CEO of Luminary Labs, shares the forces behind this sea change as well as practical examples from companies featured in The Human Company Playbook, including Plated, Etsy, Pinterest, and General Assembly.
Mapping & Measuring the Subscriber Journeycleverbridge
Subscription commerce means generating recurring revenue over a long-term customer relationship. With the right subscription metrics, you can report successes and identify revenue opportunities at key points in the subscriber lifecycle. But which subscriptions KPIs should you be relying on – and how do you calculate them?
In this guide, you will learn:
• Important events of the subscriber journey
• Which key metrics indicate success
• Formulas for subscription commerce KPIs
This presentation explores health and well-being on the social web. Included are artwork, screenshots and translations.. This is a working draft and will be presented in late 2016. Your comments are welcome and so are embeds, likes, clips and shares.
- Ron Mader
Twitter: @ronmader
Wiki
http://planeta.wikispaces.com/health
A Workshop on how ot teach UX design, based on a one day workshop model. We cover exercise design, how people learn, and how to design the day. Originally Given at General Assemb.ly 12/15/13
Please feel free to reuse with credit.
Design Thinking for Educators Discovery through PrototypingMelissa Goodwin
The process of design thinking as a professional development resource for educators. This slide deck walks through the discovery through experimentation phase, and uses the design thinking language as it appears in designthinkingforeducators.com
Responsive Web Design: the secret sauce - JavaScript Open Day Montreal - 2015...Frédéric Harper
There is no mobile or desktop Web: we view the same Web, but in different ways. So what is the secret sauce to give the best experience to our users? Drown your fixed-width design, destroy your device-specific approaches and ride the web's unicorn while an orchestra is playing we are the champion in the background: you found the holy grail! It's responsive web design. It's not new. It's not magical. Still, we need it as the bytes going thru the wires doesn't always give us the best experience out there. So stop watching cats videos, and learn more about how you can use Responsive Web Design's approach to your current site, today.
Responsive Web Design, get the best out of your designs - JavaScript Open Day...Frédéric Harper
There is no mobile Web, there is no desktop Web, and there is no tablet Web. We view the same Web just in different ways. So how do we do it? By getting rid of our fixed-width, device-specific approaches and use Responsive Web Design techniques. This session will focus on what is Responsive Web Design and how you can use his 3-pronged approach on your current apps today which will also adapt to new devices in the future.
A slow time to market and the associated cost of delay is crippling many organisations as their strategic platforms can no longer support innovation to stay ahead. Often these platforms are built in silos, which are hard to integrate with or change. Companies like Amazon, Netflix, RBS and eBay have shown that it needn't be this way.
This revolution is being driven in large part by their adoption of microservice architectures, they are building systems composed of small collaborating services that can be changed, scaled or even replaced independently - but employing Microservices is not without challenges.
Responsive Web Design, the secret sauce - MSDEVMTL - 2016-01-25Frédéric Harper
There is no mobile or desktop Web: we view the same Web, but in different ways. So what is the secret sauce to give the best experience to our users? Drown your fixed-width design, destroy your device-specific approaches and ride the web's unicorn while an orchestra is playing we are the champion in the background: you found the holy grail! It's responsive web design. It's not new. It's not magical. Still, we need it as the bytes going thru the wires doesn't always give us the best experience out there. So stop watching cats videos, and learn more about how you can use Responsive Web Design's approach to your current site, today.
Rapid Prototyping with Sass, Compass and Middleman by Bermon PainterCodemotion
This talk will cover some of the benefits of building a rapid prototyping framework with Sass & Compass along with the static site generator, Nanoc. you’ll discover how to rapid prototype pages, widgets and interactions that can be used for usability testing and to help concept ideas. Since it’s all built on Ruby it’s easy to migrate over to the real application later or toss away
Comunication & Storytelling for Product Managers (and anyone else)Christina Wodtke
Half-Day Interactive Workshop
“Get ready to actively participate in your transformation from product manager to product leader”
A product manager rarely has any authority beyond what they can talk people into, thus we need to become really strong communicators. In this half-day interactive workshop, we’ll look at the three kinds of communication: managing up, team communications, and the very important roadshow for getting other groups onboard with your vision. We will use the power of story for formal communication and a combination of techniques from NVC (Harvard’s negotiation project) and the GSB’s “touchy feely” class to make sure your message gets through, and that we are listening effectively.
This special half-day training workshop, with product author and lecturer, Christina Wodtke, is specifically designed for product managers who are looking to really level up their communications skills and who want to use story-telling to effectively communicate with others.
The problem with unexpected consequences is that they are unexpected. The time of "move fast and break things" is over, as we have broken everything from hearts to democracy.
It's time for designers, along with their partners - engineers and business - to embrace a new long term approach to bringing change into the world, that focuses less on disruption and more on evolution. In this talk, Christina will explore various approaches to designing more robust and compassionate change.
Given at Lean Startup 2017.
Using Lean to Create High-Velocity Teams (Until 2:00pm)
Great products come from great teams, yet very few companies try their hand at at team design. Too often we rip job descriptions off the web, throw people together without preamble, then simmer in passive-aggressive discontent until someone eventually fires the person we’ve all been rolling our eyes at. Or worse, we avoid firing him until everyone good quits. Can Lean show us a better way to get things done?
Christina Wodtke teaches Lean Entrepreneurship at the university level and coaches executives how to create high-performing organizations. From this intersection she has helped a new kind of team emerge: the Lean Team.
What is the Lean Team?
-Hypothesizes about how we do our work, not just what work we’ll do.
-Holds no ao assumptions about the best way to get things done.
-Is constantly iterating.
-Commits to peer-to-peer accountability and coaching.
-Embraces diversity in experience and culture.
-Engages in formal reflection to increase learning velocity.
The best teams don’t just use Lean Startup methods to create breakthrough products. They use the learning cycle to reduce interpersonal conflict, communicate effectively, and get more done. In this breakout session, we’ll look at the best practices that high velocity, high-learning teams use, and how you can bring them back to your company.
#enterprise #startup #leanteams
This was given as a 1.5 hour lecture to the MDES students at CCA, removing the opening game play and the later exercise. It's better at 2-3 one hour lectures, plus game play.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
In school we learn to write as a fundamental building block for communication, and drawing is shunted away to “art class.” But scientists like Darwin and Marie Curie, presidents from Jefferson to Obama, and mathematicians, choreographers, and composers all have used sketching to give form to their ideas. Words are abstract and ambiguous, and can lead to miscommunication. We say a picture is worth a thousand words, so why do we discard this critical tool?
Drawing is not just for so-called creatives. Drawing allows you to ideate, communicate, and collaborate with your team. Stop talking around your vision, and get it on the whiteboard where your team can see it! Whether you’re an entrepreneur, an engineer, or a product manager, drawing will make you better at your job. In this workshop, you will go from “can’t draw a straight line” to visually representing complex ideas. First, we’ll demystify the act of sketching. Through a series of activities and exercises, we’ll cover the fundamental building blocks of visual communication. You’ll learn easy ways to draw the most common images, from people to interfaces. Next, we’ll tackle making storyboards, product flows, and interfaces. We’ll finish by working with charts, mental models, and canvases. This is a hands-on workshop, so come with paper, pencils, and pens, and be ready to make your mark.
Given at UXDC
From Starchitects to Design Gurus, the lone designer-hero has been our model for creating impact. But it’s a complete lie. The complex software, smart devices and connected information environments we create require multidisciplinary teams. So we must spend a lot of time getting teamwork right, right?
Sadly, no.
Instead we rip job descriptions off the web, throw people together without preamble, simmer in passive-aggressive discontent until we eventually fire the person we’ve all been rolling our eyes at. Or worse, we avoid firing him until everyone good quits.
It’s time to give teams the same attention and craft we give our products. Christina will share the lessons from top companies in the Silicon Valley for you to take back to your teams. It doesn’t matter if you are a manager or a peer leader, these approaches will make your team thrive. Awesome products come from awesome teams, so it’s time to stop doing business as usual and design a team for impact.
Teaching Game Design to Teach Interaction DesignChristina Wodtke
All educators seek the magic trinity of attention, comprehension, and retention. For interaction design educators, the struggle to achieve these goals is even greater. Hopeful designers enter the field with lofty aspirations, yet they still need to learn the fundamental principles of design and build the core skills of an interaction designer. While keeping design students engaged is undoubtedly a challenge, there is a medium that allows students to internalize the fundamentals of design by experiencing them.
Games.
Games have become ubiquitous in our culture. They are inherently engaging. Some are good and some are… not. By teaching design students how to design games, educators expose their students to the basics of interaction design in ways that the students can experience themselves. Concepts like affordance, skill building, storytelling, and emotion become real rather than just conceptual. Altering the parameters of their games helps students feel the effect these concepts have on their games.
This method has the potential to improve interaction design education across the board by ensuring that design graduates have internalized the fundamentals by the time they are ready to enter the field. What’s more, any design educator can learn to teach interaction design by teaching their students how to design games. After all, it’s fun!
“When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.” C. S Lewis
When we become professionals in a modern world of specialization, we set aside many of the things that made us happy as children: play, drawing, storytelling. But is this the right decision? Paintings by Bruegel show adults playing games in the street. Behavioral evolutionists have discovered storytelling is a survival trait. Most great thinkers draw, from Einstein and theoretical mathematicians to composers and choreographers like Merce Cunningham. When we set aside these fundamental human activities, are we really being grownups? Or are we crippling our ability to excel in exchange for the semblance of adulthood?
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
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“Like putting
an Armani suit
on Attila the
Hun, interface
design only
tells how to
dress up an
existing
behavior.” –
Alan Cooper
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A framework is the way elements will be organized
on a page for use and understanding
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From last week’s homework 5min
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A task analysis
From Information Architecture: Blueprints for the Web, this is a task analysis
for a website for Sundance film festival, featuring a schedule planner
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Each task could have a page
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First Yahoo 1994
1995: first graphic logo
Remind you of something?
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Including the schedule creator tool…
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Wizards: Many boxes,
many pages
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When to Use
Wizards
• Multi step process
• Must be completed in order
• The audience is not
technically savvy
• Bandwidth is low
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What if we put the tasks with
the thing they were
modifying?
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It’s a toolbar
Tools here
Item affected
here
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Toolbars
Tools here Item affected
here
And here
And here
Photoshop: toolbars on steroids
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The web uses toolbars more
sparingly
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ToolbarsTools here
Item affected
here
A simpler design is
better for
infrequent use.
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What other ways can we organize elements? Control
Panels? Carousels? Thumbnail<-> Full Size?
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Two videos sites.
The “meal” is the video, and the
tools to consume (or play with) it
are arrayed around the main meal.
(P.S. There are toolbars too)
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WHICH PAIR OF
PANTS ARE NOW
39.99?
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WHICH CAR IS 49.99?
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Why is the response so far from
the invitation?
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When designing the page,
group items by similarity and
similarity of task (navigation
items together, editing items
together)
Give them visual importance
based on user number,
usage frequency and
importance to business.
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• Create “zones”
for
functionality
groups.
• You can group
them by
putting white
space around
them, or use
lines
• Remember to
keep tools
close to the
thing your
working on
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IF YOU ARE PUTTING BOXES AROUND THINGS TO MAKE IT
CLEAR, YOU PROBABLY SHOULD START OVER
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Subtlety will send you to the poor
house.
Tell your users what to do.
Clarity is relaxing, not annoying.
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On the product page (apples!)
For the company to succeed
2 minutes
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Comics are read in
the west left to
right, like a page.
However, good
artists add visual
elements to help
you flow.
http://samkieth.blogspot.com/
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A foolish consistency is the hobgoblin of little minds,
adored by little statesmen and philosophers and
divines. With consistency a great soul has simply
nothing to do. He may as well concern himself with his
shadow on the wall. Speak what you think now in hard
words, and to-morrow speak what to-morrow thinks in
hard words again, though it contradict every thing you
said to-day. — 'Ah, so you shall be sure to be
misunderstood.' — Is it so bad, then, to be
misunderstood? Pythagoras was misunderstood, and
Socrates, and Jesus, and Luther, and Copernicus, and
Galileo, and Newton, and every pure and wise spirit
that ever took flesh.
To be great is to be misunderstood.
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To be great is to be
misunderstood.
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A foolish consistency is the hobgoblin of little
minds, Adored by little stAtesmen And
philosophers And divines. With consistency A
greAt soul hAs simply nothing to do. he mAy As
Well concern himself With his shAdoW on the WAll.
speAk WhAt you think noW in hArd Words, And to-
morroW speAk WhAt to-morroW thinks in hArd
Words AgAin, though it contrAdict every thing
you sAid to-dAy.
— 'Ah, so you shAll be sure to be misunderstood.' —
is it so bAd, then, to be misunderstood?
pythAgorAs WAs misunderstood, And socrAtes,
And Jesus, And luther, And copernicus, And
gAlileo, And neWton, And every pure And Wise
spirit thAt ever took flesh.
to be greAt is to be misunderstood.
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to be greAt is to be
misunderstood.
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A foolish consistency is the hobgoblin of little minds,
adored by little statesmen and philosophers and divines.
With consistency a great soul has simply nothing to do. He
may as well concern himself with his shadow on the wall.
Speak what you think now in hard words, and to-morrow
speak what to-morrow thinks in hard words again, though
it contradict every thing you said to-day.
— 'Ah, so you shall be sure to be misunderstood.' —
Is it so bad, then, to be misunderstood? Pythagoras was
misunderstood, and Socrates, and Jesus, and Luther, and
Copernicus, and Galileo, and Newton, and every pure and
wise spirit that ever took flesh.
To be great is to be misunderstood.
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To be great is to be
misunderstood.
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WHAT DO YOU THINK
ABOUT WHEN YOU
THINK OF A PAINTING
PROGRAM?
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Q&A
"In an architecture of
content, the information
becomes the interface." --
Edward Tufte
Editor's Notes
2 songs (jazz)
You can change the same kind of software with different values
You can change the same kind of software with different values